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Author Topic: USN Light Carriers  (Read 40104 times)

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sphantom

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Re: USN Light Carriers
« Reply #84 on: July 18, 2013, 12:59:28 PM »

The way I got them to work put all the plowshare ships in the same folder.
From the original copy to a -temp folder then install the next batch then overwrite. Start game if crashes overwrite with the one in the -temp folder restart game open fmb view objects then ships they they are. That is how I got all the ships to work.
plowshare
shipgio
and others 
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BravoFxTrt

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Re: USN Light Carriers
« Reply #85 on: July 18, 2013, 01:15:38 PM »

Ok, I still get 70% CTD with direct install, Ill work on your way, Thanks man.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

sphantom

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Re: USN Light Carriers
« Reply #86 on: July 18, 2013, 01:42:19 PM »

your welcome
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BravoFxTrt

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Re: USN Light Carriers
« Reply #87 on: July 18, 2013, 02:04:01 PM »

No Joy, still with 70% CTD, I deleted them. Maybe Plowshare will bring them up to date with 4.12.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

sphantom

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Re: USN Light Carriers
« Reply #88 on: July 18, 2013, 06:53:19 PM »

Bravo
Do you have the ext ship mod/Ship a1ship mod/and the cat.mod/Sam generic mod/ship a1 mod effects/plus the one for the torps. I found out that these had to be in and working for a lot of these ships to work.
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BravoFxTrt

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Re: USN Light Carriers
« Reply #89 on: July 19, 2013, 02:40:59 AM »

No I havnt tried with those , yet.
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sphantom

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Re: USN Light Carriers
« Reply #90 on: July 19, 2013, 09:51:38 AM »

When I get back I will give detailed instructions.
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BravoFxTrt

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Re: USN Light Carriers
« Reply #91 on: July 19, 2013, 11:53:41 AM »

I have them working now in 4.12, but it was Carrier Crew5 that was fucking them up, after removing that Mod they work.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

sphantom

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Re: USN Light Carriers
« Reply #92 on: July 19, 2013, 02:54:02 PM »

Hmmm that is strange the carrier crew 5 is working on mine
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Hubberranz

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Re: USN Light Carriers
« Reply #93 on: August 04, 2013, 08:47:57 PM »

High Plowshare. Please check some "View Objects" problems I had with CVL and carrier crew v5:
http://www.sas1946.com/main/index.php/topic,16467.msg396873.html#msg396873

..has to do with Sailor1.msh of 11/06/2011 5:11 AM 240kb..  When I replaced   it   them, then the problems were solved. ( In DBW1.71 ).
                                                                                                            + hier.him replacement required to fit them in at proper hight...

 :-\
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Seal

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Re: USN Light Carriers
« Reply #94 on: September 06, 2013, 09:22:03 PM »

I got them working in 4.12.1 and latest ModAct. But catapult mod seems not to work work. CTO_Modact5 works on stock carriers but does not work with this pack  :(
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Hubberranz

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Re: USN Light Carriers
« Reply #95 on: September 07, 2013, 12:08:17 PM »

Engine_Mod for 412 not released yet.

If your aircraft moves to catapult, then need year 1952 plus in your mission.

If it doesn't move to it, then you need an older style Catapult mod until 412 release.

I think this is what you want: http://www.sas1946.com/main/index.php/topic,35916.0.html

OK let me get this. You have it but it does not work for these carriers ! Then I suggest you post info/question there.
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