• September 17, 2021, 01:02:39 AM
• Welcome, Guest

Pages: 1 2 [3] 4 5 6 ... 11   Go Down

### AuthorTopic: USN Light Carriers  (Read 43872 times)

0 Members and 1 Guest are viewing this topic.

#### Plowshare

• Modder
• member
• Offline
• Posts: 634
##### Re: USN Light Carriers
« Reply #24 on: August 27, 2011, 06:58:56 PM »

Barkhorn1x:

First question I should have asked a couple of posts back: You have the #UP# folder - inside that is there a folder marked STD or one marked XTD?

Mine doesn't have either of these folders and consequently there won't be any of the files you'll need to insert the text that HundertzehnGustav refers to. You will need to find out how to add these folders and files so you can start to add mods.

I wish I could help more but my hands are full at the moment and it's not looking like I'll be adding any ships for the next little while at least.

Sorry.

Bob
Logged

#### Barkhorn1x

• member
• Offline
• Posts: 405
##### Re: USN Light Carriers
« Reply #25 on: August 28, 2011, 03:05:25 PM »

Understood and I have that #UP# folder and will figure it out.

Thanks all.
Logged

#### Barkhorn1x

• member
• Offline
• Posts: 405
##### Re: USN Light Carriers
« Reply #26 on: August 29, 2011, 08:09:39 AM »

Addendum = Modified the files and got the CVLs to work - with a generous assist from DaveOD06.

Thanks.
Logged

#### shieldsy

• member
• Offline
• Posts: 13
##### Re: USN Light Carriers
« Reply #27 on: September 28, 2011, 04:13:49 PM »

70% ctd with Modact 3.6. Ini's and ru look right.
Logged

#### shieldsy

• member
• Offline
• Posts: 13
##### Re: USN Light Carriers
« Reply #28 on: September 29, 2011, 10:48:12 PM »

Has anyone got these carriers to work in Modact 3.6?
Logged

#### asheshouse

• SAS Team
• member
• Offline
• Posts: 3154
##### Re: USN Light Carriers
« Reply #29 on: September 30, 2011, 07:18:19 AM »

It works in any mod setup.
Mine are in HSFX5 which is a similar setup to ModAct

Start with model folders and class files in Mods folder, and text entries only in chief.ini and ships.ini

Leave out the other text entries until you have it working.
Logged

#### shieldsy

• member
• Offline
• Posts: 13
##### Re: USN Light Carriers
« Reply #30 on: September 30, 2011, 10:11:44 PM »

Yes, I tried it backwards as you recommended in the brit detroyers and Ship pack 2 readme's(both of which are running fine, BTW). The game loads fine with the ship.ini but when I try to add even one CVL to the the chief.ini  it crashes at 70. Could it have something to do with the carrier crew v5? V4 runs fine on the Fleet CV's, but when I try V5 the fleet CV's don't show up in FMB.
I've messed with that chief file for hours....gettin' crosseyed!
Logged

#### asheshouse

• SAS Team
• member
• Offline
• Posts: 3154
##### Re: USN Light Carriers
« Reply #31 on: October 01, 2011, 04:51:30 AM »

If the game loads but the ship does not show up in FMB then probably the entries in hier.him do not match the entries in ships.ini.  This could be due to the carrier crew mod ? but I am guessing.

I would look closely at the hier.him and compare it with ships.ini entries.
I only have the ships installed not carrier crew mod.
Logged

#### Henchman32

• member
• Offline
• Posts: 11
##### Re: USN Light Carriers
« Reply #32 on: October 01, 2011, 07:35:58 AM »

I have the exact same problem. 70% ctd no matter how I try to install. Running 1946 4.10.1 with Modcat 3.6. US Fleet carrier mod and carrier crew v5 works perfectly but can't get the light carriers to work.
Logged

#### asheshouse

• SAS Team
• member
• Offline
• Posts: 3154
##### Re: USN Light Carriers
« Reply #33 on: October 01, 2011, 07:56:04 AM »

I have it installed in HSFX5 --- without Carrier Crew ---- and it works fine.
ModAct installation is the same process.

I suggest for the moment you disable the Carrier Crew mod.

Remove or disable all the text entries except for those in ships.ini
Keep all of the mod USN Light Carriers folder in root/Mods

Enable the ships one at a time by making the entries in the two places in chief.ini only

Example:

USSIndependenceCVL22        ships.ShipCVL$USSIndependenceCVL22 1 icons/shipDestroyer.mat and [Ships.USSIndependenceCVL22] com.maddox.il2.objects.ships.ShipCVL$USSIndependenceCVL22

Now check if the game starts and you can view CVL22 in FMB.
Logged

#### Henchman32

• member
• Offline
• Posts: 11
##### Re: USN Light Carriers
« Reply #34 on: October 01, 2011, 09:41:53 AM »

Completely removed carrier crew mod and attempted to install light carriers as per your example. Still get a 70% ctd.

All other ship mods I have work perfectly; USN Fleet Carriers, USS Chester, USS Houston, USS Portland pack, USN Destroyers and IJN Ryujo. I have been messing with this for a while now and basically gave up until I saw that someone else was having the same problem.
Logged

#### asheshouse

• SAS Team
• member
• Offline
• Posts: 3154
##### Re: USN Light Carriers
« Reply #35 on: October 01, 2011, 10:02:05 AM »

Well it definitely works, cause I'm using the same files and instructions.
Is the folder stack correct in MODS? -- You didn't extract straight into your Mods folder?
Logged
Pages: 1 2 [3] 4 5 6 ... 11   Go Up

Page created in 0.056 seconds with 24 queries.