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Author Topic: USN Light Carriers  (Read 40109 times)

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pikke

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Re: USN Light Carriers
« Reply #108 on: January 16, 2014, 03:19:35 AM »

Have you managed to install this mod in 4.12.2 with modact 5.3 because I have CTD 70%.

I installed  fleet US Carrier It's good

I don't understand this problem
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WindWpn

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Re: USN Light Carriers
« Reply #109 on: January 16, 2014, 12:37:55 PM »

Note, I found the exact problem why this mod will not work currently in 4.12.2 with Modact 5.3.

Basically, its this:
Code: [Select]
com/maddox/il2/objects/ships/Ship$USSPrincetonCVL23
The USS Princeton comes from one of two sources:
1)  ShipPack 2 where its root is:  ships.ShipPack$USSPrincetonCVL23
2)  HSFX where its root is:  ships.Ship$USSPrincetonCVL23

With the HSFX version, this mod can be successfully installed as the above code is in the class set with this mod.  Likely this was developed with a HSFX base given the code line above found in the class set.  Likely best fix would be to remove the above reference in the class since the mod itself uses:
Code: [Select]
ships.[b]ShipCVL[/b]$USSPrincetonCVL23_1944
Otherwise, without editing the class, you would need to correct configure a reference to the HSFX version of the Princeton in your chief and stationary.inis though creatively leveraging the HSFX sfs containing the shippack2 entries (which HSFX has edited to use "Ship." 

hope this helps!

FIX of sorts found here (Assuming ShipPack2 installed with your 4.12.2 ModAct 5.3):
http://www.sas1946.com/main/index.php/topic,16988.msg202940.html#msg202940

FIX Part 2 Found here:
http://www.sas1946.com/main/index.php/topic,16467.msg396873.html#msg396873

With these two fixes, I successfully got the ships working correctly in 4.12.2 ModAct 5.3

~S~
wind
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352nd_Hoss

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Re: USN Light Carriers
« Reply #110 on: January 16, 2014, 07:14:59 PM »

Yeah, that doesn't work in HSFX 7.0.1,  I don't use a MOD folder, just jsgme to Files, and there is no Catapults.ini in HSFX, only in the Engine mod for Mod Act 5.3

Thanks for the suggestion, I had done that before when the Valley Forge and Boxer were left out a while back.

Hoss

pikke

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Re: USN Light Carriers
« Reply #111 on: January 17, 2014, 03:16:50 AM »

thank alot for your answer it works now
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Fresco23

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Re: USN Light Carriers
« Reply #112 on: August 29, 2014, 04:51:14 AM »

OK... new version, 4.12.2 Modact/HSFX 7.02 game running fine. All is going according to my evil plan for this new build....Fought and won the battle of getting my clouds to looks right... I have a handful of my favorite visuals in, and successfully added the Corvette/Escort Pack.

Decided to add these CVLs to do some carrier takeoffs... As others before me throughout this thread, I have achieved the dreaded 70% CTD with this mod installed... all was fine before I installed it. In the past, I have installed a dozen other ships, countless hundreds of aircraft, objects, maps, etc so im not new to this portion..and I double checked the .ini's several times, but after some hours of trying, and re-trying all the "fixes" mentioned throughout the topic, im getting confused and frustrated..

decided to remove the entries entirely and go on without these, but it STILL gives the CTD after they are removed... The entries are all out, I have checked and double checked... not sure what to do except restart the whole process... thankfully I was not far into this new build...
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sakai

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Re: USN Light Carriers
« Reply #113 on: August 29, 2017, 01:11:55 PM »

Hello everyone
did anyone tried to install this pack with the VPmodpack?
I tried but it doesn't work (I even remove the files and the lines for CVL-23-24-30 wich are already in VPmodpack but still no success)
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asheshouse

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Re: USN Light Carriers
« Reply #114 on: August 30, 2017, 01:52:59 AM »

I have installed this pack in all game versions.

If you are having problems then try installing the ships one at a time instead of all at once.

Put all the mod files including class files in your mod folder.
Insert all the ships.ini entries

Then insert chief.ini entries one ship at a time.
No other text entries till you have it working.

If it doesnt work then post the logfile.

Do not try adding the carrier crew mod until you have the carriers working.
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sakai

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Re: USN Light Carriers
« Reply #115 on: August 30, 2017, 06:18:21 AM »

thannks I'll try that
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-)-MAILMAN-

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Re: USN Light Carriers
« Reply #116 on: April 29, 2018, 10:35:19 AM »

I am trying to install the CVL mod to 4.13.4 /Free IL2 Mod Act.

I had successfullly installed the Yorktown Class CV's and the Fleet Carriers and the USN Cruisers etc. to HSFX 7.03m and I did not remove the original ships.  I followed the instructions for the mdos to the letter.  I added one ship at a time and tested each entry for said ship by launching the game and if it got to the UI page it meant I could move on to the next entry.  I also successfully added the additional (the six that were not included in HSFX) CVL's, one at a time.

I also successfully added the USS Lexington CV-2_42 and the Yorktown Class CV's, and USN Fleet Carriers  and USN Cruisers to 4.13.4m/Free IL2 Mod Act.  The only ships I have been unable to add (that I have tried) successfully are all of the CVL's (and I followed the same steps as in 4.12.2m HSFX 7.03),  I get a crash when I add the last chief.ini. for each CVL I try to add.

Has anyone been able to add this mod to 4.13.4m with their choice of mod activator?

Thanks in advance for any help.



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asheshouse

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Re: USN Light Carriers
« Reply #117 on: April 30, 2018, 08:54:23 AM »

They install ok in all game versions.
Post your logfile. That might indicate what is wrong.
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-)-MAILMAN-

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Re: USN Light Carriers
« Reply #118 on: April 30, 2018, 03:59:12 PM »

I will disable all of the mods in my JSGME & MODS folder except for the Free Modding IL2 Mod activator and try the CVL installation again installation again.
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-)-MAILMAN-

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Re: USN Light Carriers
« Reply #119 on: May 02, 2018, 08:01:19 PM »

I have it installed in HSFX5 --- without Carrier Crew ---- and it works fine.
ModAct installation is the same process.

I suggest for the moment you disable the Carrier Crew mod.

Remove or disable all the text entries except for those in ships.ini
Keep all of the mod USN Light Carriers folder in root/Mods

Enable the ships one at a time by making the entries in the two places in chief.ini only

Example:

 USSIndependenceCVL22        ships.ShipCVL$USSIndependenceCVL22       1 icons/shipDestroyer.mat

and

[Ships.USSIndependenceCVL22]
 com.maddox.il2.objects.ships.ShipCVL$USSIndependenceCVL22

Now check if the game starts and you can view CVL22 in FMB.
I did exactly as you said and I still crash at 70%:

log file:
 (GameWin3D.java:235)
[1:19:51]   Problem in spawn: com.maddox.il2.objects.ships.ShipPlow$USSHancockCV19_1944
[1:19:51]   Spawn.get_WithSoftClass( com.maddox.il2.objects.ships.ShipCVL$USSIndependenceCVL22 ): com/maddox/il2/objects/ships/Ship$USSPrincetonCVL23
[1:19:51]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/ships/Ship$USSPrincetonCVL23
[1:19:51]      at java.lang.ClassLoader.defineClass0(Native Method)
[1:19:51]      at java.lang.ClassLoader.defineClass(Unknown Source)
[1:19:51]      at java.lang.ClassLoader.defineClass(Unknown Source)
[1:19:51]      at com.maddox.rts.LDR.loadClass(LDR.java:25)
[1:19:51]      at java.lang.ClassLoader.loadClass(Unknown Source)
[1:19:51]      at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[1:19:51]      at java.lang.Class.forName0(Native Method)
[1:19:51]      at java.lang.Class.forName(Unknown Source)
[1:19:51]      at com.maddox.il2.objects.ships.ShipCVL.class$(ShipCVL.java:143)
[1:19:51]      at com.maddox.il2.objects.ships.ShipCVL.<clinit>(ShipCVL.java:175)
[1:19:51]      at java.lang.Class.forName0(Native Method)
[1:19:51]      at java.lang.Class.forName(Unknown Source)
[1:19:51]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:19:51]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:19:51]      at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[1:19:51]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[1:19:51]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[1:19:51]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[1:19:51]      at com.maddox.il2.game.Main.exec(Main.java:422)
[1:19:51]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Note: not complete log file.  I copied the text lines where the Independence and Princeton show (i did not enable princeton nor did i add any text lines for princeton).  It appears to be looking for data from the Princeton.

I am not using the carrier crew mod.
They work in my installation of HSFX 7.0.3, but not in 4.13.4m IL2 Free Modding Mod Act for 4.13.4.

I only enabled the Independence in the mod folder.  I only added the Independence cheif.ini (both) and ships.ini files and I get the 70% crash.  I remove the text lines and disable the USN Light Carrier Mod and the game launches and I can use Lexington 42, all yorktown class, all essex class cv (not long hulls).
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