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Author Topic: FOV Changer Mod  (Read 62680 times)

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Sid

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Re: FOV Changer Mod
« Reply #24 on: July 13, 2011, 03:29:56 PM »

Thanks for your replies mates.
DD_BadAim, I don't fully get yet what you're proposing. You're using what to control the zoom? Maybe I'm just lost in translation, but "slider with banding" just means nothing to me ::)

Best regards - Mike

I hope this helps to explain....

For example, a Saitek X52 stick and throttle system has buttons, 'hats' and wheels etc on the stick and throttle that can be programmed to do various aircraft-related control actions through Saitek software. The throttle component has a small sliding button that can move forwards and backwards a short distance, hence the 'slider'. The software, through a user window, allows the user to split the travel distance of this sliding button into sections, or 'bands'. I've used the X52 slider for altering view - bands are allocated for wide, normal and gunsight view by programming each band with the correct game control key. In game, moving the slider moves the view through the 3 views.

If there are more views, or angles, available for programming then extra bands can be added via the software to allow the slider to provide very wide view to narrow view at the slide of a button.   
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Slikk

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Re: FOV Changer Mod
« Reply #25 on: July 13, 2011, 05:10:53 PM »

I have a Saitek X52 Pro and I used the slider with Sans Fov mod all the time. It would be really cool if the zoom in and out could be programmed to an axis like the rudders and such. I bet there's already prevision for it in the classes somewhere.
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SAS~Storebror

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Re: FOV Changer Mod
« Reply #26 on: July 13, 2011, 11:46:22 PM »

Okay, now I got it.
Well, this sounds reasonable, though it would require to take a whole different approach to that task. Anyway, I'll put it on the todo list and see what I can do about it.

Best regards - Mike
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Don't split your mentality without thinking twice.

DD_BadAim

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Re: FOV Changer Mod
« Reply #27 on: July 14, 2011, 02:46:35 PM »

Okay, now I got it.
Well, this sounds reasonable, though it would require to take a whole different approach to that task. Anyway, I'll put it on the todo list and see what I can do about it.

Best regards - Mike

Sorry about the confusion mate, I just assumed that since your such a wizard, you could read my mind! To clarify even further, I actually use all of the FOV assignments in the controls section right from 30 to 90 degrees (I have something like 13 bands programmed). It is nearly as smooth as an analog slider, adding a couple more bands would only make it smoother. I figure six more assignments (out to 120 degrees) would cover most peoples needs (assuming they an find enough keys available!). Of course if it looks like it might be easier to use the in game analog zoom by all means do that even if you have to wait to see how things pan out with the UP/DBW controls (my understanding is that they will be changing)

However it works out I/We really appreciate your work, and understand it takes time. Thanks - Chet
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MadTrooper

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Re: FOV Changer Mod
« Reply #28 on: July 14, 2011, 04:29:57 PM »

HI Storebror, Thank You very much. This is the answear to all of us with wide screens. We don't have to worry about San's FOV changer not working anymore. Great work.

Thanks

DD_MadTrooper
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Avala

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Re: FOV Changer Mod
« Reply #29 on: July 14, 2011, 08:26:52 PM »

Thanks for this wonderful mod Storebror. It was needed. And it is great for screenshots.

"History Chanel Dogfights"  ;D

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rfxcasey

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Re: FOV Changer Mod
« Reply #30 on: July 15, 2011, 02:38:43 AM »

I haven't tried this yet but I will. Is this actually rendering the game in a 16:10 aspect ratio or 4:3? It sounds like its just giving you more levels of FOV to change. To my understanding San's re-rendered the game in true widescreen mode instead of stretching the screen like IL-2 does natively when used with a widescreen monitor.
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Borsch

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Re: FOV Changer Mod
« Reply #31 on: July 19, 2011, 04:40:56 PM »

It gives you the same vertical picture and horizontal at FOV105 as 4:3 monitor users get at their "Wide view" FOV90 (beyond which you could not expand in original IL2).

Then, its a matter of using FOV70 on widescreen instead of "Normal View" FOV to get the same vertical and horizontal picture as 4:3 users (You never needed a MOD for this).

Basically you can get it as wide as you want/looks good on your monitor not be stuck with default vertically crippled views when using widescreens.
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PVI_Eagle

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Re: FOV Changer Mod
« Reply #32 on: July 25, 2011, 02:05:09 PM »

Please help me installing this MOD in UP3RC1.
I haven't any MODS, #SAS, #UP#, #DBW folder...
I tried to put FOVMod folder inside jsgmemods folder , enabled with jsgme.exe , but the fov is the same.
I put the FOVMod inside Files folder , but nothing changes
Where have I to put this folder?

Thanx
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Kazegami

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Re: FOV Changer Mod
« Reply #33 on: July 25, 2011, 02:16:31 PM »

The #UP# folder comes with the UP3 download. It is zipped seperately, and named "#UP# sample folder" or something similar.
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DFTBA

PVI_Eagle

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Re: FOV Changer Mod
« Reply #34 on: July 25, 2011, 02:26:40 PM »

I didn't install that folder, ......

I have unzipped that folder and now FOV works fine.

Thank you.
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DDcrash

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Re: FOV Changer Mod
« Reply #35 on: August 01, 2011, 10:15:10 AM »

A big thank you from me :)
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