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AuthorTopic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 105909 times)

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Moezilla

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #372 on: July 20, 2013, 07:28:27 AM »

I have no knowledge of DGen, sorry.

As for DCG - it is pretty much 100% compatible with stock IL2. With the pack from the first post installed, DCG will then be compatible with DCG campaigns made and tested with DBW 1.71. The stock DCG campaigns won't always work with modded installs due to changes in planes, loadouts, squads, units, ships, maps, etc.

If you are not using DBW or stock then you probably need updated .dcg files, either provided with a campaign like Lonestar/WindWpns HSFX version of Battle Of Britain, or manually edited by the end user.

"not a valid integer value" errors are due to a unrecognised value in one of the .dcg files. Exploding planes are usually down to something missing from IL2 that DCG expects (loadout, squadid, plane, unit, ship) or a map change has moved the spawn point of the airfield. With the exploding planes you can hit shift+tab and then hit pagedown to make sure you are at the bottom of the log and check the last 30-40 lines and look for things like "can't load xxx" or "missing xxx" or something like that.

Most of these errors are fixable but enjoyment is what we are after and if getting this working is keeping you from flying then you may not feel it is worth it.
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pandacat

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #373 on: July 22, 2013, 08:53:09 AM »

I know HSFX is primarily a mod for online multiplayer.  But DBW and UP don't keep up with new patches, leaving HSFX the only option out there. Also, HSFX's FM and AI are well-done.  For the those who only have time for a few hours per week of single player offline stick time, the choices are very limited.  If you want better graphics, improved AI and FM, then you need go online.  If you just want to go single then you have to give up some of good improvements brought in by the mods.  It's really frustrating to see the two parts (game itself and campaign generator) of the same game don't talk to each other.
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Flying H

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #374 on: July 23, 2013, 01:58:21 PM »

pandacat, the "not valid integer value"  is usually connected to what language your  KB is set to. You should go to Paul Lowengrins site and ask there, this has been an issue back and forth thoughout the years. http://www.jg1.org/tabid/116/g/forum/c/8/DCG.aspx you need toregister but that´s a breeze.
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And you can fly, high as a kite, if you want to.........

SAS~Gerax

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #375 on: August 09, 2013, 12:32:11 AM »

Pandacat, although I am not an expert with this slinks pack
I a wondering why you come with HSFX questions

"DCG for Dark Blue World - New Packs for DBW 1.71 & DCG 346/7"

...But DBW and UP don't keep up with new patches, leaving HSFX the only option out there. Also, HSFX's FM and AI are well-done. ...If you want better graphics, improved AI and FM, then you need go online. .....

maybe, but why telling us this here, in a DBW thread? DBW is for offliners,
for members who do not want to go online for several reasons.

we have a section for HSFX users and their questions, please ask your HSFX related questions there, I'm pretty sure for your kind of problems you will get the more useful answers there.

so plase go here:
http://www.sas1946.com/main/index.php/board,188.0.html
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dietz

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #376 on: November 05, 2013, 05:13:51 PM »

@Lupus

Hi,
When you have next time exploding aircrafts at mission start, press the "Pause" key and then "shift" + "Tab"!
Some messages will appear but you should look like lines similar as marked in the example below!
Will do!
Then maybe we can help better!

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pandacat

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #377 on: December 22, 2013, 10:24:29 AM »

I just joined the DBW, cheers.  However, I don't quite understand the difference between the standard package and mod package on page 1 of this thread.  Do I need install both to get DBW mod planes and ships?  Or just install one of the two.  Thanks
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Lonestar67

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #378 on: January 25, 2014, 01:39:33 AM »

Sorry to hear that, Hamm!
To get DCG to work has nothing to do with the IQ level, you need more practice with this generator!
Its true, the instructions in my manuals includes not the best English (I am german, nobody is perfect),
but I got also the help of other people for the accuracy and language in my tutorials, like Lowengrin (He is Canadian)!

DCG is a mission generator, which reads the results of the last mission from the log file and generates from that a new one!
He does not write data in the installation, except in their own files that were created in the new campaign folder under "/Missions/Campaign/Service (Like US)/Current DCG Campaign folder"!

I dont know how your DCG settings was or which campaigns you have played, so if you want PM me and I will try to help you!
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DCG And Third Party Campaign Installation Manual: http://www.sas1946.com/main/index.php?topic=20872.0

WindWpn

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Re: DCG for Dark Blue World - New Packs for DBW 171 &amp; DCG 346/7
« Reply #379 on: January 25, 2014, 06:31:36 AM »

Note, dcg should not affect your install.   Dcg only generates mission files.  Exploding planes, mission freezes points to dcg creating mission with a parameter your install does not have such as specific plane loadout. Recommend sticking with default dcg campaigns until u become familiar with how the mission generator works.   Once u become familiar its the best option out there for open ended consequence based flying/fighting.
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peter_poppers

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #380 on: December 01, 2014, 09:44:17 AM »

Hi all,

I'm new with DCG and I have a question, I'm running version 3.46 with DBW 1.71 and NewTFM.

I would like to play the French campaign 1940 and I would like to fly the Dewoitine D.520 but it doesn't appear in the aircarfts list (like some other aircrafts) of the Squadron editor even if I uncheck the Historical Prduction Dates.

What should I do?

Thanks.
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Lonestar67

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #381 on: December 01, 2014, 02:01:13 PM »

Hi and welcome!
I personally dont have this aircraft installed so I have the enties from here:
http://www.sas1946.com/main/index.php/topic,34573.0.html

First make a safe copy of the class.dcg and payloads.dcg from your "DCG installation/Data" folder!
Then copy and paste these lines into both files:

class.dcg:
Code: [Select]
D520                            Dewoitine D.520                    fr 1 1 1 193901 194612 none                           D520                               none                           5000 Meters 320.00 kph  Default     320.00 kph
Code: [Select]
D520                               default                                 default                                 default                                 none                                    none                                    default

You need also a new skin folder in Paintshemes/skins of your DBW installation with the naming:
D520

For your own future installations of aircrafts in DCG some explanations,

air.ini:
D520         air.D520 1                        NOINFO   f01  SUMMER

You need the first designation of this aircraft for the skin folder, the second is the class name for the fist entry in the class.dcg!
(Mostly the designations are different but in this case both have the same naming!)

Class.dcg:
Class name / designation (For the mission Briefing)  / nationality / side(blue/red) / aircraft type (fighter/bomber . ..) / Flyable (Yes/No) / Active date period / upgrade type / Skin folder / downgrade type / cruise height / speed limits

The designations for the aircraft payload are mostly in the read.me of the aircraft (weapons_ru.properties entries)
or you must make some selfmade flights with each payload of this aircraft! Save the mission and copy then the payload designations

Hope it helps!
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peter_poppers

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #382 on: December 03, 2014, 03:26:54 PM »

It works just fine! Thanks a lot for your help!
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SLAWEK1971WAWA

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Re: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7
« Reply #383 on: December 15, 2014, 01:16:43 PM »

Hi,
I'm tryig to play dcg campaign War over Italy, but very often the planes explode at the mission start.

What's happening?