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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 123877 times)

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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #156 on: March 03, 2012, 11:30:35 PM »

New 1.7.1 version coming soon, getting there, with 1.7.1 optionals, must-have B-26, Do17 etc; but any specific requests for add-on planes?
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Lupus

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Re: DCG for Dark Blue World - Version 06.1
« Reply #157 on: March 03, 2012, 11:55:16 PM »

All the Spitfire's would be great.  If they aren't already included.
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“If you're in a fair fight, you didn't plan it properly.”― Nick Lappos

Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #158 on: March 04, 2012, 12:02:50 AM »

You mean all those removed in 171 but still there as optional? Or a specific add-on, thought they were all already there, PR types?
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Lupus

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Re: DCG for Dark Blue World - Version 06.1
« Reply #159 on: March 04, 2012, 10:06:51 AM »

I'm not sure.  I haven't played a lot of 171 with DCG not being compatible with it, since I use that as my primary career DGen.  However, I primarily fly the variants of the Spitfire in career modes, so the more options there the better.
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“If you're in a fair fight, you didn't plan it properly.”― Nick Lappos

Semor

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Re: DCG for Dark Blue World - Version 06.1
« Reply #160 on: March 04, 2012, 04:15:23 PM »

I have a little fetisch for the Japan planes,so if you can add the folowing birds, it would be nice.

1. The hidden Ki-44s
http://www.sas1946.com/main/index.php/topic,17493.0.html

2.The Ki-10 Army Type95
http://www.sas1946.com/main/index.php/topic,19215.0.html

2.The JapanCats Pack
http://www.sas1946.com/main/index.php/topic,3204.0.html

...and of course the famous Ki-45 Tei
http://www.sas1946.com/main/index.php/topic,21019.0.html

cheers  ;)
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #161 on: March 04, 2012, 05:13:11 PM »

(Notes rotating avatar and comment...) a little fetish..? Me too actually, but mostly in 1/48...

OK, will check them out, and yes, windscreen is superb Gerax.
Will also look at the new Corsair & 190 packs, but then maybe I should concentrate on "stock" or "vanilla" and the built-in optionals first to get it out quicker, then follow up with an extras extension pack, seems to be quite a few goodies building up...
Have a lot of entries to get through again... but this time will come with XL table for the big picture and missing skin folders so everything should work smoothly.
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Slink

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Re: DCG for Dark Blue World - new for DBW171 & DCG347
« Reply #162 on: March 11, 2012, 05:56:42 PM »

New files for DBW171 & DCG347 available in first post.
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tanda01

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Re: DCG for Dark Blue World - new for DBW171 & DCG347
« Reply #163 on: March 12, 2012, 10:47:39 AM »

Great news!

Does this mean we can play the older third party campaigns without exploding ? or is it meant for stock and new build third party campaigns?

Thanks for all your hard work!
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Slink

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Re: DCG for Dark Blue World - new for DBW171 & DCG347
« Reply #164 on: March 12, 2012, 12:08:50 PM »

'fraid it's not that simple tanda01, wish it was.
First thing is the current files only have the DBW171 WW2 planes (the jetset is coming...), but should be OK outside Korea etc, however; they are only for DCG347, and will not work with 346 (actually, only the payloads.dcg file would need editing back down to the old character limit, but losing a lot of long loadouts in the process).

Old campaigns that only use stock planes should generally be OK, including the stock DCG campaigns (unless Paul updates them to use 411 planes, but these will go into the files too).
Old campaigns using old mod planes, such as for UP2, or even DBW1.6, may well have problems as if they reference a plane or loadout which no longer exists in DBW171 then there will be an exploding spawns problem. This can only be fixed by updating the campaigns themselves, which is being done, gradually, but it's a big job.

The same is true for (old) static campaigns and missions of course, anything that references something which is not in the (current) game will cause problems.
Maybe missions & campaigns should use the label system too, like for 409/410 mods, showing which version they are compatible with, though if everything gets fixed eventually there should be no need as new DBW versions should only add stuff not take anything out so a 171 campaign should also work in 1.8, in theory.
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sa_475th_Chaney

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Re: DCG for Dark Blue World - new for DBW171 & DCG347
« Reply #165 on: March 12, 2012, 07:53:00 PM »

New files for DBW171 & DCG347 available in first post.

hahaha thanks mr. slink. but i will wait patiently for you to finish the classfiles before i even think of going into 3.47beta. I'm flying 1.7.1 with 3.46 and yes it is buggy but at least i'm able to fly a lil. but thank you for continuing to help us in having more fun. S!
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Slink

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Re: DCG for Dark Blue World - new for DBW171 & DCG347
« Reply #166 on: March 13, 2012, 04:15:20 AM »

Chaney, here's the same 171 data in DCG346 format if it helps. http://www.datafilehost.com/download-fc0e11ff.html
(without the over-long loadout strings, you need to set the loadouts, WW2 only as yet, will get the jetset out soon but I have a RL project to do...).
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lokitexas

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Re: DCG for Dark Blue World - new for DBW171 & DCG347
« Reply #167 on: March 13, 2012, 08:36:01 AM »

I am using DBW 1.71 and beta DCG 3.47.


Not sure if this makes sense or not, but when I installed the new files (the replacement Data files in the DCG folder), I am getting a few errors. I started a new campaign as Germany *Pilot in the Western Front (DCG). Picked Normandy '44, and the FW190 A-5. Got an error that shut down the game saying "Not a vaild integer". This also happened after one mission in another campaign as I hit "apply" at the end. It was a Pacific campaign as an American Navy pilot, using the Hellcat.

I was using what I guess is the the stock DCG campaigns. The only other I have was CoE (but disabled in the JSGME) in order to check out some different ones.

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