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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 133324 times)

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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #144 on: February 24, 2012, 01:35:23 AM »

I'm up to my ears in stuff right now, but getting there.

Windweapon (hang on, changed name...) said he was working on updating some campaigns, so there needs to be some coordination to avoid duplicating effort, but maybe we need the author's permission first? Maybe ask at Paul's site if JastaV is still around there, but wouldn't be that difficult once granted.
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WindWpn

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Re: DCG for Dark Blue World - Version 06.1
« Reply #145 on: February 24, 2012, 09:00:17 AM »

I'm up to my ears in stuff right now, but getting there.

Windweapon (hang on, changed name...) said he was working on updating some campaigns, so there needs to be some coordination to avoid duplicating effort, but maybe we need the author's permission first? Maybe ask at Paul's site if JastaV is still around there, but wouldn't be that difficult once granted.

Yes, I am currently working on a re-release of the Libya 41 campaign originally posted on Lowengrin's DCG site.  I have the permission call in for re-release and am awaiting response back.  I added a RAF component to this originally IT campaign as well as some other tweaks.  Additionally with DBW, and the Clean JGME Mod packs, this campaign really looks nice!   Just a few more tweaks and tests to run along with solving the Libyan traffic jam issue, and of course permission/credits, and we will be good to go!

Also, I have been working with Lonestar67 and his PTO theater campaigns for DBW.  Nice stuff there too such as the Aleutians campaign now features the Ryujo, along with correct function in DBW!

stay tuned!

~S~
wind
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sa_475th_Chaney

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Re: DCG for Dark Blue World - Version 06.1
« Reply #146 on: February 25, 2012, 08:22:38 AM »

News: DCG 3.47 beta is available at Paul's site, and the loadout limitation is fixed, now up to 40 characters!

This will work as is for standard DCG campaigns (stock only), but don't use the old compat files. These are being updated for DBW 1.7 plane and loadout consolidations/changes, and now all loadouts will be available finally, once I've finished checking them...

Sorry but I'm a lil lost here. Maybe you guys are mainly dealing with issues for creating your own DCG campaigns. I haven't reached that level yet. Too much to read lol. but if I understand correctly, your mod" DCG4DBW" was intended to get the correct loadouts on planes where we had to add lines ourselves, which i get that. What I'm confused about is this 40 character thingy. As I know , there isn't a new DCG4DBW mod out there for the new DCG beta. Is one in the works or has the new beta fixed it where we no longer need it? Also, I do not see the TBD-1 at all listed in any DCG generated campaigns. It's not even on the list or is this simply a 4.11 option or do we need to add it like we did with the B-26? I dont even use 4.11 and that is the only place i even saw the TBD. Thanks and cheers.
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #147 on: February 26, 2012, 06:35:56 AM »

Chaney, this is where it's getting a bit complex now.

The original files are for DBW 1.6 & DCG 3.46, where we had the full plane set in DBW but the problem of 20 character max payload strings in DCG, which meant some had to be excluded, apart from sorting out the real ones from the dummies in weapons.properties.

Now we have DBW 1.7, where the plane list is reduced with some consolidated into a single slot and the payloads combined under the single plane entry, so the lists in DCG have to change too.

DCG 3.47 (beta) is actually for IL2 4.11 so includes the new planes which are however not in DBW 1.7 but can be added, and removes the payload character limit so we can now include the full list for all planes, but there are a couple of errors here too (beta).

Using the old files in DCG 3.47 will cause errors as the payloads.dcg list is still only 20 characters, you get broken entries.
The planes and payloads themselves no longer match those in DBW 1.7, so again errors.

DBW 1.7 still has a lot of dummy entries in the list so it all has to be checked, plus planes in 4.11/DCG3.47 but not in DBW1.7 (i.e. some which were combined) have to come out, plus some add-ons everybody wants (B-26, Do-17 etc.) all have to go in.

So a bit of juggling around, this version should come with an XL table so everone can see what's where. Or should that be Open Office?

However, while I'm pissing about drafting the new set I posted an alpha test version of the Clash of Eagles campaign (end of that thread) so there's something for everyone to play with on Sunday night. It's just a test, but will fill a few empty hours, and works with DBW 1.71 and DCG 3.47 beta.
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sa_475th_Chaney

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Re: DCG for Dark Blue World - Version 06.1
« Reply #148 on: February 26, 2012, 01:56:03 PM »

Ok gosh now I am reeeeeally lost. I thought 4.11 was standalone with no UPsupport (which is the backbone for DBW in some aspects)and now we have a 4.12 out? So then the new dcg will only cater to ppl using 4.12?  ???
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #149 on: February 26, 2012, 02:02:08 PM »

nah, just me getting ahead of myself, 4.11, 4.11, write 100 times on the blackboard Slink... but it's still a bit of a mix, DBW 1.8 will presumably support 4.11... but DCG 3.47 already does as it's based on stock. Confused, me too a bit sometimes, obviously...
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sa_475th_Chaney

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Re: DCG for Dark Blue World - Version 06.1
« Reply #150 on: February 26, 2012, 02:20:55 PM »

hahahaha. then disregard my frantic other post lol. Slink you rule. I get ahead of myself too. man just imagine 1.8 with 4.11 support. They'd have to feed me intravenously and give me a bed pan. I'd never leave my room. LOL
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #151 on: February 26, 2012, 02:37:44 PM »

LOL, I just answered in the other post!

This will all be coming together eventually, things are just a bit out of synch at the moment, including me. When we get 1.8 (4.11) with the new goodies then I'll ask you for a spare bedpan too... I'll be chained to the compie doing the CoE update...
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Stonehouse

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Re: DCG for Dark Blue World - Version 06.1
« Reply #152 on: March 01, 2012, 03:10:45 PM »

Hi,
I'm the author of the DCG for Darwin42, which is a fictional "what if" campaign centered around the Japanese attack on Darwin. Windweapon contacted me regarding permission to re-release the campaign with altered DBW config files etc. I'm happy for this to happen but should warn you that it's based on v1 of the Darwin map and the rds and srd etc info are built for that version and not v2 of the map. V2 had some major rewrites of road and rail system as well as considerable changes to land geometry around Darwin and repositioning of parts of the town and expansion to the open sea area north of Darwin. Redoing this to fit v2 of the map has been on my to-do list for the longest time because it will change the balance in the campaign considerably for the better but real life just hasn't given me any spare time to do it with job, house reno's and kids etc. Considering that there seems to be interest in the campaign I'll try to find time to do this stuff again so the community ends up with a campaign on the latest map but it will take a long while I'm sorry. In the meantime as I said I'm happy for you guys to DBWise it and re-release it. I'll also make a point of dropping by here as much as I can in case there are questions around the campaign during it's revamp.

Somewhere on one of my hard drives or burnt on a DVD I think I've also the beginnings of a Malta campaign too, again a what if scenario around the idea that Hitler approved Operation Herkules. Lots of research material gathered, concept notes, Malta airfields populated on a mod map of a few years ago etc etc. If I can find it all I'll send it over in case someone can finish it before I can ( hehe which is almost certain ;) )

Cheers,
Stonehouse
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WindWpn

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Re: DCG for Dark Blue World - Version 06.1
« Reply #153 on: March 01, 2012, 03:45:22 PM »

Hi,
I'm the author of the DCG for Darwin42, which is a fictional "what if" campaign centered around the Japanese attack on Darwin. Windweapon contacted me regarding permission to re-release the campaign with altered DBW config files etc. I'm happy for this to happen but should warn you that it's based on v1 of the Darwin map and the rds and srd etc info are built for that version and not v2 of the map. V2 had some major rewrites of road and rail system as well as considerable changes to land geometry around Darwin and repositioning of parts of the town and expansion to the open sea area north of Darwin. Redoing this to fit v2 of the map has been on my to-do list for the longest time because it will change the balance in the campaign considerably for the better but real life just hasn't given me any spare time to do it with job, house reno's and kids etc. Considering that there seems to be interest in the campaign I'll try to find time to do this stuff again so the community ends up with a campaign on the latest map but it will take a long while I'm sorry. In the meantime as I said I'm happy for you guys to DBWise it and re-release it. I'll also make a point of dropping by here as much as I can in case there are questions around the campaign during it's revamp.

Somewhere on one of my hard drives or burnt on a DVD I think I've also the beginnings of a Malta campaign too, again a what if scenario around the idea that Hitler approved Operation Herkules. Lots of research material gathered, concept notes, Malta airfields populated on a mod map of a few years ago etc etc. If I can find it all I'll send it over in case someone can finish it before I can ( hehe which is almost certain ;) )

Cheers,
Stonehouse

Hey Stonehouse,

Excellent, glad you approved the re-release!  The update for DBW continues to use the v1 Darwin map, as yea I did see the disconnects when trying v2 where everything fell out of place.  Therefore, I kept the update utilizing v1, which is not bad as there are a number of static objects added to populate the map as well as excellent aerial action to keep the eyes on the sky!   :)

If you would like to review the updated readme prior to release, let me know via PM.  I will be including it with the release archive in PDF format. 

~S~

wind   
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Slink

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Re: DCG for Dark Blue World - Version 06.1
« Reply #154 on: March 01, 2012, 03:56:06 PM »

Cool stuff guys, thanks to both Stonehouse and Wind, seems the ball is a rollin'...
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Stonehouse

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Re: DCG for Dark Blue World - Version 06.1
« Reply #155 on: March 01, 2012, 06:13:18 PM »

Thanks Wind that'd be great. I figure that the v2 map version of the campaign would be a release for both vanilla and DBW IL2 so it would be good to keep up with your changes.

Cheers,
Stoney
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