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Author Topic: Interface buttons  (Read 7923 times)

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kumpel

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Interface buttons
« on: June 15, 2011, 01:52:20 AM »

This time the real buttons, nice metal ones in Ni plated bodies to replace the original lolly like colours,
together with some nice looking interface options. Different combinations can be arranged with the supplied
graphic files. There is also a nice aerial view background for missions.

https://www.mediafire.com/download.php?w7cj2hq7kfm0md8

Included is also a modified game interface (main menu & quick missions) with swapped FMB and QMB positions.
I am finding it more practical especially for development and frequent use of QMB.
If it is not to someones taste it is enough to delete the hashed classfiles.

Here is an example:



UPDATED: Should now work with all moded versions.
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Verhängnis

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Re: Interface buttons
« Reply #1 on: June 15, 2011, 03:20:43 AM »

Those are very nice thank you!  :)
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TT

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Re: Interface buttons
« Reply #2 on: June 15, 2011, 03:24:42 AM »

This changed my UP3 to SAS modactivator, but i removed all classfiles.  8)
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kumpel

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Re: Interface buttons
« Reply #3 on: June 18, 2011, 04:15:16 AM »

The class files only change some parts of the GUI, they have nothing to do with mod activators.
There must be some confusion here.
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JG54Spookie

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Re: Interface buttons
« Reply #4 on: June 25, 2011, 04:51:27 PM »

Cool, I'll have to check this out. Thanks 8)
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Spinnetti

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Re: Interface buttons
« Reply #5 on: June 25, 2011, 07:56:34 PM »

This time the real buttons, nice metal ones in Ni plated bodies to replace the original lolly like colours,
together with some nice looking interface options. Different combinations can be arranged with the supplied
graphic files. There is also a nice aerial view background for missions.

http://download646.mediafire.com/qx55gvhmrgzg/m8bc3oc5idcdw52/BUTTONS.rar

Included is also a modified game interface (main menu & quick missions) with swapped FMB and QMB positions.
I am finding it more practical especially for development and frequent use of QMB.
If it is not to someones taste it is enough to delete the hashed classfiles.

Here is an example:




Looks great! Hey, any chance you could make the track playback switches default to how you last left them (or all of them exactly opposite as they are for the default)?

Been bugging me for almost a decade having the flip all the switches when I want to play back a track....

cheers...
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BravoFxTrt

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Re: Interface buttons
« Reply #6 on: August 12, 2011, 08:03:05 PM »

Link broken.
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Lulu

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Re: Interface buttons
« Reply #7 on: September 01, 2011, 01:31:49 PM »

still broken...
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Knochenlutscher

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Re: Interface buttons
« Reply #8 on: September 01, 2011, 05:45:54 PM »

Kumpel, as long as I used this, it changed my Game version attributes too, they should be DBW 1.6, with this enabled I got SAS Modactivator 2.72. Made extensive research in my ini's, till I deactivated all Gui stuff, finding this might change it.
Hope you can sort this out, for DBW our version history is very important, giving us info about the actual Patch.
Anyway, Thanks a bunch
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darky1958

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Re: Interface buttons
« Reply #9 on: March 06, 2017, 12:21:47 PM »

Hello Kumpel
Very nice Interface !
Is it possible to make it more transparent ?
Regards
Darky
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kumpel

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Re: Interface buttons
« Reply #10 on: March 06, 2017, 09:33:44 PM »

The transparency is controlled by the alpha layer in basicelements.tga (the section determining the pattern of the frame & background).
To change it the texture needs to be modified.

To some extend it can be changed by adjusting "alpha" parameter of ColorScale in detail.mat
located in  [modified_gui_location_in_game]\gui\game\
for example:
  ...
  TextureName detail.tga
  ColorScale 0.5 0.5 0.5 0.75  --->  0.5 0.5 0.5 0.45  : will make it slightly more transparent
  ...
The lower the number the more transparent the background. This also causes the pattern provided by detail.tga to be less prominent.

Cheers
Kumpel
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darky1958

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Re: Interface buttons
« Reply #11 on: March 06, 2017, 09:46:45 PM »

thank you very much !
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