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Author Topic: Carrier Crew v5  (Read 66133 times)

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Plowshare

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Re: Carrier Crew v5
« Reply #48 on: July 04, 2011, 07:42:35 PM »

With Ranwers kind permission I give you links to my USN Fleet Carriers update showing the use of this mod:

https://www.sas1946.com/main/index.php/topic,15249.msg162894.html#msg162894

Also my latest release - USN Light Carriers using this mod:

https://www.sas1946.com/main/index.php/topic,16988.0.html

This mod is great for giving us more visuals on the deck.

Bob
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HundertzehnGustav

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Re: Carrier Crew v5
« Reply #49 on: July 05, 2011, 11:41:44 AM »

Will this mod work with the USS Enterprise campaign by Ccrash, using generic mod enabler ?



it works on the carrier. any campaign using this carrier will have it...
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lam

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Re: Carrier Crew v5
« Reply #50 on: July 08, 2011, 12:54:06 AM »

This is a really neat mod and adds a whole new level!  ;D

However, the lift is starting to get distracting (even the 10s one)...I blame my poor landing performance on it!   ;)

Seriously, is there a way to turn it off/remove a file to get it to stop moving (since it's just eye candy - taxiing over it does nothing)?
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Kazegami

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Re: Carrier Crew v5
« Reply #51 on: July 08, 2011, 01:35:56 AM »

Agreed.
Also, the steam from the catapults is still there, can it be removed too?
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DFTBA

razor1uk

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Re: Carrier Crew v5
« Reply #52 on: July 08, 2011, 02:33:16 AM »

  Or remove most of the steam, but in a speculative way; move a few whisps to/for low pressure steam port/valve for a 'quick glance/visual' Wind Over the Deck Gusting/Heading for non catapult carriers - IJN/IJA carriers used such a system, or a possible reason for the 110degree-ish reawardly radiating multiple lines towards the bows.
  Possibly other nations had carrier types with some similar/other visual wind/gust aids for take off.
Sorry slighly off topic,
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PA_Willy

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Re: Carrier Crew v5
« Reply #53 on: July 08, 2011, 10:47:22 AM »

This is a really neat mod and adds a whole new level!  ;D

However, the lift is starting to get distracting (even the 10s one)...I blame my poor landing performance on it!   ;)

Seriously, is there a way to turn it off/remove a file to get it to stop moving (since it's just eye candy - taxiing over it does nothing)?

Simply, delete all lift related files from your installation. I did it and work perfectly.
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lam

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Re: Carrier Crew v5
« Reply #54 on: July 08, 2011, 02:50:27 PM »

Simply, delete all lift related files from your installation. I did it and work perfectly.

hmmm...I tried searching "lift" and deleted all those, and it didn't work (meaning that if any of these files are deleted, the whole carrier doesn't show). Also tried deleting only the lift*.txl, didn't work. Also tried lift*.mat only, didn't work, and neither did lift*.msh only.

Which lift file(s) did you delete to eliminate the lift animation?
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PA_Willy

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Re: Carrier Crew v5
« Reply #55 on: July 08, 2011, 02:55:09 PM »

They were in 3do\Ships\USSEssexCV9 if I don't remeber bad. I deleted all of them.
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lam

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Re: Carrier Crew v5
« Reply #56 on: July 09, 2011, 03:22:09 PM »

They were in 3do\Ships\USSEssexCV9 if I don't remeber bad. I deleted all of them.

deleting all of the lift*.* also ends up removing the carrier itself :(
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PA_Willy

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Re: Carrier Crew v5
« Reply #57 on: July 09, 2011, 11:15:48 PM »

They were in 3do\Ships\USSEssexCV9 if I don't remeber bad. I deleted all of them.

deleting all of the lift*.* also ends up removing the carrier itself :(

Not here. Uh?
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Plowshare

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Re: Carrier Crew v5
« Reply #58 on: July 11, 2011, 06:42:41 PM »

Iam:

If you have Carrier Crew v4 (CCv4) I have the fix for your dilemma. I know it works because I just went in and did it again to make sure of the order of operations.

Open the Carrier Crew v5 (CCv5) folder down to the 'ships' folders. Copy/paste 'USSIntrepidCV11' so you get a folder marked 'USSIntrepidCV11 - Copy'.

Go up the list and rename the folder 'USSEssexCV9' to something else like 'USSEssexCV9 - Original' - just in case things f**k up!

Go back down the list and rename 'USSIntrepidCV11 - Copy' to 'USSEssexCV9'.

Open this folder and delete the following files:
   skin1o.tga
   skin1o.tgb
   skin1p.tga
   skin1q.tga

Go into CCv4 to the 'ships' folders and open 'USSEssexCV9'.

Copy the following files:
   skin1o.tga
   skin1o.tgb
   skin1p.tga
   skin1q.tga

Close CCv4 and reopen CCv5 to the 'ships' folders.

Open 'USSEssexCV9' and paste the files you just copied.

Close everything and run the game.

This is what it took for me to get the elevator stopped. Everything you tried did the same for me - missing ship and all.

Bob
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lam

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Re: Carrier Crew v5
« Reply #59 on: July 12, 2011, 11:42:40 AM »

Thanks for your post Plowshare! Thanks esp. for your confirmation: "Everything you tried did the same for me - missing ship and all." - I thought I was messing something up.

I just deleted my CC4, but will go hunt one down and try with your instructions, Thanks!
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