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Author Topic: Carrier Crew v5  (Read 59616 times)

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Plowshare

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Re: Carrier Crew v5
« Reply #24 on: June 15, 2011, 08:43:06 AM »

Thank you Ranwers for the prompt fix attempt. That slowed the elevator down but I'm sorry, I feel it still needs to pause full up for at least 10 seconds; 15 might be better. The full down could be less time.

Does anyone else feel this way or it just me?

[edit]: I just fiddled with the timing of 'lift1.txl' changing the entry from '10.0' to '150.0'. Strange things happened; the elevator disappeared sometimes and sometimes paused at the top for about 12 seconds while another elevator appeared under it moving down. Very preliminary testing and I'm out of time for now but I'm going to pursue this line of testing.

Bob
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Gumpy

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Re: Carrier Crew v5
« Reply #25 on: June 16, 2011, 12:25:11 AM »

No word yet if Ranwers will combine this mod with his planes on deck mod so we can enjoy both?      :(
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Whiskey_Sierra_972

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Re: Carrier Crew v5
« Reply #26 on: June 16, 2011, 04:18:08 AM »

I bet that he'll do it!
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Wildchild

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Re: Carrier Crew v5
« Reply #27 on: June 16, 2011, 11:09:47 AM »

You know he is probly secretly working on a upgraded deckplanes MOD for all the carriers. WWII US, Japan, Germany, and KOREA US
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Epervier

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Re: Carrier Crew v5
« Reply #28 on: June 17, 2011, 05:47:58 AM »

Mixer v4+v5 = awesome!
Thank you very much !  :) :)
I hope to have an updated for CV English... and other missing !  :D
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hammer2787

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Re: Carrier Crew v5
« Reply #29 on: June 18, 2011, 06:23:28 AM »

wait so you can us the elevator on the carrier with this mod?(how?)
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Mission_bug

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Re: Carrier Crew v5
« Reply #30 on: June 19, 2011, 04:54:35 AM »

Superb mod Ranwers, thank you very much.  This is a massive improvement on the previous version. 8)



Just looking forward to a version for the British carriers. ;)


The only downside is now I have to deactivate my deckplanes_test mod in UP because the
old figures show. :(  Would it be possible to make a new version of that please that would
be compatible with the new figures and Mod packs?




Wishing you all the very best, Pete. ;D
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Ranwers

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Re: Carrier Crew v5
« Reply #31 on: June 19, 2011, 05:04:04 AM »

Ok - I'll do a mod with static planes on deck - soon - 2W BS  ;)
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-WhamO-

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Re: Carrier Crew v5
« Reply #32 on: June 19, 2011, 06:13:00 AM »

this may just end up being wishful thinking, but would it be possible to add a camera point to the Vultures Row area?
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Mission_bug

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Re: Carrier Crew v5
« Reply #33 on: June 19, 2011, 07:01:54 AM »

Ok - I'll do a mod with static planes on deck - soon - 2W BS  ;)


Now that I am looking forward to, it will seem a very long two weeks me thinks but definately worth the wait. ;)

Wishing you all the very best, Pete. ;D
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hammer2787

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Re: Carrier Crew v5
« Reply #34 on: June 20, 2011, 03:19:47 AM »

Beautiful. Nice work there...

wait so you can us the elevator on the carrier with this mod?(how?)
Possible answer:

In Essex is working lift - just for eye candy.

Little patch - more slowly lift: https://storebror.it.cx/sas/archive/sas2/Ranwers/Essex_lift10sec.rar
Add to: X:\IL-2 Sturmovik 1946\#UP#\Carrier Crew v5\3do\ships\USSEssexCV9

Enjoy
no i mean like do you have to press like a button
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-WhamO-

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Re: Carrier Crew v5
« Reply #35 on: June 20, 2011, 06:30:45 AM »

Beautiful. Nice work there...

wait so you can us the elevator on the carrier with this mod?(how?)
Possible answer:

In Essex is working lift - just for eye candy.

Little patch - more slowly lift: https://storebror.it.cx/sas/archive/sas2/Ranwers/Essex_lift10sec.rar
Add to: X:\IL-2 Sturmovik 1946\#UP#\Carrier Crew v5\3do\ships\USSEssexCV9

Enjoy
no i mean like do you have to press like a button

you dont use the lift at all, u can taxi over it but its just an animation. your plane wont go up and down with it.
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