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Author Topic: Carrier Crew v5  (Read 69483 times)

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slipper

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Re: Carrier Crew v5
« Reply #12 on: June 12, 2011, 02:31:47 PM »

Great work Ranwers, relly adds to the immersion another top mod from you.

Was wondering if you plan to do the British carriers at some time please?

regards

slipper
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Plowshare

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Re: Carrier Crew v5
« Reply #13 on: June 12, 2011, 07:31:03 PM »

Ranwers:

Great stuff.

There is one thing though:

Is there a way to stop the port side elevator? It's kinda neat but it's kinda distracting too!! Someone mentioned in the WIP section that someone would complain about it. Sorry, I'm it!!

I'm working on getting this to work on my USN Fleet Carriers and will work this right into my next release of USN Light Carriers. What I need to know is where to find the guys with the yellow shirts. I've found the red and blue but can't seem to find the yellow. Also, I'll need to make these specific to the carriers that had the Measure 21 Navy Blue Scheme. Maybe PM me with these solutions.

Thanks a million for another great mod.

Bob
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Badmuthafunker

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Re: Carrier Crew v5
« Reply #14 on: June 13, 2011, 09:00:09 AM »

Thanks for your work Ranwers.  :)

How do I install this into ModAct 3.06?

Edit: Sorted thanks.
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jt189

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Re: Carrier Crew v5
« Reply #15 on: June 13, 2011, 04:03:31 PM »

works great thanks
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4./JG53_Badger

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Re: Carrier Crew v5
« Reply #16 on: June 13, 2011, 07:19:32 PM »

Outstanding! Now that's Eye Candy!
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SAS~Monty27

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Re: Carrier Crew v5
« Reply #17 on: June 13, 2011, 08:04:54 PM »

Excellent upgrade, thank you!
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Gumpy

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Re: Carrier Crew v5
« Reply #18 on: June 13, 2011, 09:15:23 PM »

USS Essex the side lift appears at deck level at a distance but close up it turns into an open mesh with no deck plating on it.

Anybody else getting that ?


Have the same thing going on and have removed version 4 but, this mod Ranwers 00_deckplanes_test also seems to clash with his new mod will let you know fix as soon as I can figure it out.(UPDATE) there appears that there is no way to have both mods installed at the same time,unless Ranwers decides to integrate his deckplanes mod with his new mod here,we will have to settle for one or the other.
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Killer Ghost

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Re: Carrier Crew v5
« Reply #19 on: June 14, 2011, 08:40:13 AM »

i tryed it online and it crashed at "90% loading humans" during mission loading.
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Plowshare

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Re: Carrier Crew v5
« Reply #20 on: June 14, 2011, 08:49:29 AM »

Further on the elevator:

Is it my outfit or does everyone else's elevator move up and down quickly? I've timed it and it cycles, (from full up to full down, and back to full up), in about 6 to 7 seconds. Does anyone else experience this? Might there be a way to integrate pauses at the top and bottom of say 15 to 20 seconds?

Bob
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Wildchild

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Re: Carrier Crew v5
« Reply #21 on: June 14, 2011, 11:14:37 AM »

i tryed it online and it crashed at "90% loading humans" during mission loading.

dammit!
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Gumpy

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Re: Carrier Crew v5
« Reply #22 on: June 14, 2011, 01:46:43 PM »

Further on the elevator:

Is it my outfit or does everyone else's elevator move up and down quickly? I've timed it and it cycles, (from full up to full down, and back to full up), in about 6 to 7 seconds. Does anyone else experience this? Might there be a way to integrate pauses at the top and bottom of say 15 to 20 seconds?

Bob
Yes it moves very fast you are not the lone ranger here.
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Ranwers

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Re: Carrier Crew v5
« Reply #23 on: June 14, 2011, 02:07:48 PM »

Ok - here more slowly lift: https://storebror.it.cx/sas/archive/sas2/Ranwers/Essex_lift10sec.rar

Add to: X:\IL-2 Sturmovik 1946\#UP#\Carrier Crew v5\3do\ships\USSEssexCV9
 
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