Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5   Go Down

Author Topic: ag_Viet_Minh  (Read 15025 times)

0 Members and 1 Guest are viewing this topic.

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5299
Re: ag_Viet_Minh
« Reply #36 on: August 05, 2012, 08:49:16 AM »

Hello all, I've been asked about using my existing textures to colour this map as the consensus seems to be mine are more in keeping with Vietnam,  Whereas Agracier's are more appropriate to China.  Well seing as some of my textures were actually Googled from North Vietnam I thought why not, although I think a mix will probably be more appropriate but for the time being here you go.





The landscape here is higher than the south so a little adjusting of the land has been
necessary to try and reduce as much as possible the see through effect between land
and water.







Unfortunately this is at best a compromise so I'm trying to more concentrate around
the airfield where you are closer to the terrain during take off and landing.  In parts at
the moment when sat in the cockpit on the airfield black aeas can be seen where I've
not quite got this as good as I want to.

Wishing you all the very best, Pete. ;D
Logged

Anatoli

  • member
  • Offline Offline
  • Posts: 54
Re: ag_Viet_Minh
« Reply #37 on: August 05, 2012, 02:34:03 PM »

Yes !   :)

It looks nice !!

Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5299
Re: ag_Viet_Minh
« Reply #38 on: August 17, 2012, 02:31:25 PM »

I've now drawn all the roads onto map_t using the ed map as a guide, trouble with doing things that way is you can end up getting the roads in some rather strange places.  Also they need to be only 1 pixel or you get some rather strange looking roads. :(

Anyway I've gone through my layer and adjusted where necessary along each road to make sure only one pix is there, it cleaned things up quite a lot, but my was it tedious, some still need adjusting but I'll do that with the map loaded. :P

Here is a valley just along from Dien Bien Phu, the position of the original drawn roads is illustrated by the arrows, even after drawing things in it was still necessary to re-position the roads as can be seen.  I've also needed to go along the valleys with the blur tool to try and get things looking a little better.  Map making can be so painfully tedious :'(



The airfield at Dien Bien Phu using the same textures as on my South Vietnam map.



Thats all for the moment, real life seems to keep getting in the way of progress at the moment, but I'll get there eventually, I hope. ;)

Wishing you all the very best, Pete. ;D


Logged

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 1366
  • TEXAS, USA
Re: ag_Viet_Minh
« Reply #39 on: August 18, 2012, 06:21:28 AM »

Looking good.  I support all changes you've made.  ;)
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5299
Re: ag_Viet_Minh
« Reply #40 on: August 19, 2012, 08:44:56 AM »

Glad you're happy with it so far CzechTexan.  8)

Near Hanoi.



My South Vietnam textures were very few in number, most of the slots were taken up by tree files
for them so I need to add a little more variety but that will have to wait until the roads and rails are
in, it will be a while yet.

Wishing you all the very best, Pete. ;D
Logged

Cracken

  • FMB addict
  • member
  • Offline Offline
  • Posts: 285
    • My downloads
Re: ag_Viet_Minh
« Reply #41 on: August 19, 2012, 12:07:51 PM »

Hm, it deserves a campaign to be built on it:-)
Logged

MarvinT

  • member
  • Offline Offline
  • Posts: 216
Re: ag_Viet_Minh
« Reply #42 on: September 01, 2012, 07:41:59 AM »

Thank you all you fantastic map makers, I solved my problem. I built my missions( using Full Mission Builder  D.B.W Jet wars 1.2 ) For maps ag_Iraq ,BB North Vietnam, and ag_VietMinh, Then copied and installed same into my other install of 4.101 Mod activator 3.06 Jet wars 1.2.  Ran without a hitch. No missing objects, or corrupt files. Happy as a pig in you know what. Thanks again.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5299
Re: ag_Viet_Minh
« Reply #43 on: September 16, 2012, 06:10:20 PM »

Hello all, been off work this week so was able to get on with the tedious work on the roads.

The red lines show where I've actually finished, the Yellow is the actual road network on the ed map.



Still a way to go but I still have another week, I'll be climbing the walls by the time I finish these. :P

Coloniale route RC 4 has been labelled and various villages/towns along the route added.

Lang Son has again been re-done, it is as near as my drawing abilities will allow using various map details.



Just a few screens along various roads.








Wishing you all the very best, Pete. ;D

Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9176
  • A day without laughter is a day wasted
Re: ag_Viet_Minh
« Reply #44 on: September 16, 2012, 06:11:53 PM »

Looks great Pete. Very good work. :)
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5299
Re: ag_Viet_Minh
« Reply #45 on: September 16, 2012, 06:18:25 PM »

Glad you like it Mark, could do with your talents to texure it.  I've used the very basic textures from the original map but avoided using the tree map files, this map is just so hard to work.  All the files are indexed but I have to be very carefull how fast I go or it just crashes.  Really strange because in normal DBW the map loads without problems.

Maybe I have something out of place in the map builder or I deleted something I shouldn't have when I created
it from DBW. :-\

I borrowed one of your textures from the the BTM map for the high ground, hope you don't mind.

Wishing you all the very best, Pete. ;D
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: ag_Viet_Minh
« Reply #46 on: September 16, 2012, 06:22:24 PM »

Great job! I only did it once so far, but working on the raw map t file can sure be a PITA.  :o :)
For forest I found doesn't matter if you make it on map T or on the FMB+...it sort of sucks. :D
Look also forward to fly the upcoming Mig-21s in the '68 verison of your Vietnam map.
Keep up the good work.

Cheers

Thorsten
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5299
Re: ag_Viet_Minh
« Reply #47 on: September 16, 2012, 06:37:30 PM »

Hello Thorsten, haven't had a go with the Mig yet even though I can download it, I'm sure it is a beauty.

The South Vietnam map is really not a good place for jets when it comes to operating them from the airfields, I made a few alterations to the 68 version that Dixecapt populated for the Phantom but there were only three I could actually make usable, see the thread: http://www.sas1946.com/main/index.php/topic,21368.0.html
The map took a lot of tweaking with the blur tool to get it useable with the prop aircraft it was intended for, the jets sadly are beyond what the sim can cope with on that map unless some really drastic action is taken to flatten the terrain.  That to my mind would spoil the map. ;)

Wishing you all the very best, Pete. ;D
Logged
Pages: 1 2 3 [4] 5   Go Up
 

Page created in 0.073 seconds with 24 queries.