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Author Topic: M33Fighter MOD Public Alpha01  (Read 41872 times)

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Gerd

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Re: M33Fighter MOD Public Alpha01
« Reply #36 on: September 17, 2013, 07:52:37 AM »

M33 mod  using the A6M2-N's FM.

I want refine  released mods when BBY-01 finished.
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Whiskey_Sierra_972

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Re: M33Fighter MOD Public Alpha01
« Reply #37 on: September 17, 2013, 09:47:26 AM »

Thanks mate for your reply!

It is a really stingered fly!!

I'll wait for the further update with great pleasure!!

In the meantime I hope to start building the 2 Fine Molds 1/72 kits (one for the early and one for the late) I have ordered yesterday soon!

All the very best!

walter
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Mission_bug

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Re: M33Fighter MOD Public Alpha01
« Reply #38 on: December 27, 2013, 12:04:17 AM »

Hello Paulus, this has been taken from my 4,12,2 install, as far as I know it is as it was downloaded.  ;)

Link:

https://www.mediafire.com/?44sodms2rwuuq8u

I hope Gerd has no objections to this link, if he does I will remove it.  If ok could an admin please add to the first post.


Wishing you all the very best, Pete. ;D
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SAS~Gerax

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Re: M33Fighter MOD Public Alpha01
« Reply #39 on: December 27, 2013, 02:41:09 AM »

If ok could an admin please add to the first post.

done.  ;)
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Whiskey_Sierra_972

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Re: M33Fighter MOD Public Alpha01
« Reply #40 on: January 20, 2014, 09:35:22 AM »

M33 mod  using the A6M2-N's FM.

I want refine  released mods when BBY-01 finished.

Hi mate!

I bump this tread in a 412 hope....
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Whiskey_Sierra_972

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Re: M33Fighter MOD Public Alpha01
« Reply #41 on: May 01, 2014, 03:53:41 PM »

I believe that a new bump to pray for a 412 gunsight view fix can be done after more than 3 months....

....please is a really hard thing shoot with this plane because the tubesight is almost unusable at all....

....please!

 :'( :'( :'(
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Asso di Spade - Ace of Spades

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Re: M33Fighter MOD Public Alpha01
« Reply #42 on: May 01, 2014, 10:43:22 PM »

Well, +1...

Every improvement to this nice plane will be very welcome, as it is my preferred one! :D
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Draken

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Re: M33Fighter MOD Public Alpha01
« Reply #43 on: July 26, 2015, 09:17:14 AM »

I get the 4.12.2 version and put it in HSFX 7 .
Is there a way to delete this bar that obstructs the reticle , please ?
Perhaps only to put a minus  in front of a .msh file would be ok, but which .msh file , that is the question .
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gio963tto

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Re: M33Fighter MOD Public Alpha01
« Reply #44 on: July 26, 2015, 10:43:44 AM »

 You have the wrong model, that of the image is "Porco Rosso" Mario Figthers, https://www.sas1946.com/main/index.php/topic,39165.0.html and the MHS to change is [PRvetro].

Gio.
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WWII44

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Re: M33Fighter MOD Public Alpha01
« Reply #45 on: March 02, 2016, 06:14:48 PM »

this has a lot of potential I hope more work is done on it(sorry in advance for necroposting).
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Mission_bug

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Re: M33Fighter MOD Public Alpha01
« Reply #46 on: April 27, 2016, 11:29:05 AM »

Here is a update that allows this mod to use water runways in your 4.12 installs. ;)


Mediafire link 4.12 version:

https://www.mediafire.com/?phq7706lv12c9xa





Update April 2016.

This mod has now had the entry 'TypeSeaPlane' added to the java to allow both types to land on a sea airfield for those using a modded TD 4.12 install.

A alteration was also made to the cockpit entry for the M33 as it caused a CTD once the original files had been decompiled and recompiled again with the type change.

The existing version already works for 4.10 users, please only put this in a 4.12 install.


NOTE:

Gio's earlier version with a slot by Paulus will actually work in 4.10 and 4.12 for sea landings so please do not mix them up.  That version uses the entry 'TypeAmphibiousPlane', however, I have opted to use the naming convention adopted by TD for 4.12 as I was unsure if there would be any conflicts. ;)


Wishing you all the very best, Pete. ;D
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Asso di Spade - Ace of Spades

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Re: M33Fighter MOD Public Alpha01
« Reply #47 on: April 27, 2016, 11:47:26 AM »

as said before... Mission Bug, you are my Hero!! :D
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