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Author Topic: Spitfire Vb Trop v2 (7 Aug 2010)  (Read 24317 times)

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cgagan

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #12 on: April 27, 2016, 02:55:14 AM »

Many thanks Tobias!!!! 8)
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Marat

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #13 on: May 02, 2019, 02:21:27 PM »

Dear friends,

Did anybody experience the problem with this great Spitfire

SPITFIREVbTrop           Spitfire Mk.Vb/Trop, 1942*

In fact if to start the mission from the ground, it does not have the tail wheel. If to start in the air, everything is OK. How to fix this?
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SAS~Gerax

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #14 on: May 02, 2019, 03:52:59 PM »

Marat, you want help? than give as much info as you can. Please!

Game version? Modact, Modpack? Log? etc.
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Marat

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #15 on: May 03, 2019, 04:08:34 PM »

Sorry!

Of course, I should have given comprehensive information.

I use 4.13.4 with SAS Modact 6.4.

Code: [Select]
[22:03:27] Loading mission Quick/MTO/MTORedScramble01.mis...
[22:03:27] Detected Vertex Shaders 3.0.
[22:03:27] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[22:03:27] Vertex texture units: 32
[22:03:27]
[22:03:31] PBuffer: suitable formats: 12
[22:03:31]
[22:03:31] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[22:03:31] Depth = 24, stencil = 8
[22:03:31] PBuffer: suitable formats: 12
[22:03:31]
[22:03:31] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[22:03:31] Depth = 24, stencil = 8
[22:03:34] Loading vertex/fragment programs: *1370238792*
[22:03:34] *** Loading: [vpFogFar2Tex2D]
[22:03:34] *** Loading: [vpFog2Tex2DBlend]
[22:03:34] *** Loading: [vpFogFar4Tex2D]
[22:03:34] *** Loading: [vpFogFar8Tex2D]
[22:03:34] *** Loading: [vpFogNoTex]
[22:03:34] *** Loading: [vpFog4Tex2D]
[22:03:34] *** Loading: [vpFog4Tex2D_UV2]
[22:03:34] *** Loading: [vp4Tex2D]
[22:03:34] *** Loading: [vp6Tex2D]
[22:03:34] *** Loading: [vpTexUVTex2D]
[22:03:34] *** Loading: [vpWaterGrid_NV]
[22:03:34] *** Loading: [vpWaterSunLight_NV]
[22:03:34] *** Loading: [vpWaterSunLight_ATI]
[22:03:34] *** Loading: [vpWaterSunLight_FP]
[22:03:34] *** Loading: [vpTreeSprite]
[22:03:34] *** Loading: [vpTreeTrunk]
[22:03:34] *** Loading: [vpVAObjectsN]
[22:03:34] *** Loading: [vpVAObjectsL0]
[22:03:34] *** Loading: [vpSprites]
[22:03:34] *** Loading: [vpSimpleGL]
[22:03:34] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[22:03:34] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[22:03:34] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[22:03:34] *** Loading: [fpCoastBump] -> NV3X Optimized!
[22:03:34] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[22:03:34] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[22:03:34] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[22:03:34] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[22:03:34] *** Loading: [fpCaustic] -> NV3X Optimized!
[22:03:34] *** Loading: [fpSprites] -> NV3X Optimized!
[22:03:34] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[22:03:34] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[22:03:34] *** Loading: [fpSimpleGL]
[22:03:34] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[22:03:34] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[22:03:34] *** Loading: [fpRiverCoastAA]
[22:03:34] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[22:03:34] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[22:03:34] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[22:03:34] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[22:03:34] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[22:03:34] *** Loading: [vpWaterDM_CPU]
[22:03:34] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[22:03:34] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[22:03:34] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[22:03:34] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[22:03:34] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[22:03:34] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[22:03:34] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[22:03:34] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[22:03:34] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[22:03:34] *** Loading: [fpWaterLFogDM]
[22:03:34] *** Loading: [fpIceWater] -> NV3X Optimized!
[22:03:34] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[22:03:34] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[22:03:34] *** Loading: [fpNearBlend] -> NV3X Optimized!
[22:03:34] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[22:03:34] *** Loading: [fpFarBlend] -> NV3X Optimized!
[22:03:34] *** Loading: [fpForestPlane] -> NV3X Optimized!
[22:03:34] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[22:03:34] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[22:03:34] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[22:03:35] Load bridges
[22:03:35] Load static objects
[22:03:35] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[22:03:35] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[22:03:37] Flight Model File FlightModels/spitfirevb+12lbs.fmd contains no Mach Drag Parameters.
[22:03:37] ERROR loading sound control sample.air_start_00.wav.rpm
[22:03:38] ERROR [com.maddox.sound.Sample@3e3b95] cannot load sample: null
[22:03:38] ERROR [com.maddox.sound.Sample@39f370] cannot load sample: null
[22:03:38] ERROR [com.maddox.sound.Sample@1d3e6f] cannot load sample: null
[22:03:38] ERROR [com.maddox.sound.Sample@6e0216] cannot load sample: null
[22:03:38] ERROR [com.maddox.sound.Sample@4b1b59] cannot load sample: null
[22:03:38] ERROR [com.maddox.sound.Sample@7079b2] cannot load sample: null
[22:03:38] ERROR [com.maddox.sound.Sample@45c06d] cannot load sample: null
[22:03:38] ERROR [com.maddox.sound.Sample@5c46b5] cannot load sample: null
[22:03:39] cannot open file for reading
[22:03:39] Cannot open audio file samples/Mask.wav
[22:03:39] cannot open file for reading
[22:03:39] Cannot open audio file samples/Mask.wav
[22:03:39]
[22:03:42] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 3
[22:03:42] 1>mp_dotrange FOE  DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 10.0 ALTSYMBOL + ALTCOLOR 0
[22:03:42] Mission: Quick/MTO/MTORedScramble01.mis is Playing
[22:03:42] WARNING: ***( GL error: 0x0500 (SetData0)
[22:03:43] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[22:03:43]
[22:03:52] Time overflow (298): speed 0.4552352
[03.05.2019 22:04:19] -------------- END log session -------------



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Marat

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #16 on: May 03, 2019, 04:14:39 PM »

The log shows all other errors like

INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512

only
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Cafs

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #17 on: May 04, 2019, 09:36:48 AM »

"I use 4.13.4", maybe that's the issue. This is a 4.09 to 4.12 mod.
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Epervier

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #18 on: May 04, 2019, 10:36:02 AM »

The log shows all other errors like
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
This not error... just alarm !
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9ball

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #19 on: July 14, 2021, 10:40:04 AM »

Hi Knochenlutscher,
You're Spitfire Vb Trop version link is no longer active.
Would it be possible to Re-up the link to you're version.
I'm basically interested in seeing the cockpit for the Vb trop in you're version.
I'm looking to possibly adapting it for the broken pit in the BAT version of this Aircraft.
Thanks, 9ball.

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Vasya

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #20 on: July 15, 2021, 11:27:05 AM »

Sorry!

Of course, I should have given comprehensive information.

I use 4.13.4 with SAS Modact 6.4.

...........................
Already adapted to Modect 6-40.
You can take a fix on aviaskins.
(Уже адаптировал к Модакту 6-40.
Можна фикс взять на авиаскинсе.)
 :)
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Knochenlutscher

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #21 on: July 15, 2021, 01:05:39 PM »

I found a Backup on a restored external HD.
But before Release I'll test to the Bone, I remember
a VBTrop Mod messing with stock Pits.

Though I have found several Files, must test them to see what stage that was and
find the Final version.
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9ball

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #22 on: July 15, 2021, 10:45:10 PM »

Hi, Thanks a lot for looking into this.
The Spitfire Vc's pits are a mess due to an attempted Vb Trop fix in WAWDO01.sfs.
All their throttle body 3D's are screwed up.
I guess nobody looks down and to the left.
A Vb Trop pit that doesn't interfere with the Vc's is the best solution.
Thanks for the help, 9ball.
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Vasya

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Re: Spitfire Vb Trop v2 (7 Aug 2010)
« Reply #23 on: July 16, 2021, 11:15:03 AM »

Hi, Thanks a lot for looking into this.
The Spitfire Vc's pits are a mess due to an attempted Vb Trop fix in WAWDO01.sfs.
All their throttle body 3D's are screwed up.
I guess nobody looks down and to the left.
A Vb Trop pit that doesn't interfere with the Vc's is the best solution.
Thanks for the help, 9ball.
The Spitfire cockpit is fine.
https://drive.google.com/file/d/1cELUEXLZlBpD29UUAu7rYI2KWof0A0BT/view?usp=sharing
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