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Author Topic: SNARK - Autogyro went on the warpath!  (Read 82256 times)

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Wildchild

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Re: SNARK - Autogyro went on the warpath!
« Reply #96 on: June 02, 2011, 05:29:40 PM »

i do, but its not txt... i did however manage to open it with notepad, and this is what it says:

Code: [Select]
[02.06.2011 22:36:42] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: ATI Radeon HD 3450
  Version: 2.1.7537 Release
  Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Error P38J15LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J15LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38J25LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38L5LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

socket start connecting to 178.202.42.241:21000
socket channel '0' start creating: 178.202.42.241:21000
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !

socket channel '0', ip 178.202.42.241:21000, is complete created
Chat: --- =ESF=WildChild joins the game.
Chat: --- checkTimeSpeed 17sec 20%
Chat: --- =ESF=TheDude joins the game.
Chat: --- yippiekae(FR) joins the game.
Chat: Wurzelbrunft: hello @all thanks for joining my mission, i hope u'll have fun
Loading mission net/coop/@W_1943_Europe/1943_04_01_rocket.mis...
PBuffer: suitable formats: 36

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 36

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *715780104*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
Chat: yippiekae(FR): sorry gents, I'm late
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
Chat: Wurzelbrunft: yes yes father's day,where u fallen in a bottle of wine?
NetAircraft error, ID_03: java.io.EOFException
Chat: yippiekae(FR): lol
NetAircraft error, ID_03: java.io.EOFException
NetAircraft error, ID_03: java.io.EOFException
Chat: =ESF=TheDude: wann ist vatertag ???
Chat: =ESF=TheDude: ^^
Chat: Wurzelbrunft: heute bei uns zumindest
Chat: Wurzelbrunft: immer an christi himmelfahrt
NetAircraft error, ID_03: java.io.EOFException
Chat: =ESF=TheDude: bei uns nicht ^^ aber ich weiß auch nicht wann genau
NetAircraft error, ID_03: java.io.EOFException
Chat: =ESF=TheDude: und, hast was bekommen :)
warning: no files : music/takeoff
Time overflow (736): tickLen 65
warning: no files : music/inflight
Chat: =ESF=Waffle_Man: nugz patience is a virtue
Chat: Wurzelbrunft: der nächste feiertag glaub ich is pfingsten
Chat: =ESF=TheDude: ja, nächstse wochenede
Chat: =ESF=TheDude: da gehts ab nach italien wenns wetter schön ist ^^
INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0'
Chat: --- {8o5th}Nugz was killed.
Chat: --- {8o5th}Nugz has crashed.
Chat: Wurzelbrunft: bin froh wenn ich mei ruh hab
Chat: {8o5th}Nugz: rogl
Chat: {8o5th}Nugz: hahah
Chat: {8o5th}Nugz: dont restart
Chat: {8o5th}Nugz: keep going, i gotta get food
Chat: =ESF=TheDude: sry nicht nächstes, übernächstes
Chat: =ESF=Waffle_Man: how did i know that would happen
Chat: =ESF=Waffle_Man: :P
4>chat lol ALL
Chat: =ESF=WildChild: lol
Chat: {8o5th}Nugz: I was actually trying something dumb, thats why I went other runwat
Chat: =ESF=TheDude: trying to crash ? :D
Chat: =ESF=Waffle_Man: `
Chat: {8o5th}Nugz: apparently
Chat: =ESF=TheDude: restart ?
5>chat idk... ALL
Chat: =ESF=WildChild: idk...
Chat: {8o5th}Nugz: no restart
Chat: {8o5th}Nugz: i gotta get some food
Chat: Wurzelbrunft: no
Chat: {8o5th}Nugz: Ill just shadow ESF fellas and observe their mastery of the skies
Chat: =ESF=TheDude: lol
Chat: =ESF=Waffle_Man: mastery?
Chat: =ESF=TheDude: dont spec me then
Chat: {8o5th}Nugz: lol, Wild, your plane is smoking already
6>chat OMG NO ITS NOT!!!!!!!! ALL
Chat: =ESF=WildChild: OMG NO ITS NOT!!!!!!!!
Chat: =ESF=TheDude: thats esf mastery
Chat: {8o5th}Nugz: hahaha
Chat: =ESF=TheDude: why is it smoking
7>chat idk ALL
Chat: =ESF=WildChild: idk
Chat: =ESF=TheDude: omg i am the last one
Chat: =ESF=TheDude: so far behind
Chat: {8o5th}Nugz: tail smoke off Wild....
8>chat it is off ALL
Chat: =ESF=WildChild: it is off
Chat: {8o5th}Nugz: hahaha, i know, just messin
Chat: --- RAF_Cdt_Ekko bailed out.
Chat: Wurzelbrunft: Schwarm 3 > Tactical > Rejoin
Chat: =ESF=WildChild: Anyone Help Me
Chat: {8o5th}Nugz: dang Ekko, that was quick
Chat: --- RAF_Cdt_Ekko has crashed.
Chat: =ESF=Waffle_Man: nugz we lack mastery...its more hopeloss manuveuring
Chat: =ESF=TheDude: dont tell the secret
Chat: {8o5th}Nugz: dang, likw 5 on ur 6 wild
Chat: {8o5th}Nugz: keep shakin and bakin'
Chat: Wurzelbrunft: Schwarm 3 > Tactical > Rejoin
Chat: --- RAF_Cdt_Ekko has left the game.
Chat: =ESF=TheDude: shake that booty
Chat: --- yippiekae(FR) was killed.
Chat: --- yippiekae(FR) has crashed.
Chat: yippiekae(FR): Not yet father's day in France (...well... I hope I'm right)
Chat: Wurzelbrunft: Schwarm 3 > Attack Bombers
Chat: yippiekae(FR): argh
Chat: =ESF=TheDude: lol
Chat: Wurzelbrunft: Rottenflieger > Cover Me
Chat: yippiekae(FR): dumb crash
Chat: {8o5th}Nugz: 666 Wild666 ekko666
Chat: --- yippiekae(FR) has left the game.
Chat: {8o5th}Nugz: nice Wffle
Chat: =ESF=Waffle_Man: ty
Chat: Wurzelbrunft: Schwarm 3 > Cover Me
Chat: --- =ESF=TheDude was killed.
Chat: --- =ESF=TheDude has crashed.
Chat: =ESF=TheDude: dsgjkpadfjgkp
Chat: =ESF=TheDude: i hate this plane
Chat: =ESF=TheDude: i hate this plane so much
INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0'
Chat: {8o5th}Nugz: 666 waffle66 Wild666 ekko666
Chat: {8o5th}Nugz: still on u waffle
-------------------------------- RED WON ---------------------
Chat: Wurzelbrunft: i love it
Chat: =ESF=TheDude: i cant fly with it ^^
Chat: {8o5th}Nugz: niiice
Chat: Wurzelbrunft: Schwarm 3 > Target All
Chat: Wurzelbrunft: smoke a joint than u can fly
Chat: =ESF=TheDude: :( no weed here
Chat: Wurzelbrunft: Ground Control > Request For Landing
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 35 was clamped to (1 .. 24)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 35 was clamped to (1 .. 24)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 35 was clamped to (1 .. 24)
Chat: {8o5th}Nugz: bummer...i got plenty, and a bunch of hash
Chat: =ESF=TheDude: where are you from ? wanna come over ?
Chat: {8o5th}Nugz: hahaha, Southern CA
Chat: =ESF=TheDude: ^^ lol
Chat: {8o5th}Nugz: dang wild, its raining planes on you
9>chat i cant even climb though ALL
Chat: =ESF=WildChild: i cant even climb though
Chat: --- ton-ton bailed out.
Chat: {8o5th}Nugz: yah, you had engien fault, thats happened to me
Chat: --- ton-ton was shot down by an AI plane.
Chat: =ESF=TheDude: nice landing wurzel
Chat: {8o5th}Nugz: i couldent fix it, something to do with takeoff and jerking stick
10>chat guys am i still smoking? ALL
Chat: =ESF=WildChild: guys am i still smoking?
Chat: =ESF=TheDude: jerking stick ?
Chat: {8o5th}Nugz: like the engien floods out
Chat: {8o5th}Nugz: yah, ur smoking
11>chat but i dont even see anything ALL
Chat: =ESF=WildChild: but i dont even see anything
Chat: =ESF=TheDude: a glitch ?
Chat: {8o5th}Nugz: i think its this plane...the exact thing happened to me once
Chat: {8o5th}Nugz: yah, think so
Chat: =ESF=TheDude: no power also ?
Chat: =ESF=TheDude: shoot the fishes yea
Chat: =ESF=TheDude: ^^
Chat: {8o5th}Nugz: check your oil temp Wild, mine was high when that happend
12>chat were is oil temp? ALL
Chat: =ESF=WildChild: were is oil temp?
Chat: {8o5th}Nugz: not sure, on right somewhere
13>chat i need 2 read german... ALL
Chat: =ESF=WildChild: i need 2 read german...
Chat: --- ton-ton has left the game.
Chat: {8o5th}Nugz: but if what happened to you is the same as me, engein die soon
Chat: =ESF=TheDude: if i could take a look into the cockpit ^^
14>chat mine says 115C ALL
Chat: =ESF=WildChild: mine says 115C
15>chat (i found it) ALL
Chat: =ESF=WildChild: (i found it)
Chat: Wurzelbrunft: ok to en?
Chat: {8o5th}Nugz: i went whole mission, then finally cut out
16>chat not yet ALL
Chat: =ESF=WildChild: not yet
17>chat im going 2 land ALL
Chat: =ESF=WildChild: im going 2 land
Chat: {8o5th}Nugz: its all about janky landings....
18>chat is my smoke gone? ALL
Chat: =ESF=WildChild: is my smoke gone?
Chat: =ESF=TheDude: are you on 100% ?
Chat: =ESF=TheDude: no
Chat: {8o5th}Nugz: no
Chat: =ESF=TheDude: still smoke
19>chat im at 55% ALL
Chat: =ESF=WildChild: im at 55%
Chat: =ESF=TheDude: but its kind of smoke like you got the wrong mixture
20>chat but they dont have mixture ALL
Chat: =ESF=WildChild: but they dont have mixture
Chat: =ESF=TheDude: i know
Chat: Wurzelbrunft: Schwarm 3 > Navigation > Return To Base
Chat: {8o5th}Nugz: yah, i think its mixture, but no mixture controle
Chat: =ESF=WildChild: Ground Control > Request For Landing
Chat: =ESF=TheDude: plane rel. is on here or ?
Chat: =ESF=TheDude: maybe thats why
Chat: Wurzelbrunft: it has automatik mix
Chat: {8o5th}Nugz: that happend to me when I jerked stick off slow takeoff..identical
Chat: =ESF=TheDude: what jerked ?
Chat: =ESF=TheDude: whats jerked
Chat: --- {8o5th}Nugz has left the game.
socketConnection with 178.202.42.241:21000 on channel 0 lost.  Reason:
Capture stopped
ERROR !Capture lock error. 12000 500
DSound capture finished.

[02.06.2011 23:03:45] -------------- END log session -------------
Logged

SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #97 on: June 02, 2011, 09:07:21 PM »

I see that you're flying on a server, but can not see that IL2 was broken.


@4.09
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Wildchild

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Re: SNARK - Autogyro went on the warpath!
« Reply #98 on: June 02, 2011, 09:48:18 PM »

also, does this work in 4.101 plus UP3?
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Greif11

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Re: SNARK - Autogyro went on the warpath!
« Reply #99 on: June 03, 2011, 08:40:10 AM »

How it looks on present stage
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BRGDS Andrew

SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #100 on: June 03, 2011, 12:02:44 PM »

Now the rotor in position "folded" will not rotate,
I hope)).

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Mission_bug

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Re: SNARK - Autogyro went on the warpath!
« Reply #101 on: June 03, 2011, 01:01:09 PM »

The patch for the rotor works Skipper but it depends when you activate the fold as to where the rotor will be positioned. 8)

Here as intended, but equally it could be pointing forward or to port or starboard. ;)




Wiushing you all the very best, Pete. ;D
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SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #102 on: June 03, 2011, 01:40:37 PM »

This will be the next step, now in the queue cockpit.
This is simply entourage, I'm not supposed to deal with this rotation. Theme emerged by itself.
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RealDarko

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Re: SNARK - Autogyro went on the warpath!
« Reply #103 on: June 03, 2011, 01:53:06 PM »

MMMH. Skipper I have a set of PZL11 spats that a member sent me some time ago (can't remember his name), think a Spatted autogyro will look even more classy.
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SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #104 on: June 03, 2011, 02:02:10 PM »

MMMH. Skipper I have a set of PZL11 spats that a member sent me some time ago (can't remember his name), think a Spatted autogyro will look even more classy.
So far we have strangled to avoid items that can not be painted.
Motor and the screws do not count. Add ?ocoon cowl we can, but at those speeds,
they do more harm to their weight than good aerodynamics.
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RealDarko

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Re: SNARK - Autogyro went on the warpath!
« Reply #105 on: June 03, 2011, 03:42:51 PM »

Roger!  8)
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Gerri57

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Re: SNARK - Autogyro went on the warpath!
« Reply #106 on: June 04, 2011, 01:35:29 AM »

 :DVERY VERY NICE! THX!!!!!
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SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #107 on: June 06, 2011, 12:38:49 PM »

UP!



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