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Author Topic: HUD mod - additional info  (Read 42473 times)

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arquillos

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Re: HUD mod - additional info
« Reply #84 on: January 22, 2013, 08:14:42 AM »

Verifying...

- I need to check if the MOD is loading...SHIFT+TAB?¿?

- Never activated the BombAssist Funcionts.

- The last lines of my config.ini file are:

...
[Mods] 
PAL3DStart=0
PAL3DSeparation=1.5 
PAL3dSeparationExt=25.0 

SpeedbarGMode=3
SpeedbarTrimSet=9.0
SpeedbarFlapsSet=8.0
SpeedbarDragSet=7.0
SpeedbarWeightSet=6.0
SpeedbarHPSet=5.0
SpeedbarRPMSet=4.0
SpeedbarTempSet=3.0
SpeedbarAoASet=2.0
SpeedbarVSpeedSet=1.0
 


Thank you in advance Pablo!
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benitomuso

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Re: HUD mod - additional info
« Reply #85 on: January 22, 2013, 11:56:59 AM »

Arquillos,
                     this MOD is the evolution of the original HUDMod, so you have to take into account everything related to it. Read this to have a better image of the situation:


  In general terms, you need to activate the special functions of the MOD. From them, these extra lines added recently are just a subset. A basic configuration will be like this:

Code: [Select]
[Mods]
MixedSpeedbar=1
FullSpeedbar=1
SpeedbarUnits=3
ShowSIToo=1
BombSightAssist=1
BombSightAssistConf=3
HUDGauges=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
PALMODsColor=1

SpeedbarGMode=3
SpeedbarTrimSet=9.0
SpeedbarFlapsSet=8.0
SpeedbarDragSet=7.0
SpeedbarWeightSet=6.0
SpeedbarHPSet=5.0
SpeedbarRPMSet=4.0
SpeedbarTempSet=3.0
SpeedbarAoASet=2.0
SpeedbarVSpeedSet=1.0

From them, if you don't activate the MixedSpeedBar and FullSpeedBar as showed there, you will not see anything apart from the stock behaviour.

  That is an example for showing US units with SI magnitudes between brackets. The settings are explained in the original posts.

  Regards,
                       Pablo
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Badmuthafunker

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Re: HUD mod - additional info
« Reply #86 on: January 22, 2013, 02:28:44 PM »

Thanks for this, Pablo; the new version loads for me. :)

Two issues: My game crashes when I press Tab to open radio commands.

Also, the bombsight info shows when in the pilot seat (with no new info, just the stock texts), but is absent in bombardier seat (then, all the new text shows). Shouldn't the reverse be the case?
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arquillos

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Re: HUD mod - additional info
« Reply #87 on: January 23, 2013, 08:33:31 AM »

Arquillos,
                     this MOD is the evolution of the original HUDMod, so you have to take into account everything related to it. Read this to have a better image of the situation:



Thank you Pablo! I´m not a "bomber" so I didn´t look at your "Bombsight Assist" mod...my fault :(


PD: Increible trabajo Pablo, ni tu "vecino" Messi lo hace mejor ;)
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jeanba

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Re: HUD mod - additional info
« Reply #88 on: January 28, 2013, 10:01:28 AM »

Hello

Some options do not seem to be comaptible with the expert mod : hp and maybe temperature ?
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benitomuso

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Re: HUD mod - additional info
« Reply #89 on: January 28, 2013, 10:49:16 AM »

Hello

Some options do not seem to be comaptible with the expert mod : hp and maybe temperature ?

Jeanba, those are few details to try to guess the real situation. I don't know, I don't use Expert Mode. But the proper answer to your question is: sure, it is possible (everything is possible).

Regards,
                    Pablo
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exhausted

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Re: HUD mod - additional info
« Reply #90 on: January 29, 2013, 10:23:14 PM »

Does this have knots? It's important when playing Japanese Navy as none of their speedometers are in metric. Also, US Navy/Marines uses knots. Very important for carrier landings!!!
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BT~walker

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Re: HUD mod - additional info
« Reply #91 on: January 29, 2013, 11:27:05 PM »

Well, I'm already happy with this mod !.. The Gs, AoA & Vspeed features are the most welcome additions speaking for
myself, cause you can understand in depth & learn your plane's flight characteristics (e.g. F-4E is uncapable of
pulling more than 4 G's, at deck, full AB, hard continuous turn).

I was wondering, would it be difficult to add the ordnance remaining onboard? Like how many missiles - bombs left on board?
This would be a great feature for Jet Era but not "real" for WWII... In planes like F-4E that carries 8 missiles or other jet planes
that you can't check visually carried by plane weapons (except using the F2 external...), you can easily forget how many missiles or bombs you've launched &
what is remaining onboard...
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jeanba

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Re: HUD mod - additional info
« Reply #92 on: January 30, 2013, 01:44:51 AM »

Hello

Some options do not seem to be comaptible with the expert mod : hp and maybe temperature ?

Jeanba, those are few details to try to guess the real situation. I don't know, I don't use Expert Mode. But the proper answer to your question is: sure, it is possible (everything is possible).

Regards,
                    Pablo
max HP is always around 2900 hp, whether we fly an Il2m (1942 first series) or a ms406.
Displayed temperature is never above 90 degrees but we have overheating (should be around 98 degrees) => I am less sure
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benitomuso

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Re: HUD mod - additional info
« Reply #93 on: January 30, 2013, 06:22:08 AM »

The HP indication is not real. It is only based on the N (the angular speed). There is no real directly available information about power in the FM classes. In fact the real power would be the angular speed by the torque, but it is not available as a direct magnitude either.

Regarding the temp, I am absolutely possitive that it shows the "output water temp". If the FM classes of the Expert Mode don't properly calculate it is another matter. I don't know. The MOD shows what the FM code is having like values. It is unable to know more than that.

Regards,
                     Pablo

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jeanba

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Re: HUD mod - additional info
« Reply #94 on: January 30, 2013, 06:30:12 AM »

Thank you for your explanation, I understand better
Thank you veyr much for this very usefull mod :)
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sirrover

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Re: HUD mod - additional info
« Reply #95 on: February 18, 2013, 12:24:44 AM »

Wonderful addition!!!
Note that unneeded values can be hidden in conf.ini by giving them =0.0 (well-known feature obviously, but nevertheless).
Also, I wonder why pressing F2 kills my game every time after I installed the latest HUDconfig?
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