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Author Topic: HUD mod - additional info  (Read 41292 times)

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SAS~Malone

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Re: HUD mod - additional info
« Reply #12 on: May 29, 2011, 12:20:27 AM »

we use a simple icon marking system for most mods, where simply looking at the icon with the original post should indicate to you which version it's for.
in this case, you can see it's for 4.10.  ;)

lol...this is me at my sunday morning best, replying after having totally misread the post i was replying to.... :D
ignore me, please, until i get the coffee brewed and into my bloodstream.... 8)
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.....taking fun seriously since 1968.....  8)

Knochenlutscher

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Re: HUD mod - additional info
« Reply #13 on: May 29, 2011, 12:58:05 AM »

It worked before on SAS MODACT 3.04b/4.101m.
Tested for UP3, and I get CTDs whenever I try to hit fly button in QMB.
Need some coffee too, my girl is away on Vacation and my cat was partying all night,
open closets, doors and making mess. The flat looks like hell when she turns over.
All of a sudden when you wake up in such a nightmare, Madame disappears and sleeps.
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

BT~Tarik

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Re: HUD mod - additional info
« Reply #14 on: May 29, 2011, 01:19:53 AM »

It seems i can't get it to work, i did as advised, the Hud Customize folder in #Sas and the ini in the mainfolder, then activating (putting 1) the options i want. But nothing shows up when i fly.
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Uzin

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Re: HUD mod - additional info
« Reply #15 on: November 14, 2011, 09:38:45 AM »

Successfully instaled HudCustomization mod into HSFX5.01, UP3.0 and DBW1.2. Helps essentially to land some less friendly crates. Is there any chance to adapt this mod also to 4.09 version, please ?
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pierre1946

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Re: HUD mod - additional info
« Reply #16 on: November 14, 2011, 12:50:47 PM »

so sad....

'file not found'

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Uzin

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Re: HUD mod - additional info
« Reply #17 on: November 14, 2011, 01:09:36 PM »

so sad....

'file not found'



I hope the author would not mind me uploading here:

http://www.uloz.to/11055444/hudcustomize-7z

Click on "Stahnout" on yellow bkgd.
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Giuseppin

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Re: HUD mod - additional info
« Reply #18 on: November 17, 2011, 03:11:19 PM »

Successfully instaled HudCustomization mod into HSFX5.01, UP3.0 and DBW1.2. Helps essentially to land some less friendly crates. Is there any chance to adapt this mod also to 4.09 version, please ?

Instructions to install, please?
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Goanna

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Re: HUD mod - additional info
« Reply #19 on: January 30, 2012, 12:48:39 AM »

Quote
How to install?
HudCustomize folder goes into your MODS or #SAS,depending which modact you are using.This ini file goes in games root folder,for example
C:\Program Files\Ubisoft\IL2

All this can be done in Conf.ini,but I choose to make new ini file just
to avoid any problems that might arise from tinkering with Conf.ini.
Wonder woman view is a bit screwed,I don't know why...so just stay in cockpit ;)

You can activate or deactivate new features by putting 1 or 0 at the end
of the lines.Don't enable kmh and mph tas at the same time because they
are on the same space of the screen.Do not change the words,only numbers.Last option is for those seeking maximum realism,no HUD info at all :)


G load                  0
Flaps                   1
Aileron trim            1
Elevator trim           1
Rudder trim             1
TAS kmh                 0
TAS mph                 0
Vertical speed          1
Angle of attack         1
HUD without info        0
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OberstDanjeje

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Re: HUD mod - additional info
« Reply #20 on: January 30, 2012, 04:51:06 AM »

Oh shit, I missed this one till now, thanks
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Uzin

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Re: HUD mod - additional info
« Reply #21 on: February 03, 2012, 05:49:07 AM »

Is there a possibility to make visible PropPitch values in a similar manner, plz ?
If I have forgotten this posssibility, excuse me, please.
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BT~Tarik

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Re: HUD mod - additional info
« Reply #22 on: February 03, 2012, 06:10:05 AM »

There are loads of things that would be nice to show in the HUD - fuel state, ammo, engine stats (not only pitch : supercharger, rpm, temperature etc...). Especially for people who don't have track ir and don't want to zoom in on the panel with a key (which takes too long in combat), btw in many planes some instruments don't really work (especially fuel and ammo status), would be good to have it in the HUD.
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jeanba

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Re: HUD mod - additional info
« Reply #23 on: February 13, 2012, 09:58:42 AM »

sorry : I had a "file not found" answer from gamefront :(
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