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Author Topic: Agrazier`s Narvikmap  (Read 2299 times)

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LuseKofte

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Agrazier`s Narvikmap
« on: May 15, 2011, 09:40:11 AM »

All Nonemissions and a historical attack on german submarinbase outside Narvik in a place kalled Sør sjomen or South Sjomen high mountains made the attack unsucsessful and the english bombers had to jettisson their bombload in order to climb above them. The people living there saved some 16 years old german defectors and german pilots during the heavy strugeling in 1940 The polish army collected the pilots and ordered the pilots to jump out of the boat for so on shoot them when they swim. In due to what happend I can see theyre anger, the Narvik front was for them a opurtumety to pay back what had happend under a year ago at home.

When a new road was building south of Narvik they found a polish trench with several dead polish soliders with theyr weapons  as they had dyed yesterday. The mud had consealed theyr bodyes in all these years.
Thank you Agracier for this Map it means a lot to me. Missions will be developed in a historical way when new UP come. This is made with UP Bommers objects
Mission DL https://www.mediafire.com/?953inma6ww6ht0d
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fritzofpeace

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Re: Agrazier`s Narvikmap
« Reply #1 on: May 15, 2011, 01:47:45 PM »

I add my thanks to Agracier for this work of art. ;D
And thank YOU, LeOne, for the quicks.  I think half my QMB access is due to your work! :) :)
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LuseKofte

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Re: Agrazier`s Narvikmap
« Reply #2 on: May 15, 2011, 03:13:28 PM »

Oh this was made as soon as te map came but I found out it is to much work to make missions campaigns in these changing times. I got almost 12 campaigns almost finnish and never publised because of this.
My first is for Fairly Battle and Wellington 20 missions and take the tour of early pilot from No 12 squad that almost lost everybody during french campaign in 39. But you are welcome  I am glad you enjoy them. I am reading about costalcommand right now so I can make missions useful for Doc Hollydays work here. I like his Mods figure there is a lot of maps suitable for his creations. The question in gameworld is always how to avoid making costal command missions boring  :-X
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