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Author Topic: How to disable the engine smoke BF109?(Solved by SantoBR)  (Read 5622 times)

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w

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Re: How to disable the engine smoke BF109?
« Reply #12 on: June 09, 2011, 03:17:52 PM »

yahoo
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santobr

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Re: How to disable the engine smoke BF109?
« Reply #13 on: June 09, 2011, 03:38:57 PM »

Plutonium solve in 409 version, but cant use in 4.101, cras in start game...
Just rename these files with a dash:
- 72DCDDF4D2AD25E8
- B27261D242F3990A

Off course we lost a lot with this, but it's better than the Platinum version (and the Platinum was very very good, don't you think?). ;)


santobr.
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CWMV

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Re: How to disable the engine smoke BF109?
« Reply #14 on: June 09, 2011, 04:05:13 PM »

Also when you add plutonium you can edit the enginefuelmixture.mat to make it lighter.
C:\IL-2 '46 UP3\#UP#\000_Plutonium_Universal_Max_Effects_V1\3DO\Effects\TEXTURES
Code: [Select]
[ClassInfo]
  ClassName TMaterial

[General]
  tfDoubleSide 1
  tfShouldSort 1
  tfGameTimer 1
  tfDropShadow 0
  tfMotionBlur 0
[LightParams]
  Ambient 1.00
  Diffuse 1.00
  Specular 0.0
  SpecularPow 0
  Shine 0.0
[Layer0]
  TextureName PlaneDamageSmoke.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 50000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 0.8 0.6 0.4 0.2 0.1
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 0
  tfBlend 1
  tfBlendAdd 0
  tfTestA 1
  tfTestZ 1
  tfNoWriteZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 1
  tfAnimateSkippedFrames 1
  tfImageResident 0
  SubPictures 0
  tfCompressMajorAlpha      1
  tfNoCompress16Bit         1

The important part being the Color scale line (ColorScale 0.8 0.6 0.4 0.2 0.1).

There's  a multi page thread about this over at UP forums.
http://ultrapack.tuttovola.org/index.php/topic,4079.0.html
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santobr

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Re: How to disable the engine smoke BF109?
« Reply #15 on: June 09, 2011, 04:22:26 PM »

If you modify the mat file, all effects using that mat file will be afected.
It's better to modify the eff file, and only that effect will be changed.



santobr.
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CWMV

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Re: How to disable the engine smoke BF109?
« Reply #16 on: June 09, 2011, 04:27:46 PM »

Well then please post how you get to that effects file in UP3. Personally I am not able to disassemble SFS files and peruse their contents.
Regardless, I really only care about my 109's, the other AC in the game can take a walk if you catch my drift  ;)
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Paulo Hirth

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Re: How to disable the engine smoke BF109?
« Reply #17 on: June 09, 2011, 06:20:39 PM »

Plutonium solve in 409 version, but cant use in 4.101, cras in start game...
Just rename these files with a dash:
- 72DCDDF4D2AD25E8
- B27261D242F3990A

Off course we lost a lot with this, but it's better than the Platinum version (and the Platinum was very very good, don't you think?). ;)


santobr.

   Muito obrigado! Há muito tempo eu queria H&P efeitos para 4.101, e agora a fumaça do escapamento do 109 está aceitável, muito obrigado Santobr!
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santobr

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Re: How to disable the engine smoke BF109?
« Reply #18 on: June 09, 2011, 07:20:03 PM »

Disponha, Paulo! :D


This is my version for Exhaust Smoke:
https://www.mediafire.com/file/18xsj18hqftwanb/ExhaustSmoke.zip

Just put it in your #UP# folder.



santobr.
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Paulo Hirth

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Re: How to disable the engine smoke BF109?
« Reply #19 on: June 10, 2011, 10:10:50 PM »

Disponha, Paulo! :D


This is my version for Exhaust Smoke:
https://www.mediafire.com/file/18xsj18hqftwanb/ExhaustSmoke.zip

Just put it in your #UP# folder.


santobr.

 Now that smoke is optional! Thank you Santobr!
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SAS~Anto

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Re: How to disable the engine smoke BF109?(Solved by SantoBR)
« Reply #20 on: June 11, 2011, 04:12:12 AM »

If you delete the hash file, you also lose the trimmable tailplane.

Anyway, in 48hrs or so, there will be a UP3 update out. Smoke will have been removed for now, but in UP3 full, the 'Full Throttle' mod will be included as default.
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