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Author Topic: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)  (Read 1178545 times)

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S3231541

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #564 on: September 16, 2013, 02:16:25 AM »

C:Ubisoft/IL2/SAS/Jetwar13content/#SAS the hotfix core overwrote that #SAS file but still 60%. 

Hang on a second, you have a #SAS inside your C:Ubisoft/IL2/SAS/Jetwar13content??? That is definitely the problem. inside that #SAS will be another folder which contain a bunch of classfiles; just copy that folder into your C:Ubisoft/IL2/SAS/.
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deSAD

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #565 on: September 16, 2013, 10:48:37 AM »

Help me understand, please ... F-4 Phantom II v.1.31 for Jetwar 1.2 is compatible with Jet Era 1.32? Thx.
It is compatible, but without option to select missiles. AGM-65 and AGM-84 may work not properly hitting whatever they want instead of target, for example sea surface. Also it should be very careful with over G.
This information is encouraging, but ... when I try to install the "Phantom" with Jet Era 1.32, the game crashes at 20% loading :( Log file does not contain any useful information, breaking off suddenly ...
Code: [Select]
[13:50:59] *** Looking for Render API Extensions ...
[13:50:59] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:50:59] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:50:59] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:50:59] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:50:59] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:50:59] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:50:59] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining
I guess it may be caused by a conflict of classes, but is it true?
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Hubberranz

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #566 on: September 16, 2013, 10:56:31 AM »

If you lack NoOppenCanopyAI, typically 20% crash may happen: http://www.mediafire.com/?2jwqr5w4ivhwghz
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Stefan SG

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #567 on: September 16, 2013, 11:01:36 AM »

Also, for better working, pls rename _00_F-4 folder to 00_F-4 and _00_F-4_weapons folder
to 000_F-4_weapons.
In other case F-4D/E/J will be without loadout.


If you lack this, typically 20% crash may happen: http://www.mediafire.com/?2jwqr5w4ivhwghz

 ?
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deSAD

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #568 on: September 16, 2013, 02:14:24 PM »

If you lack NoOppenCanopyAI, typically 20% crash may happen: http://www.mediafire.com/?2jwqr5w4ivhwghz
Well, of course! I was just overlooked this moment :-[ I had installed this mod, but I removed it, when I started experimenting with the Jet Era 1.32 and SAS Engine Mod 2.6. And then I simply forgot to recover. Thx.

Also, for better working, pls rename _00_F-4 folder to 00_F-4 and _00_F-4_weapons folder to 000_F-4_weapons.
In other case F-4D/E/J will be without loadout.
Thx. I guess I would not have thought of the author's recommendations of this mod, if you had not reminded of this.



Thank you, guys! ;D
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Hubberranz

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #569 on: September 16, 2013, 02:51:21 PM »

Welcome. Great pic. !  ;D
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snachito

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« Reply #570 on: September 16, 2013, 06:33:46 PM »

C:Ubisoft/IL2/SAS/Jetwar13content/#SAS the hotfix core overwrote that #SAS file but still 60%. 

Hang on a second, you have a #SAS inside your C:Ubisoft/IL2/SAS/Jetwar13content??? That is definitely the problem. inside that #SAS will be another folder which contain a bunch of classfiles; just copy that folder into your C:Ubisoft/IL2/SAS/.

Thank you S3 I'm not getting a 60% CTD which is GREAT Modact 4 now it's starting and everything!! I have another problem though now the planes show up on the QMB list, but no loadouts and when I pick any of the jets in the A-20C shows up (first plane on the list on top)  on the screen to fly.  Just in case here is the log if this helps:
Code: [Select]
[16.09.2013 17:11:50] ------------ BEGIN log session -------------
[17:11:50] OpenGL provider: Opengl32.dll
[17:11:51] OpenGL library:
[17:11:51]   Vendor: NVIDIA Corporation
[17:11:51]   Render: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[17:11:51]   Version: 2.1.1
[17:11:51]   Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[17:11:51] Size: 1024x768
[17:11:51] ColorBits: 32
[17:11:51] DepthBits: 24
[17:11:51] StencilBits: 8
[17:11:51] isDoubleBuffered: true
[17:11:51]
[17:11:51] *** Looking for Advanced CPU Instructions...
[17:11:51] [x] PentiumPro
[17:11:51] [x] Multimedia (MMX)
[17:11:51] [x] 3D (SSE)
[17:11:51] [x] 3D (SSE2)
[17:11:51] [x] 3D (3DNow)
[17:11:51] ColourBits 32, ABits 0, ZBits 24
[17:11:51]
[17:11:51] *** Looking for Render API Extensions ...
[17:11:51] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:11:51] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:11:51] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:11:51] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:11:51] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:11:51] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:11:51] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:11:51] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:11:51] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:11:51] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:11:51] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:11:51] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:11:51] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:11:51]
[17:11:51] Maximum texture size : 4096
[17:11:51] Maximum simultaneous textures :4
[17:11:51] MaxAnisotropic (1.0 = none) : 16.000000
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:11:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[17:11:52] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[17:11:52] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[17:11:52] INTERNAL ERROR: Texture required
[17:11:52] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[17:11:56] SectFile load failed: null
[17:11:56] java.io.FileNotFoundException
[17:11:56] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:11:56] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[17:11:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[17:11:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:11:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:11:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:11:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:11:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:11:56] SectFile load failed: null
[17:11:56] java.io.FileNotFoundException
[17:11:56] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:11:56] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:11:56] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:11:56] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
[17:11:56] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:497)
[17:11:56] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3129)
[17:11:56] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3569)
[17:11:56] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1736)
[17:11:56] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1433)
[17:11:56] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:11:56] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:11:56] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:12:00] Initializing DirectSound playback device...
[17:12:00] Primary buffer created.
[17:12:00] Playback format is set : sampling rate = 44100, num channels = 2.
[17:12:00] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:12:00] Default speaker config is : 1310724.
[17:12:00] Direct sound audio device initialized successfully :
[17:12:00] DX Version : 7
[17:12:00] Hardware    - enabled [buffers : 32]
[17:12:00] Extensions  - enabled :
[17:12:00]   EAX ver. 1 [X]  - enabled
[17:12:00]   EAX ver. 2 [X]  - enabled
[17:12:00]   EAX ver. 3 [ ]  - disabled
[17:12:00]   I3D ver. 2 [X]  - enabled
[17:12:00]   ZoomFX     [ ]  - disabled
[17:12:00]   MacroFX    [ ]  - disabled
[17:12:00] SIMD render [X]
[17:12:00] num channels 16
[17:12:00]
[17:12:01] Loading mission Records/Intro 04 Ed.trk...
[17:12:01] Loaded camouflage: PACIFIC
[17:12:01] Month = 7 , Hour = 6
[17:12:01] Temperature -     0m = 16.0 .
[17:12:01] Temperature -  1000m = 9.51001 .
[17:12:01] Temperature -  2000m = 3.019989 .
[17:12:01] Temperature -  3000m = -3.4700012 .
[17:12:01] Temperature -  4000m = -9.959991 .
[17:12:01] Temperature -  5000m = -16.450012 .
[17:12:01] Temperature -  6000m = -22.940002 .
[17:12:01] Temperature -  7000m = -29.429993 .
[17:12:01] Temperature -  8000m = -35.92 .
[17:12:01] Temperature -  9000m = -42.410004 .
[17:12:01] Temperature - 10000m = -48.899994 .
[17:12:01] Temperature - 11000m = -55.39 .
[17:12:01] Temperature - 12000m = -56.5 .
[17:12:01] Loading map.ini defined airfields:
[17:12:03] Load bridges
[17:12:03] Load static objects
[17:12:07] SectFile load failed: null
[17:12:07] java.io.FileNotFoundException
[17:12:07] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:12:07] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:12:07] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[17:12:07] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[17:12:07] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[17:12:07] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[17:12:07] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[17:12:07] at com.maddox.il2.game.Mission.netInput(Mission.java:2982)
[17:12:07] at com.maddox.il2.game.Mission.access$4(Mission.java:2789)
[17:12:07] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:392)
[17:12:07] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[17:12:07] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[17:12:07] at com.maddox.rts.Message._send(Message.java:1217)
[17:12:07] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:12:07] at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:12:07] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:12:07] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:12:07] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:12:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:12:07] at com.maddox.il2.game.Main.exec(Main.java:439)
[17:12:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:12:09] warning: no files : music/crash
[17:12:17] java.lang.ArrayIndexOutOfBoundsException
[17:12:17] at com.maddox.il2.gui.GUIQuick.fillComboWeapon(GUIQuick.java:3486)
[17:12:17] at com.maddox.il2.gui.GUIQuick$WComboPlane.notify(GUIQuick.java:455)
[17:12:17] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[17:12:17] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[17:12:17] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[17:12:17] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[17:12:17] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[17:12:17] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[17:12:17] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[17:12:17] at com.maddox.rts.Message._send(Message.java:1217)
[17:12:17] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:12:17] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[17:12:17] at com.maddox.rts.Message.sendTo(Message.java:1128)
[17:12:17] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:12:17] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:12:17] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:12:17] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:12:17] at com.maddox.il2.game.Main.exec(Main.java:439)
[17:12:17] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.09.2013 17:12:36] -------------- END log session -------------

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S3231541

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #571 on: September 16, 2013, 06:46:29 PM »

Just go into your STD folder and find the .rc file. and check for these lines:

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

if there are // infront of the line like this:

//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

Remove them.
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snachito

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #572 on: September 16, 2013, 07:42:44 PM »

Just go into your STD folder and find the .rc file. and check for these lines:

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

if there are // infront of the line like this:

//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

Remove them.
Hey S3 I double checked and I had already taken those // off the rc before starting the game. I even had copied the .rc you posted in this thread (post #2) before starting the game, so I don't know if my computer is just acting buggy or what!! Thank you for your help though S3 really appreciate it!! Please let me know if there's anything else you think I should do!!
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S3231541

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #573 on: September 16, 2013, 07:52:10 PM »

Can you take a screenshot of your jetwar core package folder?
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flightdok74

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #574 on: September 16, 2013, 08:26:23 PM »

Hi all, can someone tell me where I can download the latest version of these beautiful F4"s......... ;)........thanks....... 8)
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snachito

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #575 on: September 16, 2013, 10:25:23 PM »

Can you take a screenshot of your jetwar core package folder?
S3 I'm trying to figure out how to post a screenshot here of the 000_1956_Core_v13 folder as I have a pic of it as an rtf file in my wordpad(looks like the readme's in some of the mod downloads) just having a hard time posting it. I think inside the folder I counted 220 classfiles and plus a 3 do folder/cockpit folder/F86K folder (this is after I downloaded the 1.32hotfix overwrote the original core folder).
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