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Author Topic: North Korea 1:1 version 1.41 *update 05-18-11*  (Read 18046 times)

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cgagan

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Re: North Korea 1:1 version 1.4
« Reply #12 on: April 28, 2011, 09:08:19 AM »

Great stuff, Checkyersix, according to custom! Many thanks for the new, expanded offer!  8)
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NS~mati140

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Re: North Korea 1:1 version 1.4
« Reply #13 on: April 30, 2011, 12:37:49 PM »

Hi, I'm realy glad to see a new version of your map. MASH-es are what I wos looking for. Thank's m8.

Here's my feedback after short testing:
For first: here are some bugs I found, I think you should be awared about them:
1. Water on Winter 1950 map is black - fixable by setting temperature to 0 or more in load.ini though
2. Water on both Winter maps is hard and soilid, you can even land on it - fixable by changing camuflage to SUMMER in load.ini, what we don't want however.
3. There's:
<-----<-->
<____>__>
>____<>>>
<>>>___->
bug on both MLR maps on railway/trenchline crossing South of Panmunjom - you know what I mean.
4. Runway at K-55 Osan-ni AB is bugged - rynway markers are to close to each another, so the runway is 400m long for AI and only 1/6 of runway is used.
That's all I found. The MASH units are awesome - finally some use fore Bell47.

After few evac actions with bell I want to suggest something:
1. Mark MASH units on map like you marked hills on frontline, so it'll be easier to find them for mapmakers.
2. If possible, add airbases on MASH helipads in cas of easier mission making - not important suggestion though, cause AI doesn't fly chopers anyway.
3. Change texture between trench lines at 38 pararell on MLR maps into some dark mud texture (maybe with some craters) so it would realy look like no-man's
land.
4. Add some village at Panmunjom :P - it was not only meeting place of Military Armistice Comission. What is there now is how it looked after Korean War. There should be just a village on 1950 maps and tents instead of baracks on MLR maps (MAC worked in tents outside of village, to the north from Seul-Keasong road.

Also few suggestions to Comand and Control mod:
1. Make RESCAP object require landing for some time (10-15 s maybe) in order to capture the soldier. Also make the soldier shout "got you in sight" later - When I tried rescap mission on Heartbreak ridge (you know how does the terrain look like there) he said he was to the north long before I could see him.
2. Maybe add some Medi Evac object, which will require landing close to the victim (30-15 m) for, let's say, 20-30 s, and then unloading him on MASH object.

Thank's again for a great map. Looking forward to UP 3.0 release as well, so I can create some medievac missions on MLR.

mati140 out
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NS~mati140

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Re: North Korea 1:1 version 1.4
« Reply #14 on: May 07, 2011, 10:12:43 AM »

Halo? CY6?
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heywooood

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Re: North Korea 1:1 version 1.4
« Reply #15 on: May 10, 2011, 08:06:41 PM »

I've been watching this thread and I have a question

I have installed Modact 3.02 and the Korean Jets pack along with the F9F2 Panther jet...

but when I installed this map pack..and it installed fine, I can load the maps in the FMB. all good so far - BUT -

I cannot save any missions that I build on these maps - they just wont save...

Does anyone have a cure?
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SAS~Malone

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Re: North Korea 1:1 version 1.4
« Reply #16 on: May 11, 2011, 12:43:38 AM »

please check my reply to your other post - and don't double-post!!
this is actually the correct thread for your post, whereas your other post is blatantly ignoring AMT team's request for mod-specific posts only.
always read forum posting guides and requests before just posting random, double-posts. not cool on any forum.....and SAS is no exception....i'll be removing your other post once you acknowledge having read my stories... ;)
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.....taking fun seriously since 1968.....  8)

heywooood

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Re: North Korea 1:1 version 1.4
« Reply #17 on: May 11, 2011, 10:23:30 AM »

well I used your search function to no avail..I saw no mention of the FMB mission save problem at all.

thanks for taking the time to explain your website and so on - more chastising than assistance though.

so I need some objects added to Modact to make the map work but no mention of it by the map creator or in any installation tutorial I see (all about adding planes and buttons) and no more idea what to add now than yesterday to get the CY6 N.Korean map to work. 

thanks man, much appreciated - I'll try to behave meself
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Checkyersix

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Re: North Korea 1:1 version 1.4
« Reply #18 on: May 11, 2011, 12:30:47 PM »

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SAS~Tom2

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Re: North Korea 1:1 version 1.4
« Reply #19 on: May 11, 2011, 12:31:55 PM »

The cool thing with Boomer's fantastic objects pack is that it works for all modded versions, 4.09m as well.

Great thing!

Tom
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heywooood

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Re: North Korea 1:1 version 1.4
« Reply #20 on: May 11, 2011, 01:21:10 PM »

Try installing this:

http://www.sas1946.com/main/index.php/topic,12257.0.html

CY6.

thank you CY6 - that was exactly what was needed - and I want to express my tremendous appreciation for your work on the Korean Peninsula map CY6 North Korea - it is outstanding!
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Checkyersix

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Re: North Korea 1:1 version 1.4
« Reply #21 on: May 18, 2011, 08:55:34 PM »

Hi, I'm realy glad to see a new version of your map. MASH-es are what I wos looking for. Thank's m8.

Here's my feedback after short testing:
For first: here are some bugs I found, I think you should be awared about them:
1. Water on Winter 1950 map is black - fixable by setting temperature to 0 or more in load.ini though
2. Water on both Winter maps is hard and soilid, you can even land on it - fixable by changing camuflage to SUMMER in load.ini, what we don't want however.
3. There's:
<-----<-->
<____>__>
>____<>>>
<>>>___->
bug on both MLR maps on railway/trenchline crossing South of Panmunjom - you know what I mean.
4. Runway at K-55 Osan-ni AB is bugged - rynway markers are to close to each another, so the runway is 400m long for AI and only 1/6 of runway is used.
That's all I found. The MASH units are awesome - finally some use fore Bell47.

The runway is designed that way so that thunderjets can use it. Set them to take off from the East and they'll use the whole runway. This is like it was in real life. Otherwise they'd start in the middle of the runway and not have enough room. I'll look into the other stuff.

Quote
After few evac actions with bell I want to suggest something:
1. Mark MASH units on map like you marked hills on frontline, so it'll be easier to find them for mapmakers.
Might do this.

Quote
2. If possible, add airbases on MASH helipads in cas of easier mission making - not important suggestion though, cause AI doesn't fly chopers anyway.
It's easier to just set the takeoff point on the helipad yourself. Forcing a marker there would probably be more difficult for mission makers to use.

Quote
3. Change texture between trench lines at 38 pararell on MLR maps into some dark mud texture (maybe with some craters) so it would realy look like no-man's
land.
Not historical. I've looked at lots of pictures of the trenchlines in korea and they were usually grass covered and green in the summer. There was a "no-man's land" but it wasn't like WWI, the shelling wasn't as extensive so it wasn't a mud-pit like we usually think off. Hill outposts like Porkchop Hill were extensively shelled and fought over, which is why they stick out.

Quote
4. Add some village at Panmunjom :P - it was not only meeting place of Military Armistice Comission. What is there now is how it looked after Korean War. There should be just a village on 1950 maps and tents instead of baracks on MLR maps (MAC worked in tents outside of village, to the north from Seul-Keasong road.
Maybe, but it's minor detail.

Quote
Also few suggestions to Comand and Control mod:
1. Make RESCAP object require landing for some time (10-15 s maybe) in order to capture the soldier. Also make the soldier shout "got you in sight" later - When I tried rescap mission on Heartbreak ridge (you know how does the terrain look like there) he said he was to the north long before I could see him.
2. Maybe add some Medi Evac object, which will require landing close to the victim (30-15 m) for, let's say, 20-30 s, and then unloading him on MASH object.
In future you should ask about mods in the proper thread, please.
1. The idea for RESCAP is more that you fly a covering flight over the rescue chopper. The AI can't land so requiring it would defeat the purpose. I might change the rules for player-flown helis. The "got you in sight" distance is around 3000m, which makes sense if you think of a survivor looking for an aircraft. He would see and hear you coming long before you could spot him.
2. An interesting idea, I might consider it.
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Checkyersix

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Re: North Korea 1:1 version 1.41 *update 05-18-11*
« Reply #22 on: May 18, 2011, 10:23:26 PM »

Ok, updated, fixed some of those issues.

The water near the shore is sometimes "solid", which is a difficult problem to fix. I'll see what I can do but I might not be able to solve it. Further from shore it works properly.
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NS~mati140

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Re: North Korea 1:1 version 1.41 *update 05-18-11*
« Reply #23 on: May 19, 2011, 08:34:21 AM »

Ok, updated, fixed some of those issues.

The water near the shore is sometimes "solid", which is a difficult problem to fix. I'll see what I can do but I might not be able to solve it. Further from shore it works properly.

I found an easy way to fix solid water - try changing WINTER (upper -case) to winter (lower case) in load.ini - it does work, at least for me.

And sorry for posting the C&C related stuff in this thread, you're right, it just got into my mind and was related to subject, so I wanted to share it in the same post.

Thanks for the patch CY6.

EDIT: I found something strange - M.A.S.H and Camp labels don't appear, though I checked and they are in texts1951 file with correct coordinates. I have no idea why don't they load.

EDIT2: OK, I found out how to solve that issue - for everyone who's having this issue - go to your root/#SAS(MODS for all modact users)/MAPMODS/maps/Cy6_North_Korea, and find the file "texts1951.txt" there. Open it with your notepad and go to the bottom of the list - you should see 3 "M.A.S.H." labels and 3 "Camp" labels coordinates. Over them (7th line, counting from the bottom) is an empty-label line, containing only coordinates (the same as in the next, "Camp" line) and font information, without label name. This one seems to prevent everything below from loading. Simply delete it, save file, start game, load map and when you zoom-in on MLR area you will see the Camps and M.A.S.H.es labled as they should be.
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