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Author Topic: Swordfish Mk.II (Update 20.10.2012) new mediafire links  (Read 57769 times)

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Docholiday

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Swordfish Mk.II (Update 20.10.2012) new mediafire links
« on: April 02, 2011, 05:30:22 AM »

 I present You the Swordfish Mk.II

This plane was used (parallel with the Mk.III) until the End of the War.
His main task was it to hunt german submarines during the battle of the Atlantik.
Because of their weight they often were used from smaler aircraft carriers.

For this duty they were armed with deepcharges and (after the costal Command found out that the RP`s are the most effective weapon agains surfaced submarines and merchant schips) rocket projectils.


The download contains two versions: One version for HSFX5.01+SAS MODACT for this pack    and   one version for 4.101+SAS MODACT (both work with UP 3.0 and DBW too)

After downloading You have to pick the folder who is right for You. You have to copy it in Your MODS-folder. After this Only copy/paste the air.ini entry in the readme  to Your air.ini.
Read the credits in the readme !


http://www.gamefront.com/files/20180401/Swordfish_zip              https://www.mediafire.com/download/25iom58oasn3fqq/Swordfish.zip 

for the UP 2.1 users:  http://www.gamefront.com/files/20186751/SwordfishIIUP_zip   the 4.101 version works too but this file contains some 3d improuvements  https://www.mediafire.com/download/25iom58oasn3fqq/Swordfish.zip

Enjoy

Doc

4.101 user who encounter problems with the loadout should extract this patch to Your Games-folder   http://www.gamefront.com/files/20187371/SwordfishIIpatch_zip          https://www.mediafire.com/download/25iom58oasn3fqq/Swordfish.zip


Solution for doubled Wingstrutt in Cockpit view: https://www.mediafire.com/?ka5nfngsx573im6 for DBW
Now You have the same view as for the Swordfish I of DBW.

the patch works for UP and SAS-modact or HSFX too. You have just to install the new meshes manually in the right place

Just extract in Your IL-2 Main-Game-folder and lett overwrite.

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Bee

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Re: Swordfish Mk.II
« Reply #1 on: April 02, 2011, 05:42:48 AM »

Nice one Doc!

Try here for some great MkII skins by Canon UK too:  http://canons-skins.com/wiki/index.php?title=Category:Skins_By_Model

:)
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cgagan

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Re: Swordfish Mk.II
« Reply #2 on: April 02, 2011, 06:58:17 AM »

Many thanks, Doc! Great addition!  8)
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zack

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Re: Swordfish Mk.II
« Reply #3 on: April 02, 2011, 08:42:34 AM »

Is it possible to release version for 4.09 too?
Thank You Doc.
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Wad_Cutter

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Re: Swordfish Mk.II
« Reply #4 on: April 02, 2011, 11:45:23 AM »

Thank you Doc. I have a list of aircraft I really love and the Swordfish is on it. This will be a great add to our family of planes. Of couse at the head of the lish is your A-26. But you already knew that. Huh? Thanks again. waddy
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mik88

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Re: Swordfish Mk.II
« Reply #5 on: April 02, 2011, 12:29:17 PM »

Thanks for the mod Doc. Unfortunately there's some problem as the rockets don't show up in the weapons list. Otherwise it seems to work just fine. I've got 4.101 + SAS Modact.
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tooslow

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Re: Swordfish Mk.II
« Reply #6 on: April 02, 2011, 12:46:52 PM »

Doc, I've got the same results as mik88.  I have 4.101 + SAS Modact and everything works, but no rockets show up.

Are we missing some other mod or plane that adds the rockets? 

I really appreciate your additions to the sim and this looks like another great addition once we sort out the problem with the rockets.

Thanks  ... TS
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Flamer50

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Re: Swordfish Mk.II
« Reply #7 on: April 02, 2011, 12:56:57 PM »

Edit: should have stopped here 1st, posted this on the WIP thread

Thanks for the new Swordfish Doc!

Works fine in my UP201(409m) install, just finished running
some test missions with various loadouts plus launch and
recovery from a carrier(HMS Formidable). No problems to report.

Cheers and Beers!, Bwf. 8)
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Docholiday

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Re: Swordfish Mk.II
« Reply #8 on: April 02, 2011, 01:00:02 PM »

Doc, I've got the same results as mik88.  I have 4.101 + SAS Modact and everything works, but no rockets show up.

Are we missing some other mod or plane that adds the rockets? 
Thanks  ... TS

I was convinced You do not need other mods. But perhaps I made a little fault.

Doe the rockets not show in loadout Text or Loadout screen ?  Can You use them in the game ??

Doc
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Birdman

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Re: Swordfish Mk.II
« Reply #9 on: April 02, 2011, 03:07:41 PM »

At least my loadout list is incomplete with SAS modact version on v4.101m with SAS modact. I mean rocket loadouts and empty don't show up in loadout list, so I think java classes for rockets are missing. If just 3d were missing the loadout would be selectable without rockets visible.
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Docholiday

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Re: Swordfish Mk.II
« Reply #10 on: April 02, 2011, 03:21:10 PM »

At least my loadout list is incomplete with SAS modact version on v4.101m with SAS modact. I mean rocket loadouts and empty don't show up in loadout list, so I think java classes for rockets are missing. If just 3d were missing the loadout would be selectable without rockets visible.

Hi Birdman
I rechecked my classfiles right now:  the loadout for RP`s and deepcharges are complete, only empty is not there (I was too lazy)
But there is an conflikt with the Swordfish Mk.I who is already in the game as Ai plane !


Doc
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tooslow

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Re: Swordfish Mk.II
« Reply #11 on: April 02, 2011, 04:08:48 PM »

Doc,

The rocket load out is not shown and therefore I can not load them to use them in the game.  I've tried the QMB & FMB with the same results. 

I believe the AI plane is the Swordfish I and it's load outs are similar, but slightly different.  It doesn't have empty as an option either.

TS
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