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Author Topic: Aviator Mod Team - Early Mustangs V2  (Read 68043 times)

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F22-Raptor-2006

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Re: Aviator Mod Team - Early Mustangs V1
« Reply #24 on: April 18, 2011, 05:33:24 PM »

Rgr, well personally I'm not good enough with flightmodels to make that kind of stuff change so someone else would need to look into it. In regards of engine, during research I found P-51A's with various different engines with slightly different performance for each. All labelled P-51A's. So there is some discrepancy over which engine they use anyway. Some may have originally come in one specification, later modified and carrying a newer engine although still with the same designation.

Also the current Mustang MKI's due to a slight fault of ours IIRC is actually on 6x 50 cals so by no means weaker armament than the P-51A. A version 2 update will be here soon and that will be fixed with additional option to carry 4x 50 + 4x 303.
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F22-Raptor-2006

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #25 on: April 19, 2011, 05:07:24 AM »

Version 2 is now out. Please check first post!
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SAS~Malone

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #26 on: April 19, 2011, 06:24:03 AM »

great stuff! cheers Rap, and the rest of team AMT!  ;D 8)
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McWolf

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #27 on: April 19, 2011, 08:06:49 AM »

 :D :D :D :P COOL P51 - I make a little change on Glass2.mat, love shining canopy 8)


Glass2.mat
[LightParams]
Ambient 0.75
Diffuse 1.25
Specular 1.0
SpecularPow 16
Shine 0.2
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jeanba

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #28 on: April 19, 2011, 08:25:55 AM »

Version 2 is now out. Please check first post!
Great, what's new ?
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w

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #29 on: April 19, 2011, 09:15:44 AM »

Great Mod - cockpit and skins are good too !! ;D
here's your  MK1 in UP201 4.09 @ 1280X960/32 bit take off in Slades repaint of something

Thank God they ditched the Allison motor just bounced 32 Mk 1's set to AI "ace" in 10 FW's  AI set to "veteran"@ 22,000 feet -

11 MK 1's smoked in the first 6 min.

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F22-Raptor-2006

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #30 on: April 19, 2011, 09:33:13 AM »

Version 2 is now out. Please check first post!
Great, what's new ?

Version 2, fixes a loadout issue with the mustang MkI's and add's a new loadout to them as well. I'm not sure if the P-51A has changed, can't remember anymore :P
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jeanba

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #31 on: April 19, 2011, 03:58:48 PM »

Thank you raptor

I have a problem with the side roundels for the MkI :

No problem for P51A :


Any idea ?
I remember I had the same problem with the Spit MkXII : the wrong roundel ID with used
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Rock

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #32 on: April 19, 2011, 04:02:16 PM »

McWolf, Thanks very much for that beautiful picture of my P51 skins flying together :)
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F22-Raptor-2006

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #33 on: April 19, 2011, 04:06:54 PM »

No such problems here jeanba. I can't remember why these ones use those roundels, pretty sure there was a reason behind it but I don't remember anymore. Maybe riken might know..
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jeanba

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #34 on: April 20, 2011, 12:21:43 AM »

Matmanager ?
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SAS~Malone

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Re: Aviator Mod Team - Early Mustangs V2
« Reply #35 on: April 20, 2011, 12:52:05 AM »

if you're using matmanager, then yes, it could be the cause...
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