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Author Topic: Liberator GR.V rocket armed 17.10.2012  (Read 69391 times)

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Epervier

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #84 on: January 08, 2014, 03:53:27 AM »

Liberator GR.V Version 1.2.2 for 4.12 + modact 5, JetEra 1.33.  In selecting a simple editor is no weapon, and NO-Cockpit. Sorry for my English
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vla

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #85 on: January 08, 2014, 04:01:31 PM »

Code: [Select]
[09.01.2014 0:04:47] ------------ BEGIN log session -------------

[0:04:48] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[0:04:48] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[0:04:48] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[0:04:48] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[0:04:48] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[0:04:48] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[0:04:48] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[0:04:48] AutoMounting SFS files from folder SFS_AUTO finished.
[0:04:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:04:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[0:04:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:04:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[0:04:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[0:04:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:04:48] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[0:04:48] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[0:04:48] INTERNAL ERROR: Texture required
[0:04:48] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[0:04:51] Ship: Value of [USSIowaBB61]:<Mesh> not foundCan't set property
[0:04:51] java.lang.RuntimeException: Can't set property
[0:04:51] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[0:04:51] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[0:04:51] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:774)
[0:04:51] at com.maddox.il2.objects.ships.ShipJFC1.<clinit>(ShipJFC1.java:11)
[0:04:51] at java.lang.Class.forName0(Native Method)
[0:04:51] at java.lang.Class.forName(Unknown Source)
[0:04:51] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:04:51] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:04:51] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
[0:04:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
[0:04:51] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[0:04:51] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[0:04:51] at com.maddox.il2.game.Main.exec(Main.java:432)
[0:04:51] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:04:51] Problem in spawn: com.maddox.il2.objects.ships.ShipJFC1$USSIowaBB61
[0:04:51] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[0:04:51] FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[0:04:51] FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'


[0:05:21] Loading mission Quick/Crimea/CrimeaRedNoneN00.mis...
[0:05:21] Month = 7 , Hour = 12
[0:05:21] Temperature -     0m = 24.0 .
[0:05:21] Temperature -  1000m = 17.51001 .
[0:05:21] Temperature -  2000m = 11.019989 .

[0:05:21] Temperature - 12000m = -53.880005 .
[0:05:21] Loading map.ini defined airfields:
[0:05:21] Detected Vertex Shaders 3.0.
[0:05:21] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[0:05:21] Vertex texture units: 32
[0:05:21]
[0:05:22] PBuffer: suitable formats: 6
[0:05:22]
[0:05:22] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:05:22] Depth = 24, stencil = 8
[0:05:22] PBuffer: suitable formats: 6
[0:05:22]
[0:05:22] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[0:05:22] Depth = 24, stencil = 8






[0:05:23] Load static objects
[0:05:23] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[0:05:23] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[0:05:23] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[0:05:23] FM called 'FlightModels/B-24J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[0:05:23] FM called 'FlightModels/WC1820_Heavy.emd' is being loaded from Alternative File: 'gui/game/buttons'
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] FM called 'FlightModels/WC1820_Heavy.emd' is being loaded from Alternative File: 'gui/game/buttons'
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] FM called 'FlightModels/WC1820_Heavy.emd' is being loaded from Alternative File: 'gui/game/buttons'
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] FM called 'FlightModels/WC1820_Heavy.emd' is being loaded from Alternative File: 'gui/game/buttons'
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] Motor resolveFromFile starter = 0
[0:05:23] FM called 'FlightModels/B-24J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[0:05:23] Hook '_MGUN04' NOT found in mesh of class com.maddox.il2.objects.air.Liberator_GR_V
[0:05:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 2.7 -> 2 (delta = -0.7) to Range 0..2
[0:05:24] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/LiberatorGRV/glass.tga'
[0:05:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 2.7 -> 2 (delta = -0.7) to Range 0..2
[0:05:24] WARNING: ****( Unexpected txr reload (tfNoDegradation,tfTranspBorder): '3DO/Cockpit/B-25J-AGun/glass.tga'
[0:05:24] INTERNAL ERROR: Can't open file '3DO/Cockpit/B-25J-AGun/Matt2D0o.mat'
[0:05:24] WARNING: object '3DO/Cockpit/B-25J-AGun/Matt2D0o.mat' of class 'TMaterial' not loaded
[0:05:24] INTERNAL ERROR: Material: Can't load 'Matt2D0o.mat'
[0:05:24] INTERNAL ERROR: Material: Can't load 'Matt2D0o.mat'
[0:05:24]
[0:05:24] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Matt2D0o.mat'
[0:05:24]
[0:05:24] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[0:05:24] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[0:05:24] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:882)
[0:05:24] at com.maddox.il2.objects.air.CockpitGunner.<init>(CockpitGunner.java:303)
[0:05:24] at com.maddox.il2.objects.air.CockpitLiberator_GR_V_AGunner.<init>(CockpitLiberator_GR_V_AGunner.java:125)
[0:05:24] at java.lang.Class.newInstance0(Native Method)
[0:05:24] at java.lang.Class.newInstance(Unknown Source)
[0:05:24] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
[0:05:24] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
[0:05:24] at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
[0:05:24] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[0:05:24] at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
[0:05:24] at com.maddox.il2.game.Mission._load(Mission.java:761)
[0:05:24] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[0:05:24] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[0:05:24] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:05:24] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:05:24] at com.maddox.il2.game.Main.exec(Main.java:449)
[0:05:24] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:05:25] ERROR file: File users/0/Icons not found
[0:05:25] Mission: Quick/Crimea/CrimeaRedNoneN00.mis is Playing
[0:05:25] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
[0:05:25] warning: no files : music/inflight
[09.01.2014 0:05:40] -------------- END log session -------------
admin edit : please make use of the 'insert code' option in the preview panel for easier forum reading, when adding large amounts of text. thanks ;)
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SAS~Malone

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #86 on: January 08, 2014, 09:56:33 PM »

this is your problem: ERROR: Can't open file '3DO/Cockpit/B-25J-AGun/Matt2D0o.mat'
this is why the cockpit don't load - you need to make sure you have the file, and that it is not damaged/corrupt.
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vla

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #87 on: January 10, 2014, 12:56:42 PM »

The file 'Matt2D0o.mat' no. At the specified address only Matt3D0o. D:\Program Files\1C\IL-2 Sturmovik 1946\#SAS\Liberator GR.V1.22\3do\Cockpit\B-25J-AGun\Matt3D0o.mat' has to see such a view:
[ClassInfo]
  ClassName TMaterial
  BasedOn Gloss3D0o.mat
[General]
  tfDoubleSide 1
[LightParams]
  Ambient 1.0
  Diffuse 1.0
  Specular 0.3
  SpecularPow 32
  Shine 0.0
 Attempts to rename the "3D0o" in "2D0o" had no success.
Downloaded several times - same result. In selecting a simple editor is no weapon, and NO-Cockpit.
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Hunter

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #88 on: February 15, 2014, 12:31:07 PM »

Me too like VLA . In DBW 1.71 the plane Liberator 1.224.10 not have armament to select .
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slejsa

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #89 on: February 15, 2014, 02:19:59 PM »

I have the same problem in DBW 1.71...
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BravoFxTrt

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #90 on: March 07, 2014, 12:39:59 PM »

Want to have PA_Jeronimo's Wheels on you Liberator?



Link:   https://www.mediafire.com/download/pa8gu7c1y7ha36e/Liberator_GR.V1.22.zip

Just Drag and Drop in your Mods Folder, say yes to Overwrite. "Enjoy"
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tnewell

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #91 on: March 09, 2014, 05:15:29 PM »

I have the same problem in DBW 1.71...
                                                                                                                                                                                                                                                                         I also have no weapon selection running DBW. Any help would be greatly appreciated. The Liberator is a great addition and many thanks!
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Flamer50

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #92 on: May 27, 2014, 06:10:44 PM »

Had some time to check out doc's new GR.V's. Here are the results if anyone is
interested.

Code: [Select]
Test Results

Liberator_GR.V_v1.22m(409):

1)
Aircraft installed in UP201(409).
Can be selected, flown, weapons selected and used by player.
No Bombsight View.

Generates following error while in use but doesn't appear to cause any other
problems:
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireL'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Body'
INTERNAL ERROR: HierMesh: Can't find chunk 'BaseB24'
INTERNAL ERROR: HierMesh: Can't find chunk 'TurretC'
INTERNAL ERROR: HierMesh: Can't find chunk 'TurretD'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_CAP'
=============================================================================

Liberator GR.V_1.22(410):

1)
Aircraft installed in SASModAct3.06(4.101).
(Not tested in  DBW1.71, not installed)
No Weapons in menu list.
No cockpit.
Can be selected but not flown by player:
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'warning: no files

2)
Replaced new GR.V with Doc's old Liberator GR.V mod and B-17 & B-24 cockpit mods.
The old GR.V mod can be selected, flown, weapons selected and used by player.
No Bombsight View.

Generates following error while in use but doesn't appear to cause any other
problems:
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireL'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Body'
INTERNAL ERROR: HierMesh: Can't find chunk 'BaseB24'
INTERNAL ERROR: HierMesh: Can't find chunk 'TurretC'
INTERNAL ERROR: HierMesh: Can't find chunk 'TurretD'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_CAP'
=============================================================================

Liberator GR.V_1.22(412):

1)
Aircraft installed in SASModAct5.30(412m).
Can be selected, flown, weapons selected and used by player.
No Bombsight View.

Generates following error while in use but doesn't appear to cause any other
problems:
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireR'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalWireL'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Body'
INTERNAL ERROR: HierMesh: Can't find chunk 'BaseB24'
INTERNAL ERROR: HierMesh: Can't find chunk 'TurretC'
INTERNAL ERROR: HierMesh: Can't find chunk 'TurretD'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'VatorL_CAP'
=============================================================================

In any case, A Big Thank You to Doc for all his hard work on the GR.V's.

Bwf.
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dragon_7611

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #93 on: July 29, 2014, 02:17:28 PM »

Hi, I downloaded Liberator GR.V Version 1.2.2 for 4.12. But to file "Liberator GR.V Install" not available weapons_ru.
I want to write all loadout section in russian language.
I would greatly appreciate it if someone upload here weapons_ru for this wonderful plane.

THANKS!
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Samurai999

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #94 on: January 02, 2015, 10:37:52 AM »

Put it on HSFX7. No cabs. How Come?
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Atoka220

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Re: Liberator GR.V rocket armed completely new version 17.10.2012
« Reply #95 on: February 12, 2015, 08:12:03 AM »

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