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Author Topic: Sknil.exe (beta) drawing skin in 3D by ZinoDavr  (Read 23185 times)

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Jonzynator

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #12 on: March 18, 2011, 01:53:07 PM »

Like everyone else, Always wanted something like this.. Now no more having to open il2 to check skin


thanks
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ZinoDavr

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History V0.4
« Reply #13 on: March 18, 2011, 08:04:57 PM »

Sknil 0.4 (18.03.2011) size exe 254,464 bytes CRC32 = 847852C5
                    Size en 55808 bytes CRC32 = 624C785D
  Added English localization module.
  Increased the number of download options, TGA + TGB.
  Refined work mouse roller: In a tree - a scroll of wood, on a 3D field - scale.
  Removed case sensitivity in names MATERIALS.
  Detailed information on error loading HIM.
  Optimized Mesh-loading text and.
  Added commands close the grid and the image.
  The coordinate system is drawn vividly.
  Color in the absence of texture - gray instead of bright white.
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ZinoDavr

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #14 on: March 18, 2011, 08:08:16 PM »

Disappeared from the the menu titles the questions?
It turns out to save the skin?

Open all files HIM?
Open all images TGA, TGB, BMP?
If not, then give a link to download.

Any other suggestions?
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ZinoDavr

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #15 on: March 19, 2011, 04:42:51 AM »

And thanks for a good evaluation of my idea.   :)
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ZinoDavr

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0.5
« Reply #16 on: March 30, 2011, 11:32:18 AM »

Sknil 0.5 (30.03.2011) size exe 261,632 bytes CRC32 = 7E85C897
                    Size en 56,832 bytes CRC32 = 658C9511
  Turn on the light texture from the menu and the hot button Ctrl + Q
  Optimized loading of conventional TGA
  Download textures with alpha channel of the files TGA.
  Enabling work with alpha channel from the menu and the hot button Ctrl + A
  Saving textures with alpha channel from a file TGA
  Added option to size "photo texture"
  Removed the black ghosts no-texture objects to the "photo"
  Fixed minor bugs.
http://forum.aviaskins.com/attachment.php?attachmentid=16280&d=1301506057
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just champi

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #17 on: March 30, 2011, 12:25:50 PM »

Many thanks for such a useful and practical tool! :) very apprecciatted, ZinoDavr!  ;)
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ZinoDavr

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #18 on: April 25, 2011, 11:36:27 AM »

Sknil 0.6 (20.04.2011)  size exe = 270,336 bytes CRC32 = ADE86EA6
                    Size en = 53,248 bytes CRC32 = 7D7E7B69

Added "View" -> "reset rotation"
 The logic of working with the skin files expanded. Now Sknil remembers the address of an open file, and writes it in the window title. In the options can be set to, whether to display the full address of the file. If the skin is changed, then we write three stars "***". Teams work with the skin files expanded accordingly.
 The program opens a file given as an argument on the command line. It also opens the files thrown at her window.
 Added "Undo" the last change in the skin.
 Left-click on the model you can put a marker. Hold down the "TAB" you can switch to a flat view of the texture, and to see a marker there. Dimensions of the marker set in the options.
 Improved capture the cursor. For example, the rotation of the form will continue, despite the fact that the cursor left the window Sknil. The cursor is released only when all the mouse buttons is released.
 Added a mode of transport photos of species in an external editor using drag-drop. Settings, as always, in the options. Repeated "drag-drop" on the key F4. The "photo" is stored in a temporary file, the file is opened in that window, the external editor and can be transmitted mouse click, such as the middle button to give focus to the window of the external editor. When you press F4 Sknil also clicks into place "drop", but only if at this point remains the same window. After editing in external editor "photo" can be returned as usual, using the clipboard, or save the file. I recommend closing it with saving, and in Sknil press "F3".
 Completely rewritten the function to create "photo". Previously, she was drawn by means of OpenGL, but found that in each picture all of the components of color have decrement one. Now this "feature" is excluded.
http://forum.aviaskins.com/attachment.php?attachmentid=16672&d=1303750437
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ZinoDavr

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #19 on: April 25, 2011, 11:46:51 AM »

If your language is not English, but you prefer English to Russian, then rename the file extension English localization, the localization of your system.
  For example, for my system I need to rename "Sknil_0.6.EN" in "Sknil_0.6.RU".
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Arkbird

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #20 on: April 27, 2011, 03:57:43 PM »

 When I use this, it shows up as something like ?? ?? ?? ?? File or C?? ?? ?? ?? at the top and in the menus. This is a great program, by the way.
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ZinoDavr

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #21 on: April 28, 2011, 06:04:14 AM »

What is your localization OS? English?
"?" appear in the window title, too?
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Arkbird

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #22 on: April 28, 2011, 05:44:18 PM »

What is your localization OS? English? Yes
"?" appear in the window title, too? No
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ZinoDavr

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Re: Sknil.exe (beta) drawing skin in 3D by ZinoDavr
« Reply #23 on: April 29, 2011, 09:02:54 AM »

You extract all the archive files in the one directory. Do not rename them. Launched Sknil, and he draws a questions for you?
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