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Author Topic: redko's MTO remade V1  (Read 41119 times)

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SAS~Poltava

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Re: redko's MTO remade V1
« Reply #84 on: January 03, 2012, 12:15:44 AM »

Stunning, absolutely stunning. Must be one of the best repaints I've ever seen!!!
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SAS~Tom2

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Re: redko's MTO remade V1
« Reply #85 on: January 16, 2012, 07:06:52 AM »

I hope redko will return, I so badly wanted this map..like most of us I guess. (My idiot voice off).
He's the man and I hope he's fine, I also hoped I could ask him a question.
Next time I post here before a release feel free to careen my butt gents.- :D
Known feeling: You see some idiot post in a WIP thread with an otherwise long lack of activity and hope it's the release just to see another dork asking "when?".. :)



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Mick

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Re: redko's MTO remade V1
« Reply #86 on: January 16, 2012, 07:13:01 AM »

I am very worried because I still don't have any news from him, he must be back from his business trip to Asia now ...  ::)
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SAS~Tom2

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Re: redko's MTO remade V1
« Reply #87 on: January 16, 2012, 07:34:02 AM »

Oh, that sounds not too good, Mick. I hope redko is fine.

Tom
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Mick

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Re: redko's MTO remade V1
« Reply #88 on: January 16, 2012, 08:41:06 AM »

Last Active:
    September 26, 2011, 12:08:25 PM

... this is not good news at all Tom ...   :-[

We know that he was in Taiwan for business reasons in december but then ...??
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VALERA

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Re: redko's MTO remade V1
« Reply #89 on: January 16, 2012, 11:09:27 AM »

mmmm..... yes !!!!!!! ;)

SUPER :D :D :D
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SAS~Tom2

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Re: redko's MTO remade V1
« Reply #90 on: March 26, 2012, 10:49:37 AM »

Sorry to re-enlight this thread, maybe Mick can help, maybe someone else:
I tried to make this map (MTO repaint by 'Sir' redko  ;)) a new default Histo MTO map. The problem, which was also dealed with in this thread, is the following: Despite the fact that getting the map to work, I did not find a working solution to overcome the issue with porked stock Quick missions.

I would be glad for a working solution since IMHO this map is one of the top 5 of all times. At least top 6.- :D

Of course it is known to me that the topography or rather the boundaries are different in redko's version.
Yet the proposed fix was not really a fix for me.-

Cheers

Best Regards

Thorsten...

Let's hope the "boss" :D comes back. 8) :'(
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WxTech

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Re: redko's MTO remade V1
« Reply #91 on: May 04, 2020, 07:38:36 PM »

I changed the pacific type palms to their desert equivalents. I recommend you get my Bushy palm tree mod, available here:

https://www.sas1946.com/main/index.php/topic,63897.0.html


Here's the replacement actors.static for this map (backup the original!), in which just the pacific palms have been changed:

https://www.mediafire.com/file/gh52uaka249eqm8/MTO_map_palm_tree_fix.7z/file
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Mick

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Re: redko's MTO remade V1
« Reply #92 on: May 04, 2020, 11:20:08 PM »

... a zillion THX, amigo, for this improvement ...!  8)
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bomberkiller

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Re: redko's MTO remade V1
« Reply #93 on: May 05, 2020, 01:31:18 AM »

That looks damn good! Many thanks for the wonderful work.

The palm trees work flawlessly in my old 4.10 & #DBW & Tigers UV3.  8)

Best regards,

Gerhard                           
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stanislao

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Re: redko's MTO remade V1
« Reply #94 on: May 05, 2020, 03:06:16 AM »


 :)   ;D    Bravo !  Ben fatto !    ;)

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cgagan

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Re: redko's MTO remade V1
« Reply #95 on: May 05, 2020, 09:16:46 AM »

Many thanks WxTech, all fine with my vp_modact install! 8)
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