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Author Topic: 4 new Bf-109E for reconnaissance  (Read 42699 times)

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FANATIC MODDER

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Re: 4 new Bf-109E for reconnaissance
« Reply #48 on: June 27, 2012, 01:55:11 AM »

I have the same problem and I have no idea what is causing it.
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Verhängnis

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Re: 4 new Bf-109E for reconnaissance
« Reply #49 on: June 27, 2012, 02:02:00 AM »

Log files please!  ;)
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FANATIC MODDER

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Re: 4 new Bf-109E for reconnaissance
« Reply #50 on: April 09, 2013, 12:58:21 PM »

IL2 DirectX8 Wrapper LogFile.

Edit Gerax: next time when posting long lists use the editors code (#) option please.

Code: [Select]
1C:Multimedia.Dev/Maddox.
=============================

Choose Pixel
Set Pixel
CreateContext...
Driver:      aticfx32.dll
Description: ATI Radeon HD 5670
Version:     656492
WHQL Level:  certified, but no date information is available.
Modes:
  640x480 16 bits
  640x480 32 bits
  720x480 16 bits
  720x480 32 bits
  720x576 16 bits
  720x576 32 bits
  800x600 16 bits
  800x600 32 bits
  1024x768 16 bits
  1024x768 32 bits
  1152x864 16 bits
  1152x864 32 bits
  1280x720 16 bits
  1280x720 32 bits
  1280x768 16 bits
  1280x768 32 bits
  1280x800 16 bits
  1280x800 32 bits
  1280x960 16 bits
  1280x960 32 bits
  1280x1024 16 bits
  1280x1024 32 bits
  1360x768 16 bits
  1360x768 32 bits
  1360x1024 16 bits
  1360x1024 32 bits
  1366x768 16 bits
  1366x768 32 bits
  1400x1050 16 bits
  1400x1050 32 bits
  1440x900 16 bits
  1440x900 32 bits
  1600x900 16 bits
  1600x900 32 bits
  1680x1050 16 bits
  1680x1050 32 bits
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D24S8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 8
BackBufferWidth: 1024
BackBufferHeight: 768
Caps:
  DeviceType = HAL
  AdapterOrdinal = 0
  DevCaps =  CANBLTSYSTONONLOCAL | CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | EXECUTEVIDEOMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTURENONLOCALVIDMEM | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY | TLVERTEXVIDEOMEMORY
  PrimitiveMiscCaps =  BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP
  RasterCaps =  ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST
  ZCmpCaps =  ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL
  SrcBlendCaps =  BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
  DestBlendCaps =  BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO
  AlphaCmpCaps =  ALWAYS | NEVER
  ShadeCaps =  ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB
  TextureCaps =  ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP
  TextureFilterCaps =  MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  CubeTextureFilterCaps =  MAGFLINEAR | MAGFPOINT | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  VolumeTextureFilterCaps =  MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT
  TextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
  VolumeTextureAddressCaps =  BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP
  LineCaps =  ALPHACMP | BLEND | FOG | TEXTURE | ZTEST
  MaxTextureWidth = 16384
  MaxTextureHeight = 16384
  MaxVolumeExtent = 16384
  MaxTextureRepeat = 8192
  MaxTextureAspectRatio = 8192
  MaxAnisotropy = 16
  MaxVertexW = 10000000000.0000
  ExtentsAdjust = 0.0000
  StencilCaps =  DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO
  FVFCaps =  PSIZE
  TextureOpCaps =  ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT
  MaxTextureBlendStages = 8
  MaxSimultaneousTextures = 8
  VertexProcessingCaps =  DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING
  MaxActiveLights = 10
  MaxUserClipPlanes = 6
  MaxVertexBlendMatrices = 4
  MaxVertexBlendMatrixIndex = 8
  MaxPointSize = 256.0000
  MaxPrimitiveCount = 5592405
  MaxVertexIndex = 16777215
  MaxStreams = 16
  MaxStreamStride = 508
  VertexShaderVersion = -130815
  MaxVertexShaderConst = 96
  PixelShaderVersion = -65276
  MaxPixelShaderValue = 340282346638528860000000000000000000000.0000
Supported texture formats:
  D3DFMT_A8R8G8B8
  D3DFMT_X8R8G8B8
  D3DFMT_R5G6B5
  D3DFMT_X1R5G5B5
  D3DFMT_A1R5G5B5
  D3DFMT_A4R4G4B4
  D3DFMT_A8
  D3DFMT_L8
  D3DFMT_A8L8
  D3DFMT_A4L4
  D3DFMT_DXT1
  D3DFMT_DXT2
  D3DFMT_DXT3
  D3DFMT_DXT4
  D3DFMT_DXT5
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
*Error in Wgl.cpp line:1160: The device is lost and cannot be restored at the current time, so rendering is not possible.
EndD3D

Choose Pixel
Set Pixel
CreateContext...
ColorBits: 32
Full screen.
EnableAutoDepthStencil = true.
DepthFormat: D3DFMT_D24S8
Hardware Vertex Processing.
Depth bits: 24
Stencil bits: 8
BackBufferWidth: 1024
BackBufferHeight: 768
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord3fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glMultiTexCoord4fARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: glClientActiveTextureARB
*Error in Extensions.cpp line:18: Get unsupported extension proc address.
*Error in Extensions.cpp line:19: wglGetExtensionsStringARB
EndD3D


EndLog.
=============================
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BravoFxTrt

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Re: 4 new Bf-109E for reconnaissance
« Reply #51 on: April 12, 2013, 05:52:27 AM »

These work in HSFX, But you must have a Combined Cockpit Mod. Thanks for your work Yamato! :)


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GUZKNIFE

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Re: 4 new Bf-109E for reconnaissance
« Reply #52 on: July 16, 2013, 11:23:51 AM »

This Pack works in 4.12 SAS ModAct 5.11  :)
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leszek957

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Re: 4 new Bf-109E for reconnaissance
« Reply #53 on: October 17, 2013, 03:54:50 AM »

This Pack works in 4.12 SAS ModAct 5.11  :)

Not working for 4.12.1m SAS ModAct 5.22

Code: [Select]
[9:32:57 AM] Load static objects
[9:32:59 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:33:01 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[9:33:08 AM] ERROR file: File users/doe/Icons not found
[9:33:08 AM] Mission: Quick/Bessarabia/BessarabiaBlueNoneN00.mis is Playing
[9:33:08 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'mirror'
[9:33:08 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
[9:33:08 AM] at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectPlaneMats(CockpitBF_109Ex.java:305)
[9:33:08 AM] at com.maddox.il2.objects.air.CockpitBF_109Ex.reflectWorldToInstruments(CockpitBF_109Ex.java:170)
[9:33:08 AM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[9:33:08 AM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[9:33:08 AM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:646)
[9:33:08 AM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[9:33:08 AM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[9:33:08 AM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[9:33:08 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[9:33:08 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:33:08 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:33:08 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:33:08 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:33:08 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[9:33:08 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:33:08 AM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[9:33:08 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[9:33:08 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:33:08 AM] at com.maddox.il2.game.Main.exec(Main.java:448)
[9:33:08 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
and freezing QMB
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SAS~Storebror

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Re: 4 new Bf-109E for reconnaissance
« Reply #54 on: October 17, 2013, 12:25:59 PM »

Code: [Select]
[9:33:08 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/BF_109E4_Trop
Looks like some file is missing, the game is searching for a "BF_109E4_Trop" class which is neither part of the base game nor of this pack (the latter as much as I understand, I never used this mod).

Best regards - Mike
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Fresco23

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Re: 4 new Bf-109E for reconnaissance
« Reply #55 on: October 17, 2013, 12:35:45 PM »

gonna test these.. but fix link in first post not working  :(
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Fresco23

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Re: 4 new Bf-109E for reconnaissance
« Reply #56 on: October 17, 2013, 05:29:07 PM »

All these do work perfectly in 4.12.1 Modact 5.22. However I have the109 pack with the E4 Trop class also, so I'll wager SAS~Storebror is onto the key.  :)

Btw TK_Yamato, very cool planes with an important place, I'll definitely keep them in my install.  ;D
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leszek957

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Re: 4 new Bf-109E for reconnaissance
« Reply #57 on: October 18, 2013, 02:18:02 AM »

.... the game is searching for a "BF_109E4_Trop" class which is neither part of the base game nor of this pack (the latter as much as I understand, I never used this mod).
...

Is it possible to rework this great mod as "standalone" ?
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GUZKNIFE

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Re: 4 new Bf-109E for reconnaissance
« Reply #58 on: October 18, 2013, 02:32:14 AM »

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leszek957

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Re: 4 new Bf-109E for reconnaissance
« Reply #59 on: October 18, 2013, 09:43:57 AM »

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