Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3   Go Down

Author Topic: NACHTJAGD MISSION GENERATOR - Dozens of nightfighting missions in a few clicks.  (Read 6497 times)

0 Members and 1 Guest are viewing this topic.

sputnikshock

  • Modder
  • member
  • Offline Offline
  • Posts: 419
  • exclusively IFR

EDIT: This was written for use with OpenOffice Calc 3.3
In theory older versions of Calc or MS Excel should handle it without any trouble, in practice aparently they don't. Try with whatever you have installed first. If you run into trouble, I recommend getting OpenOffice 3.3.


Nachtjagd Mission Generator for Il-2 4.10, Version 1.2a
---------------------------------------------------------------------------------------------------------------------------------------
Features:
- Create dozens of pseudo-historic, randomized, but believable nightfighter missions in just a few clicks.
- Unique time, date and weather for every mission.
- Venlo airfield with full runway lighting, according to wind direction.
- Uses the new v4.10 navigation and environment features.
- Multiple bomber streams, different targets, diversion attacks, smoke and mirrors...
- AI Luftwaffe nightfighters performing 'Zahme Sau' and 'Himmelbett'operations.
- NF Mosquitos on escort and night intruder missions.
- Flak and searchlight bastions in the target areas. They will attack anything that flies overhead, friend or foe.
- Ground radar stations can get blinded by massive RAF Window/Dueppel coutermeasures.
- Autogenerated mission briefing and metereological report.
- User friendly 'interface'. Just enter your aircraft data, configure the RAF bombers and NFs (optional), hit F9 and you are done (almost).
- Based on CY6_ash_BoF_Ruhr map with historically correct radio beacons, 'optical beacons', flak and searchlight zones.

---------------------------------------------------------------------------------------------------------------------------------------

It always annoyed me that, when flying a mission I made myself, I inevitably ended up with an afterglow of the god's perspective from the FMB as a mental image. It's just too much knowledge, especially when flying a nightfighting mission, which was after all an information war. Therefore I made this little tool, which assembles a semi-random mission from pre-determined bits and pieces. So now, I finally end up not knowing what's going to happen next even on my home-made missions.

With semi-random I mean, that it selects certain mission elements on a random basis, but then has enough interdependcies built in,
that once something got selected, only certain elements that fit to it will be added. So it is a random mission, but one that makes sense.
It's all very primitive, just a bunch of excel spreadsheets containing the various mission elements and calculations. Good thing is,
this way it's 'open-source' and can easily be adjusted or remodelled into different set-ups. I made it just for myself, but am happy
to share it with all of you. 

***********

Requirements:
This was developed for IL-2 1946 v4.10. It will NOT work with v4.09 or UP2.01. Not tested yet with v4.101.
You need an upadted actors.static for the Ruhr_nachjagd map that contains the Venlo runways (included in the package).
Furthermore, you need (not included in the download):

1. CY6_ash_BoF_Ruhr map (which is part if UP2.01)
2. CY6 Ground control Mod
3. This Halifax http://www.sas1946.com/main/index.php/topic,1071.0.html (optional, but highly recommended)

*********

DOWNLOAD
http://www.mediafire.com/?v26bdpsdyny55yh

*********

Installation:
Just put the xls file anywhere on your harddrive and open it with MS Excel or OpenOffice Calc. (Btw, this works without macros.)
Make sure you have CY6 ground control mod installed.
Replace ash_actors_master13-07.static in your CY6_ash_BoF_Ruhr map folder with the one that comes with this package. Don't forget to backup the original one.

*********

User Interface:
Go to the 'User Interface' tab (should be visible by default when you open the .xls) and edit the green cells as needed. You can leave everything as it is except for the players aircraft configuration. If you don't know what to put there, just open the FMB, set up your plane
on an empty map and save as temp.mis. Open with your text editor and copy past the player's aircraft data into the xls. Hit F9 a couple of times, then copy the light blue cell into your text editor and save as a missions file. Same procedure with the dark blue cell, which needs to be saved as a mission properties file. Done.
If you don't have the Halifax installed, you have to change AI bomber setup on the 'User Interface' tab to somthing you have in your game.
Happy hunting.

*********

In depth features:

Weather:
-    Weather conditions are created on a random basis.
        Thunderstorms only occur between April and September, and if clouds are low weather conditions are automatically set to 'blind'.

Venlo Airfield (your homebase):
-    Active runway is determined according to wind direction. Full runway lighting and approach lights are always only available for the
   active runway. Everything else will stay dark. Same goes for the Lorenz beacons.
-    RAF bombers and nightfighters are air-spawned just before landfall, but all of them have waypoints back to their bases, and       
   will land there. So you can try 'Verfolgungsnachtjagd', chase the bomber stream all the way back to England and catch them
   on approach - if you fuel situation allows you to.

Freindly AI:
-    Luftwaffe nightfighters will orbiting radiobeacons will do so on standard 2min leg holding patterns  and return to Venlo if they
        didn't come across any target after 60 minutes of loitering. Even better, to represent the usual Luftwaffe chaos like: "enemy is
        going to Duisburg", 10 minutes later: "Bombers now expected to hit Osnabrueck", 15 minutes thereafter "Express to Dortmund!",
        loitering nightfighters frequently go back and forth between different beacons. This is determined on a random basis and it could
        well happen that one would just keep waiting at one particular beacon for the whole 60 minutes.
-    Luftwaffe nightfighters which are assigned to Himmelbett station will do 'stupid' 360s there and do don't have return to base waypoints.
   This is for simplicity and might change in a future version.
-    Both the 'Zahme Sau' (loitering at the beacon) and the 'Himmelbett' nightfighters can be on station already or take off from Venlo
        together with the player. This is determined on a random basis.

Radar guidance:
-   Radar guidance is through CY6's brilliant Ground Control Mod. There are five ground control radar spread over the map, of which up
        to three can be blinded by chaff corridors and will thus be unavailable to guide the player.
-   Player can configure airborne radar and countermeasures on the 'User Interface' spreadsheet. Right now the onboard radar type is
        always a FuG 220b. This could easily replaced with anything else from CY6's ground control mod in the FuG&Radar tab.
   (See CY6 Ground Control mod readme.)

Friendly AAA and searchlights:
-    Friendly AAA is not always friendly. Actually your own flak and searchlights will frequently attack you. Those AAA units closer
    to your homebase are better trained in terms of aircraft recognition and also quite used to Luftwaffe nightfighters. They will       
   not shoot at you. There are heavy flak concentrations in the Ruhr and Cologne areas which you should avoid though.

Dynamic Mission Briefing:
-    The mission report is slightly biased towards being roughly correct.
   But it might as well be totally off. In the end it is unreliable information, but it can still give you a few valuable hints...
   which you shouldn't trust too much ;).
   This system is to represent the fact that Luftwaffe ground controllers where often clueless or plain wrong about Bomber
   Command intentions until the first bombs came down. And accordingly rushed their nightfighters from one potential target
   to the next. The system identifies one bomber stream as the primary attack force - which might be wrong - and than determines
   interception altitude accordingly. So altitude is always roughly correct, but the target it relates to might just be a diversion attack
        that turns back towards England halfway into the mission or bombs a diversion target.
-    You might get radar vectors from your ground controller before you arrive above your assigned beacon. Your incentive to still
   fly to the beacon is that there is a secondary recon target to be reached. Still, if the bombers you are being vectored to are       
   nearby, you might want to sacrifice the points and go for targets of opportunity instead.

RAF Bombers:
-   There are always two bomber streams. One main force consisting of around 20 bombers and one diversion force of just 4-8 bombers.
        Usually Mosquito nightfighters are around. Some hide among the bombers and can become a deadly surprise, some zigzag at faster     
        speeds high above the bombers and some are on intruder missions, harassing nightfighters at the beacons and airfields. You might
        encounter all three types in one night, and hardly any the next. Just keep your eyes and ears open for Mossies all the time. They're     
        deadly.
   Bomber streams could easily be expanded in size. For FPS reasons and the fact that I wrote this tool as a proof of concept, I kept
        them quite small.    Feel free to add more, and more, and even more... Btw, a very low poly 4 engine bomber (Halifax or Lancaster)
        would be a fantastic add-on to Il-2.
   No need for eye candy at night anyway. And it would make VERY large bomber streams practical... Just a bit of wishful thinking from
        my side.

Enjoy.
                                                            

NOTE: This was written in a non-english version of OpenOffice Calc. It should run on any language pack though. Please let me know if it doesn't work for you.


by sputnikshock. Use at your own risk.
 
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.

Finally a reason to use my 4.10,install!
Logged

David603

  • member
  • Offline Offline
  • Posts: 118

Oh wow :D

This I got to try 8)
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14566
  • proud member of that 'other' site

sounds interesting...will give it a go, thanks!  ;)
Logged
.....taking fun seriously since 1968.....  8)

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1188
  • Dr. Frankenplane

Sounds great, but I can't seem to get it to work. I press f9 in excel and nothing happens :(

Maybe I'm doing it wrong? It says there's some missing data when I open it up...
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.

Sounds great, but I can't seem to get it to work. I press f9 in excel and nothing happens :(

Maybe I'm doing it wrong? It says there's some missing data when I open it up...
Im getting the same problem, missing data.
Logged

sputnikshock

  • Modder
  • member
  • Offline Offline
  • Posts: 419
  • exclusively IFR

I think I know what's wrong here...

Somehow Excel and Calc use different languages not only for their GUIs but also for the syntax. Well I assumed this wouldn't be a problem since
I thought it would just auto-translate the syntax when opening for example an xls that was created in the german version. Aparently that's not the case.
Just uploaded an updated version of the file, this time saved in the english version of Calc. So if the error you got was #value? then this should be fixed now. Just redownload and test please. Thanks.
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.

No dice. Just tried to open the new download and the same thing poped up in excel 2010, missing data.
Logged

Friedrich-Wilhelm

  • member
  • Offline Offline
  • Posts: 210

Hi Sputnikshock,

That's a great idea and a very interesting mod that you are offering. I downloaded it, but the Excel file won't even open. Right away, I get an error message to the extent that Micro-Soft Excel for Windows has encountered a problem and needs to close the program. Other Excel documents work just fine on my machine. Could this be a problem of  the German synatx/symbols not translating well into an English-language version of Excel?

I would really like to try this, as it seems just the thing I've been waiting for.  :)

Thank you for your efforts,

FW
Logged

sputnikshock

  • Modder
  • member
  • Offline Offline
  • Posts: 419
  • exclusively IFR

OK, something is fundamentally wrong here. I installed an english language openoffice. Everything works fine on my machine. Tried it on a different computer with MS Excel 2000 and it will CTD when I try to open the file. Strange. Will disable the download for now. Hope to have this fixed in a few hours. Standby.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14566
  • proud member of that 'other' site

check for something that you have installed on your setup that most users might not have - it's often the case in a situation like this, where it works fine on your system, but not others.  ;)
Logged
.....taking fun seriously since 1968.....  8)

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3357
  • Keep calm and carry on
    • Check out my modded campaigns

Hey, you are getting my out of my job!  >:(

No, seriously spekaing: sounds like an interesting concept. Will definitely test it!  ;D
Logged
My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740
Pages: [1] 2 3   Go Up
 

Page created in 0.017 seconds with 26 queries.