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Author Topic: SAS Spitfire Pack - Mk I early to Mk Va - v3.0  (Read 58772 times)

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SAS~Storebror

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #84 on: May 26, 2019, 10:20:37 PM »

Presets depend on the flight model being used.
Which one is yours usually depends on the modpack being used, e.g. Modact (which version?) / BAT (which version?) / VP / whatever.

]cheers[
Mike
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Marat

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #85 on: May 27, 2019, 01:54:01 AM »

G'day, SAS~Storebror

Thank you for your reply. I use 4.13.4 version with SAS Modact 6.4. Just yesterday try to make missions with Mk.I Early and found this problem. I would like to rectify it, but do knot know how
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SAS~Storebror

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #86 on: May 27, 2019, 02:48:26 AM »

In that case, the sound name (and therefore the name for the prs file) is defined as "Rolls-Royce-Merlinxx" and start/stop names are "Rolls-Royce-Merlin".

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Mike
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Marat

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #87 on: May 27, 2019, 04:14:52 AM »

Thank you very much for your help!!! What would I do without your help! I will try to fix this and enjoy!!!  :)
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Bayview

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #88 on: November 20, 2019, 11:29:28 AM »

Thanks for these aircraft, they look great. I am seeing an issue with one on the instruments on all these Spitfires. The elevator trim indicator arrow doesn't move when the trim is adjusted as it is in the stock models. Instead the arrow stays centred and a thin line moves in its place. I'm unable to post a screenshot to illustrate this as I'm a new member. Is this unique to me or is this expected? I believe this issue is common to all the community modded Spitfires I've tried as I've also seen it in the Griffon Spitfires.

I've also notice the Spitfire Va doesn't animate the canopy opening in cockpit view although I hear wind noise in place of the engine, the HUD says canopy is open and second person views show the canopy open. I think I read earlier this was a known issue but don't recall if it was resolved.

I'm running 4.12.2m and see this in SAS modact 5.30 and VP Modpack.
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Etendar

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #89 on: December 28, 2020, 07:28:01 PM »

Instalado y funcionando en 4.12 con mod activator.

¬°Muy bueno!
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Modifly1

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #90 on: October 23, 2021, 01:18:39 PM »

Can someone help me out here? I'm questioning the Flight Model of this airplane. From what I hear online, the spitfire has a very flat glide even with flap and gear. Yet when I try the glide approach using the official figure of 90, the plane seems to just fall like a brick and requires tremendous power to actually round out on landing. Is the plane supposed to drop at -2500fpm at 10 degrees nose down at 90 knots?
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Vasya

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Re: SAS Spitfire Pack - Mk I early to Mk Va - v3.0
« Reply #91 on: October 24, 2021, 08:33:57 AM »

Can someone help me out here? I'm questioning the Flight Model of this airplane. From what I hear online, the spitfire has a very flat glide even with flap and gear. Yet when I try the glide approach using the official figure of 90, the plane seems to just fall like a brick and requires tremendous power to actually round out on landing. Is the plane supposed to drop at -2500fpm at 10 degrees nose down at 90 knots?
For a more accurate display of the early Spifiers in the LTX game, you need to configure the flight model according to the documents.
For example: you need to find in the documents of 30-40 years on Spitfire the graphs of the Spitfire blowing in a wind tunnel.
Then translate these graphs into digital form and write them down to fmd.
You also need to correctly write the Rolls-Royce motors according to the schedule of altitude and power in the EMD.
Then hash the new fmd and emd into the file (for example) Spitfire_Pack-FM and insert it into the game.
After such manipulations, these Spitfire models will have ltx close to real prototypes.
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