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Author Topic: Me-262 Ultimate Pack v2.1  (Read 65877 times)

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BravoFxTrt

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Re: Me-262 Ultimate Pack v2.1
« Reply #48 on: November 29, 2013, 04:08:07 AM »

Exactly, Once you take her off successfully you can do it every time, and landing her is very easy she lands herself pretty much
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BravoFxTrt

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Re: Me-262 Ultimate Pack v2.1
« Reply #49 on: November 29, 2013, 07:24:59 AM »

For those who wish to have Wolfighters LW Pilot in your Me-262 Pack,

Download this:  http://www.mediafire.com/download/wc1qgh807lz4xgk/Me-262.zip   Just Drop in your Mods\DBW\#SAS Folder and say yes to overwrite.  Enjoy!


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BravoFxTrt

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Re: Me-262 Ultimate Pack v2.1
« Reply #50 on: November 29, 2013, 07:50:24 AM »

And dont forget about Phas3e's 2048 HD Skins for Me-262's   http://www.sas1946.com/main/index.php/topic,32658.msg349416.html#msg349416
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Benno

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Re: Me-262 Ultimate Pack v2.1
« Reply #51 on: November 30, 2013, 04:37:58 AM »

Hi'
Correction to take off:  use 7000 rpm instead of 8K.
Sorry , my mistake , memory !!!
Benno
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marcost

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Re: Me-262 Ultimate Pack v2.1
« Reply #52 on: November 30, 2013, 12:34:59 PM »

Just found this. Great pack, thank you. Works with HSFX 6.17. No more Ronson takeoffs  ;)
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Do335

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Re: Me-262 Ultimate Pack v2.1
« Reply #53 on: January 02, 2014, 04:32:30 PM »

SAS~Anto, any independent fix for the WfrGr21 tube on the 262, for 4.12? Atm it's misaligned with the rocket like you mentioned in the mortar mod post. It's good in DBW but I can't seem to locate the files with SFSextract.
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halowraith1

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Re: Me-262 Ultimate Pack v2.1
« Reply #54 on: March 03, 2014, 12:06:26 PM »

Would it be possible to give the riedel starter's housing a more 'Bullet' like appearance like in real life, as it's currently more of a cone.

Thanks in advance.
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trockengranulat

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Re: Me-262 Ultimate Pack v2.1
« Reply #55 on: May 18, 2014, 05:39:33 AM »

can you maybe fix the open canopy feature in cockpit view?

thanks in advance,

trockengranulat
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Knochenlutscher

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Re: Me-262 Ultimate Pack v2.1
« Reply #56 on: May 30, 2014, 11:33:31 AM »

This feature must work in this version, make sure you don't use another Mod with a hier.him file on that planefolder too?!
Lurk inside your Folder and detect the file that loads before this.

To DatDidact: Try out Jeronimos Fix for updated Engines
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henkypenky

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Re: Me-262 Ultimate Pack v2.1
« Reply #57 on: June 01, 2014, 09:27:33 AM »

Despite checking in everyday I've missed this update. Works ok in my 4.12.2 / 5.3, only the bombracks are missing with the 2a version and I'm a bit cofused about mortar mod. Does it has to stay or can I delete it? Tried without and the mortars showed up; in the 1a on the always visible bombracks and in the 2a on two thin 'threads'. 
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Knochenlutscher

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Re: Me-262 Ultimate Pack v2.1
« Reply #58 on: April 26, 2015, 11:34:01 AM »

Mortar Mod should oinly be used if you intend to use the 4.09 version, btw. this works flawlessy
in 4.12 installs. 2.1 version has Mortar Mod included.





How to install 2.1 in Modact 5.30/4.12 to really get Open Canopies int/ext
2.1 Standalone for 412, start clean and fresh with this.
In order to apply any 3-D Updates, make sure to to always keep the original hims.
You should delete these from whatever Wheels, Engine, Blister, FX or Pilot Mod,
take the time and add the Meshes, him entries by hand if any required (Pilot).
Jeros Fixes, wheels go well without hims. Or you end up having the Swastika Keel Glitch.
Keep that in mind.
Other Singleseater Me262 Mods using 2.1 as a base or requirement are to be loaded in folder hierarchy after this Mod.
Cockpit Mod, apply with care, make sure the 2 Meshes are kept, and add further content to hier.him
precautiosly maintaining basic him features.

http://www.mediafire.com/download/wkmqrahpwv80rvv/Me262_Ultimate_Pack_v21+412+Fix.7z

Changelog for this Fix:
Classfile change courtesy of GUZKNIFE
Cockpitfolder Hier.him change (DBW extract as used in my tinted Pitshield Mod)

Kind Regards
Tobias
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BravoFxTrt

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Re: Me-262 Ultimate Pack v2.1
« Reply #59 on: June 16, 2015, 03:20:20 PM »

Works in MA 6.01
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