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Author Topic: Me-262 Ultimate Pack v2.1  (Read 65386 times)

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SAS~Anto

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Re: Me-262 Ultimate Pack v2.1
« Reply #24 on: April 05, 2011, 07:50:12 PM »

Please read this forum, it goes through all the basics of modding:
http://www.sas1946.com/main/index.php/board,7.0.html
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KG3_V

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Re: Me-262 Ultimate Pack v2.1
« Reply #25 on: December 11, 2011, 07:10:38 AM »

I have installed the version for 4.09 but all 262s stay the stock one
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Knochenlutscher

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Re: Me-262 Ultimate Pack v2.1
« Reply #26 on: December 13, 2011, 08:46:25 AM »

Yes, exactly how it works, the stock versions are the same, you need to add Me-262A & Me-262V-3 to your air.ini.
Can't remember if the changes affected stock ones in this version?!
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Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

KG3_V

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Re: Me-262 Ultimate Pack v2.1
« Reply #27 on: December 13, 2011, 08:53:05 AM »

My fault. I have overseen that you have to edit the weapons.ru


BTW, is their any effect that update the ugly stock R4M trails ?
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Knochenlutscher

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Re: Me-262 Ultimate Pack v2.1
« Reply #28 on: December 13, 2011, 11:57:14 PM »

Stock R4M Trails, ugghh  :o
I'm using Uwe's Effect Compilation, it comes with a bunch of real cool updated effects, at least I'm happy with it,
Trails, Tracers, Gun-Smoke, in-built Nespresso machine  8), etc. It's a fine compilation of Effects compiled by one of our Members.
Must mention, I use DBW, maybe ask one of the 4.09m Experts here which effects suit for you.
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CWMV

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Re: Me-262 Ultimate Pack v2.1
« Reply #29 on: December 14, 2011, 12:12:14 AM »

It may actually work better with 4.09, as most of the effects in that are actually for 4.09, rather than 4.10.
But Im not sure, never tested it with 4.09.
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BT~Tarik

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Re: Me-262 Ultimate Pack v2.1
« Reply #30 on: December 20, 2011, 11:39:15 AM »

Stock R4M Trails, ugghh  :o
I'm using Uwe's Effect Compilation, it comes with a bunch of real cool updated effects, at least I'm happy with it,
Trails, Tracers, Gun-Smoke, in-built Nespresso machine  8), etc. It's a fine compilation of Effects compiled by one of our Members.
Must mention, I use DBW, maybe ask one of the 4.09m Experts here which effects suit for you.

I've merged Uwe's effect compilation with Plutonium (and with some other effects...), so that it has it's classfiles. The normal compilation doesn't have the classfiles from Plutonium, to make sure it was compatible. Now that we have the 410 compatible one I thought I'd put them together...That's even better !  8) But I dunno if it changes R4M tracers...

KG3_V, if you use DBW (or modact for 4101) that's what I'd recommend you to do. For 409, I have no idea, I never played it...
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DimAurora

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Re: Me-262 Ultimate Pack v2.1
« Reply #31 on: January 27, 2012, 12:29:43 PM »

Version 1.2 works excellently with 4.09. It was the best experience ever flying them. The V-3 does have a tendency to nose over on take-off.  :P
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Lee

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Re: Me-262 Ultimate Pack v2.1
« Reply #32 on: April 11, 2012, 07:45:03 PM »

Are class.dcg and payload available for Me262A? Would love to have in dcg.
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Knochenlutscher

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Re: Me-262 Ultimate Pack v2.1
« Reply #33 on: May 01, 2012, 02:10:51 AM »

SilverFox23...The V-3 is a Frankenplane, the Modder accidently took our Me 262 with main-gear and
attached tail-gear to it. This way a prob persists, Messerschmitt erased by having
a completely different main-gear angle in the tailsitters.
I talked and pointed to this problem as long as this Mod exists, back on
AAA, got harsh or no responses at all, at SAS I made Reply #13 on:Me-262-V3 own slot.

Problem is, our V-3 needs re-design of main-gear, but most likely
no one's out to do it.
The discrepancies are eye-dropping to Me 262 fanatics.
We need to get rid of A-1A mainwheel design and it's 90° angle.
If we take a look at original V-3, the bay doors are
a way more forward than late production design. In sideview it should be at least
close to Engine and wing leading edge.

My method for take off, may vary to other experienced Members here (No flaps version=0°):
To get airborne in our virtual skies, apply full elevator trim and button for fully raised elevator (set in settings, needs to be pushed constantly, as it sweeps back if you move stick), try avoid using flaps (this may cause a lift).
Give Throttle slowly, reach 150 KM/H (mark at half of the runway! Yes!) and try to keep tail down as long as you roll and possible. Slightly increase Throttle till 180 KM/H (at 3/4 of Runway!) and keep applying elev. trim and full raising at same time (tail down!). It lifts close to airstrips end from alone, if you're safe in height,
wheels in and trim back to horizontal flight.
Needles to say, you may need extra long airstrips in-game.
Don't move throttle fast or use brakes during take-off procedure as this causes you to nose over.
I would call myself an Me 262 expert and wasn't able to land this bird, funny isn't it. Tried all methods I should know about, applying brakes here is fatal.
I apply full elevator to force tail to ground, still I end up nosing, how hard I try.
In my eyes such a wheel configuration barely would have passed the Messerschmitt engineering design staff, as it was tested
to bone on weight balance before passing production etc. The longest strips in IL-2 we have, aren't long enough to make perfect landings without using brakes,
cause that's the application and design of brakes, to use them.
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Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.

Panzerpreussen

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Re: Me-262 Ultimate Pack v2.1
« Reply #34 on: August 07, 2012, 07:54:34 PM »

Comrades:

It is possible some update to fix some bugs in the 3d Me 262?, especially in the smoothing...  :)

Attentive your comments..
Preussen
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CWMV

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Re: Me-262 Ultimate Pack v2.1
« Reply #35 on: August 07, 2012, 08:18:26 PM »

Well why not pick up some 3d modeling software and try it yourself?
Modding "staff" is at a low lately, and those that remain are all very busy.
A valid question, but I wouldn't expect any miracles.
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