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Author Topic: WIP Korea Navy Campaign  (Read 13649 times)

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Ccrashh

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WIP Korea Navy Campaign
« on: January 31, 2011, 09:12:09 AM »

Putting the finishing touches on the skin for my plane guard helicopter.


The air group aboard USS Boxer.
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jt189

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Re: WIP Korea Navy Campaign
« Reply #1 on: January 31, 2011, 11:13:38 AM »

Looking forward to this campaign
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Balker

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Re: WIP Korea Navy Campaign
« Reply #2 on: January 31, 2011, 07:44:36 PM »

Great Pics!
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Hemi

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Re: WIP Korea Navy Campaign
« Reply #3 on: February 01, 2011, 01:36:30 AM »

is there made with the Korea histo-mod?


or with the generics UP planes? :)
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Ccrashh

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Re: WIP Korea Navy Campaign
« Reply #4 on: February 01, 2011, 07:00:32 AM »

Except for the H-19 Helicopter the planes are all from the UP 2.01 mod. To make it easier for the player . all you need is a current version of the UP 201 installed. In the JSGME mod section there will be a option to load a mod called "FEET WET"




Load that, and it will set all of the mods needed for the campaign. This includes the Helicopters, new button file, Korean era carriers with crew on the flight deck, and a few other mods needed.

After you are finished playing, unload "FEET WET" and you're back to where you were to play online.

The story line is a 25 mission pack that is a composite of missions flown by the few carriers involved in action at the beginning of the conflict. Part two will cover later in the war with actions including the Chosin Reservoir and such.

Since it is a composite mission pack, no one historic airgroup would work, so I created an airgroup to match the planes flown in the movie, "The Bridges at Toko Ri" By created , I mean I edited some existing skins and put my own markings on them. The Helicopter skin is all mine.

This is a couple of shots of a a photo recon flight. The player flies the unarmed photo bird, "Peter Peter 21". Number two in the flight is a standard fighter from the airgroup.


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Ccrashh

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WIP Korea Navy Campaign
« Reply #5 on: February 01, 2011, 08:14:43 AM »

There will be mission maps, briefings and reconnaissance photos that the player can print up and use during the flight. This is the map for AO #1.

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Ccrashh

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Re: WIP Korea Navy Campaign
« Reply #6 on: February 03, 2011, 02:20:30 PM »

CatapultBoost=1

I've tried this in the .mis file,, and I tried it in the games config file. It doesn't seem to make a difference. I'm not getting the extra boost from the catapult.

Has anyone got a tip to get me squared away?
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Ccrashh

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Re: WIP Korea Navy Campaign
« Reply #7 on: February 03, 2011, 06:30:42 PM »

an example of the printable mission brief.

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TerceraEscuadrilla

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Re: WIP Korea Navy Campaign
« Reply #8 on: February 03, 2011, 07:37:30 PM »

Very cool! great work!  ;)

Regards
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Checkyersix

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Re: WIP Korea Navy Campaign
« Reply #9 on: February 03, 2011, 08:13:12 PM »

Wow, I really admire your attention to detail. I can't wait to try this campaign!
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Ccrashh

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Re: WIP Korea Navy Campaign
« Reply #10 on: February 04, 2011, 10:18:21 AM »

Great news, got the F4U-4's working with the Feet Wet Modpack. Good bye three bladed Corsairs.
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jt189

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Re: WIP Korea Navy Campaign
« Reply #11 on: February 05, 2011, 05:19:05 AM »

Question where do I get the feet wet mod checked out the forum in mods/effects and did the search plus just ran the updater eight days ago
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