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Author Topic: Fulmar (by Ranwers - cockpit)  (Read 16860 times)

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glibble

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Re: Fulmar (by Ranwers - cockpit)
« Reply #36 on: August 11, 2019, 06:37:30 PM »

@Stoney69,
No worries. Sadly I'm not a modder so I don't have a fix  :(.
Hopefully the SAS gurus here can address this.
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Vasya

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Re: Fulmar (by Ranwers - cockpit)
« Reply #37 on: July 10, 2020, 11:24:52 AM »

@Stoney69,
No worries. Sadly I'm not a modder so I don't have a fix  :(.
Hopefully the SAS gurus here can address this.
Please try, some changes have been made to the mod.
http://forum.aviaskins.com/showpost.php?p=210250&postcount=3511
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Griffon_301

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Re: Fulmar (by Ranwers - cockpit)
« Reply #38 on: July 17, 2020, 01:32:29 PM »

Vasya that looks quite nice :)
can you explain a little what changes went into the FM of your mod?

btw, after some modding has been done on my end, the Fulmar pit looks like this in my game:



I might try and mate the gunsight to your pit and see if that looks even better than...
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kir1914

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Re: Fulmar (by Ranwers - cockpit)
« Reply #39 on: July 23, 2020, 05:48:57 AM »

btw, after some modding has been done on my end, the Fulmar pit looks like this in my game:

Griffon_301, can you post Your Fulmar mod here?
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Knochenlutscher

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Re: Fulmar (by Ranwers - cockpit)
« Reply #40 on: July 23, 2020, 07:51:09 AM »

Not bad Mr. Woodpecker, congrats on that Pit,

Keep up the good work
Tobias
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Wiseman: Did you speak the exact words? Ash: Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.
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