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Author Topic: IJN Ryujo CV in New SLOT  (Read 83880 times)

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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #12 on: January 28, 2011, 09:42:20 AM »

Thanks a lot.

I edited ships.ini and Hier.him.
And... not drives well...
No error, but in FMB setting as object Ryujo no figure in screen. Transparent...

So, some problems or parameters mistaken are in Hier.him.
I'm not able to find there where to be... Umm...

Now BETA version Ryujo is here.
https://www.mediafire.com/?il79r1y3qzposxy
please check my Hier.him.


AA gun are
// 3x25mm AA (Histrical 2x25mm X2units only. But here, instead of additional 4x13mm X6units, plus X2units = total 4units)

127mm AAA are decreased to 4units.
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asheshouse

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Re: IJN Ryujo CV in New SLOT
« Reply #13 on: January 28, 2011, 12:21:22 PM »

I have the model visible in the FMB menu.

These lines must be disabled in hier.him

Code: [Select]
//[Head5]
//Mesh Head5
//Parent _ROOT_
//Attaching 0 0.7 0 -0.7 0 0 0 0 0.85 47.83709 9.09783 9.15297
//CollisionObject c88a
//[Head5_dmg]
//Mesh Head5_dmg
//Parent Head5
//Hidden
//Attaching 0.7 0 0 0 0.7 0 0 0 85 0 0 0
//CollisionObject c88b
//[Head6]
//Mesh Head6
//Parent _ROOT_
//Attaching 0 0.7 0 -0.7 0 0 0 0 0.85 33.47771 10.42041 9.15297
//CollisionObject c90a
//[Head6_dmg]
//Mesh Head6_dmg
//Parent Head6
//Hidden
//Attaching 0.7 0 0 0 0.7 0 0 0 0.85 0 0 0
//CollisionObject c90b
//[Head7]
//Mesh Head7
//Parent _ROOT_
//Attaching 0 0.7 0 -0.7 0 0 0 0 0.85 -45.88808 11.11978 9.016035
//CollisionObject c92a
//[Head7_dmg]
//Mesh Head7_dmg
//Parent Head7
//Hidden
//Attaching 0.7 0 0 0 0.7 0 0 0 0.85 0 0 0
//CollisionObject c92b
//[Head8]
//Mesh Head8
//Parent _ROOT_
//Attaching 0 0.7 0 -0.7 0 0 0 0 0.85 -55.78734 10.84307 9.016035
//CollisionObject c94a
//[Head8_dmg]
//Mesh Head8_dmg
//Parent Head8
//Hidden
//Attaching 0.7 0 0 0 0.7 0 0 0 0.85 0 0 0
//CollisionObject c94b

They are not used in ship.ini

I have also disabled these lines in hier.ini and ship.ini:

Code: [Select]
//[Head26]
//Mesh Head26
//Parent _ROOT_
//Attaching 0 -0.7 0 0.7 0 0 0 0 0.85 14.99022 -12.70213 11.6671
//CollisionObject c117a
//CollisionObject c118a
//[Head26_dmg]
//Mesh Head26_dmg
//Parent Head26
//Hidden
//Attaching 0.4499509 0.536515 0 -0.536515 0.4499509 0 0 0 0.85 0.0158806 -0.0340482 0
//CollisionObject c117b
//CollisionObject c118b
//[Gun26]
//Mesh Gun26
//Parent Head26
//Hidden
//Attaching 1 3.14953e-008 -3.25976e-007 -3.25976e-007 -7.55887e-008 -1 -3.14953e-008 1 -7.55887e-008 0.0317503 8.40701e-007 0
//[Head27]
//Mesh Head27
//Parent _ROOT_
//Attaching 0 -0.7 0 0.7 0 0 0 0 0.85 -63.27587 -11.44248 11.1333
//CollisionObject c119a
//CollisionObject c120a
//[Head27_dmg]
//Mesh Head27_dmg
//Parent Head27
//Hidden
//Attaching 0.4499509 0.536515 0 -0.536515 0.4499509 0 0 85 0.0159204 -0.0343541 -0.001853
//CollisionObject c119b
//CollisionObject c120b
//[Gun27]
//Mesh Gun27
//Parent Head27
//Hidden
//Attaching 1 3.14953e-008 -3.25976e-007 -3.25976e-007 -7.55887e-008 -1 -3.14953e-008 1 -7.55887e-008 0.0318073 -0.00042477 -0.00217819
//[Head28]
//Mesh Head28
//Parent _ROOT_
//Attaching 0 -0.7 0 0.7 0 0 0 0 0.85 -66.18003 -11.22695 11.1333
//CollisionObject c121a
//CollisionObject c122a
//[Head28_dmg]
//Mesh Head28_dmg
//Parent Head28
//Hidden
//Attaching 0.4499509 0.536515 0 -0.536515 0.4499509 0 0 0 0.85 0.0148688 -0.0352995 -0.001853
//CollisionObject c121b
//CollisionObject c122b
//[Gun28]
//Mesh Gun28
//Parent Head28
//Hidden
//Attaching 1 3.14953e-008 -3.25976e-007 -3.25976e-007 -7.55887e-008 -1 -3.14953e-008 1 -7.55887e-008 0.0303125 -0.00179811 -0.00217819
//[Head29]
//Mesh Head29
//Parent _ROOT_
//Attaching 0 0.7 0 -0.7 0 0 0 0 0.85 -26.21451 11.88285 11.505005
//CollisionObject c123a
//CollisionObject c124a
//[Head29_dmg]
//Mesh Head29_dmg
//Parent Head29
//Hidden
//Attaching 0.4499509 0.536515 0 -0.536515 0.4499509 0 0 0 0.85 0.0158802 -0.0340559 0.0124625
//CollisionObject c123b
//CollisionObject c124b
//[Gun29]
//Mesh Gun29
//Parent Head29
//Hidden
//Attaching 1 -2.36215e-008 -3.25976e-007 -3.25976e-007 -7.55888e-008 -1 2.36215e-008 1 -7.55887e-008 0.0317537 -2.48717e-006 0.0146646
//[Head30]
//Mesh Head30
//Parent _ROOT_
//Attaching 0 0.7 0 -0.7 0 0 0 0 0.85 -22.69708 11.88285 11.505005
//CollisionObject c125a
//CollisionObject c126a
//[Head30_dmg]
//Mesh Head30_dmg
//Parent Head30
//Hidden
//Attaching 0.4499509 0.536515 0 -0.536515 0.4499509 0 0 0 0.85 0.0158797 -0.0336366 0.0124616
//CollisionObject c125b
//CollisionObject c126b
//[Gun30]
//Mesh Gun30
//Parent Head30
//Hidden
//Attaching 1 -2.36215e-008 -3.25976e-007 -3.25976e-007 -7.55888e-008 -1 2.36215e-008 1 -7.55887e-008 0.0222244 0.0004155 0.0124625

Code: [Select]
//// 3x25mm AA
//
//[IJNRyujoCV:Part28]
//BaseChunk                Head26
//strengthBasedOnThisSection strength_GunTiny
//
//gunBasedOnThisSection gun_25_Type96x3
// HeadMinYaw                   0
// HeadMaxYaw                 360
// GunHeadChunk            Head26
// GunBarrelChunk           Gun26
// GunShellStartHook ShellStart22
// TrackingOnly
//
//[IJNRyujoCV:Part29]
//BaseChunk                Head27
//strengthBasedOnThisSection strength_GunTiny
//
//gunBasedOnThisSection gun_25_Type96x3
// HeadMinYaw                   0
// HeadMaxYaw                 360
// GunHeadChunk            Head27
// GunBarrelChunk           Gun27
// GunShellStartHook ShellStart22
// TrackingOnly
//
//[IJNRyujoCV:Part30]
//BaseChunk                Head28
//strengthBasedOnThisSection strength_GunTiny
//
//gunBasedOnThisSection gun_25_Type96x3
// HeadMinYaw                   0
// HeadMaxYaw                 360
// GunHeadChunk            Head28
// GunBarrelChunk           Gun28
// GunShellStartHook ShellStart22
// TrackingOnly
//
//[IJNRyujoCV:Part31]
//BaseChunk                Head29
//strengthBasedOnThisSection strength_GunTiny
//
//gunBasedOnThisSection gun_25_Type96x3
// HeadMinYaw                   0
// HeadMaxYaw                 360
// GunHeadChunk            Head29
// GunBarrelChunk           Gun29
// GunShellStartHook ShellStart22
// TrackingOnly

There must be errors in these probably in Gun26.msh , Gun27.msh, Gun28.msh and Gun29.msh
ShellStart22 is an error
Rename in ship.ini to:   ShellStart26, ShellStart27, ShellStart28, ShellStart29

You must also use mshconverter to open  Gun26.msh , Gun27.msh, Gun28.msh and Gun29.msh
and save in text format

In each of these files rename the ShellStart to match the ship.ini entries.

Later --- you must convert Hull1 Hull2 Hull3 to text format. The coordinates of the flight deck aircraft locations must be edited, reduce to 70% to match the new hull size.
This is not important at this time.

Ashe
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #14 on: January 28, 2011, 09:50:02 PM »

Thanks Ashe!

It's a easy mistake.
I forgot to edit x y z position of Hull1,2,3.

I corrected Hull1,2,3 position.

Now here


BETA4
https://www.mediafire.com/?hv7nyfv22ouxdm3

A big question is higher column in right rear is what happen?

It seems, Deck is too lower, filled in a cabin, z position parameter error...
Right catwalk is leave from Hull, probably y position parameter error... catwalk is what to called in Hier.him? I don't know.
And... right AAA and sailors are flying in the sky. I'ts y position parameter error, too.

Relsizing only edit Hier.him is harder than I thought. Ha Ha Ha
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #15 on: January 29, 2011, 12:10:47 AM »

Another question is...

I think just use one of the existing machine guns at the moment.
These are listed at the top of ship.ini
The rate of fire will look about right.
If it does not feel right it is easy to change later.
I see ships.ini and understand [gun_25_Type96x3] section definition.

But... I wish a realistic of 13mm Gun's power of bullet.

Power of bullet are not defined in ships.ini 
In ships.ini I can use ready-made like
>Gun                MachineGunJA_25_Type96
>Gun                MachineGunJA_25_Type96x2
>Gun                MachineGunJA_25_Type96x3
classes only.
13mm Gun seems to be not prepaired, looking around other countries.
It's java coding as com.maddox.il2.objects.weapons$...
If I insist 13mm power, I have to program java class new. Umm...
I may compromise as 25mm.
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David603

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Re: IJN Ryujo CV in New SLOT
« Reply #16 on: January 29, 2011, 12:26:17 AM »

Would this gun do?

[gun_Browning50tdual]
Gun                MMGunBrowning50tdual
AttackMaxDistance     1000.0
AttackMaxRadius       1000.0
AttackMaxHeight       1000.0
HeadMinYaw               0
HeadMaxYaw             360
GunMinPitch            -5.0
GunMaxPitch            +80.0
HeadMaxYawSpeed         35.0
GunMaxPitchSpeed        35.0
ChainfireTime            7.0
DelayAfterShoot          3.0

There only seems to be a Dual version, but the .50cal (12.7mm) Browning should be a close match for a 13mm gun.
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #17 on: January 29, 2011, 01:26:17 AM »

I'm not understanding Hier.him well.

Its Parent - child seems to child's vector is automatically multiplication x0.7or0.85 it is Parent's vector.

So, it is wrong.
Code: [Select]
[DeckNOver]
Mesh DeckNOver
Parent DeckN
Attaching 0.7 0 0 0 0.7 0 0 0 0.85 0 0 0.05
[DeckNOver_dmg]
Mesh DeckNOver_dmg
Parent DeckNOver
Hidden
Attaching 0.7 0 0 0 0.7 0 0 0 0.85 0 0 0
CollisionObject c127b

right here
Code: [Select]
[DeckNOver]
Mesh DeckNOver
Parent DeckN
Attaching 1 0 0 0 1 0 0 0 1 0 0 0.05
[DeckNOver_dmg]
Mesh DeckNOver_dmg
Parent DeckNOver
Hidden
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject c127b

children's vectors are neccesary 1 0 0 0 1 0 0 0 1.
Huuu... my editting all the lines of "Attaching" is...

But at same time position x y z need 0.7or0.85 multiplicate.
Probably it's worng too, no needs to multiplicate??
Now a time at changing some parameters , run IL-2 1946 FMB, look how is Ryujo in game, and think.
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #18 on: January 29, 2011, 02:27:11 AM »

Asking some question about Hier.him and modeling msh file.

What is name of Ryujo(IJNCVGeneric)'s chimneys in Hier.him?
I don't understand "SSC" and "ShdwRcv" are mean about.
I seems which of those is chimney. But no idea.
So, now in game FMB, chimney is at the left side of Hull2 stretching into inside of Hull.
It seems to be easy to correct as position y parameter plus to the right side of Hull2.

If I can see 3D model visualization msh files, it's easy, in my PC (because of OS is Windows 7 64bit?) Msh converter doesn't work. It can start and read msh file, but cannot show 3D visual, error for Windows.
Please tell me.
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asheshouse

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Re: IJN Ryujo CV in New SLOT
« Reply #19 on: January 29, 2011, 02:38:59 AM »

The chimney is usually called "Stack"
ShdwRcv is a copy of the flightdeck which makes shadows.
If you remove it from hier.him there will be no shadows.

I have never got MshConverter 3D Visual to work either.
It does not matter.

The procedure is:
0. Backup the Msh files you will be working with.
1. Load Msh binary
2. Expand the file tree - You see some parts are not ticked.
3. Untick Scene then tick Scene -- All parts will now be ticked.
4. Save to Msh (text) -- choose name like Hull1.msh.txt  -- then rename to Hull1.txt later.

Which part is making the tall column?
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #20 on: January 29, 2011, 04:19:04 AM »

Hello.

The chimney is usually called "Stack"

Umm... I cannot find "Stack" in IJNCVGeneric(Ryujo) Hier.him.
Left one = SSC is Stack?
Now editing SSC's y position and see what to happen.

Sometimes I'm afraid that "plus y" moving a part to left or right?
In right hand dimentions, I see, "plus y" means moving a part to left, IL-2 1946 sometimes seems to not in right hand dimentions... plus? minus?? worrying.

Which part is making the tall column?

I think  the tall column made by Hier.him vector parameter my error, like should 0.7 but 70, but now nothing found.

In sample, now Ryujo visual is here.

Decks' x y z parameters are searching.
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #21 on: January 29, 2011, 04:39:02 AM »

At flash, I found Chimney as [HullC01_d0_00]. It's a child of Hull2.

My mistake was when culculate and edit a y parameter, erasing "-".

But now only add "-" to y parameter, it isn't at right position.
Needs trim x y z.
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asheshouse

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Re: IJN Ryujo CV in New SLOT
« Reply #22 on: January 29, 2011, 04:45:40 AM »

You seem to be making good progress now.
Keep up the good work.

Ashe
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western0221

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Re: IJN Ryujo CV in New SLOT
« Reply #23 on: January 29, 2011, 11:58:23 AM »

Here, Ryujo real sizing BETA version.


https://www.mediafire.com/?h54p8pjxhmdddf8

It has some problems.
-Cannot start/arrive airplane(then explosion)
-Nose columns and tail columns don't reach deck, or above boats.
-AAA and its sailor are in the sky.
There will be solved.

So, please Ashe, tell me what to editing the decks msh for airplane.

And...AA guns are, I think, David603's plan is light and right.
For this, I need to edit Hier.him and ships.ini again adding Browning50tdual guns.
What msh files are useful now?
Substituting 25mm msh spare?
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