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Author Topic: Sniper Turret Gunner Fix v 1.1  (Read 36976 times)

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CWMV

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #36 on: January 19, 2011, 11:34:00 PM »

This mod has changed the way I play. I can finally attack bombers again!
EDIT: I think Ive noticed something though. Some bombers seem to be WAY better than others.
Ive been doing alot of Nachtjager missions lately, and have noticed that that Wellington gunners are terrible until I get right up on them, seemingly within 100 feet or so. Halifax on the other hand can nail my bird from half a klik away! I don't get headshot very often though, so at least I can dive away and bail from my eviscerated 110.

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SAS~Riken

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #37 on: January 20, 2011, 07:25:52 AM »

Yeah, some bomber crews seem to have been to the future and snagged up some night vision goggles before they came back to their time :D
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CWMV

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #38 on: January 20, 2011, 07:33:11 AM »

Yeah, some bomber crews seem to have been to the future and snagged up some night vision goggles before they came back to their time :D
Thank you! I thought I was just imagining things!
I was thinking about it, in a 110, on full real settings, and the Cy6 darker night mod, its hard to spot a bomber more than a few hundered meters away silhouetted against the sky. If they are under me Ill never see them. So how is it that these bastards can see a blacked out 110 300 meters below and behind their Halifax?
Oh well, I'm just happy I'm not getting assassinated anymore!
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Checkyersix

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #39 on: January 22, 2011, 01:44:07 AM »

Seems turret gunners don't care if it's night-time or not... maybe an update is in order?
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SAS~Malone

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #40 on: January 22, 2011, 02:04:58 AM »

updates are always welcome, mate  ;)
part of Lutz's WIP AOC mod addresses visibility issues, as well as AI seeing through clouds, and more great stuff....anything yo can do in this field will be great, of course!  8)
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.....taking fun seriously since 1968.....  8)

Mick

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #41 on: January 22, 2011, 03:12:44 AM »

... there will be an "export" version of AOC, gently repacked in SFS format ...  ;)
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Whiskey_Sierra_972

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #42 on: January 22, 2011, 03:16:37 AM »

... there will be an "export" version of AOC, gently repacked in SFS format ...  ;)

Great!

Any information about compatibility issue with Cert AI & CTO mod?

I'm asking because as well know offliners fell AI a little more effective with them and if is possible add even Lutz one it'll be an over the top satisfaction!!!

All the best!

walter
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Mick

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #43 on: January 22, 2011, 03:32:18 AM »

Any information about compatibility issue with Cert AI & CTO mod?
walter

...Lutz has not yet begun working on the "export" version, he first wants to import parts of 4.10 into his AOC mod and also make his Home Chain radar mod, then will come the "export" version ... but well considering his skills, there should be no prob for him to make the two mods compatible ... but of course it's up to him to decide ... ;)
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Whiskey_Sierra_972

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #44 on: January 22, 2011, 02:01:06 PM »

Any information about compatibility issue with Cert AI & CTO mod?
walter

...Lutz has not yet begun working on the "export" version, he first wants to import parts of 4.10 into his AOC mod and also make his Home Chain radar mod, then will come the "export" version ... but well considering his skills, there should be no prob for him to make the two mods compatible ... but of course it's up to him to decide ... ;)

This is the sweetest reply I'll remember immediately after my wife said me that she was waiting our first son eight years ago!!!
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panzer1b

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #45 on: January 25, 2011, 05:16:32 PM »

thank's so much, it really made my day, no more bomber gun snipes pilot (although i have still been sniped once by a very lucky il2 gunner), but also, i really like the fast turret mod, finally my gunners aren't eating dognuts and drinkin coffe, but actually attempting to kill things
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slipper

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #46 on: January 28, 2011, 05:00:33 PM »

Great work on this CY6,

Would it somehow be possible to alter the range at which gunners open up at? this could simulate the player not being seen (in night missions especially). maybe a random range each time the game loads, or different values for different aircraft?

cheers

Slipper
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Checkyersix

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Re: Sniper Turret Gunner Fix v 1.0
« Reply #47 on: January 28, 2011, 06:08:57 PM »

I think a day / night thing would be possible, and I'd certainly like to try...
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