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Author Topic: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act  (Read 47146 times)

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thefruitbat

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #12 on: November 26, 2010, 10:32:41 AM »

thats not what i meant, i know that stuff from other gyro sights, what i mean is this, how do i get the manual backup sight to raise out of the way,

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Der Wüstenfuchs

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #13 on: November 26, 2010, 11:37:23 AM »

Nice work guys  ;)
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Killer Ghost

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #14 on: November 26, 2010, 03:09:46 PM »

thats not what i meant, i know that stuff from other gyro sights, what i mean is this, how do i get the manual backup sight to raise out of the way,

i cant figure this out eather.
thanks alot for making it a stand alone.
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Grog

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #15 on: November 26, 2010, 03:48:49 PM »

Thank you guys for a wonderful cabin! :)
I already had the opportunity to admire her histomode, and very well what can we do now, and other fans of IL-2 not only in the assembly Histo :)

I know little English, a translation of Google   ;D
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just

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #16 on: November 26, 2010, 05:47:20 PM »

Beautiful cockpit for sure  :) I have "iron sights" moved into position as well. There has never been a control to move it. When the reflector site gets damaged in some planes the iron sights automatically fold out.
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Gneisenau_43

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #17 on: November 26, 2010, 09:03:44 PM »

Thank you good sir! This is great!  8)
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cjfrehlich

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #18 on: November 26, 2010, 09:46:46 PM »

OMG! they look soo amazing!!!  :o THANK YOUUU :)
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SAS~Anto

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #19 on: November 27, 2010, 02:12:31 AM »

Ahh no probs guys, glad it works fine.

The iron sight is somethign I overlooked. Should be an easy enough fix, give me a week or so and I'll see what I can do.
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NS~mati140

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #20 on: November 27, 2010, 05:34:56 AM »

Ahh no probs guys, glad it works fine.

The iron sight is somethign I overlooked. Should be an easy enough fix, give me a week or so and I'll see what I can do.

Maybe make this movable with "Tinted Reticle Dimmer" key?
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thefruitbat

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #21 on: November 27, 2010, 05:35:23 AM »

thanks Anto :)
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Uufflakke

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #22 on: November 27, 2010, 08:49:12 AM »

I hardly fly jets but I have to say your work is always top notch.  8)
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"The Best Things In Live Aren't Things"

AkeR

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Re: Freddy's MiG Cockpits - For Ultr@pack and SAS Mod Act
« Reply #23 on: November 27, 2010, 11:32:59 AM »

Very nice pit!  ;D Thanks for it!


If I can notice sg. Disabling the Mirror will result in this. Half of the frame remains.
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