Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: U-2 Pack ~ SAS v1  (Read 26776 times)

0 Members and 1 Guest are viewing this topic.

Docholiday

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 968
Re: U-2 Pack ~ SAS v1
« Reply #12 on: September 15, 2010, 02:45:03 PM »

Hallo CirX

It worked  ;D !

Thank You for Your Help Sir



Doc
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7719
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: U-2 Pack ~ SAS v1
« Reply #13 on: September 29, 2010, 06:27:36 AM »

Thank you very much ! :)
Logged
If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Bao

  • member
  • Offline Offline
  • Posts: 35
Re: U-2 Pack ~ SAS v1
« Reply #14 on: February 19, 2011, 03:16:41 AM »

Hi,
does anyone know how to point other rear gunner in my stock U2? For now it points to D3A1 gunner,which is obviously bad looking.I would like to use cockpit for rear gunner which is used for U2VS with Shkas.Any ideas how to?

thanks
Logged

matisyasiu

  • member
  • Offline Offline
  • Posts: 12
Re: U-2 Pack ~ SAS v1
« Reply #15 on: May 10, 2011, 02:43:17 AM »

Doesn't work in 4.101
Logged

andrey65

  • member
  • Offline Offline
  • Posts: 138
Re: U-2 Pack ~ SAS v1
« Reply #16 on: May 10, 2011, 05:13:30 AM »

Works for me!
Logged

Dinosbacsi

  • member
  • Offline Offline
  • Posts: 568
Re: U-2 Pack ~ SAS v1
« Reply #17 on: May 10, 2011, 05:28:21 AM »

How? It doesn't work in my 4.101 install O_O
Logged

andrey65

  • member
  • Offline Offline
  • Posts: 138
Re: U-2 Pack ~ SAS v1
« Reply #18 on: May 10, 2011, 06:21:46 AM »

I is 4.101 + HSFX5.01, and this pack is connected via JSGME.
and writes the log?
Logged

GUZKNIFE

  • member
  • Offline Offline
  • Posts: 326
Re: U-2 Pack ~ SAS v1
« Reply #19 on: August 25, 2013, 03:04:36 AM »

Tested in  4.12.1 SAS ModAct 5.21 successfully! :) Thank you!
Logged

Darkwind

  • member
  • Offline Offline
  • Posts: 240
Re: U-2 Pack ~ SAS v1
« Reply #20 on: August 08, 2015, 10:02:19 AM »

FYI:These birds now fly the skies of 4.13.  8)
Logged

barber

  • member
  • Offline Offline
  • Posts: 300
Re: U-2 Pack ~ SAS v1
« Reply #21 on: October 26, 2015, 10:48:31 AM »

Hi CirX

I`m using 412.2++ and the stock U-2 looks like this inside.
All the others are ok. Any ideas?

Cheers
Barber

Logged

Marat

  • member
  • Offline Offline
  • Posts: 257
Re: U-2 Pack ~ SAS v1
« Reply #22 on: September 28, 2018, 06:21:02 AM »

Hello, friends
Did anybody experience this in 4.13.4 with Modact 6.4? I also use 4.12.2 with Modact 5.3 and the same problem appears there as well.
Code: [Select]
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:21]   WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:21]   WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Cockpit/U-2VS/skin1o.tga'
[11:45:22]   Ship creation failure:
[11:45:22]   Hook: ShellStart2a not found
[11:45:22]   com.maddox.il2.engine.ActorException: Hook: ShellStart2a not found
[11:45:22]      at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[11:45:22]      at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[11:45:22]      at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:525)
[11:45:22]      at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:1803)
[11:45:22]      at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2402)
[11:45:22]      at com.maddox.il2.objects.ships.Ship$BBK_1942.<init>(Ship.java:48)
[11:45:22]      at java.lang.reflect.Constructor.newInstance(Native Method)
[11:45:22]      at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1622)
[11:45:22]      at com.maddox.il2.game.Mission._load(Mission.java:496)
[11:45:22]      at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:45:22]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:45:22]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:45:22]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:45:22]      at com.maddox.il2.game.Main.exec(Main.java:479)
[11:45:22]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:45:22]   Mission: Can't create chief '4_Chief' [class:ships.Ship$BBK_1942]
[11:45:25]   1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 3
[11:45:25]   1>mp_dotrange FOE  DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 10.0 ALTSYMBOL + ALTCOLOR 0
[11:45:25]   Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'ritedoor'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Fire1'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Fire2'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Prop_Rod'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Gear_Crank'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zGas1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zTOilIn1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zTOilOut1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zPressAir1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zManifold1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zTCil1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'zPressOil1a'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Red1'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Red2'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Green2'
[11:45:25]   WARNING: ***( GL error: 0x0500 (pBuf11a)
[11:45:25]   Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[11:45:25]   
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL0_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR0_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiC_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL2_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL1_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL5_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR2_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR1_D0'
[11:45:25]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR5_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiL3_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'SkiR3_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronelrodN_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronerrodN_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronerrodV_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'aronelrodV_d0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder1RodDR_D0'
[11:45:26]   INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder1RodDL_D0'
[11:45:26]   warning: no files : music/takeoff
[28.09.2018 11:47:07] -------------- END log session -------------
Code: [Select]

Logged

<Gunny>

  • member
  • Offline Offline
  • Posts: 1302
Re: U-2 Pack ~ SAS v1
« Reply #23 on: September 28, 2018, 08:27:48 AM »

I have had these great planes installed from day one.. After ModAct 5.3 came out I had them installed in 4.12.2 +5.3.
At that time we used them as Stand-ins for WW-1.  I have never had any problem with them... As you can see they make good stand-ins..

Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.015 seconds with 26 queries.