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Author Topic: BF-109 Zwilling weapon & tailplane mod  (Read 16428 times)

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Twister

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BF-109 Zwilling weapon & tailplane mod
« on: November 20, 2010, 11:03:23 AM »



BF-109Z was planned to build in heavy fighter, interceptor and fighter/bomber variants, as one of attempts to make replacement for obsolescent BF-110 (far from being successful, IMHO). BF-109 Zwilling was built, AFAIK, in single exemplar, so it almost remained "paper plane". This leaves some room for imagination.
So, this mod extending default weapons list with a set of various configurations, featuring droptanks, guns, bombs, paraflares, X4/X7 missiles, torpedoes, including acoustic :

Typ D Abwurftank                    (Type D droptank)
3x Luftmarkierungskorpers         (or 'Christbaums' - 'X-mas trees', paraflares)
2x AB 250 + Typ D Abwurftank
AB 500
AB 500 + 2x Christbaums
AB 500 + 2x AB 250
2x SC 250 + Typ D Abwurftank
SC 500 + 2x 'Christbaums'
SD 500
SD 500 + 2x Christbaums
2x SD 500 + Typ D Abwurftank
3x SD 500
MK 103/30 + 2x AB 250
MK 103/30 + 2x SC 250
MK 108/30
LT.F5b torpedo
LT.1B4 "Pfau" torpedo             
(acoustic homing torpedo)
LT.1B4 "Pfau" + 2x Christbaums
Ruhrstahl X-4
                         (AI use fully supported, air & ground units will be targeted)
Ruhrstahl X-7 "Rotkappchen"     (guided AGM, AI use fully supported, ground & air units will be targeted)
Ruhrstahl X-7 + 2x Christbaums
Ruhrstahl X-7 + 2x AB 250
Ruhrstahl X-7 + 2x SC 250
PC 1000 RS "Paul"
                   (credits to Zorin; will appear, if U have installed some mod with Zorin's weapons, FW-190D11/D13 mod, for example)





Another feature of this mod is moving tailplane, acting as trimmer. I'm not sure, is it technically correct, but, in respect that, one important part of this AC design was to keep assembly lines running uninterruptably by keeping changes to minimum in existing airframe parts, I believe, trimming mechanism was the same.

Also, ejected shells effect added.

Issues: - weapon configurations with paraflares not recommended for AI use. Seems, AI having troubles in finding fire solution for paraflares;
           - due to absence of special hooks, droptanks looks odd in loadout screen, as it has been just dropped.

Links to download: http://www.filefront.com/17537246/BF-109Z.rar
                          https://www.mediafire.com/file/gjbtobpwbxtvr2b/RocketXseries.rar (for v4.09)
                          http://www.gamefront.com/files/20401464/RocketXseries410_rar  (for v4.10)

Alternative Link (by ryan55510) : https://www.mediafire.com/download/lqls7sp0039g32k/BF-109Z.rar


To install, unpack RAR folders into your \MODS directory.
Have fun!
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SAS~Malone

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #1 on: November 20, 2010, 11:17:28 AM »

thanks, Twister!
i always found the stock 109Z to be a little 'under-utilised' - this makes up for it in a good way!  ;D 8)
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Twister

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #2 on: November 20, 2010, 12:13:41 PM »

Always appreciating your opinion, guys.

BTW, forgot to put acoustic torpedo classfiles in the mod. Just re-uploaded it.
If U have some my mod with acoustic torpedoes, this's not matter.
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mik88

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #3 on: November 20, 2010, 01:04:37 PM »

Hi.

Thanks for the mod but, unfortunately, my Bf 109Z gets no change in the weapons window. I still have only the original options. I have previously installed your mods for the Fw 190A/F, the Ta 183 and the Me 262 without any fuss. I have an offline SAS Modactivator 2.2 setup.

Thanks
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Benelli

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #4 on: November 20, 2010, 02:58:08 PM »

Great mod man!  ;D

Only one thing spotted: it seems that this mod conflicts with the Bf-109 Ultimate Pack (I got my Bf-109Z working until now, but with this mod installed I have the "ghost double glass" bug).

EDIT: Yes, tested again, this mod "overwrite" the classfiles of the Bf-109 Ultimate Pack or Cockpit Pack, that already affects default planes (same problem as for the B-24 Naval Weapons Mod). So if this mod load first, you have new weapons but cockpit bug; if Ultimate Pack load first you don't have the new weapons.
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mik88

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #5 on: November 20, 2010, 11:54:23 PM »

That must be my case. The Bf 109 Ultimate pack loads first.
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jt189

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #6 on: November 21, 2010, 05:17:59 AM »

Twister
This mod caused a no memory crash on my system got most of your mods this one showed and all the weapons came up but on the 2nd mission with this plane the error memory could not be accessed click ok to terminate program. I checked twice and it happen twice put a minus in front of this mod and have not got that error message again. So there is a problem somewhere. Any ideas
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5./JG54_s0crazty

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #7 on: November 21, 2010, 07:16:14 AM »

The torpedo Load out Is A great idea :D

THanks mate,
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DIVEGUY43

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #8 on: November 21, 2010, 10:08:25 AM »

Same problem here :(I have all of Twisters mods and they all work perfectly.I have this loading before all my mods and get no new weapons. :-[
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Twister

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #9 on: November 21, 2010, 11:48:49 AM »

Just curious, have somebody except me this mod working right ?
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Gumpy

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #10 on: November 26, 2010, 05:34:51 PM »

Twister
This mod caused a no memory crash on my system got most of your mods this one showed and all the weapons came up but on the 2nd mission with this plane the error memory could not be accessed click ok to terminate program. I checked twice and it happen twice put a minus in front of this mod and have not got that error message again. So there is a problem somewhere. Any ideas
Same problem on two different versions of the game,seems funny though I'd get that error message on a clean install of UP 2.1 
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Twister

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Re: BF-109 Zwilling weapon & tailplane mod
« Reply #11 on: November 27, 2010, 01:44:47 PM »

Weird ...  :-X
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