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Author Topic: Dakotas Flyable Cockpits v2.1+ SAS version  (Read 27309 times)

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hammer2787

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #12 on: March 28, 2011, 03:44:49 PM »

oh I seee  :O
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PO_MAK_249RIP

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #13 on: March 29, 2011, 02:43:38 AM »

All the cockpit mods (and aslo the most of the simple effects, and the maps too) works with 4.10/4.101 =D

You sure about that Dino ?? Bit of a sweeping statement - I would suggest anything without a classfile prob works in 4.101 ??
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Gaston

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #14 on: March 29, 2011, 04:17:30 AM »

Try to rename the folder Cockpits_Dakotas v21plus into 000_Cockpits_Dakotas v21plus. It works for me.

Maybe a stupid question... what does this 000_ mean ? what does it do ?

By the way... it solved the problem in my C6 install, but I would like to understand why.
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Whiskey_Sierra_972

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #15 on: March 29, 2011, 07:22:23 AM »

It make the mod load before so it can give precedence avoiding other interfering codes.
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Dinosbacsi

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #16 on: March 29, 2011, 09:55:40 AM »

You sure about that Dino ?? Bit of a sweeping statement - I would suggest anything without a classfile prob works in 4.101 ??
Yep, as far as I know, everything without classfiles, works in 4.101 =D
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Flanker1985

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #17 on: June 16, 2011, 11:07:14 AM »

Hi guys. I have found a picture of the Li-2 cockpit. It seems different with the ones here.
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Flanker1985

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #18 on: June 16, 2011, 11:09:55 AM »

Here too

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stansdds

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #19 on: June 18, 2011, 06:51:42 AM »

The DC-3/C-47 cockpits will vary tremendously based on who ordered them.  Back in the days of piston engined commercial aircraft, each purchaser would specify what instruments, radios, and navigation equipment they wanted and where they wanted the switches and instruments placed in the cockpit.  Military contracts were far more uniform.  Restored aircraft can really confuse the situation as modern instruments often replace the originals and the placement may also be changed.  The Li-2 was license built, so it is likely to vary from U.S. built C-47's.

What I see in the three photos posted above:
Photo 1 looks like a restored aircraft, but close to original except for the radios.
Photo 2 is a modernized DC-3 with newer instruments and weather radar.
Photo 3 looks to be an original DC-3/C-47, but with ILS instruments added.
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tarakan67

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #20 on: September 11, 2012, 04:20:56 AM »

Now you can use realistic navigation mode in this cockpits. http://www.gamefront.com/files/22240459/Cockpits_Dakotas+v21plus.7z
For users 4.11.1, delete previous version(after backup)and unpacked in your MODS folder
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Freelansir

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #21 on: October 16, 2012, 04:25:55 PM »

Now you can use realistic navigation mode in this cockpits. http://www.gamefront.com/files/22240459/Cockpits_Dakotas+v21plus.7z
For users 4.11.1, delete previous version(after backup)and unpacked in your MODS folder

Link doesn't show the download.  I am very interested in this.

Thanks
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tarakan67

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #22 on: October 17, 2012, 07:42:21 AM »

Now you can use realistic navigation mode in this cockpits. http://www.gamefront.com/files/22240459/Cockpits_Dakotas+v21plus.7z
For users 4.11.1, delete previous version(after backup)and unpacked in your MODS folder


Link doesn't show the download.  I am very interested in this.

Thanks
http://depositfiles.com/files/eu77hy8k0
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Freelansir

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Re: Dakotas Flyable Cockpits v2.1+ SAS version
« Reply #23 on: October 17, 2012, 08:04:36 AM »

Thank you tarakan67, I appreciate it.
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