View full version: Tech Help : Making Mods
1 2 3 4 »
  1. Sound effects volume
  2. How to get random rotation for a repeating, non-rotating texture? [solved?]
  3. Flickering dover cliff model TEXTURES
  4. Is this construct correct?
  5. Trying to put my P-43 fix into BAT
  6. Help on making ships MOD
  7. Total Modder V3 error [solved]
  8. Mod IL" 1946 for OpenVR capability
  9. Jumo213E Engine couldnt work well...
  10. How to convert .him's to .obj's with the correct UV Mapping using MSHConverter.
  11. aircraft.common.prs ?
  12. How to add and or alter aircraft damage effects? [SOLVED]
  13. Program to open FM file.
  14. prs files: are multiple samples for a particular event randomly chosen from?
  15. Is there any way to convert FSX aircraft to Il-2?
  16. Hurricane Mk.IIC cannon barrels
  17. Game version text and how to change it
  18. Italian drop tanks meshes
  19. Porblem when I try to export with buggy buggy exporter
  20. How to remove S-shaped "stripes" on Bf 109G windscreen
  21. Problem after weapon loadout edits
  22. Overlays for National Markings on Aircraft [Solved]
  23. What controls the bomb pattern when attached to the plane?
  24. Cockpit light hooks
  25. Game events defined by "usr" parameter in sound *.prs files?
  26. With unlocked FMB, why reverting to stock actors.static?
  27. Tracer color code decoding? [Working] With new values for modders to try
  28. Gaps in water shallows
  29. MOVED: How to work on Stationary file
  30. Trying to fill cowling gap - SOLVED (due to idiocy)
  31. Pitts Special?
  32. Sound for Katyusha / Nebelwerfer
  33. Crash Sound
  34. MOVED: Mesh Editor tool
  35. Some questions!
  36. IMF viewer saves tga+alpha as one layer
  37. How does one change which sound .prs file a plane uses
  38. Looking for Default FAA Markings
  39. How does one create new DGen campaigns?
  40. Stock DGen manual anywhere? - SOLVED FROM MY POV
  41. Adding (and activating?) Airfields/Towns to existing *.DB question
  42. What file do I need to open in order to edit damage values of weapons?
  43. Treeline 169 &170
  44. Dead.sim and object not 'dying'
  45. Decal/markings year question
  46. F9F Panther pilot helmet
  47. Clouds question
  48. How to add new flyable aircrafts to single missions? (SOLVED)
  49. Expert Help needed for Weapon Hook Project
  50. Ranks and awards for Greece?