Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => WIP => Topic started by: asheshouse on October 10, 2017, 02:00:44 AM

Title: Blackburn Skua MkII
Post by: asheshouse on October 10, 2017, 02:00:44 AM
Started this a while ago. Decided to scrap the earlier version and rebuild from scratch.
Earlier models like HMS Eagle, HMS Ark Royal and HMS Furious would really benefit from having the Skua on ths flight deck.
(https://s6.postimg.cc/wnycwb25t/image04.jpg) (https://postimg.cc/image/kyud8cb71/)
Title: Re: Blackburn Skua MkII
Post by: asso58 on October 10, 2017, 02:05:15 AM
Great!

Thanks Sir
Title: Re: Blackburn Skua MkII
Post by: cgagan on October 10, 2017, 02:20:10 AM
That is great news indeed!!!! 8)
Title: Re: Blackburn Skua MkII
Post by: stanislao on October 10, 2017, 03:46:08 AM

 ;D    ;D  Strength and courage !!  ;) And .... endless thanks for your last piece of art !!!   8)


Title: Re: Blackburn Skua MkII
Post by: Kopfdorfer on October 10, 2017, 05:56:39 AM
Great Choice Ashes !
(http://dinger.byethost5.com/bombing2.jpg?i=1)

Kopfdorfer
Title: Re: Blackburn Skua MkII
Post by: Knochenlutscher on October 10, 2017, 07:49:33 AM
Clap, clap...
Fine decision Mate. Love ye FAA inventory.
Tobias
Title: Re: Blackburn Skua MkII
Post by: Ace on October 10, 2017, 08:16:52 AM
Very Nice!
Title: Re: Blackburn Skua MkII
Post by: gio963tto on October 10, 2017, 09:04:17 AM
I had done a 3D model but because of lack of time it is not mapped but is already cut into the sub-panels, it is probably not easy to use but ....
(https://s1.postimg.cc/73fwy0mrvj/skua.jpg) (https://postimg.cc/image/2kdvv1haxn/)

If you think it might be useful I can send you 3D

greetins Gio.


Title: Re: Blackburn Skua MkII
Post by: P51vsFw190 on October 10, 2017, 09:18:48 AM
Back at it again I see Ashes.
It looks terrific so far. Keep it up!  ;)


James
Title: Re: Blackburn Skua MkII
Post by: asheshouse on October 10, 2017, 09:28:35 AM
Thanks for the offer Gio. Since much of the enjoyment is in the process of modelling I will press on with what I have started.
Also I have just ordered some better plans to work from so will probably pause until these arrive.
https://www.amazon.co.uk/48-Scale-Plans-Set-No/dp/8389450798
Title: Re: Blackburn Skua MkII
Post by: gio963tto on October 10, 2017, 10:41:58 AM
I know, for me the modeling part is the fun one.

Gio.
Title: Re: Blackburn Skua MkII
Post by: kukulo on October 10, 2017, 01:44:04 PM
I cant breath!!! AaaAaaAAAAaaa
Title: Re: Blackburn Skua MkII
Post by: David Prosser on October 10, 2017, 01:58:21 PM
Thanks for that. I can see I'll have to make a single mission for it when it arrives, and include it in campaigns where appropriate.
Title: Re: Blackburn Skua MkII
Post by: Fresco23 on October 14, 2017, 10:45:08 PM
Wonderful news! I too will make a mission for her once she's ready! I've always loved the lines of this aircraft!
Title: Re: Blackburn Skua MkII
Post by: asheshouse on October 16, 2017, 11:02:08 AM

(https://s6.postimg.cc/5b46ywo81/image05.jpg) (https://postimg.cc/image/hczkt1xgd/)
Title: Re: Blackburn Skua MkII
Post by: heaven17 on October 21, 2017, 09:39:52 PM
Nice model :)

heaven17 :)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on October 22, 2017, 01:42:49 AM
Things are delayed at present waiting for some better drawings to arrive. Ordered this https://www.amazon.co.uk/48-Scale-Plans-Set-No/dp/8389450798/ref=sr_1_1?ie=UTF8&qid=1508657760&sr=8-1&keywords=1%2F48+scale+plans

Book arrived but only contained 14 pages of 48. Supplier initially did not respond, so I ordered a replacement fron elsewhere. Next day supplier did respond and confirmed that they would send another copy, so i cancelled the replacement. Two days on message from original supplier saying i was to return it and get a refund. They would send a postage label. So still waiting to see what will arrive this week. Frustrating? Just a bit.
Title: Re: Blackburn Skua MkII
Post by: oldschoolie on October 22, 2017, 05:10:50 AM
Very annoying for you. I really look forward to this when you are able to complete it.
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 09, 2017, 03:54:15 AM
Beginning to fit a skinning template. Skin size will be reduced 50% to IL-2 standard in exported model.

(https://s1.postimg.cc/53ntenzphb/image06.jpg) (https://postimg.cc/image/1uopi0c7uj/)
Title: Re: Blackburn Skua MkII
Post by: Mission_bug on November 09, 2017, 12:18:57 PM
Looking superb asheshouse, eagerly await adding it to one of your carriers. 8)


Wishing you all the very best, Pete.  ;D
Title: Re: Blackburn Skua MkII
Post by: Gatrasz on November 10, 2017, 04:44:12 AM
Very promising ! It's great to have (good) news from this project ! Thank you for your work on this beautiful plane  :)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 14, 2017, 08:11:00 AM
Starting to look a bit like the original. Undercarriage and rear gunners position needs more work.
Still got all the moving parts to separate when the UV Mapping is completed.

(https://s33.postimg.cc/dx65k13db/image07.jpg) (https://postimages.org/)
Title: Re: Blackburn Skua MkII
Post by: Kopfdorfer on November 14, 2017, 10:01:15 AM
Great work Asheshouse.

Kopfdorfer
Title: Re: Blackburn Skua MkII
Post by: kukulo on November 14, 2017, 11:25:33 AM
Looking better and better ashe
Title: Re: Blackburn Skua MkII
Post by: jpten on November 14, 2017, 11:52:03 AM
Fantastic, I will be able to stop using the SU-2 with a skin hack for Skua and Roc missions.  While not a true request, I wish to mention that a 4xgun turret would also supply a Blackburn Roc.
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 14, 2017, 12:18:46 PM
I wish to mention that a 4xgun turret would also supply a Blackburn Roc.
This is not part of the current plans, but if the Skua is successfully completed then maybe.
Title: Re: Blackburn Skua MkII
Post by: Fresco23 on November 14, 2017, 06:34:30 PM
Great news! Cant wait to take this one out for a spin
Title: Re: Blackburn Skua MkII
Post by: RealDarko on November 15, 2017, 12:27:32 AM
Will be a very nice addition, and a challenging one. Thanks Asheshouse for the hard work.

One day we will have his first victim...

(https://i.imgur.com/nMFXgwi.jpg)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 16, 2017, 05:49:28 AM
Just received delivery of this book today
(https://images-na.ssl-images-amazon.com/images/I/51zKyjtoP7L._SX356_BO1,204,203,200_.jpg)

Excellent publication, now out of print, but a few still around.
Answers all of the little detail questions that I was accumulating and provides good internal images for cockpit building.
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 19, 2017, 09:37:42 AM

(https://s33.postimg.cc/57946lo27/image09.jpg) (https://postimages.org/)
Title: Re: Blackburn Skua MkII
Post by: jeanba on November 19, 2017, 11:04:03 AM
Very nice, thank you
Title: Re: Blackburn Skua MkII
Post by: cgagan on November 19, 2017, 11:33:15 AM
Looking fantastic!!!! 8)
Title: Re: Blackburn Skua MkII
Post by: magot on November 19, 2017, 04:07:12 PM
Looking forward!
Title: Re: Blackburn Skua MkII
Post by: nyali on November 19, 2017, 07:22:23 PM
stunning !!!!  :o
Title: Re: Blackburn Skua MkII
Post by: magot on November 20, 2017, 01:16:14 AM
Ashe, make wheel, nose and similar parts more rounded, a bit more polys.
Title: Re: Blackburn Skua MkII
Post by: RealDarko on November 20, 2017, 04:26:25 AM
Very beautiful! Looking forward to it Ashes!
Title: Re: Blackburn Skua MkII
Post by: heaven17 on November 20, 2017, 06:46:08 AM
Nice work :) :) :)

Do you use Max or a plugin for UVW mapping?

heaven17 :)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 20, 2017, 07:30:12 AM
Using Max - Unwrap UVW   
Would you recommend an alternative plugin?
Title: Re: Blackburn Skua MkII
Post by: ROMULO on November 20, 2017, 08:30:24 AM
 :P :P :P :P :P
Title: Re: Blackburn Skua MkII
Post by: Zflyer48 on November 20, 2017, 04:32:37 PM
Me thinks the Italian navy is in for a rude awakening at Cape Spartivento. Tally-Ho!
(https://s2.postimg.cc/d6sal6f15/25.04.2017_20-12-07.jpg) (https://postimages.org/)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 21, 2017, 01:15:21 AM
Ro43 should be easy prey for the Skua's 4x0.303 Brownings.
Still working on UVW Mapping. Adjusting and readjusting.
Most of external 3D is complete. apart from the undercarriage fairings.
In photos I've recently found the rear underside is much more complex than I have modeled. Detail which does not show in simple 3-views.
Think I'll ignore that for now. Wheels do look a bit angular, but that can be left to later too.

(https://s33.postimg.cc/xj58gzebj/image10.jpg) (https://postimages.org/)
Title: Re: Blackburn Skua MkII
Post by: Hubberranz on November 21, 2017, 04:15:25 AM
Will enjoy this one !  ;D

Skin can add a lot of details.
Title: Re: Blackburn Skua MkII
Post by: Fresco23 on November 21, 2017, 09:49:58 AM
She’s a beauty! Lovely work! I can’t wait
Title: Re: Blackburn Skua MkII
Post by: heaven17 on November 21, 2017, 07:54:37 PM
Quote
Using Max - Unwrap UVW   
Would you recommend an alternative plugin?

If you use Max 2015 or newer you can try this:

http://www.unwrella.com/ (http://www.unwrella.com/)

For industry professionals. It cost some money but there is free demo download from their site.

If I upgrade to newer Max (I use Max9), I will check it out :)

Model looking very good BTW :) :)

heaven17 :)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 22, 2017, 02:08:35 AM
I'm on Max v2012. Mootools Polygon Cruncher looks a good plugin option for that but I've not had the opportunity to try it out.
Title: Re: Blackburn Skua MkII
Post by: heaven17 on November 22, 2017, 02:37:46 AM
Quote
I'm on Max v2012. Mootools Polygon Cruncher looks a good plugin option for that but I've not had the opportunity to try it out.

Polygon cruncher is good for making LODs - quick, very easy to use (preserves applied UVW mapping, mesh borders) and more control than Max Optimize modifier.

You can also download trial demo from Motools site :) :)

heaven17 :)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 25, 2017, 03:40:46 AM
Working up a layered template as I go. Last large surfaces have now been squeezed in.
Some details (engine and wheel) have been borrowed from one of Jesters Templates.
Think I've got enough space remaining for all the small surfaces.
Internal cockpit details are the last major 3D bits to do.
Starting to play around with animating the undercarriage, adjusting the pivot points of the parts to get it folding in correctly.
Trickier to correctly align than I realised before. Guess if it works ok in Max then the java coding will be straight forward (to a coding expert)?
Then will have the wing folding pivots to sort out. Ailerons, rudder etc are straight forward. Rear gunner animation will be similar to the Swordfish.   
The flaps are a little odd (to me).  As they deploy the pivot point has to move towards the rear. Its not just a static hinge.

(https://s17.postimg.cc/xgunpwa33/skin1o_draft.png) (https://postimg.cc/image/pbclrqlu3/)
Title: Re: Blackburn Skua MkII
Post by: [FAC] Ghost129er on November 25, 2017, 10:40:49 AM
Hi Ashes,

Nice work on a clean, well done UV Map. This can be made especially well for a template for others to use perhaps in time, very considerate and thoughtful of you, from a modders point of view. Greatly appreciated.

Just a note though - personally, I feel certain elements such as the landing gears, wheels, engine (pictured towards the bottom), break off parts (wing root/frame) and such things can be put onto another texture - for example, these parts are usually only shown when broken or are most likely not changed at all. Though, there are people who enjoy modifying cockpit or wheel rim textures, realistically, people don't quite often change them as that and leave these parts stock.

I mean take a look at the current P-51:
(Click to enlarge - shrunk to not spam thread with massive post)

(https://i.imgur.com/vWw0qft.png)    (https://i.imgur.com/p5jJXW8.png)

In red, I marked what I thought to be, unimportant areas, that are rarely skinned and modified, which could have been put on a separate texture to give further space and neater of an arrangement for the aircraft's UV Layout. I mean even if someone DID change the texture for the cockpit, say, on the SAS Dogfight server, honestly, who the hell would actually be able to see that? The sim's engine..? ::) Are people really going to change the D1 propeller texture to turn pink once it has a prop strike? (That would be quite amusing though..) At the end, everyone to their own liking, and doing what they want. :-| (In terms of the pink props or cockpits.)

Just wanted to say once again, thank you so much for a well planned and very VERY simple layout so far. It really goes to show that if you do work hard and put an effort into a good UV template, it CAN be achieved.   


tl;dr - In short, suggestion for you as well as modder anywhere, if a part is rarely modified and you just happen to not have space or something on your current UV mapping layout, put the internals/common unmapped parts onto a separate internal UV. Also any current modders should really look at this as an example of a simple, yet elegant UV map for the ease of mapping for the community.
Title: Re: Blackburn Skua MkII
Post by: magot on November 28, 2017, 06:45:41 AM
Using Max - Unwrap UVW   
Would you recommend an alternative plugin?
If you know work with mapping in 3dsmax, its best way, but not easy .. So Unwrap UVW is best choice.
Higher version of max have this tool much better than old max9 (which I primary use)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 29, 2017, 10:46:39 AM
Still got a long way to go, but a little progress.

(https://s17.postimg.cc/zfhwosa8v/image11.jpg) (https://postimg.cc/image/yd7q68rff/)
Title: Re: Blackburn Skua MkII
Post by: ROMULO on November 29, 2017, 11:09:52 AM
oleeeee! , I love this plane, I always missed it in the simulator, many times because of your selfless work.
Never so few gave so many happy times to fools!  :D  ;)
Title: Re: Blackburn Skua MkII
Post by: Mission_bug on November 29, 2017, 11:20:30 AM
Still got a long way to go, but a little progress.



Awesome, from drawing board to flying in how long. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Blackburn Skua MkII
Post by: ROMULO on November 29, 2017, 11:22:20 AM
Never so few gave so many happy moments!
go with the google translator, the view and the age. ;D
Title: Re: Blackburn Skua MkII
Post by: dona on November 29, 2017, 04:55:08 PM
Excellent work!!!!!
Title: Re: Blackburn Skua MkII
Post by: cgagan on November 29, 2017, 10:01:00 PM
Another work of art in the making! 8)
Title: Re: Blackburn Skua MkII
Post by: Benno on November 30, 2017, 03:57:51 AM
Yummi   ;D
Benno
Title: Re: Blackburn Skua MkII
Post by: PO_MAK_249RIP on November 30, 2017, 04:36:31 AM
Looking really good - you planning on the ROC version too?
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 30, 2017, 04:43:51 AM
No plans to do the Roc at present. The Skua is enough of a challenge for me.

In reality the Roc was pretty unsuccessful in operations.
Too slow, too many blind spots for effective use of the turret and no where near the operating range of the Skua (virtually half the range).

As a bomber killer they barely had enough speed to catch them with all the fairings around the turret raised. When these were dropped to bring the turret into use then they were just left behind.
Title: Re: Blackburn Skua MkII
Post by: heaven17 on November 30, 2017, 08:58:13 AM
Looking good, Asheshouse :)

Do you use NULL meshes for your import?

heaven17 :)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on November 30, 2017, 10:51:52 AM
I will be, but have not added them yet.
Main focus at present is to get all the animated parts working properly.
Title: Re: Blackburn Skua MkII
Post by: Fresco23 on December 02, 2017, 02:30:31 PM
That's a beauty! Super excited!
Title: Re: Blackburn Skua MkII
Post by: asheshouse on December 07, 2017, 03:34:11 AM
Slow progress, dealing with a lot of new stuff, but getting valuable help from CWatson.
Basic aircraft controls including Gear and Wingfold are now working, but still need some further refinement.

(https://s6.postimg.cc/79x1pag1d/image12_2.jpg) (https://postimg.cc/image/9eheqdhnx/)
Title: Re: Blackburn Skua MkII
Post by: Benno on December 07, 2017, 03:45:54 AM
Great  :P
Looking forward to this !
Benno
Title: Re: Blackburn Skua MkII
Post by: Mission_bug on December 07, 2017, 04:05:46 AM
Excellent work from you guys so far, looks great. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Blackburn Skua MkII
Post by: SAS~Epervier on December 07, 2017, 05:54:10 AM
Bravo at all involved !  ;)  :)  :)
Title: Re: Blackburn Skua MkII
Post by: Kopfdorfer on December 07, 2017, 06:20:57 AM
It's looking very nice Asheshouse.

Kopfdorfer
Title: Re: Blackburn Skua MkII
Post by: Fresco23 on December 08, 2017, 11:42:19 AM
She's so lovely! I do hope she'll include a template!
Title: Re: Blackburn Skua MkII
Post by: asheshouse on December 08, 2017, 12:56:12 PM
Blackburn Skua catching a wire on Ark Royal.

(https://s6.postimg.cc/5bquag6zl/image14.jpg) (https://postimg.cc/image/du0aesdi5/)
Title: Re: Blackburn Skua MkII
Post by: RealDarko on December 09, 2017, 01:42:11 AM
Getting there!!
Title: Re: Blackburn Skua MkII
Post by: LameHawk on December 12, 2017, 08:21:30 AM
Finger on the download button!
Title: Re: Blackburn Skua MkII
Post by: Fresco23 on December 12, 2017, 10:16:07 AM
Finger on the download button!

Same! Looks perfect!
Title: Re: Blackburn Skua MkII
Post by: asheshouse on December 13, 2017, 12:42:06 AM
Still lots to do. Bomb racks to rig. Gear and wingfold to adjust. All caps to create. Cockpit internals Lods damge models shadow meshes, collision meshes, clips and effect hooks. Texture mapping for lots of little details.
Don't wait up.

Title: Re: Blackburn Skua MkII
Post by: ROMULO on December 13, 2017, 03:13:42 AM
truly wonderful  ;)
Title: Re: Blackburn Skua MkII
Post by: Motörhead on December 13, 2017, 04:07:00 AM
Its great news asheshouse! Skua its one of the last planes we still missing in IL-2. I really need it for Norway 1940 campaign.
Two question about your work:
- what you do with the cockpit? Probably, use one of old cockpits, SBD for example?
- is there working squadron codes and individual plane markings on this plane?
Title: Re: Blackburn Skua MkII
Post by: asheshouse on December 13, 2017, 06:44:56 AM
Quote
Its great news asheshouse! Skua its one of the last planes we still missing in IL-2. I really need it for Norway 1940 campaign.
Two question about your work:
- what you do with the cockpit? Probably, use one of old cockpits, SBD for example?
- is there working squadron codes and individual plane markings on this plane?

First release will likely have a stand in cockpit and rear gunner position.
Stand in will be from another RAF/RN aircraft so at least the main instrument arrangement will look correct.
Don't know how to make working squadron codes yet, but when I learn how they will be added.
Title: Re: Blackburn Skua MkII
Post by: magot on December 20, 2017, 06:55:59 AM
Don't know how to make working squadron codes yet, but when I learn how they will be added.
Its next layer (flat object) on fuselage which have exactly square shape. For each part of code is need each square. Too for nose art section. This object have one sided material and assign there texture of markings which you prefer.
If you want, I can send you any "template" model for look how do it. But its need have 3dsmax.
Title: Re: Blackburn Skua MkII
Post by: Mission_bug on December 21, 2017, 04:07:29 AM

Don't know how to make working squadron codes yet, but when I learn how they will be added.


I take it you mean overlays, if so this is excellent for 3ds Max users:


https://www.sas1946.com/main/index.php/topic,25492.msg537215.html#msg537215


Because I use gmax the first page of the thread is what I used, however, following the above helped considerably as well. ;)


Wishing you all the very best, Pete. ;D
Title: Re: Blackburn Skua MkII
Post by: tvister on December 21, 2017, 06:31:05 AM
Very useful aircraft! Great work!
Title: Re: Blackburn Skua MkII
Post by: asheshouse on February 09, 2018, 03:48:12 AM
Still in progress. Collision boxes and hooks virtually complete. Little bit of work still to do on weapon systems.
Little bits of texture mapping to sort out. Cockpit internals (for external view) probably next task.
Cowl flaps are now animated along with the minor struts on the undercarriage. Small details.
Been getting a lot of help from CWatson to get this far. Thanks Charles.

(https://s13.postimg.cc/amf3gfth3/il2_2018-02-09_10-41-03-70.jpg) (https://postimg.cc/image/vw2pra9rn/)
Title: Re: Blackburn Skua MkII
Post by: cgagan on February 09, 2018, 04:43:54 AM
It's evolving impressively gentlemen!  8)
Title: Re: Blackburn Skua MkII
Post by: Kopfdorfer on February 09, 2018, 06:56:20 AM
So much needed!
Going to be wonderful.

Great Work Ashes and Dr.Watson !

Kopfdorfer
Title: Re: Blackburn Skua MkII
Post by: dona on February 09, 2018, 08:55:42 AM
Looking great!!!
Title: Re: Blackburn Skua MkII
Post by: Mission_bug on February 09, 2018, 11:18:20 AM
Looking superb guys, we wait with eager anticipation. 8)


Wishing you all the very best, Pete. ;D
Title: Re: Blackburn Skua MkII
Post by: Griffon_301 on February 09, 2018, 12:06:37 PM
Wow...simply stunning 👍 great work
Title: Re: Blackburn Skua MkII
Post by: herbarnold99 on February 09, 2018, 02:48:24 PM
Wonderful! So glad this didn't evaporate!
Title: Re: Blackburn Skua MkII
Post by: asheshouse on February 21, 2018, 07:01:28 AM
Making a start on damage meshes. Smoke effect probably needs rotating 180

(https://s13.postimg.cc/ievac0mdz/il2_2018-02-21_13-59-03-16.jpg) (https://postimg.cc/image/zfe6kozf7/)
Title: Re: Blackburn Skua MkII
Post by: magot on March 12, 2018, 05:49:11 PM
Hi Ashe,

looks like that in mid part of wing is missing cap internal object.

Here you can see details of CAP parts ..
http://www.smsp.org/il2/3d_modeling_bible/ext_caps&internals.html (http://www.smsp.org/il2/3d_modeling_bible/ext_caps&internals.html)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on March 13, 2018, 01:43:08 AM
Thats an old image. All caps now done, but texture mapping of caps still to complete. Smoke effects now corrected. Bomb release arm animated. Still working thro D1 D2 D3 meshes to complete damage effects. Cockpit internals (external view) still to do. Wheel fairings in progress. Overlays still to be completed. No work done on Lods yet. A lot of minor texturing still to complete.
Title: Re: Blackburn Skua MkII
Post by: heaven17 on March 21, 2018, 02:50:27 AM
It looks good, Ashe :)

Nice that you are working well on this :) :) :)

But as you say - still much work to do ;D ;D

heaven17 :)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on March 21, 2018, 10:21:27 AM
I guess when I've finished the Skua I will also have to complete the Kreigsmarine K Class cruiser

(https://s10.postimg.cc/54vnsbf21/Image7.jpg) (https://postimages.org/)
Title: Re: Blackburn Skua MkII
Post by: tvister on March 21, 2018, 01:03:29 PM
Super!
Title: Re: Blackburn Skua MkII
Post by: iceman_303 on March 21, 2018, 04:18:59 PM
looking forward to flying this bird. keep it up, and thanks for your work.
Title: Re: Blackburn Skua MkII
Post by: magot on March 25, 2018, 10:18:40 AM
Still working thro D1 D2 D3 meshes
IL2 do not use D3 meshes, no need :)

D0 = no damage
D1 = light damage
D2 = heavy damage
D3 = was canceled byl Oleg, never used it. Code do not load this meshes.

ntw nice Crusier ;-)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on March 25, 2018, 10:24:01 AM
Thanks for the info.
I was copying the msh structure from a stock model.
Odd that the stock models have unnecessary msh files in them.
Title: Re: Blackburn Skua MkII
Post by: western0221 on March 25, 2018, 12:29:42 PM
Still working thro D1 D2 D3 meshes
IL2 do not use D3 meshes, no need :)

D0 = no damage
D1 = light damage
D2 = heavy damage
D3 = was canceled byl Oleg, never used it. Code do not load this meshes.

ntw nice Crusier ;-)

Really ?

In looking into 3do msh and Java codes, Stock 4.12.2m A-20G has D3 level damage model functional to load.
But the _D3 msh data are same ones of _D2 msh data ..... so players cannot distinguish the msh parts seeing in the mission is D2 one or D3 one.
"Canceled" was not code side, but 3do msh side.

If modders will prepare different _D3 msh data (model or texture) for some parts , it will be loaded after _D2 msh in damages increased. Stock core codes have already prepared for them.
Title: Re: Blackburn Skua MkII
Post by: flapper1 on March 26, 2018, 12:17:06 PM
Yes it's astonishing that this outdated aircraft managed to sink the Konigsberg at the beginning of WWII.
Title: Re: Blackburn Skua MkII
Post by: magot on March 29, 2018, 06:13:00 PM
Still working thro D1 D2 D3 meshes
IL2 do not use D3 meshes, no need :)

D0 = no damage
D1 = light damage
D2 = heavy damage
D3 = was canceled byl Oleg, never used it. Code do not load this meshes.

ntw nice Crusier ;-)

Really ?

In looking into 3do msh and Java codes, Stock 4.12.2m A-20G has D3 level damage model functional to load.
But the _D3 msh data are same ones of _D2 msh data ..... so players cannot distinguish the msh parts seeing in the mission is D2 one or D3 one.
"Canceled" was not code side, but 3do msh side.

If modders will prepare different _D3 msh data (model or texture) for some parts , it will be loaded after _D2 msh in damages increased. Stock core codes have already prepared for them.

Official msh converteres are set to generate D0 - D3 damage levels. But content D2 and D3 is a same.
So yes, its true that 3do archives content D3 parts, but this parts java code do not use. Its only junk :)
Reason is simple. Same 1C converters did conversion for other games, like strategy Theater of War etc..  and use too medium level of damage (D2) and D3 as heavy damage.
Structure of IL2 models do not content a medium level of damage.
Title: Re: Blackburn Skua MkII
Post by: western0221 on March 29, 2018, 06:23:13 PM
Official msh converteres are set to generate D0 - D3 damage levels. But content D2 and D3 is a same.
So yes, its true that 3do archives content D3 parts, but this parts java code do not use. Its only junk :)

I did quick java source reading at my last post.
Stock 4.12.2m java codes look like having good scalability about damage visual, not only D0-D2 .... and not limited to D3 .... perhaps allowed upto D9 level even no aircrafts have such many damage msh-es.
Title: Re: Blackburn Skua MkII
Post by: magot on April 01, 2018, 11:04:04 AM
There is IL2 bible - guilde for modelers and this say IL2 use only D0, D1 and D2 parts :)
http://www.smsp.org/il2/3d_modeling_bible/ext_textures&damage.html (http://www.smsp.org/il2/3d_modeling_bible/ext_textures&damage.html)

Of course, code is possible upgrade for load D3 and next damage parts. But this never done.
Title: Re: Blackburn Skua MkII
Post by: Sita on April 04, 2018, 11:26:02 AM
interesting plane and good Job)
Title: Re: Blackburn Skua MkII
Post by: western0221 on April 04, 2018, 11:43:45 AM
There is IL2 bible - guilde for modelers and this say IL2 use only D0, D1 and D2 parts :)
http://www.smsp.org/il2/3d_modeling_bible/ext_textures&damage.html (http://www.smsp.org/il2/3d_modeling_bible/ext_textures&damage.html)

Of course, code is possible upgrade for load D3 and next damage parts. But this never done.

Hi.

I doubt 100% correct ? about that IL2 modeling bible is ....

Do you read STOCK game's java source codes ?
In my reading, at least 4.12.2m or 4.13.4m stock games' codes already have had upto D9 level damage msh support.
No need any upgrades about java side.

Besides it, some low level functions are written in native codes and stored in each DLLs ..... some functions written in java looked like supporting wider scalability .... but native codes often ignore those java codes / java functions , and real working results are limited narrow ..... I also know.
So, if damage msh control function maybe limited by native codes ...... my guess will become wrong. I can read only java codes.
Title: Re: Blackburn Skua MkII
Post by: magot on April 09, 2018, 05:53:24 AM
If you build plane with 9 damage levels and adapt FM and other conseqeuences like DLLs, of course you can use 9 damage levels. Its only about programming.
Frame in java code for load damage objects, its not all code. You need brand new classes and declare all thing for example in medium damage assign on FM, dlls, configs, bitmap and 3D graphics ..

that's all
Title: Re: Blackburn Skua MkII
Post by: asheshouse on April 17, 2018, 02:45:11 AM
Working on internal details. This is the best image I have of the space between the pilot and gunner.
(https://s18.postimg.cc/pjjyco4zd/interior0442.jpg) (https://postimg.cc/image/lzy0mv29h/)

There is a prominent notice stuck to each of the fuel tanks. Anybody got any idea what this would have written on it. Colour of text etc? It'd be nice to add this detail to the texture.

Bulkhead behind the pilot is now modeled and I am adding a few polys to show some internal strut work to the rear.
I am of course adding the fuel tanks since they are a prominent visual feature seen from the external view.
May need to move the hitboxes an fuel leak hooks to suit the internal location --- these are currently in the wing root area.

I have few decent images of the gunners seat area so that will be guesswork.     
Title: Re: Blackburn Skua MkII
Post by: Kopfdorfer on April 17, 2018, 06:28:05 AM
Well those are very definitely NOT self-sealing !
It would be a very dismal day if one of those got lit up with a tracer.

Kopfdorfer
Title: Re: Blackburn Skua MkII
Post by: ggrewe on April 17, 2018, 01:12:04 PM
"200L Non-sealing internal fuel tank.
This will extend your operating range by 150 miles
Disclaimer (in Red)
If you run into enemy activity, we apologize, in advance"

Exceptional work as usual Ashe, really looking forward to this classic aircraft. Sorry couldn't resist the quip! Don't envy the poor, brave guys flying in there  ;)
Title: Re: Blackburn Skua MkII
Post by: magot on April 23, 2018, 11:04:57 AM
there is any draw of Skua cockpit
(https://www.valka.cz/html_images/ICE/Skua_2/04.jpg)
(https://www.valka.cz/html_images/ICE/Skua_2/05.jpg)
Title: Re: Blackburn Skua MkII
Post by: P51vsFw190 on April 26, 2018, 09:30:32 AM
I would think that these notices would probably have a yellow background like most RAF and FAA notices. Probably with black lettering. Red lettering would probably have been used to accentuate the message.
The fuel tanks were probably a lighter shade of olive type green much like the interior of the above picture.


If you cant find what it really says just put in an easter egg or something witty. 
Title: Re: Blackburn Skua MkII
Post by: JoeFAA on May 03, 2018, 01:03:36 AM
Any news please?
Title: Re: Blackburn Skua MkII
Post by: cgagan on May 03, 2018, 01:08:17 AM
Any news please?

(https://s9.postimg.cc/ov0m92e8f/2286-_Bill-_Gates-_Quote-_Patience-is-a-key-element-of-success.jpg) (https://postimg.cc/image/fzzryjpfv/)
Title: Re: Blackburn Skua MkII
Post by: asheshouse on May 11, 2018, 11:57:27 AM
No news worth reporting. Other things are taking priority at present.
Title: Re: Blackburn Skua MkII
Post by: Sita on May 14, 2018, 12:07:05 PM
@asheshouse ...

if you will be work with pit for Skua... i can share few meshes with you   ...

(https://s8.hostingkartinok.com/uploads/images/2018/05/6d6c884d349f9d26ed66251feac6a56a.jpg)

Title: Re: Blackburn Skua MkII
Post by: asheshouse on May 14, 2018, 01:49:04 PM
That looks useful
Title: Re: Blackburn Skua MkII
Post by: magot on May 17, 2018, 02:10:57 PM
If you need any help from DT give us know.
Title: Re: Blackburn Skua MkII
Post by: JoeFAA on July 11, 2018, 07:42:44 AM
Hello, any progress since May please? ]cyclops[
Title: Re: Blackburn Skua MkII
Post by: asheshouse on July 11, 2018, 08:31:38 AM
Nope. Modding is not a summer activity for me. Sorry.
Title: Re: Blackburn Skua MkII
Post by: PO_MAK_249RIP on July 12, 2018, 09:35:29 AM
Prob AI only? Take your time asheshouse theres more to life than this !
Title: Re: Blackburn Skua MkII
Post by: Bee on July 13, 2018, 03:29:34 AM
No worries!   Happy to check in later and see how it’s going.  Enjoy that summer.  It’s bloody freezing down here! 
Title: Re: Blackburn Skua MkII
Post by: PO_MAK_249RIP on December 01, 2018, 09:01:03 PM
Ihave seen a video posted on youtube by steven197106 https://youtu.be/au_uHp7t6cs. which includes this very aircraft in IL2 1946. Has this been released somswhere?
Title: Re: Blackburn Skua MkII
Post by: baronbutcher on December 01, 2018, 09:36:27 PM
Can't see any download link, perhaps still WIP. steven197106 has posted quite a few aircraft some WIP like the Ju-86E, Avro Manchester etc. What has links is the Yer2, Fiat-G12T, FiatRS14 etc. Really good stuff that has arrived or coming hopefully soon. Also there is an great looking H6k 'Mavis' flying boat, really cool stuff. 8)
Title: Re: Blackburn Skua MkII
Post by: stanislao on December 02, 2018, 04:44:21 AM

  :D  Yes, dear Baronbutcher, there are some really fantastic models, like the skua and the boomerang absolutely complete in every aspect, remained frozen for complicated reasons to solve, no site wants to host because, as I understand it are versions adapted for Il2, taken from other games ... I think the problem consists of the author in getting the necessary authorizations of the original authors ... considering that 50% of the models presented in the Mod come from manipulations of previous models would be nice to activate ourselves to go back to the owners and obtaining permits, I believe it is also in their interest to spread their creations......  ;)




Title: Re: Blackburn Skua MkII
Post by: David Prosser on December 03, 2018, 03:22:12 PM
The Kochyerigin on his YouTube video is in Musketeer. So, I hope the other stuff gets in soon. Is he a member here?