Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Ships => Topic started by: ten010 on December 20, 2013, 05:52:42 AM

Title: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30) [4.12]
Post by: ten010 on December 20, 2013, 05:52:42 AM
Japanese aircraft carrier Shinano_V1.11(2013/12/30)

V1.11
fix 3Dmodel visual bug

V1.1
Addition of AA rocket launchers
A carrier crew V5(Ranwers)'s addition 
fix 3Dmodel visual bug

(http://www.sas1946.com/images/imageshit/a/img577/3491/q688.jpg)
(http://www.sas1946.com/images/imageshit/dead/dead.gif)
(http://www.sas1946.com/images/imageshit/a/img534/8459/gf88.jpg)
Credits-----
3D Edit:ten010, Maddox:1C
3D radarpats:western0221
3D carrier crew :Ranwers       
Classfiles:ten010, Maddox:1C
Skin Make:ten010, Maddox:1C
Special Thanks
western0221
DOWNLOAD Ver1.11
http://www.mediafire.com/download/t9e2si5lec87610/IJN_Shinano_V1.11.rar (http://www.mediafire.com/download/t9e2si5lec87610/IJN_Shinano_V1.11.rar)
Please enjoy yourself by B7A1.
(http://www.sas1946.com/images/imageshit/a/img823/3970/8ta6.jpg)
http://www.sas1946.com/main/index.php/topic,38419.msg426872.html#msg426872 (http://www.sas1946.com/main/index.php/topic,38419.msg426872.html#msg426872)
Title: Re: Japanese aircraft carrier Shinano
Post by: Batbomb on December 20, 2013, 06:05:27 AM
A Yamato-Class carrier is a cool surprise! Thank you very much!
Title: Re: Japanese aircraft carrier Shinano
Post by: SAS~Bombsaway on December 20, 2013, 06:14:32 AM
A very nice gift. Thank you. :)
Title: Re: Japanese aircraft carrier Shinano
Post by: alexmepr on December 20, 2013, 07:44:17 AM
Thank you so much  :) I was wondering if we would ever see this wonderfull carrier in this game.

THANK YOU!
Title: Re: Japanese aircraft carrier Shinano
Post by: SAS~Malone on December 20, 2013, 07:45:38 AM
great!
many thanks ten010! :D
Title: Re: Japanese aircraft carrier Shinano
Post by: BravoFxTrt on December 20, 2013, 08:33:01 AM
+1, Thanks Dude.
Title: Re: Japanese aircraft carrier Shinano
Post by: Griffon_301 on December 20, 2013, 09:23:04 AM
thanks a lot :)
works and looks great in DBW/newTFM :)
Title: Re: Japanese aircraft carrier Shinano
Post by: IJNfan_PL on December 20, 2013, 09:24:37 AM
ten010, wonderful ship! :) Thank you very much! :)
Title: Re: Japanese aircraft carrier Shinano
Post by: cgagan on December 20, 2013, 09:50:29 AM
Great ship! Many thanks for sharing,
Title: Re: Japanese aircraft carrier Shinano
Post by: Ace on December 20, 2013, 12:10:31 PM
Thanks, Ten010!
Title: Re: Japanese aircraft carrier Shinano
Post by: RAECHER on December 20, 2013, 12:27:07 PM
Thank you very much!
Title: Re: Japanese aircraft carrier Shinano
Post by: benitomuso on December 20, 2013, 12:35:29 PM
Looks very nice!
Title: Re: Japanese aircraft carrier Shinano
Post by: ggrewe on December 20, 2013, 01:29:40 PM
Thanks very much ten010 - wonderful to have this giant in the game.
Fantastic work  8)
Title: Re: Japanese aircraft carrier Shinano
Post by: SAS~Gerax on December 21, 2013, 02:33:33 AM
Many thanks for this "double-pack" ten.  :)
Title: Re: Japanese aircraft carrier Shinano
Post by: farang65 on December 21, 2013, 07:51:14 PM
Awesome Ten010   ;) :)

Very very cool  ;)

Cheers

Kirby
Title: Re: Japanese aircraft carrier Shinano
Post by: crazyeddie on December 22, 2013, 03:50:48 AM
Peculiar, when I place a stationary of this ship my game freezes and she disappears from the screen completely.  Never had that before, any thought on what might be causing it.  She was placed amongst several other large ships and carriers.
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: ten010 on December 29, 2013, 06:51:24 AM
It updated to the version 1.1.
 :) :) ;)
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: Gaston on December 29, 2013, 07:43:26 AM
Thanks ! I put it in my 4.12.2m/ModAct 5.3 version. Game loads fine, no crash, but when I want to see in in the QMB, it does not appear. It is in the list, but if I select it, nothing happens.

End of log file :

Code: [Select]
[15:36:37] Loading vertex/fragment programs: *176893536*
[15:36:37] *** Loading: [vpFogFar2Tex2D]
[15:36:37] *** Loading: [vpFog2Tex2DBlend]
[15:36:37] *** Loading: [vpFogFar4Tex2D]
[15:36:37] *** Loading: [vpFogFar8Tex2D]
[15:36:37] *** Loading: [vpFogNoTex]
[15:36:37] *** Loading: [vpFog4Tex2D]
[15:36:37] *** Loading: [vpFog4Tex2D_UV2]
[15:36:37] *** Loading: [vp4Tex2D]
[15:36:37] *** Loading: [vp6Tex2D]
[15:36:37] *** Loading: [vpTexUVTex2D]
[15:36:37] *** Loading: [vpWaterGrid_NV]
[15:36:37] *** Loading: [vpWaterSunLight_NV]
[15:36:37] *** Loading: [vpWaterSunLight_ATI]
[15:36:37] *** Loading: [vpWaterSunLight_FP]
[15:36:37] *** Loading: [vpTreeSprite]
[15:36:37] *** Loading: [vpTreeTrunk]
[15:36:37] *** Loading: [vpVAObjectsN]
[15:36:37] *** Loading: [vpVAObjectsL0]
[15:36:37] *** Loading: [vpSprites]
[15:36:37] *** Loading: [vpSimpleGL]
[15:36:37] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSprites] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSimpleGL]
[15:36:37] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpRiverCoastAA]
[15:36:37] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:36:37] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:36:37] *** Loading: [vpWaterDM_CPU]
[15:36:37] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM]
[15:36:37] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:36:37] Load bridges
[15:36:37] Load static objects
[15:36:37] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[15:36:37] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[15:36:58] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:36:58] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:36:58] INTERNAL ERROR: Texture required
[15:36:58] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:36:58] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58]
[15:36:58] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:36:58] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:36:58] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
[15:36:58] at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:227)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[15:36:58] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[15:36:58] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:36:58] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:36:58] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:36:58] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:36:58] at com.maddox.rts.Message._send(Message.java:1217)
[15:36:58] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:36:58] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:36:58] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:36:58] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:36:58] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:36:58] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:36:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:36:58] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:36:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:37:21] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:37:21] INTERNAL ERROR: Texture required
[15:37:21] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:37:21] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:37:21] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:258)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[29 déc. 13 15:37:32] -------------- END log session -------------

There seems to be an error with the samurai.mat, which can't be loaded.
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: SAS~Bombsaway on December 29, 2013, 08:01:51 AM
I just tested in my 4.12 ModAct 5.3 and I had no problems. Maybe your missing something that is needed. I dont know but he says he just added rocket luanchers. Maybe it needs JetWar? I have that installed.
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: deSAD on December 29, 2013, 08:12:28 AM
Thanks ! I put it in my 4.12.2m/ModAct 5.3 version. Game loads fine, no crash, but when I want to see in in the QMB, it does not appear.
...
There seems to be an error with the samurai.mat, which can't be loaded.
I have the same problem :(
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: ten010 on December 29, 2013, 08:17:29 AM
There seems to be an error with the samurai.mat, which can't be loaded.
I forgot to attach a texture file. :o
Since it was added, please try.
:)
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: SAS~Bombsaway on December 29, 2013, 08:33:49 AM
I must have a ship or something from ten010 then that has that texture because mine loaded perfectly.
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: deSAD on December 29, 2013, 10:13:40 AM
I forgot to attach a texture file. :o Since it was added, please try. :)
Now everything is fine :) Thank you for your work. But ... at the junction of the central part of the stern and a noticeable slot is visible :-[

(https://lh6.googleusercontent.com/-OKOhUzmTONQ/UsBWUmyfeHI/AAAAAAAAFY0/hpM8IubhDCo/s1024/Shinano_3DFault_01.png)

In addition, the flag as it hangs in the air ...

(https://lh5.googleusercontent.com/-SKYpH40uHsQ/UsBWWXin1zI/AAAAAAAAFY0/cyrRObtQomI/s1024/Shinano_3DFault_02.png)

Nevertheless, the ship looks impressive 8) Once again let me thank you for your work.
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: Gumpy on December 29, 2013, 11:17:58 PM
Ship and plane both work well in DBW   (http://i40.tinypic.com/30w3tbm.jpg)   BIG THANKS! ten010
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.1 (2013/12/29)
Post by: ten010 on December 29, 2013, 11:47:38 PM
I forgot to attach a texture file. :o Since it was added, please try. :)
Now everything is fine :) Thank you for your work. But ... at the junction of the central part of the stern and a noticeable slot is visible :-[

In addition, the flag as it hangs in the air ...

Nevertheless, the ship looks impressive 8) Once again let me thank you for your work.
Thank you for carrying out a bug report.  :)
Ver1.11 which corrected the problem was released.
;)
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)
Post by: Type83Fighter on December 30, 2013, 06:22:46 AM
It's perfect! I have been waiting for Shinano for so long, thank you very much!
(The Ryusei is a dream too!)
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)
Post by: SAS~Bombsaway on December 30, 2013, 07:03:48 AM
Thank you very much. :)
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)
Post by: max_thehitman on January 03, 2014, 02:16:37 PM

Arigatou Ten010!
Ship looks beautiful



Title: Re: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)
Post by: eyler on February 20, 2014, 04:58:11 PM
Running DBW 1.71 and the New TFM.
I placed the folder carriersJP in the #DBW folder, and copied the lines as directed to Ships, Chief, Stationary, and technics.ru.
When I attempt to start the sim, I get a 70% crash. 
I started over with a fresh download, installed again, and still get a 70% loading crash.
Am I missing an important step?
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)
Post by: eyler on February 20, 2014, 06:30:53 PM
SOLVED
Whew, installing ships is a touchy business.  When copying the lines into Chief, Ships, etc., just copy and paste, and then do not touch them.  My mistake was in moving words right or left to make them line up with the lines above them.  Do not do this.  Copy and Paste, then Save and Exit.
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30)
Post by: Yeager_1946 on March 05, 2014, 09:31:21 AM


Thank you very much, Ten010! You did amazing work on this great ship!   :)
Title: Re: Japanese aircraft carrier Shinano UPDATE V1.11 (2013/12/30) [4.12]
Post by: ROMULO on February 10, 2017, 04:44:11 PM
hello, thank you very much for this giant
works 4.13.2 SAS Modact 6.2