# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Other Mods => Sounds (Common) => Topic started by: Jiver67 on July 05, 2011, 03:28:11 AM

Title: **Jiver's Total Sound Mod (JTSM) Version 2.0** [4.09] [4.10]
Post by: Jiver67 on July 05, 2011, 03:28:11 AM
A Complete Sound Replacement Pack for IL-2 1946 v4.09, 4.10, and 4.101

Featuring Jafa's Engine Sounds!

Fully Compatible With:
Ultra Pack (UP), Dark Blue World (DBW), History Mod (HSFX), SAS Mod Activator, and Classic Mod Installations

Features:
* Realistic and authentic aircraft engine sounds (by Jafa)
* Enhanced mechanical sounds (landing gear, flaps, air brake, etc.)
* Realistic weapon sounds (Machine guns, cannons, rockets, bombs)
* New explosion sounds (bombs, torpedoes, rockets, bullet/shell hits)
* Enhanced ground unit sounds (tanks, trucks, cars, motorcycles)
* New environmental sound effects (rain, thunder, buffeting, wind)

Yet another year has gone by since the original release of Jiver's Total Sound Mod. I have spent a better part of said year making enhancements, adding new sounds, fixing bugs, and further refining and balancing nearly all the sounds used in the game. As mentioned above, JTSM is a complete sound replacement pack for IL-2 1946. Nearly every sound used in the simulation has been replaced with realistic, high-quality samples or has been enhanced in some fashion. At a minimum, sounds that were retained from the stock version of the game have been cleaned up, adjusted for proper volume levels, and resampled. You will not hear any hissing, popping, or crackling noises from the sounds in this pack!

The base engine sounds used in this mod are from various versions of Jafa's excellent engine sounds that he released here at SAS and on other forums. Jafa has given me permission to use his engine sounds in my mod, and I am grateful for this. Thank you Jafa! In many cases I have used Jafa's sounds pretty much out of the box, but with some minor tweaking to clean up the samples, adjust pitch and volume levels, and resample to 22 kHz. In some cases I have heavily modified and/or replaced Jafa's sounds with other engine samples I obtained from YouTube or other public sources. The result is a complete set of  replacement engine sounds that will put the stock sounds to shame. You really must hear the new DB 600, BMW 801, Merlin, and Allison sounds - they are music for the ears! Likewise, the enhancements made to the Jumo 004 turbojet and Me-163 rocket engine are spectacular! Also, both the US and Russian jet engines in this version are using Jafa's latest sounds, and as can be expected, they are awesome! As before, the Russian and Japanese piston engines have retained that cool growl from the previous release but have been further refined and tweaked. All in all, the engine sounds in this version have been heavily polished and balanced to provide the best sound immersion possible, and I think you will enjoy them.

As for weapon sounds, I have made every effort to obtain actual sound samples for all of the machine guns and cannons used in the game. Unfortunately there are very few good sources available to do this (especially for cannon sounds). So although many of my gun sounds have been sampled from "real" weapons, most of them are not from the specific gun for which they are named. For example, because I could not find an actual audio sample of the German MG FF, I had to improvise by using an audio clip of a modern 20mm Oerlikon naval gun. In most cases I really don't think anyone is going to notice the difference! However, in the case of the US (and Brit) .30 and .50 caliber machine guns, I was able to find audio samples of the actual weapons firing. For the German MG 15, MG 17, and MG 81Z, I used a sample taken from the live firing of an MG 42 and then adjusted the rate of fire using audio editing software. For the external sound of the US M4 37mm cannon used in the P-39 and P-63, I sampled the sound of a 37mm AT gun from a video found on YouTube. Likewise, the M4 internal cannon sound is taken from an actual 1940's P-39 training video! The 57mm Molins gun used in the Mosquito Tse Tse was sampled from a video of a modern Bofors 57mm cannon. I think you get the idea! My pride and joy though was finding this YouTube video showing the firing of an actual Browning M2 AN .30 caliber machine gun:

As mentioned above, this is the sample I used for both the US and Brit .30 caliber MGs in the simulation. So when you pull the trigger on that Hurricane, Spitfire, or P-39 (among others), you are hearing the real deal!

Explosions, flak, and bullet/cannon shell hit sounds have been completely redone as well. All naval, anti-aircraft, and ground vehicle sounds have also been enhanced. Ground and naval battles really sound authentic now with deep, bassy cannon sounds and realistic machine gun fire, flak bursts, and surface explosions!

Environmental sound effects such as rain, wind, thunder, and buffeting have been given an overhaul also. When your plane's engine (or engines) have been shut off in flight you can hear the sound of the wind from both inside and outside the airplane! This creates a high level of immersion when your engine has failed and you are forced to make an emergency landing as the wind noise is sensitive to speed (the pitch increases or decreases based on your air speed). Very cool stuff!  8)

So as you can see, this is a complete sound package for IL-2. Between Jafa and I, I'm guessing that well over a thousand hours of work has been put into developing this mod. I hope you all enjoy it!

Changes in Version 2.0

The following fixes, changes, and additions have been implemented in JTSM v2.0:

*Fixed dive sound problem (dive sounds no longer play sporadically or on respawn).
*Fixed dive siren on Ju-87 (was broken on previous version).
*Fixed issue with inside gun sounds not being heard over engine in some Russian planes (HSFX only).
*Fixed sound cutout issue when more than ~20 planes are in a map.
*Fixed console errors caused by missing engine start presets.
*Fixed issue causing Jumo 213 engine sound to cutout sporadically.
*Fixed issue where MGs and cannons could not be heard when switching from internal to external view.
*Fixed issue where starter sounds could not be heard when switching from internal to external view.
*Fixed issue with large naval guns being silent.
*Reduced volume level of Napier Sabre sounds slightly.
*Reduced external volume level of DB 600 sounds slightly.
*Made several small changes to various external engine sounds.
*Removed "bang" sound from Napier Sabre start-up sequence.
*Increased volume of electric flap and landing gear sounds.
*Increased volume of pneumatic flap and landing gear sounds.
*Increased volume of manual flap sounds.
*Increased volume of manual landing gear sounds.
*Increased volume of switch sound heard when turning on cockpit lights, navigation lights, etc.
*Decreased volume of flap warning siren sound.
*Increased volume of internal wheel/landing gear rattling sound heard during taxiing, take-off, and landing.
*Added external wheel/landing gear rattling sound.
*Changed external tire screech sound heard on landing (shorter and sharper now).
*Increased volume of internal landing sound heard on hard landing.
*Increased volume of air brake sound slightly.
*Modified canopy opening/closing sound length so that it is in sync with all canopy types.
*Cleaned up and lowered volume of all morse code and navigation beacon sounds (4.10, 4.101).
*Added internal and external wing-fold sound (HSFX only at this time).
*Added internal and external bomb bay door sound (HSFX only at this time).
*Added internal and external side door sound (only works with some individual mods at present).
*Added external wind noise for every plane (except open cockpit planes).
*Removed "stress" sounds as they were much too loud and irritating (HSFX only).
*Added Reidel starter sound for Jumo 004 jet engine.
*Added new starter sounds for AM-38, GM-8, BMW 6, BMW 801, and DB 600.
*Added missing external starter sound for Griffon engine.
*Added custom sound for Molins 57mm cannon used in Mosquito Tse Tse.
*Replaced internal and external sounds of M4 37mm cannon with realistic samples.
*Replaced internal and external sounds of Pak 40, BK 3.7, and Vickers 40mm with realistic samples.
*Replaced internal and external sounds of Browning AN .30 caliber MG with realistic (actual) samples.
*Replaced internal and external sounds of Breda 7.7mm machine gun with realistic samples.
*Changed Russian ShKAS machine gun sounds back to stock and shortened sample lengths slightly.
*Made changes to almost all other MG and cannon sound samples to improve sound quality.
*Changed bullet and cannon shell hit sounds.
*Increased volume level of internal and external rocket firing sound.
*Increased volume of all bomb explosion and flak sounds.

Versions

JTSM v2.0 is available in five different versions to work with the most popular IL-2 mod packs currently in use: Ultra Pack (UP), Dark Blue World (DBW), SAS Mod Activator, History Mod (HSFX), and Classic Mod. All versions are JSGME compatible which makes installation and removal very simple. In addition to the base sound mod, I have also created a dive sound remover option for those players who do not like the screaming sound heard when planes approach 400 mph. Frankly I think it sounds pretty cool but several people asked for such an option and so I created a patch to remove the sounds. Now on to the downloads...

_____________________________________________________________________________________________________________________________

Ultra Pack 3.0 (will also work with UP 2.0)

Requirements, Installation Instructions, and Configuration Guide:
http://www.mediafire.com/?97oqai38si6tfvp

Base Mod Package:  http://www.mediafire.com/?4cck74g0ku5eb58

Dive Sound Remover (Optional):  http://www.mediafire.com/?ds872soj7ep831a

NOTE: the Ultra Pack version of JTSM is currently in non-SFS format. The SFS version will become available if (and when) the UP developers decide to include support for it.

__________________________________________________________________________________________________

Dark Blue World (DBW)

JTSM v2.0 for Dark Blue World can be downloaded from this topic created by CirX: http://www.sas1946.com/main/index.php/topic,16540.0.html
Install this first, and then install the Hotfix 1 Update below.

Audio Configuration Guide for JTSM v2.0:  http://www.mediafire.com/?6tf69du1wa1g3oi

Hotfix 1 Update:  http://www.mediafire.com/?nt8d115hgo3nim6
This is a small update that applies several of the fixes and changes listed above.

Hotfix 1 Update Instructions:  http://www.mediafire.com/?4ru5l8ab44vhze4

Dive Sound Remover (Optional):  http://www.mediafire.com/?ktmr4gxy1q85mxb

__________________________________________________________________________________________________

SAS Mod Activator (v3.06 and later)

Requirements, Installation Instructions, and Configuration Guide:
http://www.mediafire.com/?44rynzvp5v99d6l

Base Mod Package:  http://www.mediafire.com/?5m23zee2ed7wkox
This base mod package is in SFS format. Install this first, and then install the Hotfix 1 Update below.

Hotfix 1 Update:  http://www.mediafire.com/?8vg57824k4ejdeh
This is a small update that applies several of the fixes and changes listed above.

Hotfix 1 Update Instructions:  http://www.mediafire.com/?04b83yd7yuxdqql

Dive Sound Remover (Optional):  http://www.mediafire.com/?15vm2556fc5hbxw

______________________________________________________________________________________________________________

HSFX 5.0 (History Mod)

Requirements, Installation Instructions, and Configuration Guide:
http://www.mediafire.com/?3p88v1ar7usx1in

Base Mod Package:  http://www.mediafire.com/?qlkc3gxfcs9al2t

Dive Sound Remover (Optional):  http://www.mediafire.com/?5mwoisqey9iob6e

NOTE: the HSFX version of JTSM is currently in non-SFS format. At present there are no plans to release an SFS version. If the HSFX folks would like to incorporate it into their mod pack in the future, I would be happy to work with them.

______________________________________________________________________________________________________________

Classic Mod Installs

This version of JTSM is for those who are still running one of the classic mod installers such as AAA Universal Installer or similar. It will also work with SAS Mod Activator when the "Classic Mod Game" option is selected. In either case, you will need to install the latest SAS buttons for best compatibility. Non-SFS version only.

Requirements, Installation Instructions, and Configuration Guide:
http://www.mediafire.com/?idc4f253bue1o2b

Dive Sound Remover (Optional):  http://www.mediafire.com/?vek478ivzuhf8h2

______________________________________________________________________________________________________________

Thanks and Credit

Although I was pretty much a one man development team for this sound mod, I have several people to thank for their assistance in getting this "big ship" sailing! At the top of the list is CirX, as he spent many hours of his time integrating the changes in my sound mod into DBW and SAS Mod Activator. He (and several others behind the scenes) are responsible for getting JTSM v2.0 into SFS format for use in DBW and SAS Mod Activator. And I know he has been in contact with Hades from Ultra Pack to see about putting JTSM in SFS format for use in UP 3.0. So a HUGE thank you goes out to CirX for his invaluable assistance in getting this mod off the ground! Likewise, I want to thank all of the guys here on the forum who provided valuable feedback on version 1.0 of my mod over the last year, namely, Dakpilot, Karaya, Walter Solito, Razor1UK, and several others who's names I can't remember. You guys uncovered problems that I probably would have never found on my own and have contributed to making JTSM v2.0 a nearly bug free mod. So thank you all! I know I have forgotten the names of several of you who provided me with important feedback on the early version of my mod. If you will send me an email I will be sure to list you here along with the others.

I must give also give credit to several modders here who allowed me to use their work in my sound mod. First and foremost is Jafa for the use of his superb engine sounds! This sound mod would only be half of what it is today without Jafa's sounds. Thank you again Jafa! A big thanks also to Tiger33 who allowed me to use his excellent plane crash sounds and his air brake sound. Thanks Tiger, and we are all hoping to get our hands on your new fly-by sounds when they become available!

______________________________________________________________________________________________________________

Support

As before, I will be available to assist with bugs, installation issues, and technical problems related to my sound mod. Just post a message here under this topic and I will do my best to help you out. However, I have noticed that a few of you have issue with some of the sounds in my mod pack. Almost all of these issues come down to a matter of personal preference in regards to aircraft and weapon sounds. It is impossible to please everyone and so I am not going to alter the sounds in my mod to suite individual preference. However, if a fair majority expresses dissatisfaction with a particular sound or sounds, I'll consider making a change to the samples in question. I have typed my ass off today and I'm sure you guys are sick of reading this wordy diatribe. Cheers to you!

______________________________________________________________________________________________________________
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: PA_Willy on July 05, 2011, 03:30:04 AM
Waiting for this. Thank you Sir!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Karaya on July 05, 2011, 03:43:03 AM
A true must have for any mod install - no other sound mod comes close!

Congrats on the new release, there definitely went a lot of work into this masterpiece
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Toasted_Toad on July 05, 2011, 03:58:48 AM
I can see this is going to be another "must have" mod.  :)

Great Stuff  :D

Cheers,

T_T.

PS. Does it work for CloD too??  8)
Just Kidding.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: -WhamO- on July 05, 2011, 06:50:39 AM
You are my hero

Thank You so very much
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: sirrover on July 05, 2011, 07:14:48 AM
Is it true that the soundmod 2.0 was included in the DBW 1.1 package?
Cause CirX's readme for DBW 1.1 says "Included as a jsgme option, is the complete total soundmod by Jiver, v1.0.in SFS!"
So, what do we miss if we use this soundmod V.1.0 not 2.0?
Thank you anyway for this beautiful pack!!! :-*
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 05, 2011, 08:40:12 AM
Is it true that the soundmod 2.0 was included in the DBW 1.1 package?
Cause CirX's readme for DBW 1.1 says "Included as a jsgme option, is the complete total soundmod by Jiver, v1.0.in SFS!"
So, what do we miss if we use this soundmod V.1.0 not 2.0?
Thank you anyway for this beautiful pack!!! :-*

Yes, JTSM v2.0 is included in the DBW 1.1 update. CirX made a boo boo when he typed up his documentation. You will also want to grab the Hotfix 1 update I just posted a few minutes ago under the DBW section above. It adds several last minute fixes and enhancements to my sound mod.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Gerson on July 05, 2011, 04:06:01 PM
Just a small question
To activate your mod in DBW I have first activate version 2.0 through jsgme, and then activate the hot fix 1 update, or I just have to activate the hot fix1 without the version 2.0?
Thanks
Gerson
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 05, 2011, 04:34:45 PM
Just a small question
To activate your mod in DBW I have first activate version 2.0 through jsgme, and then activate the hot fix 1 update, or I just have to activate the hot fix1 without the version 2.0?
Thanks
Gerson

Hi Gerson,

Yes, you have to first activate version 2.0 of my sound mod in JSGME and then activate the Hotfix 1 update. The hotfix update is applied over the base mod.

Sorry for the confusion.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Gerson on July 05, 2011, 05:36:39 PM
Ill do as you say
All the best
Gerson
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: PapaG39 on July 05, 2011, 08:31:07 PM
hi  jiver.
The engine sounds are very nicely done.
The mg & cannons are a bit to low for me, but I think I must have something set wrong though because in every aircraft the sounds looking forward are very low while looking out either side they are just fine.

I have a brand new working  install from 4.07 through 4.10.1/HSFX5.0/HSFX  hotfix & HSFX modact.  I then unzipped your sound mod into the jsgmemods folder.
I'm using realtec onboard sounds with their newest driver.   I wanted another sound card, but lost my job so that will have to wait...

Anyway...thanks for sharing this masterpiece with the rest of us.  I'm in awe of how your are able to put all of this stuff together and make it work...just awsome...

S!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 05, 2011, 08:46:50 PM
hi  jiver.
The engine sounds are very nicely done.
The mg & cannons are a bit to low for me, but I think I must have something set wrong though because in every aircraft the sounds looking forward are very low while looking out either side they are just fine.

It sounds like you may have a sound configuration issue. Did you read through the audio setup guide I posted? Off the top of my head I would verify that the speaker type you have selected in your sound utility matches the type of speakers you have (i.e. make sure your speaker settings are not set to "5.1 surround" when you have a 2.1 system or vice versa).
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: PapaG39 on July 05, 2011, 08:55:14 PM
Nope... hae headsets set in the game setup and in the control panel of my motherboard sound..
I'm sure it is some stupid setting on my part..., but yes.. I did read the sound setup several time....I guess
I'll just have to go through it again...I know that it is some do=umb mistake on my part...
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 05, 2011, 09:11:38 PM
I would like to see if I can reproduce the problem on my system. I'll switch my onboard sound on and see if I have the same issue. Just for kicks, have you tried switchin on "hardware extensions" in your IL-2 audio settings? By the way, what OS are you using?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: PapaG39 on July 05, 2011, 09:19:27 PM
Jiver...Have another beer... I don't know exactly what I did, but It works beautifully

There is a thing in the control panel where you bring the beams to the center and they were split to the side.
I set them so the signal was to the front & now the sounds are just wonderful
That prop sound is sooo realistic.  I love it.

my old ears are 71 now & so I need things turned up most likely, to about double what you would use for the gun sounds, but it is close enough.

S!

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 05, 2011, 09:49:46 PM
Sounds like the volume level for your front speakers was set too low. Crank the output volume to max on all the speaker volume sliders, it will not hurt anything. You will also want to set "object volume" and "master volume" to max levels in your IL-2 audio settings. Then use the manual volume adjustment on your desktop speakers to find a comfortable sound level. If you have powerful speakers, you should really be able to hear the game when setup this way! In any event, it sounds like you are fairly happy with the sound now. Please go forth and blow some shit up!  ;D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 05, 2011, 10:28:30 PM
Really a well-done mods topic, congrats and many thanks Jiver!  :)

Thanks Gerax! And thanks to all the others who posted as well!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 05, 2011, 10:40:50 PM
Sounds like the volume level for your front speakers was set too low. Crank the output volume to max on all the speaker volume sliders, it will not hurt anything. You will also want to set "object volume" and "master volume" to max levels in your IL-2 audio settings. Then use the manual volume adjustment on your desktop speakers to find a comfortable sound level. If you have powerful speakers, you should really be able to hear the game when setup this way! In any event, it sounds like you are fairly happy with the sound now. Please go forth and blow some shit up!  ;D

I just reread your post PapaG. For some reason I keep thinking you have desktop speakers (even though you mentioned stereo heaphones). I think I'm becoming retarded...LOL! In any event, the same concept applies to headphones as to speakers (they plug into the same output jack on your sound device) and so are configured the same way in terms of adjusting volume levels. The only difference is that headphones usually don't have a manual volume control as almost all speakers do. Make sure and fly the Bf-109 series and check out the external fly-by sounds! Then make sure and drop Jafa a note thanking him for a true aural work of art!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Der Wüstenfuchs on July 06, 2011, 11:25:46 AM
Ahhh finally one thing I missed so far, a proper sound mod. Thanks Jiver67 and also other guys CirX, Jafa, Tiger33.  ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: PA_Willy on July 06, 2011, 03:28:12 PM
Thank you. Not only because this wonderful mod, but the sound card configuration advices (readme). Very useful. Now I'm enjoying my other games a lot too.

Hat off.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: ColdfireTrilogy on July 06, 2011, 11:56:22 PM
About ready to switch over to this from your original.  Without this sound mod it is very likely I would not be flying at all.  I just cant live without it now  ;D  Thanks a million!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: zack on July 07, 2011, 02:31:10 AM
Dear Jiver,
What kind of instalation should I choose - usually I install new mods just putting them into "MODS" folder.
Thank You.

Got two versions of IL 1946:

1. v 4.09m+SAS ModAct (but never used jsgme folder!)
2. UP 3.0 - that's clear of course!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 07, 2011, 10:48:54 AM
Dear Jiver,
What kind of instalation should I choose - usually I install new mods just putting them into "MODS" folder.
Thank You.

Got two versions of IL 1946:

1. v 4.09m+SAS ModAct (but never used jsgme folder!)
2. UP 3.0 - that's clear of course!

I would go with option 2 - UP 3.0. I'm pretty sure JTSM for SAS ModActivator requires v4.10 or above.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: zack on July 07, 2011, 12:27:46 PM
Hi there - that's for sure, but I would like also install those awesome sounds on my modded v 4.09.
What kind of installation will be the best in that case?
Is it possible just to place everything in folder "Mods"?
Will it work at all?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 07, 2011, 12:40:28 PM
Hi there - that's for sure, but I would like also install those awesome sounds on my modded v 4.09.
What kind of installation will be the best in that case?
Is it possible just to place everything in folder "Mods"?
Will it work at all?

Ah, I misunderstood what you were asking. Yes, If you download JTSM for Classic Mod, you can place the files in your MODS folder. The SAS Mod Activator version will not work from the MODS folder. Just copy the folder "Jiver's Total Sound Mod v2.0" into your MODS folder. You can delete the documentation folder as it is not needed.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 07, 2011, 12:55:15 PM
Hi there - that's for sure, but I would like also install those awesome sounds on my modded v 4.09.
What kind of installation will be the best in that case?
Is it possible just to place everything in folder "Mods"?
Will it work at all?

Ah, I misunderstood what you were asking. Yes, If you download JTSM for Classic Mod, you can place the files in your MODS folder. The SAS Mod Activator version will not work from the MODS folder. Just copy the folder "Jiver's Total Sound Mod v2.0" into your MODS folder. You can delete the documentation folder as it is not needed.

Also, you will then need to select "Classic Mod Game" from the IL-2 Selector.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: zack on July 08, 2011, 03:30:25 AM
Thank You Jiver!
Everything works like a charm.
Btw - just noticed that I had Yours Total Sound Mod v 1.0 installed!
What are the main differences between v 1.0 and 2.0?

Thank You once again.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 08, 2011, 11:03:13 AM
All the changes are listed in the main post. It is pretty hard to miss.   ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: brat on July 08, 2011, 07:31:23 PM
Prop sounds in external view.
Jeez Jiver this mod is a masterpiece and I do not want to burst your bubble after soooo much work but I am really having a struggle with the constant prop drone in the sim predominantly with Merlin and Allison powered aircraft that I am familiar with having them at our local airfield over many yrs. The Centaurus (A Sea Fury we have recently had here as well) and the Napier Sabre (well....I have listened to Typhoon and Tempest video's) also exhibit a drone below 40% power that is also a little strange. R2800's are also effected with this drone but not all other aircraft to the same degree??
I am a WWII aviation enthusiast and have spent 40+ yrs around airfields and attending airshows being a display pilot myself for many of these yrs.
I find this constant drone overpowers and detracts from the beautiful engine sounds when in external view. It reminds me of the old sound synthesized movies from the 60's Cringe!  Flyby remains amazingly good though.
The big question....Is there anyway that I can remove this prop noise in the SFS version I am using with DBW or....just a thought, is it possible to somehow install the non SFS version in DBW where you could perhaps make available a fix as you did for many of us in your earlier mod.
I am aware that it is impossible to please everyone though I truly believe we would have a better representation of these wonderful engine sounds without the prop noise.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 09, 2011, 12:55:36 PM
brat,

I created a small update which removes propeller sounds for all planes in the game. I disabled both the propeller sounds and the fan sound. This was done by simply placing a ";" in front of the sample names in the preset fiiles. You can experiment with this yourself if you like. Anyway, to install the update, just decompress the following archive into your "DBW" folder.

http://www.mediafire.com/?nt9xqvquacne7lt

Cheers,

-Jiver67
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: brat on July 09, 2011, 10:05:20 PM
Thank you jiver. I am an extremely happy man.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: patrick james brian on July 11, 2011, 10:26:15 AM
thank you!! thank you!! thank you!!

works great!!. no problems with installing it.
great en clear instructions.

thanks
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: mikejr on July 18, 2011, 09:57:27 AM
Hi all,

I am brand new to the modding scene and yesterday I installed the latest SAS modact on 4.10.1m and today I installed this pack and on first impressions it seems to have a fair few default sounds, such as landing gear, flaps and such. Should this be the case? I am confused because it does say these are supposed to be different.

What is most interesting is that on the engines I have tested at the high rpm ranges they seem to be mixed with the high rpm tones of the default sounds? I.e the DB601 over the default 'DB601' high rpm sound (i.e. that high speed lawnmower type sound). Is this supposed to be the case or not? I thought Jafa's sounds sounded exact when I last heard a sample.  :-\

Have I done something wrong?

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 18, 2011, 12:52:05 PM
Hi all,

I am brand new to the modding scene and yesterday I installed the latest SAS modact on 4.10.1m and today I installed this pack and on first impressions it seems to have a fair few default sounds, such as landing gear, flaps and such. Should this be the case? I am confused because it does say these are supposed to be different.

What is most interesting is that on the engines I have tested at the high rpm ranges they seem to be mixed with the high rpm tones of the default sounds? I.e the DB601 over the default 'DB601' high rpm sound (i.e. that high speed lawnmower type sound). Is this supposed to be the case or not? I thought Jafa's sounds sounded exact when I last heard a sample.  :-\

Have I done something wrong?

Did you read the introduction I posted??? I stated in big, bold letters that I have used Jafa's engine sounds as the base sounds in my mod. Likewise, I also mentioned I have used "enhanced" mechanical sounds, not completely "new" sounds. The hydraulic flap and gear sounds were resampled and tweaked stock sounds, the electric flap sounds were mixed from a couple different stock sounds and adjusted for volume.

As to wether you have installed the mod correctly, if you are hearing all new gun and explosion sounds, all is good.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: mikejr on July 19, 2011, 02:00:19 AM
Ok, sorry. Not to worry, thought it was something I had done. Just wanted to make sure!  :)

Thanks,

Michael.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Rocco on July 19, 2011, 07:51:05 AM
Yur sound pack brings the IL2 to another level

The dive sound are awesome. We can hear it far. Special pleasure in russians planes and bf-109 - really fantastic.
The mechanical sounds and bullet/shell hits are vry cool too.

But just one thing:

I could´t hear that:

"*External tire screech sound heard on landing (shorter and sharper now).
*Increased volume of internal landing sound heard on hard landing."

When i´m landing i have no sound.   :'(

Ty a lot for yur vry good job.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 24, 2011, 11:20:42 AM
Yur sound pack brings the IL2 to another level

The dive sound are awesome. We can hear it far. Special pleasure in russians planes and bf-109 - really fantastic.
The mechanical sounds and bullet/shell hits are vry cool too.

But just one thing:

I could´t hear that:

"*External tire screech sound heard on landing (shorter and sharper now).
*Increased volume of internal landing sound heard on hard landing."

When i´m landing i have no sound.   :'(

Ty a lot for yur vry good job.

The external tire screech sound is subtle, but it is there. Of course, you need to be in an external view to hear this one.

The internal landing sound will only be heard on a hard landing. If you touch down softly you will not hear anything.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 01, 2011, 06:16:21 PM
There was a wrong entry "infinite 1" in weapon.fau_2.prs file at the [samples] section that was causing CDT.

sound log: Cannot open audio file samples/infinite 1 (of course, there is not a "infinite 1" file  :D)

And thank you very much for this awesome mod. 8)

Some friends of mine are hearing the old external motor sounds mixed with new sounds after installing your JTSM 2.0 in a new UP3 RC4 instalation.
Is this intentional or are they missing something?

Thank you again. :)

santo.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 01, 2011, 11:16:20 PM
Santobr,

Sure enough, this is an error on my part. Thanks for catching this!

I will post a fix for this shortly.

Thanks again,

Jiver67

EDIT...

In regards to the engine sounds, do you know which planes your friends were flying?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Hawkman on August 02, 2011, 10:29:14 AM
A big thankyou to you for this most excellent mod - really enhances the whole IL2 experience. :)

And kudos to you for providing such dedicated support to folks on this thread. :)

You are a real credit to the community :)

Many Thanks :)

Hawkers :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 02, 2011, 10:34:44 AM
A big thankyou to you for this most excellent mod - really enhances the whole IL2 experience. :)

And kudos to you for providing such dedicated support to folks on this thread. :)

You are a real credit to the community :)

Many Thanks :)

Hawkers :)

Thanks Hawkers....I appreciate it!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Sid on August 02, 2011, 02:32:37 PM
Santobr,

Sure enough, this is an error on my part. Thanks for catching this!

I will post a fix for this shortly.

Thanks again,

Jiver67

EDIT...

In regards to the engine sounds, do you know which planes your friends were flying?

Hi Jiver, thanks for the work you've put in. Fantastic stuff!

I also have the old engine noise over the new engine sounds on a UP3 RC4 installation. I have flown Spits, MiG 3s, Beaufighters and others. I believe it is affecting all aircraft. I tried the remove divesounds but that doesn't cure it.

Cheerzen
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: X-Raptor on August 02, 2011, 03:21:53 PM

[/quote]

Yes, JTSM v2.0 is included in the DBW 1.1 update. CirX made a boo boo when he typed up his documentation. You will also want to grab the Hotfix 1 update I just posted a few minutes ago under the DBW section above. It adds several last minute fixes and enhancements to my sound mod.
[/quote]

Hi Jiver!. First I congrat to you for your hard and beatiful work! Then I would ask you for HFSX 5.01 Version of your mod (that I use..) we have to activate the Hotfix you posted in DBW too ? thank you ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 02, 2011, 03:24:53 PM
Santobr,

Sure enough, this is an error on my part. Thanks for catching this!

I will post a fix for this shortly.

Thanks again,

Jiver67

EDIT...

In regards to the engine sounds, do you know which planes your friends were flying?

Hi Jiver, thanks for the work you've put in. Fantastic stuff!

I also have the old engine noise over the new engine sounds on a UP3 RC4 installation. I have flown Spits, MiG 3s, Beaufighters and others. I believe it is affecting all aircraft. I tried the remove divesounds but that doesn't cure it.

Cheerzen

I'm in the process of downloading the latest UP patch (RC4). It sounds like some of the engine preset names have changed in this latest version, which would explain why you are hearing stock sounds instead of my modded sounds. I'll know more once I install the patch.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Sid on August 02, 2011, 03:30:52 PM
K mate, thanks  :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 02, 2011, 03:39:42 PM
Quote
Hi Jiver!. First I congrat to you for your hard and beatiful work! Then I would ask you for HFSX 5.01 Version of your mod (that I use..) we have to activate the Hotfix you posted in DBW too ? thank you ;)

The HSFX version of my sound mod already includes the hotfix, so you do not need to install anything else.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: X-Raptor on August 02, 2011, 04:16:38 PM
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 02, 2011, 04:34:50 PM
Quote
Hi Jiver, thanks for the work you've put in. Fantastic stuff!

I also have the old engine noise over the new engine sounds on a UP3 RC4 installation. I have flown Spits, MiG 3s, Beaufighters and others. I believe it is affecting all aircraft. I tried the remove divesounds but that doesn't cure it.

Cheerzen

Sid,

I just installed UP 3.0 RC4 and have not noticed any difference in the engine sounds. I flew the P-39, early and late Spits, and the MiG-3. Are you using the latest SAS Mod Activator with your UP 3.0 installation?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 02, 2011, 04:52:40 PM
Hi Jiver. :)

The issue is like a mix of old buzz sounds with the new sounds at the same time, it's only externally.
We can hear it with flyby view.

Cheers.

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 02, 2011, 05:48:03 PM
Hi Jiver. :)

The issue is like a mix of old buzz sounds with the new sounds at the same time, it's only externally.
We can hear it with flyby view.

Cheers.

santobr.

I'm going to need some more information from you guys before I can nail this problem down....

Did you just install my sound mod after upgrading to UP 3.0 RC-4 or have you been using it (my sound mod) with earlier version of UP 3? If you have been using my sound mod with earlier versions of UP 3, did you have this problem prior to upgrading to RC 4?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 02, 2011, 06:59:17 PM
Well, the sound I hear is the same in RC3 or RC4. :)
I didn't notice until one friend commented about it, so I tryed some flyby views and I noticed that.
It's just like a "bzzzz" sound.
My friend has a soundblaster card.

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Sid on August 02, 2011, 07:13:53 PM
This is my first installation with your mod.

I have been running RC4 since it was introduced last week and put your mod on today for the first time. I haven't used your mod before on any UP installation so it is completely new and fresh.

I don't use any other sound mods other than UP RC4 enabled via JSGME.

I have done some experimenting. When I install the mod via JSGME it creates a folder in my #UP# folder that I created in my main game folder a while back. This created folder is named '9_JTSM_v2.0'. When I ran the 'no dive sounds mod' via JSGME it also created a folder in my #UP# folder. This is called '8_JTSM_v2.0 (no-dive)' .

When I disable your mods via JSGME the newly created folders in the #UP# folder disappear.

What ever I do I can only get your new sounds over the stock ones OR the sounds supplied with UP3.0 - I cannot run your sounds as a stand alone with UP3.0 RC4.

Hope this helps.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 04, 2011, 01:43:12 AM
Santobr and Sid,

Ok, I have a better understanding of your installation now. You have enabled my mod correctly using JSGME, and what you explained about the "9_JTSM_v2.0" folder appearing and disappearing from your #UP# folder is correct....this is working as designed.

Are you both using the SAS Selector switch that is bundled with the latest SAS Mod Activator? On my installation I enable UP 3.0 RC4 and JTSM v2.0 via JSGME. I then run the selector switch and change my game type to Ultra Pack 3. I also usually disable "mod caching" as it can sometimes cause problems if you have been playing around with any of your mods (as I commonly do).

I'm out of town for a couple days and so don't have access to my gaming computer, so I'm going off of memory here.   :D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 04, 2011, 11:34:25 AM
Thank you for your attention, Jiver. :)

Please, take a look at the class files in your mod because I noticed that they are touching in the tracer's colors.
Enabling your awesome mod, makes random tracer's colors on LA-5FN plane.
Maybe other planes are affected too.

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Sid on August 04, 2011, 02:35:31 PM

Are you both using the SAS Selector switch that is bundled with the latest SAS Mod Activator? On my installation I enable UP 3.0 RC4 and JTSM v2.0 via JSGME. I then run the selector switch and change my game type to Ultra Pack 3. I also usually disable "mod caching" as it can sometimes cause problems if you have been playing around with any of your mods (as I commonly do).

Yes, my settings are as you describe them above.

In my main game folder is the #UP# folder in which I have the following mods enabled:

00 SSE2+SSE3+SSE4+Light v.1 beta (4 101)
00_P&HG_Ricochet_Only
9_JTSM_2.0
CarsmasterWater v3.16 beta ( NOT compatible OLC Water V2)
Cirx POV
MapMods
STD

I've disabled the #UP# folder by putting a - in front of it. This disables your mod so I get the UP3 sounds.

I've also disabled the mods within that folder one by one, this hasn't brought any difference.

I use the 'P39 v Bf 109' track as a test - when the track goes to the 109 externals at 9 seconds the droning sound begins. This droning is present in the stock game aswell, but not in the standard UP3 sounds. Is there something in UP3 that disables the droning that could need to be included in yours?

I use this track because your mod is noticable at 25 seconds when the P39 is on internals and it opens fire - the gun sounds are very different  :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: f/jg300_bart on August 07, 2011, 09:53:28 AM
hi all hi jiver.
I had problems with your mod, i unzip and install in my jsgmemod folder and when i activate your mod afer activate up3 (i had up3rc4) no new sounds.Whereas i followed readme.I forgot a step?
Thks ^^
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 15, 2011, 09:15:40 PM
Sid and Santobr,

Sorry for taking so long on getting back to you, but I have been busy with other things.

As to the sound issue you are experiencing, I just reinstalled UP 3.0 RC4 on my gaming PC and still cannot hear a difference in the external engine sounds. Everything sounds like it should.

Can one (or both of you) take an audio sample of what you are hearing and email it to me? If you will send me a private message I will give you my email address.

Jiver
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 15, 2011, 09:28:07 PM
hi all hi jiver.
I had problems with your mod, i unzip and install in my jsgmemod folder and when i activate your mod afer activate up3 (i had up3rc4) no new sounds.Whereas i followed readme.I forgot a step?
Thks ^^

Are you using the SAS Mod Activator and Selector Switch (available from this site) to launch UP 3.0? Without it Ultra Pack will not read from the "#UP#" folder and hence will not load my sound mod.

Here is what the Selector Switch looks like:

(http://www.mediafire.com/imgbnc.php/15f9af7472648def2a748c248b4f3ca28f9fbb52cce14e2e7b757d323d35dbe82g.jpg) (http://www.mediafire.com/imageview.php?quickkey=rhs3plx72x69sh6&thumb=5)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: brat on August 16, 2011, 03:41:11 AM
Sid and Santobr. Perhaps these sounds are the prop and fan sounds that Jiver has a fix for on page 3 of this topic.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Sid on August 16, 2011, 03:49:11 AM
Yes mate, I'm using the selector. I installed 'DBW' recently and put your mod in via JSGME - still the same 'background' noise as UP3.

I'll do a sample and send it to you. Thanks for coming back.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Sid on August 16, 2011, 06:39:19 AM
Thanks brat, that was a good pointer. The 'fix' works for 'DBW' but not for 'UP'. Reading the post about the fix I saw that the sample files for the prop and the fan were the issue so I went into Jiver's UP sound mod in the JSGME folder, found the samples and deactivated them by placing a ; at the beginning.

I now have the sound mod working fine in both 'UP' and 'DBW'. Thanks for your mod, the help and the support Jiver.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 16, 2011, 06:59:22 AM
Sid and Santobr. Perhaps these sounds are the prop and fan sounds that Jiver has a fix for on page 3 of this topic.
Thank you! I think this is what we are looking for! :)

Please, take a look at the class files in your mod because I noticed that they are touching in the tracer's colors.
Enabling your awesome mod, makes random tracer's colors on LA-5FN plane.
Maybe other planes are affected too.
Hi Jiver.
I disabled all classfiles and this glitch was gone.
The sounds are working good, but I don't know if something changes without the classfiles.
Just flight a QMB mission with a LA-5FN in UP3 and you will see tracers of all colors.

Thank you very much.

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: X-Raptor on August 16, 2011, 09:11:24 AM
hi Jiver what's about "infinite 1" error fix stated some post above? do you think it is possible to repair it?

And another question: with HFSX 5.01 mod activated (solo) in-cockpit I can hear enemy sound engine/firing incoming from front/rear even if it is a subtile fx sound, BUT With your (great) soundmod activated this sound is quite totally missed. I know it is a "matter of taste" to have or not this external sound more (or less loud) but I wish to have the chance to have the same as HFSX both with your mod activated, so I ask could you suggest what preset/samples I will have to manage to have this external enemy/friendly engine (and firing) sound more loud or at least as HFSX one? thank you for the attention. cheers
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 16, 2011, 12:49:14 PM
Thanks brat, that was a good pointer. The 'fix' works for 'DBW' but not for 'UP'. Reading the post about the fix I saw that the sample files for the prop and the fan were the issue so I went into Jiver's UP sound mod in the JSGME folder, found the samples and deactivated them by placing a ; at the beginning.

I now have the sound mod working fine in both 'UP' and 'DBW'. Thanks for your mod, the help and the support Jiver.

Ah, it is the fan sounds that you guys are referring to! This is not a bug in my mod...I designed it this way. It seems quite a few of you dislike the fan sounds. As brat stated, I posted a fix for this on page 3. Thanks brat!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 16, 2011, 12:58:14 PM
Quote
Please, take a look at the class files in your mod because I noticed that they are touching in the tracer's colors.
Enabling your awesome mod, makes random tracer's colors on LA-5FN plane.
Maybe other planes are affected too.

Hi Jiver.
I disabled all classfiles and this glitch was gone.
The sounds are working good, but I don't know if something changes without the classfiles.
Just flight a QMB mission with a LA-5FN in UP3 and you will see tracers of all colors.

Thank you very much.

santobr.

Hi santobr,

If you delete the classfiles you will also be deleting many of the custom gun classes in the mod. This will not cause any problems per se, but will prevent you from hearing many of the gun sounds as I intended.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 16, 2011, 01:30:25 PM
Quote
hi Jiver what's about "infinite 1" error fix stated some post above? do you think it is possible to repair it?

Sure, just drop the following file into your "MODS\9_JTSM_v2.0\presets\sounds" folder:

http://www.mediafire.com/?0iceqg9tcr77c97

I still need to post an official fix for this for all versions of my sound mod.  :-)

Quote
And another question: with HFSX 5.01 mod activated (solo) in-cockpit I can hear enemy sound engine/firing incoming from front/rear even if it is a subtile fx sound, BUT With your (great) soundmod activated this sound is quite totally missed. I know it is a "matter of taste" to have or not this external sound more (or less loud) but I wish to have the chance to have the same as HFSX both with your mod activated, so I ask could you suggest what preset/samples I will have to manage to have this external enemy/friendly engine (and firing) sound more loud or at least as HFSX one? thank you for the attention. cheers

Again, this is also by design. In my opinion the distant engine and gun sounds both in the stock game (and especially in HSFX) were much too loud. Realistically speaking, you would not be able to hear the engine and guns of an enemy (or friendly) plane from within the cockpit with your engine running.

I'm not going to change this in my mod, but what you can try doing is increase the "spl" value of all the engine and gun presets. For the engine presets you could try increasing the "spl" by a factor of 5 or so. Likewise for the gun and cannon sound presets. For example, looking at the "motor.M-82.prs" preset, you would change "[spl] 110" to "[spl] 115". You would do the same for all the gun and cannon sounds as well.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: X-Raptor on August 16, 2011, 01:42:56 PM
thank you for the prompt reply and thank for the fix of "infinite_1". speaking about the second phase of my request (external sounds) as I stated I know there are people who think "full realism=almost no external sounds..) but I don't think a 10 meters aircraft egine or firing gun wouldn't heard at all.. But again THAT'S Just may be MY personal Opinion.. just I prefer to have these "fx" sound in my game. Thank for explanation to increase all engine and guns "spl" but may be so EVEN my random flying plane will suffer of this increase of sound >>internal noise (?) so to the end we annhillate the external more sound gain (?)  I think a better solution may be (if possible) to Decrease just cockpit occlusion parameters (?).. if there is this "spl"  feature..
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 16, 2011, 01:56:32 PM
X-Raptor,

Using the UP 3.0 version of my mod I can hear an enemy (or friendly) plane's engine from inside the cockpit when it is very close to me (say within 50 meters or so). Are you saying that you cannot hear the same in HSFX?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: X-Raptor on August 16, 2011, 03:05:39 PM
negative, with HFSX I (think) I hear like with UP3 (because I don't use this version of modpack), but with STANDARD sound of HFSX I can clearlu hear engine sound out.. the "problem" is only if i switch on your mod, no more external sounds of other engines/firing (or I think the're very low. my suggestion was to decrease only "in-cockpit occlusion parameter" --may be possible? so to not ot change all engines/guns sounds of your mod
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 16, 2011, 03:26:04 PM
negative, with HFSX I (think) I hear like with UP3 (because I don't use this version of modpack), but with STANDARD sound of HFSX I can clearlu hear engine sound out.. the "problem" is only if i switch on your mod, no more external sounds of other engines/firing (or I think the're very low. my suggestion was to decrease only "in-cockpit occlusion parameter" --may be possible? so to not ot change all engines/guns sounds of your mod

Yes, after doing some more testing I have found that the UP 3.0 and HSFX versions of my mod sound different (even though they contain the exact same files). This leads me to believe that HSFX 5.0 incorporates other sound modifications above and beyond what my mod does. Unfortunately I do not have the time to research this.

As to changing the occlusion values, you can try modifying the acoustic presets located in "MODS\9_JTSM_v2.0\presets\sounds\acoustics". Specifically, you will want to experiment with the presets that have an environment number of 8: "bf109.prs", "he111.prs", "il2.prs", and "p39.prs". Try playing with the occlusion values listed under the "[common]" section. Other than this, I don't know what else to tell you.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 16, 2011, 04:05:52 PM
Forgive me please, but did you tested the tracers of LA-5FN? :)
Will you make a fix for that?

Thank you.

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 16, 2011, 05:33:15 PM
Forgive me please, but did you tested the tracers of LA-5FN? :)
Will you make a fix for that?

Thank you.

santobr.

santobr,

I think I found an easy fix for this issue. Open the folder "#UP#\9_JTSM_v2.0" and delete the class file "2735B1CA75C7B402". This should do the trick.

On second thought, the best way to do this is to disable Jiver's Total Sound Mod via JSGME, and then open the "jsgmemods\#UP_Jiver's Total Sound Mod v2.0\#UP#\9_JTSM_v2.0" folder and delete the class file "2735B1CA75C7B402". Then reenable JTSM via JSGME.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: X-Raptor on August 16, 2011, 05:54:11 PM
Thank you for the suggestion M8! I'll try & report here !;),, cheers
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Ribs on August 16, 2011, 09:50:45 PM
Jiver ,

Trully amazing stuff! To my ears , the MG and Cannon sounds seem loud as compared to engine sounds. Is there anyway to lower those sounds. I have a Creative X-Fi Gamer card and I'm using Zalman 5.1 headphones. I have read the config guide and set my system accordingly. Thanks again for your contribution and look forward to your advice.

Ribs
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 16, 2011, 10:44:14 PM
Jiver ,

Trully amazing stuff! To my ears , the MG and Cannon sounds seem loud as compared to engine sounds. Is there anyway to lower those sounds. I have a Creative X-Fi Gamer card and I'm using Zalman 5.1 headphones. I have read the config guide and set my system accordingly. Thanks again for your contribution and look forward to your advice.

Ribs

Ribs,

Yes, the gun and cannon sounds are intentionally loud so that you can hear them over the engine sounds. If you are using a good pair of HD headphones I can understand why you might think the sounds are a bit overbearing. The best way to change this is to edit the gun and cannon sounds using a sound editor and reduce the volume to a level that is to your liking. Goldwave and Creative Wave Studio are a couple of editors that come to mind and are easy to use.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Ribs on August 17, 2011, 09:02:40 PM
Jiver ,

Trully amazing stuff! To my ears , the MG and Cannon sounds seem loud as compared to engine sounds. Is there anyway to lower those sounds. I have a Creative X-Fi Gamer card and I'm using Zalman 5.1 headphones. I have read the config guide and set my system accordingly. Thanks again for your contribution and look forward to your advice.

Ribs

Ribs,

Yes, the gun and cannon sounds are intentionally loud so that you can hear them over the engine sounds. If you are using a good pair of HD headphones I can understand why you might think the sounds are a bit overbearing. The best way to change this is to edit the gun and cannon sounds using a sound editor and reduce the volume to a level that is to your liking. Goldwave and Creative Wave Studio are a couple of editors that come to mind and are easy to use.
Thanks for the reply and I'll check them out
Ribs
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 18, 2011, 06:33:34 PM
I think I found an easy fix for this issue. Open the folder "#UP#\9_JTSM_v2.0" and delete the class file "2735B1CA75C7B402". This should do the trick.
Thank you, Jiver. :D
It's fixed now. ;D

Cheers. :)

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: SAS~Epervier on August 19, 2011, 05:34:10 AM
Forgive me please, but did you tested the tracers of LA-5FN? :)
Will you make a fix for that?
I think I found an easy fix for this issue. Open the folder "#UP#\9_JTSM_v2.0" and delete the class file "2735B1CA75C7B402". This should do the trick.

On second thought, the best way to do this is to disable Jiver's Total Sound Mod via JSGME, and then open the "jsgmemods\#UP_Jiver's Total Sound Mod v2.0\#UP#\9_JTSM_v2.0" folder and delete the class file "2735B1CA75C7B402". Then reenable JTSM via JSGME.
thank you for your wonderful work!

This trick is also valid for version 4.09?
Tks !
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 19, 2011, 12:25:27 PM
Epervier,

Thanks, and yes, this is also valid for the 4.09 version of my mod.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: PSchild on September 28, 2011, 04:31:10 PM
Really thanks
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Draken on October 24, 2011, 04:02:04 AM
Thanks for this mod !
But I agree with this point :
Hi Jiver. :)

The issue is like a mix of old buzz sounds with the new sounds at the same time, it's only externally.

I installed your sound mod into HSFX .
At external view, there is a background engine sound thet sounds like a mower . Could you please remove this mower background sound ? Unless that , your mod will be really great ! :)
( external views have some importance for me , because I create iL-2 movies  :) )
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on October 24, 2011, 04:31:14 AM
Here you go: :)
brat,

I created a small update which removes propeller sounds for all planes in the game. I disabled both the propeller sounds and the fan sound. This was done by simply placing a ";" in front of the sample names in the preset fiiles. You can experiment with this yourself if you like. Anyway, to install the update, just decompress the following archive into your "DBW" folder.

http://www.mediafire.com/?nt9xqvquacne7lt

Cheers,

-Jiver67

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Draken on October 25, 2011, 02:07:33 PM
Thanks !
The noprop patch works also in HSFX 5.0.1.
These sounds are really awsome !
Thank you very much ! :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 25, 2011, 10:18:22 PM
Thanks !
The noprop patch works also in HSFX 5.0.1.
These sounds are really awsome !
Thank you very much ! :)

Draken,

Glad you are enjoying the sounds. As opposed to removing the propeller sounds entirely (as my previous fix does) another thing you might try is changing the following values...

in "propeller.middle.prs":

[sample.prop17_81_3.wav.rpm]
minlo 1000
minhi 1500
maxlo 2500
maxhi 3000
value 15.0
pmin  0.6
pmax  1.8

[sample.prop17_81_5.wav.rpm]
minlo 2500
minhi 3000
maxlo 5000
maxhi 5500
value 15.0
pmin  0.9
pmax  1.8

[sample.fan_09.wav.rpm]
minlo 300
minhi 500
maxlo 1300
maxhi 2000
value 3.0
pmin  0.4
pmax  1.25

in "propeller.small.prs":

[sample.prop17_81_3.wav.rpm]
minlo 1000
minhi 1500
maxlo 2500
maxhi 3000
value 10.0
pmin  0.6
pmax  1.8

[sample.prop17_81_5.wav.rpm]
minlo 2500
minhi 3000
maxlo 5000
maxhi 5500
value 10.0
pmin  0.9
pmax  1.8

[sample.fan_09.wav.rpm]
minlo 300
minhi 500
maxlo 1300
maxhi 2000
value 4.0
pmin  0.4
pmax  1.25

These changes reduce the "lawn mower" sound considerably without completely removing the sound of the propellers. Having a slight drone gives the engine sounds some "flavor" and especially enhances the sounds of several of the multi-engine planes.

I'm working on a second hotfix which will incorporate this change as well as other small sound fixes.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Draken on November 02, 2011, 12:12:57 PM
Thanks , I will try this later .

For now, I noticed some little issues :
-in external view , the AAA shells sounds and AAA tracers sounds are too weak in comparison to the engine sounds .
-in external view , the machine guns sounds are too loud in comparison to the engine sounds.

-in cockpit view , the sounds levels are ok . :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on November 10, 2011, 11:11:28 AM
Thanks , I will try this later .

For now, I noticed some little issues :
-in external view , the AAA shells sounds and AAA tracers sounds are too weak in comparison to the engine sounds .
-in external view , the machine guns sounds are too loud in comparison to the engine sounds.

-in cockpit view , the sounds levels are ok . :)

Included in the hotfix I'm working on is an increase in the volume level of flak burst and rocket explosion sounds.

I lowered the external engine volume levels to fix an issue which really bothered me in the original sounds (and many of the modded sounds) which is that the engine sounds of other aircraft are much too loud when heard from within the cockpit. As an example, when sitting in the cockpit of your plane on the deck of a carrier, you could hear the engines of other planes on nearby carriers almost as loud as if they were sitting right next to you! By lowering the external volume level of the engine sounds I was able to fix this issue, but it did have the undesirable effect of making the external gun sounds a little too loud. If I can find a way around this issue I will implement the changes in my upcoming hotfix.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Draken on November 13, 2011, 11:46:35 AM
Thanks !
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Draken on December 17, 2011, 05:09:52 AM

Draken,

Glad you are enjoying the sounds. As opposed to removing the propeller sounds entirely (as my previous fix does) another thing you might try is changing the following values...

in "propeller.middle.prs":

[sample.prop17_81_3.wav.rpm]
minlo 1000
minhi 1500
maxlo 2500
maxhi 3000
value 15.0
pmin  0.6
pmax  1.8

[sample.prop17_81_5.wav.rpm]
minlo 2500
minhi 3000
maxlo 5000
maxhi 5500
value 15.0
pmin  0.9
pmax  1.8

[sample.fan_09.wav.rpm]
minlo 300
minhi 500
maxlo 1300
maxhi 2000
value 3.0
pmin  0.4
pmax  1.25

in "propeller.small.prs":

[sample.prop17_81_3.wav.rpm]
minlo 1000
minhi 1500
maxlo 2500
maxhi 3000
value 10.0
pmin  0.6
pmax  1.8

[sample.prop17_81_5.wav.rpm]
minlo 2500
minhi 3000
maxlo 5000
maxhi 5500
value 10.0
pmin  0.9
pmax  1.8

[sample.fan_09.wav.rpm]
minlo 300
minhi 500
maxlo 1300
maxhi 2000
value 4.0
pmin  0.4
pmax  1.25

These changes reduce the "lawn mower" sound considerably without completely removing the sound of the propellers. Having a slight drone gives the engine sounds some "flavor" and especially enhances the sounds of several of the multi-engine planes.

I'm working on a second hotfix which will incorporate this change as well as other small sound fixes.

I tried these settings .
The sounds are pretty good , so .
Thanks !
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: janzamon on December 19, 2011, 03:39:29 AM
Hello all,

Requiring some assistance. I'm new to all this modding stuff and having some issues installing this sound mod. I downloaded the classic mod installs, base mod package on the first page. I followed the install instructions and using JSGME.exe I enabled the "#CM_Jiver's Total Sound Mod v2.0". But when playing the game the original sounds are still enabled. How do I get this to work? I've never done any modding so I don't have a clue what im doing..

edit. installed the SAS mod activator and got the sound mod working. Thanks for this awesome mod..
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Wad_Cutter on December 21, 2011, 03:07:15 PM
I have been watching a few of Jafaem Youtubes for the Spitfire engine sounds. Are those same sounds in this download? The one I heard made the Spitfire sound better then any other engine sound I have heard. I did PM you about it Jafaem. Thank you. wc.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on December 30, 2011, 11:45:01 PM
I have been watching a few of Jafaem Youtubes for the Spitfire engine sounds. Are those same sounds in this download? The one I heard made the Spitfire sound better then any other engine sound I have heard. I did PM you about it Jafaem. Thank you. wc.

The Spitfire engine sounds in my sound mod are a modified earlier version of Jafa's Merlin engine sounds. My sound mod does not include Jafa's latest Spitfire sounds. Of course, you can use Jafa's latest sounds with my sound mod if you like. Simply drop the presets and samples into my sound mod folder and overwrite the specific files.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on December 30, 2011, 11:50:19 PM
Quote
These changes reduce the "lawn mower" sound considerably without completely removing the sound of the propellers. Having a slight drone gives the engine sounds some "flavor" and especially enhances the sounds of several of the multi-engine planes.

I'm working on a second hotfix which will incorporate this change as well as other small sound fixes.

can you make a version of this update for UP3?

or is there a way to get rid of the lawnmower sounds while keeping the nice new sounds?

Yes, I will be releasing a hotfix for UP3 that minimizes the lawn mower sounds. I have been away for quite a while dealing with RL issues and so haven't had any time to release the update yet. I'll try to get it out this week.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Wad_Cutter on December 31, 2011, 10:36:23 AM
Wold you know where I can find Jafa's latest sounds mod?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on December 31, 2011, 10:51:34 AM
Wold you know where I can find Jafa's latest sounds mod?

I don't think he has released it yet. Have you tried sending him an email?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Wad_Cutter on December 31, 2011, 02:14:37 PM
I have tried many times to e-ail him and as of yet no answer. I'll just have to wait. It will be well wother the wait. I have never heard any one Spitfite sound like his. Just that one engine sound. Thank you for your kind reply. Happy Safe New Year.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jafa on December 31, 2011, 06:23:28 PM
Waddy the new merlins you speak of and others are not released as of yet , im currently  working on the Jumo engine range and its likley that they will be the first release of the new batch , im sorry if ive not replied to any messages you have sent me.

Jafa.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on December 31, 2011, 07:01:39 PM
Waddy the new merlins you speak of and others are not released as of yet , im currently  working on the Jumo engine range and its likley that they will be the first release of the new batch , im sorry if ive not replied to any messages you have sent me.

Jafa.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on December 31, 2011, 07:13:36 PM
Happy New Year guys!   8)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Wad_Cutter on January 03, 2012, 12:21:09 PM
Thank you Jafa and Jiver67 for your help and information. Sometimes not know can drive one nuts and I would be asking Jafa if it wern't for the fact that the should for the Spitfire you have is the sweetest sound any one who loves the Spitfire as ever heard. You have the sound just right. A real head turner. That deep rich sould that can only come from a Merlin engine. Now I can sit back and wait because I know it's coming. Christmas comes late but it does come. Thank you both guys. Thank you.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Diving_Hawk on January 06, 2012, 05:54:44 AM
Magnificent work gents

Just tried this out

S!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Draken on January 15, 2012, 01:04:01 AM
Happy New Year guys!   8)

Thanks !
You too  :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: kpn.kardif on January 18, 2012, 09:52:12 PM
Truly fabulous work, Jiver.  Gun and engine sounds are top notch, really helps to bring more immersion to the table.  The sound from inside the cockpit of bullets hitting your plane is the only one that I have some issue with.  I can see bullets coming at me and know that I'm about to get shot, and I still jump out of my skin every time, thanks to that sound effect.  I nearly tossed my joystick across the room once when I was hit by flak that I didn't know was there.  I've tried lowering my overall volume to compensate, but I find in doing so I lose some of the more subtle in-cockpit sounds.  Is there a way to either lower the volume of bullet impact or revert back to stock sounds just for that one effect?

I know bullets hitting your plane should be an alarming experience, but having it be slightly less alarming would probably be good for my health  ;D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on January 18, 2012, 11:23:09 PM
kpn.kardiff,

Yeah, I must admit that the bullet hit sounds are a bit loud. I have created a new sound for this event which will be released with my next update (I know, long overdue!). However, I have copied the new bullet hit sound up to my Mediafire account. You can get it from this link:  http://www.mediafire.com/?p0u6cu46b0iq1uy

Place this file in the folder "JTSM_v2.0\samples" and overwrite the existing file. I like this sound much better than the one which is currently in my mod.

If it is still too loud you will want to open the file with a wave editor (Goldwave, Audacity, etc.) and reduce the volume of the sample to a level which is suitable for you. Trial and error is the only way to do this.

Hope this helps.

-Jiver67
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: kpn.kardif on January 19, 2012, 04:40:22 PM
Thanks, Jiver!  I'll download and try it out later on tonight when I'm home.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: kpn.kardif on January 20, 2012, 01:42:15 AM
Just tried it out in QMB, I like the effect a lot better.  It's still a bit on the loud side sometimes, but that may be a result of where the shots are coming from?  Some hits are louder than others, so I'll leave it where it's at for a while before I decide to start messing with it.

I had to add the file to the hotfix v1 folder, as the main Jiver's Total Sound Mod folder is just an SAS file (using DBW 1.7).  Seems to work fine though.

Thanks again!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on January 20, 2012, 03:42:25 PM

I should have asked you what mod pack you are using. Yes, if you have DBW you need to place the file in the hotfix folder as the base mod is in sfx format.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: shardana on January 20, 2012, 05:55:55 PM
jiver i love your sound mod that i have in my different installs, however the best one i have is still in 4.09 together with tiger's one, i wish i could have those great fly byes in 4.10, dbw, or 4.11........ tiger did a great job and you as well... thanks
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on January 20, 2012, 06:36:25 PM
Jiver, isn't it time to change you atavar?   ;)  :D

LOL....yeah I suppose it is! I'm waiting for the Southpark guys to do a new Kim Jong Un puppet.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on January 20, 2012, 06:41:30 PM
jiver i love your sound mod that i have in my different installs, however the best one i have is still in 4.09 together with tiger's one, i wish i could have those great fly byes in 4.10, dbw, or 4.11........ tiger did a great job and you as well... thanks

Yes, Tiger's flyby sounds are the best, no doubt about it! However there are many compatibility issues with his sound mod and mine as well as compatibility issues with 4.10+. Too many issues to sort out and not enough time (as is the case for most of us).
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: shardana on January 21, 2012, 09:24:52 AM
in any case thanks a lot jiver67
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Catahoulak9 on February 09, 2012, 10:56:56 PM
Thanks for the sound mod Jiver. It's killer and I really like it.

I had to disable your B4A9DC1605135A48 to get my .50cal tracer and gunsmoke back though. Got to have that gunsmoke.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: watermonger on February 11, 2012, 01:38:02 AM
Hi, I registered just to ask this question. Do you have a version of this mod for an unmodified version of IL-2:1946 4.11m?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: toranamadman on February 11, 2012, 02:38:19 PM
Not all the sounds work in 4.11 due to limitations with the 4.11 beta buttons . There apperently is a Modact in the start of development by the SAS team so we have to wait patiently for a final release of the buttons file unless a final release buttons file gets posted before the Modact pakage .
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Claymore on February 12, 2012, 12:30:11 PM
God i hope so!. Can't stand the stock sounds >:(
Title: HELP!
Post by: blazincagin on February 12, 2012, 03:14:38 PM
Hello,

i have Ultra Pack 3.0 RC4, and i am trying to get Jivers 2.0 soundmod to work, but when i drag the files to my mods folder, it doesnt turn into a folder... it's just all the files(which do not appear when i open JSGME) I tried Creating a folder(called Sounds) inside the mods folder, that i put the 2.0 files into, and that did show up in JSGME along with Ultrapack etc.
It enabled the mod fine, and went to the right side of JSGME, when i started il-2, ultrapack worked fine, but when i flew all the sounds were the stock :(

I am really anxious to get this working, the sounds from videos seem awesome

-Brandon
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 12, 2012, 03:36:19 PM
Thanks for the sound mod Jiver. It's killer and I really like it.

I had to disable your B4A9DC1605135A48 to get my .50cal tracer and gunsmoke back though. Got to have that gunsmoke.

Hi Catahoulak,

I don't recall the .50 cal gun smoke and tracers being absent on my installation, but I'll check into it. No doubt, you got to have smoke and tracers for those .50's!  :)  Thanks for the post!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 12, 2012, 03:41:02 PM
Hi, I registered just to ask this question. Do you have a version of this mod for an unmodified version of IL-2:1946 4.11m?

As toranamadman mentioned, a mod enabler has not yet been released for 4.11. Without a mod enabler you will not be able to run my sound pack under any version of IL-2. When (and if) a mod enabler is released I will test my sound mod against 4.11 and see how it works but I imagine there will be a few missing sounds that will need fixing.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Gumpy on February 12, 2012, 03:45:14 PM
Hello,

i have Ultra Pack 3.0 RC4, and i am trying to get Jivers 2.0 soundmod to work, but when i drag the files to my mods folder, it doesnt turn into a folder... it's just all the files(which do not appear when i open JSGME) I tried Creating a folder(called Sounds) inside the mods folder, that i put the 2.0 files into, and that did show up in JSGME along with Ultrapack etc.
It enabled the mod fine, and went to the right side of JSGME, when i started il-2, ultrapack worked fine, but when i flew all the sounds were the stock :(

I am really anxious to get this working, the sounds from videos seem awesome

-Brandon
There shouldn't be any files you have to drag into the jsgmemods folder. Jiver's Total Sound mod should already be in a folder that you have to put into the jsgmemods folder,then when you activate it,it should open up in your mods folder.(http://i697.photobucket.com/albums/vv340/Bingo1957/untitled-9.jpg)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 12, 2012, 03:54:32 PM
Hello,

i have Ultra Pack 3.0 RC4, and i am trying to get Jivers 2.0 soundmod to work, but when i drag the files to my mods folder, it doesnt turn into a folder... it's just all the files(which do not appear when i open JSGME) I tried Creating a folder(called Sounds) inside the mods folder, that i put the 2.0 files into, and that did show up in JSGME along with Ultrapack etc.
It enabled the mod fine, and went to the right side of JSGME, when i started il-2, ultrapack worked fine, but when i flew all the sounds were the stock :(

I am really anxious to get this working, the sounds from videos seem awesome

-Brandon

Brandon,

You need to extract my sound mod into your "JSGMEmods" folder in order for it to show up in JSGME. When extracted it should create a folder named "#UP_Jiver's Total Sound Mod v2.0". It sounds like you extracted the files from a lower level of the archive instead of from the root level. Extract the files from the root level of the archive which should show up as "#UP_Jiver's Total Sound Mod v2.0". Then enable the mod using JSGME. NOTE: you will want to remove the failed installation first before doing the above.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 12, 2012, 04:01:34 PM
Hello,

i have Ultra Pack 3.0 RC4, and i am trying to get Jivers 2.0 soundmod to work, but when i drag the files to my mods folder, it doesnt turn into a folder... it's just all the files(which do not appear when i open JSGME) I tried Creating a folder(called Sounds) inside the mods folder, that i put the 2.0 files into, and that did show up in JSGME along with Ultrapack etc.
It enabled the mod fine, and went to the right side of JSGME, when i started il-2, ultrapack worked fine, but when i flew all the sounds were the stock :(

I am really anxious to get this working, the sounds from videos seem awesome

-Brandon
There shouldn't be any files you have to drag into the jsgmemods folder. Jiver's Total Sound mod should already be in a folder that you have to put into the jsgmemods folder,then when you activate it,it should open up in your mods folder

Yep, as Gumpy just mentioned. However in Gumpy's example he is using the .sfs version of my sound mod made for Dark Blue World. The principle is the same though...you just need to get the folder structure right. If you still have trouble let us know and someone will walk you through getting it setup correctly.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Catahoulak9 on February 13, 2012, 08:31:56 AM
Thanks for looking into this Jiver.

.50cal smoke is a fundamental mod for me. Remember those dark, pre SAS days when the mere mention of .50cal smoke could get you burned at the stake? I do.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 13, 2012, 02:45:54 PM
Thanks for looking into this Jiver.

.50cal smoke is a fundamental mod for me. Remember those dark, pre SAS days when the mere mention of .50cal smoke could get you burned at the stake? I do.

Catahoulak,

Just flew the P-51D in a quick mission and the .50 cal smoke and tracers are there. I removed the class file you mentioned and am still able to see the smoke and tracer effects. I tested this under UP 3.0 RC4. Are you running the same?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Catahoulak9 on February 14, 2012, 09:43:23 AM
Thanks again Jiver for looking at this.

I'm almost embarrassed to admit I'm still running a modified version of HSFX 4.1 installed on 4.09. I'm only using the JSGME program to activate the HSFX History mod with everything else being loaded through a regular Mods folder. My .50cal effects mods loading in this order are: Eexhatracers tracer mod, PALTracerSmokeTrails, & HG&P_Ricochet_Gunsmoke_Bullets_2D_Smoketrail. Using your B4A9DC1605135A48 file I get tracers and shell casings but no tracer smoke or wing gunsmoke.

It's an old install but I am familiar with it and have it looking good on my antique Asus A7N8X based system.

I understand now it's probably something hidden deep in an old mod that's conflicting so please don't waste time on this just for me. Maybe this will be the incentive I need to finally catch up with the 21st century.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 14, 2012, 12:07:47 PM
Catahoulak,

No problem at all. With SAS being an open modding community we fortunately have many options to choose from. Run the mods that suit you best. You just need to know how to tweak the installed mods to get them to work together (and it sounds like you already know how to do this).

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Roger Smith on February 14, 2012, 01:20:37 PM
i'll check this out later
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: IonicRipper on February 23, 2012, 12:26:00 PM
I really love this mod.

I have only 1... Complaint for lack of a better term: The engines dont sound loud enough in my opinion. If it was possible to rise the volume of the engines it would be perfect.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 24, 2012, 02:05:11 PM
I really love this mod.

I have only 1... Complaint for lack of a better term: The engines dont sound loud enough in my opinion. If it was possible to rise the volume of the engines it would be perfect.

Are you refering to the internal or external engine sounds?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 24, 2012, 02:08:43 PM
New Russian V-12 engine startup sound I have been working on. Historically correct air starter with addition of cylinder "pops" during start:

http://www.mediafire.com/?3v6lcp5a0vccox3

To be included in version 2.1.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Whiskey_Sierra_972 on February 24, 2012, 02:16:57 PM
Hi mate!

I'm really satisfied from your work!

Did your 2.1 version developed also to fit DBW 1.71?

All the best!

walter
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 24, 2012, 02:53:29 PM
Hi mate!

I'm really satisfied from your work!

Did your 2.1 version developed also to fit DBW 1.71?

All the best!

walter

Hi Walter,

Yes, there will be a version of 2.1 for Dark Blue World.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 24, 2012, 03:06:05 PM
Another teaser video....

New MG-FF sound. This is a Bf-109 E-3:  http://www.mediafire.com/?2d672rdj1ze9wc7

Sound was recorded from the firing of an Oerlikon 20mm naval gun. Rate of fire was adjusted to historically correct 520 rpm.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: PSchild on February 24, 2012, 04:54:34 PM
Thanks, cool sounds and hard work.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Whiskey_Sierra_972 on February 25, 2012, 03:32:39 AM
Thanks for the reply and the nice notice!!!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: IonicRipper on February 26, 2012, 01:35:13 PM
Are you refering to the internal or external engine sounds?

Sorry for the late reply. I was referring to the internal sounds (in the cockpit.) I find the engines sound a bit too quiet in my opinion.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on February 26, 2012, 02:01:06 PM
Are you refering to the internal or external engine sounds?

Sorry for the late reply. I was referring to the internal sounds (in the cockpit.) I find the engines sound a bit too quiet in my opinion.

The problem with engine sounds in general is that many of them are shared among single-engine planes and multi-engine planes. For example, The Rolls Royce Merlin is used in both the Spifire and the Mosquito, but the volume level in the Mosquito is about twice that of the Spitfire. So in order to make the multi-engine cockpits bearable (so that the sound doesn't rattle your brain) I had to lower the volume level of the samples. This gives the multi-engine planes a nice volume level but often makes the single-engine planes sound a little weak. Now that I have the ability to make changes to the buttons file it is possible to create separate engine sound sets for both single and multi-engine planes, and this is something I might try, time permitting.

I really wish I got paid for doing this shit....LOL!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: too-cool on February 26, 2012, 02:56:48 PM
I think you guys should be paid for your work because your work doesn't stop with the release of the mod but continues with the constant support you also provide.  Maybe if you modder would consolidate ie, modder for sound, modder of aircraft and so on that would be a feasible setup for donations, they would go to all sound guys or aircraft, I think you get the point.  I would be one to donate.  TC
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: IonicRipper on February 27, 2012, 02:41:47 PM
Are you refering to the internal or external engine sounds?

Sorry for the late reply. I was referring to the internal sounds (in the cockpit.) I find the engines sound a bit too quiet in my opinion.

The problem with engine sounds in general is that many of them are shared among single-engine planes and multi-engine planes. For example, The Rolls Royce Merlin is used in both the Spifire and the Mosquito, but the volume level in the Mosquito is about twice that of the Spitfire. So in order to make the multi-engine cockpits bearable (so that the sound doesn't rattle your brain) I had to lower the volume level of the samples. This gives the multi-engine planes a nice volume level but often makes the single-engine planes sound a little weak. Now that I have the ability to make changes to the buttons file it is possible to create separate engine sound sets for both single and multi-engine planes, and this is something I might try, time permitting.

I really wish I got paid for doing this shit....LOL!

I understand. Thank you for looking into it :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: DimAurora on March 04, 2012, 07:06:07 AM
I have V4.09m with the SAS Modact and I installed it as CM. Should I have done this? I have bugs that make me think otherwise. The Fw-200 engines have a silent start-up, and no matter which aircraft I choose, the stock sounds are in the background! Please help. :-\
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on March 04, 2012, 07:48:35 PM
I have V4.09m with the SAS Modact and I installed it as CM. Should I have done this? I have bugs that make me think otherwise. The Fw-200 engines have a silent start-up, and no matter which aircraft I choose, the stock sounds are in the background! Please help. :-\

The first thing I would recommend is to make sure my mod is installed correctly. Under your "MODS" folder do you see my sound mod listed? It should show up as "9_JTSM_v2.0".
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Badmuthafunker on March 29, 2012, 03:42:09 PM
Thanks for this Jiver. I've just added it to DBW 1.7.

I'm not hearing any dive sounds though.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 03, 2012, 11:36:31 AM
I'm not hearing any dive sounds though.

It sounds like you may have the "no dive sounds" option installed as well. Did you check for this?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Badmuthafunker on April 03, 2012, 01:24:48 PM
Hi Jiver,

I've not downloaded the no dive sounds option. Just the sound mod and the hotfix.  :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 03, 2012, 02:36:00 PM
Hi Jiver,

I've not downloaded the no dive sounds option. Just the sound mod and the hotfix.  :)

If you open the folder "#DBW\9_JTSM_v2.0\Presets\Sounds" and then open any of the engine presets (i.e. motor.allison.prs) at the very bottom of the file you should see:

[sample.dive_1.wav]
infinite 1
env      8
controls speed

[sample.dive_1.wav.speed]
minlo 188
minhi 220
maxlo 500
maxhi 610
value 4.0
pmin  -1.0
pmax  220

[sample.dive_2.wav]
infinite 1
env      0 2
controls speed

[sample.dive_2.wav.speed]
minlo 188
minhi 220
maxlo 500
maxhi 610
value 5.0
pmin  -1.0
pmax  220

Also, go to "#DBW\9_JTSM_v2.0\Samples" and play "dive_1.wav" and "dive_2.wav". You should hear the dive sounds.

Let me know what you find.

-Jiver
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Badmuthafunker on April 03, 2012, 03:52:38 PM
Cheers mate,

The only folder included in the download which bears the prefix "9_JTSM_" is part of the hotfix. And this only holds start/end presets. The main #DBW_Jiver67's Total Soundmod folder contains the documentation, and SAS_DBW folder; in which lies the dbw_sound_05.sfs file. Am I missing something?  ;D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 03, 2012, 04:10:57 PM
Cheers mate,

The only folder included in the download which bears the prefix "9_JTSM_" is part of the hotfix. And this only holds start/end presets. The main #DBW_Jiver67's Total Soundmod folder contains the documentation, and SAS_DBW folder; in which lies the dbw_sound_05.sfs file. Am I missing something?  ;D

Sorry about that, but I forgot that the DBW version of my sound mod is in SFS format. You are correct, all you will see in the SAS_DBW folder is the SFS file, not the actual sound presets and samples. I am using a non-sfs version of my sound mod (version 2.1 beta) for DBW, hence my previous post.

Nonetheless, you should be hearing the dive sounds at approximately 380 - 400 mph. Let me take a look at the files in the sfs archive and I'll get back to you.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 03, 2012, 05:07:34 PM
I just tested the original sfs version in DBW 1.7 and can hear the dive sounds just fine....weird.

Anyway, here is something you can try. Extract the contents of this archive to your jsgmemods folder and install using JSGME....

http://www.mediafire.com/?5hcq314xvz7gjb4
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Badmuthafunker on April 04, 2012, 08:09:08 AM
Yo Jiver,

A quick test with a 109F worked great. Nothing in other planes yet. I'll run more tests and get back to you ASAP.

Thanks again for all your efforts, mate.  ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: 12doze12 on April 09, 2012, 09:02:44 AM
My First Post !!!

Thank you soo much for this mod.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: elderlymango on April 19, 2012, 05:09:46 AM
Hi Jiver,
I know you have answered this a couple of times yet i still cant manage to get the mod to work :( im on 4.10.1m using the il-2 selector and i have enabled it in JSGME.
I installed the propeller/fan fix you put up but still no luck. Any chance you or someone else to point me in the right direction?
Would be much appreciated :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 20, 2012, 12:10:34 AM
Hi Jiver,
I know you have answered this a couple of times yet i still cant manage to get the mod to work :( im on 4.10.1m using the il-2 selector and i have enabled it in JSGME.
I installed the propeller/fan fix you put up but still no luck. Any chance you or someone else to point me in the right direction?
Would be much appreciated :)

elderlymango,

Which mod pack are you using....DBW, UltraPack, HSFX, etc?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: elderlymango on April 20, 2012, 07:56:53 PM

elderlymango,

Which mod pack are you using....DBW, UltraPack, HSFX, etc?

I am using ultra pack 3.0
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 21, 2012, 12:25:49 PM

elderlymango,

Which mod pack are you using....DBW, UltraPack, HSFX, etc?

I am using ultra pack 3.0

Assuming you have everything installed correctly (UltraPack, SAS Mod Activator, and JSGME), you will want to check the following folder to see if my mod is installed correctly: "IL-2 Sturmovik 1946\#UP#". In this folder you should see a sub-folder "9_JTSM_v2.0". Open this sub-folder and make sure you see a "presets" folder and a "samples" folder. Open each of these folders in turn and make sure you see the respective preset (.prs) and wave (.wav) files. If so, my mod is installed correctly and you should be hearing the sounds in game. If not, my mod did not install correctly via JSGME.

Let me know what you find.

Cheers,

Jiver
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: elderlymango on April 21, 2012, 09:12:33 PM

elderlymango,

Which mod pack are you using....DBW, UltraPack, HSFX, etc?

I am using ultra pack 3.0

Assuming you have everything installed correctly (UltraPack, SAS Mod Activator, and JSGME), you will want to check the following folder to see if my mod is installed correctly: "IL-2 Sturmovik 1946\#UP#". In this folder you should see a sub-folder "9_JTSM_v2.0". Open this sub-folder and make sure you see a "presets" folder and a "samples" folder. Open each of these folders in turn and make sure you see the respective preset (.prs) and wave (.wav) files. If so, my mod is installed correctly and you should be hearing the sounds in game. If not, my mod did not install correctly via JSGME.

Let me know what you find.

Cheers,

Jiver

I have checked the folders mentioned and i cant see anything wrong... Is there a way instead of having the mod activated, having the mod files replace the original files? or if they are installed and i cant tell is there a way to 'beef' them up so they sound deeper (trying to get of the drone noise) Also should i look into either downgrading my version (4.10.1m) or upgrading it? And is U.P 3 the way to go? Because i have heard that HSFX is good too... I just want some good sounding planes rather than the lawn mower ones i have at the moment.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 21, 2012, 10:52:15 PM
Even though the files appear to be in the right place it sounds like you are not hearing my mod. Are you sure you have UltraPack 3 enabled in JSGME and have also selected "UltraPack" in the Selector Switch?

You can't replace the stock sounds as they are loaded from an sfs archive on game start. What you can do though is open the .rc file (using Notepad) located in "IL-2 Sturmovik 1946\#UP#\STD" and scroll all the way down to the bottom of the file. Find the following entries and place a "#" in front of each one:

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs
@sfs MOUNT up_sounds.sfs
@sfs MOUNT up_sounds02.sfs
@sfs MOUNT up_sounds03.sfs
@sfs MOUNT up_sounds04.sfs

For example, the first entry will look like this:  #@sfs MOUNT fb_sound.sfs

What this will do is disable both the stock game sounds and the UltraPack sounds. Do this for each entry listed above and save the file. Then start up UltraPack and test a couple of different planes. If my mod is running you should hear the modded sounds (they are quite distinct from the stock sounds!). If you hear nothing at all then my mod is not installed correctly.

To reenable the stock sounds just remove the "#" and save the file.

This should give me some idea of what is going on.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: elderlymango on April 22, 2012, 12:00:10 AM
Even though the files appear to be in the right place it sounds like you are not hearing my mod. Are you sure you have UltraPack 3 enabled in JSGME and have also selected "UltraPack" in the Selector Switch?

You can't replace the stock sounds as they are loaded from an sfs archive on game start. What you can do though is open the .rc file (using Notepad) located in "IL-2 Sturmovik 1946\#UP#\STD" and scroll all the way down to the bottom of the file. Find the following entries and place a "#" in front of each one:

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs
@sfs MOUNT up_sounds.sfs
@sfs MOUNT up_sounds02.sfs
@sfs MOUNT up_sounds03.sfs
@sfs MOUNT up_sounds04.sfs

For example, the first entry will look like this:  #@sfs MOUNT fb_sound.sfs

What this will do is disable both the stock game sounds and the UltraPack sounds. Do this for each entry listed above and save the file. Then start up UltraPack and test a couple of different planes. If my mod is running you should hear the modded sounds (they are quite distinct from the stock sounds!). If you hear nothing at all then my mod is not installed correctly.

To reenable the stock sounds just remove the "#" and save the file.

This should give me some idea of what is going on.
Interestingly i don't have "IL-2 Sturmovik 1946\#UP#\STD"... i have rc not rc 2,3 or 4. I am downloading UP 3 rc4 at the moment, hopefully that may solve the problem...
I'll message back and see how it goes, i really hope i can install it over my current version :P ill make a back up just in case. Thank you for all of your help so far! Its great having this support :)

Its updated to rc 4 but to no avail :( im still stuck and i dont even have that directory you said, the "IL-2 Sturmovik 1946\#UP#\STD".... i guess that means im missing something
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on April 22, 2012, 11:34:25 AM
Extract this archive into your IL-2 root folder and it will create the #UP# folder and everything you need:  http://www.mediafire.com/?p7da5mm6u708tk7

This includes version 9.7 of the OFFLINE buttons file. If you want the ONLINE buttons then you will need to download them here:

http://www.sas1946.com/main/index.php/topic,97.0.html

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: sakivano on May 23, 2012, 10:35:05 AM
I absolutely love this mod, but I need your help. In my PC, the impact explosions (when an enemy shoots at me) are quite low, and I don't know how to make them louder (sometimes I see the plane trembles and crackles under enemy fire but I hardly hear an impact sound). How could I amplify these sounds?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on May 24, 2012, 05:32:38 PM
I absolutely love this mod, but I need your help. In my PC, the impact explosions (when an enemy shoots at me) are quite low, and I don't know how to make them louder (sometimes I see the plane trembles and crackles under enemy fire but I hardly hear an impact sound). How could I amplify these sounds?

The impact explosions should be pretty loud by default (they are on my system). Are you using any other sound mods that might be replacing the impact explosions?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: sakivano on May 29, 2012, 02:49:44 PM
Oh, problem fixed. Yeah, I had other sounds installed in the mods folder. Once deleted, I can hear your explosion impacts pretty well  ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Paptimus on May 30, 2012, 06:31:14 PM
Hi,
I really loved this mod's sounds in the older version, and is there any plan to make this mod compatible with 4.11.1? I installed the mod into 4.11.1, but I'm only getting the sounds for guns and a few planes.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on May 30, 2012, 07:32:01 PM
Hi,
I really loved this mod's sounds in the older version, and is there any plan to make this mod compatible with 4.11.1? I installed the mod into 4.11.1, but I'm only getting the sounds for guns and a few planes.

The first step to getting my mod working with 4.11 is a functioning mod activator (which I don't think is available at the moment). Also, all of the sound presets will need to be checked to make sure that they are correctly named. Either the presets will need to be renamed to match what 4.11 is using or coding changes will be required (to allow 4.11 to use the modded sounds). I can't do the programming but am able to rename the presets if I know what 4.11 is using. Either way it is likely to be a lot of work involved. At the moment I don't have much time to spend on a project like this, so would need some help. So, to answer your question, probably not anytime soon. Hell, I still haven't had time to release version 2.1 of my mod for 4.09/4.10!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: swat007 on July 02, 2012, 10:57:30 AM
Hey Jiver ! Ur sounds great !! Could u plan to make a compare version for HSFX 6.0 ???
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 11, 2012, 08:06:07 PM
Hi,
I really loved this mod's sounds in the older version, and is there any plan to make this mod compatible with 4.11.1? I installed the mod into 4.11.1, but I'm only getting the sounds for guns and a few planes.

Paptimus,

I have finally had a chance to play around with stock 4.11. Using a beta Mod Activator I was able to install my sound mod and test it out. As you stated, it seems all the gun sounds work fine but most of the engine sounds are absent. The good news is that I should be able to get the engine sounds working by adding the stock presets to my mod. This shouldn't be too much work as stock 4.11 doesn't have all that many aircraft. Once I finish up version 2.1 (which I have been working on this week) I will see what can be done.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 11, 2012, 08:10:34 PM
Hey Jiver ! Ur sounds great !! Could u plan to make a compare version for HSFX 6.0 ???

Swat007,

I haven't had a chance to download and install HSFX 6 yet. When I do, I will see what is involved in getting my sound mod to be compatible with it. My priority right now is getting JTSM v2.1 released for UP3 and DBW.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: swat007 on July 21, 2012, 10:05:51 AM
Hi,
I really loved this mod's sounds in the older version, and is there any plan to make this mod compatible with 4.11.1? I installed the mod into 4.11.1, but I'm only getting the sounds for guns and a few planes.

Paptimus,

I have finally had a chance to play around with stock 4.11. Using a beta Mod Activator I was able to install my sound mod and test it out. As you stated, it seems all the gun sounds work fine but most of the engine sounds are absent. The good news is that I should be able to get the engine sounds working by adding the stock presets to my mod. This shouldn't be too much work as stock 4.11 doesn't have all that many aircraft. Once I finish up version 2.1 (which I have been working on this week) I will see what can be done.

Thx Great Work!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Hey_Joe on July 26, 2012, 03:56:29 AM
Hi Jiver,  I just installed this in DBW 1.7....sounds beautiful!  ;D

No glitches or hic-ups...Thanks!

The radial engine sounds are really sweet. I've missed that in Il2.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on July 28, 2012, 12:29:24 PM
Hi Jiver,  I just installed this in DBW 1.7....sounds beautiful!  ;D

No glitches or hic-ups...Thanks!

The radial engine sounds are really sweet. I've missed that in Il2.

Hey_Joe,

Glad you like the sounds! The new version is much improved....now if I can ever get around to finishing it!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Draken on August 02, 2012, 05:44:39 AM
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: BT~Teacher on August 16, 2012, 12:43:14 PM
Yup, one of the best sound mods out there. HSFX 6 version would be much appreciated. :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Cursy on August 16, 2012, 12:51:57 PM
Awesome sounds! Great job  ;)
But hopefully it works with HSFX 6.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 18, 2012, 02:37:45 PM
You know, I have been trying to get HSFX 6 to work for a while now. I have a clean 4.11 backup that works just fine. When I install HSFX 6 into this installation and enable HSFX via JSGME, then try to run the game, nothing happens. Just a couple seconds of hard drive activity and then nothing. If I disable HSFX and launch the stock game it runs just fine. I downloaded a new copy of the HSFX 6 installer files, so I know it is not a corrupt installer package. If any of you guys can offer assistance I would appreciate it.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Semor on August 18, 2012, 02:43:19 PM
Hi. Do you have only 4.11 as a base for HSFX?
You need to patch to 4.11.1 first,before the HSFX install!!

Grab the patch:

cheers. ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 18, 2012, 03:00:52 PM
Semor,

I completely forgot about the 4.11.1 patch! That did the trick. Thanks a bunch!   8)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Semor on August 18, 2012, 03:02:51 PM
;) ;D 8)

No problem!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 18, 2012, 05:04:54 PM
Well, HSFX 6.0 looks to be a well-produced mod package. However, right off the bat I noticed some very familiar sounds when firing the machine guns and cannons on each of the planes I tested. To research this further, I extracted all the gun sound presets from the "fb_hsfxsounds.sfs" file and not suprisingly, found the exact sound presets from my mod. So from what I can determine, the HSFX team grabbed all of my gun sounds and presets and included them in their package WITHOUT asking for permission from me and WITHOUT even mentioning my name in the documentation for their product! You would expect more from one of the top three mod teams in the community, yes???
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Hey_Joe on August 19, 2012, 08:04:20 AM
You would expect more from one of the top three mod teams in the community, yes???

I would think so Jiver, but I wouldn't know. I am no expert in Il2"s inside workings.

But, and this is a big but, the sounds I get as an end user from your Version 2.0 for DBW 1.7 are by far better and with no comparison, IMHO, to anything heard in HSFX.
Yes Tiger put a lot of work into his package...no denying that. I'm not degrading it.
Speaking for myself, it is a choice. (things like this become soooo subjective)

I guess what I am trying to say is even if gun sounds and presets are the same, these two sound totally different to me. I like what you put together.

Cheers, HJ

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 19, 2012, 10:31:48 AM
Hey_Joe,

I appreciate the comment and the support, thank you! And yes, sounds are very subjective. It seems the HSFX team decided to reduce the volume of their (er, my) gun sounds both internally and externally, which is their choice. Personally I like to hear the guns over the sound of the engine(s), but there is good historical evidence that supports the fact that gun and cannons were barely audible from inside the cockpit with the engine running. I read part of an interview with Gunther Rall (the German ace) in which he was asked about this subject, and his response was something to the effect that you could barely hear the guns from inside. He mentioned that they sounded like "scratches". I played around with doing this in my sound mod but did not like the results...it just didn't sound cool! Regardless, the HSFX guys should have at least mentioned me in their documentation, even if the sounds are barely audible.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Spinnetti on August 19, 2012, 02:07:53 PM
Hey_Joe,

I appreciate the comment and the support, thank you! And yes, sounds are very subjective. It seems the HSFX team decided to reduce the volume of their (er, my) gun sounds both internally and externally, which is their choice. Personally I like to hear the guns over the sound of the engine(s), but there is good historical evidence that supports the fact that gun and cannons were barely audible from inside the cockpit with the engine running. I read part of an interview with Gunther Rall (the German ace) in which he was asked about this subject, and his response was something to the effect that you could barely hear the guns from inside. He mentioned that they sounded like "scratches". I played around with doing this in my sound mod but did not like the results...it just didn't sound cool! Regardless, the HSFX guys should have at least mentioned me in their documentation, even if the sounds are barely audible.

Interesting! I really like the guns over the engines too, but if that's not it was, I guess I need to adapt! - I had assumed that a pair of big guns in your lap would be loud regardless... Hmm....
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Catahoulak9 on August 20, 2012, 01:37:17 AM
You would expect more from one of the top three mod teams in the community, yes???

Yes, I would expect more.

Maybe it was an oversight on their part, or maybe not. I do think an apology is in order though.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 20, 2012, 10:07:58 PM
You would expect more from one of the top three mod teams in the community, yes???

Yes, I would expect more.

Maybe it was an oversight on their part, or maybe not. I do think an apology is in order though.

Catahoulak,

I sent a message to CharlieChap about this and he replied saying that he would include a credit in the next update. Fair enough I guess.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 20, 2012, 10:19:19 PM
Regarding HSFX 6.0....

On doing some "under the hood" work tonight with HSFX 6.0, it appears that the buttons file used is encrypted to such an extent that I can't view the flight model data (even with the tools I have). This poses a bit of a problem in adapting my sounds to work with HSFX since the latest version of my mod requires a modified buttons file (for custom engine sound assignments). If my buttons file is used in place of the HSFX buttons, you will not be able to play online as the file validator will notice the "rogue" buttons file and basically tell you that you are fucked....LOL! So it looks like the best I will be able to do currently is offer an "offline only" version of my mod for HSFX.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Semor on August 21, 2012, 03:22:44 AM
Hi Jiver.
Nice to see you back on track.I really like your previous sound mods.
For the actual HSFX,I think most of us here are play offline.so,to have a "offline only"version is better than nothing. I personaly run a wild mix from different sound mods,the russian RPs-5.0 mod as a base + parts from yours and a few others weapon sounds.(I´m not really a fan of Tigers new sounds)

Can I make a few suggestions to you for the new sounds?

-more powerfull radial engines (a 1250Ps engine in front of your nose makes a noise like hell)

-hopefully more powerfull and louder sounds for the japanese planes!!! (the weakest point of the most sound mods I think.)

-rebalanced and loud enough weapon sounds-I know,tis may be not 100% historical accurate

-a bit louder bullet impacts,flak and wind sound, etc.

-maybe,if its possible,a audible difference between an open and closed cockpit ( Tiger has made this very nice)

ok,thats it. hope this is not to much for the moment. :D

have a nice week. cheers.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on August 21, 2012, 04:26:45 AM
A bit louder bullet impacts?
Every time I was hit, my wife complained about the sound volume. :P

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: bomberkiller on August 21, 2012, 06:32:23 AM
Hallo Jiver,

your "Complete Sound Replacement Pack" and "Hotfix" I used in DBW since appearance.

from Semor and Santobr. Thank you very much for all your hard and famous works...!

Wbr, Gerhard  :D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Catahoulak9 on August 21, 2012, 08:35:49 AM
Well Jiver, that's better than nothing.

I for one appreciate your work and use it in my DBW install. I still use an adapted version of my 50 cal sounds, but everything else is yours.

I tend to agree with you and think your hits levels are loud enough. My border collie agrees too.

I also agree with you about the gun volume levels. I have it first hand from an old Navy pilot (my Father-in-Law) who flew Skyraiders in the 50's, when asked how loud were the guns when fired, he said you felt them a lot more than you heard them. These were, I believe, 4 20mm cannons going off about 5 feet from each ear. I suppose his headset and a huge unmuffled engine had something to do with it. But I bet they were louder than hell if you were sitting outside on the wing. Honestly, I was a little disappointed, but that is what the said. Since we really can't feel and smell in the sim, I think it's fair to use sight and sound to compensate by raising the volume over historical levels and increasing the visual screen shake a little. More guns = more shake.

Anyway, thank you and keep your sound work coming, you have a lot of fans out here.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: bomberkiller on August 21, 2012, 09:06:32 AM
Quote
My border collie agrees too.

;D

Thank you for this joke. Please give your dog a "Leckerli" (bone) from me...

Gerhard
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 21, 2012, 07:19:04 PM
Hi Jiver.
Nice to see you back on track.I really like your previous sound mods.
For the actual HSFX,I think most of us here are play offline.so,to have a "offline only"version is better than nothing. I personaly run a wild mix from different sound mods,the russian RPs-5.0 mod as a base + parts from yours and a few others weapon sounds.(I´m not really a fan of Tigers new sounds)

Can I make a few suggestions to you for the new sounds?

-more powerfull radial engines (a 1250Ps engine in front of your nose makes a noise like hell)

-hopefully more powerfull and louder sounds for the japanese planes!!! (the weakest point of the most sound mods I think.)

-rebalanced and loud enough weapon sounds-I know,tis may be not 100% historical accurate

-a bit louder bullet impacts,flak and wind sound, etc.

-maybe,if its possible,a audible difference between an open and closed cockpit ( Tiger has made this very nice)

ok,thats it. hope this is not to much for the moment. :D

have a nice week. cheers.

Hi Semor,

Thank you for the suggestions. I have already implemented many of the changes you mentioned above. All of the external engine sounds (for every plane in the game!) have been increased by about 50% - 75% and have been resampled at 44,100 Hz for greater fidelity. The flyby sounds are really impressive now! I have also broken out all of the multi-engine aircraft to have their own sound presets and samples so that I could tweak the volume levels and correct any odd sound distortion created by having more than one engine on an airframe. The multis are now loud but not overbearing (as they should be). I just finished with the huge task of modifying the engine sounds last night. I will also be further tweaking the gun and cannon sounds, explosions, flaps, gear, flak, and pretty much every other sound in the game. Every sample will be converted to 44,100 Hz. As for internal engine sounds, I have made changes to many of the engines (mainly increasing volume). I think you will find the volume level to be about right. Next, I'm going to experiment with reducing the internal volume of some of the guns and see how it sounds. My .50 cal MGs are really loud from the inside (a little too loud in my opinion). There are a huge number of changes coming in this latest version, so stay tuned!

Thanks again,

Jiver67
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 21, 2012, 07:21:44 PM
Hallo Jiver,

your "Complete Sound Replacement Pack" and "Hotfix" I used in DBW since appearance.

from Semor and Santobr. Thank you very much for all your hard and famous works...!

Wbr, Gerhard  :D

Gerhard,

I have a new hit sound that will get your attention but shouldn't rattle the windows, LOL!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 21, 2012, 07:24:42 PM
A bit louder bullet impacts?
Every time I was hit, my wife complained about the sound volume. :P

santobr.

Well, there have been two versions of my sound mod released and I believe the bullet hit sounds in the first version were not too loud whereas the impact sounds in the second version were quite loud. Semor may have the early sounds.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 21, 2012, 07:30:06 PM
Well Jiver, that's better than nothing.

I for one appreciate your work and use it in my DBW install. I still use an adapted version of my 50 cal sounds, but everything else is yours.

I tend to agree with you and think your hits levels are loud enough. My border collie agrees too.

I also agree with you about the gun volume levels. I have it first hand from an old Navy pilot (my Father-in-Law) who flew Skyraiders in the 50's, when asked how loud were the guns when fired, he said you felt them a lot more than you heard them. These were, I believe, 4 20mm cannons going off about 5 feet from each ear. I suppose his headset and a huge unmuffled engine had something to do with it. But I bet they were louder than hell if you were sitting outside on the wing. Honestly, I was a little disappointed, but that is what the said. Since we really can't feel and smell in the sim, I think it's fair to use sight and sound to compensate by raising the volume over historical levels and increasing the visual screen shake a little. More guns = more shake.

Anyway, thank you and keep your sound work coming, you have a lot of fans out here.

Catahoulak,

Thanks for the compliments! I like what you did with the .50 cal MG sounds in your mod, they sound sweet!

As I mentioned above, I'm going to toy around with reducing the internal gun sounds a bit (but not too much!)  :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on August 21, 2012, 07:42:00 PM
Oh, I forgot to mention, Tiger_33 has kindly allowed me to use a couple of his java class files to enable the wing fold sound on navy planes as well as enable the option for 64 channel sound. Things are looking (er, sounding) good!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Catahoulak9 on August 21, 2012, 10:26:29 PM
This is all great news Jiver! I can't wait to hear what you've come up with.

As far as the hit sounds go, I've read several pilot descriptions of bullets hitting their plane sounding like a handful of gravel thrown on a tin roof. If you've ever heard that, it's a very distinctive sound. I had an old tin roofed shed at my house in Louisiana with a gravel road beside it and a bunch of neighborhood kids that couldn't resist chucking a handful up there every now and then. Sure wish I would have recorded it but that was way before the miracle of modding IL2 came about.

Good luck and good God man, get some sleep.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: bomberkiller on August 22, 2012, 04:35:35 AM
Quote
Every sample will be converted to 44,100 Hz.

Hallo Jiver,

audiophile, that is great! Thank you again...!

Gerhard  ;D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Katyusha454 on September 01, 2012, 09:05:36 AM
I just installed the DBW version of your mod and the hotfix, and all the engine sounds are 100% default on every aircraft I've tried.  I don't have any other sound mods installed beyond what's already in DBW 1.7.  Any idea what might cause this?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: ANDYTOTHED on September 07, 2012, 01:26:23 PM
4.11.1 approved!  ;D ;D ;D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on September 09, 2012, 09:36:25 PM
http://www.sas1946.com/main/index.php/topic,28429.new.html#new

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on September 11, 2012, 08:02:32 PM
http://www.sas1946.com/main/index.php/topic,28429.new.html#new

santobr.

This is the first time I have seen a modern video of .50 AN MGs being fired from an aircraft. Pretty damn impressive! I grabbed a couple samples of the sounds but have had trouble making them sound good in game. I wish he could have held the trigger down for at least 2 seconds. I'll play around with the sounds and see what I can come up with. Thanks for the link Santo!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: OC-Kilroy on September 30, 2012, 07:24:48 PM
Regarding HSFX 6.0....

On doing some "under the hood" work tonight with HSFX 6.0, it appears that the buttons file used is encrypted to such an extent that I can't view the flight model data (even with the tools I have). This poses a bit of a problem in adapting my sounds to work with HSFX since the latest version of my mod requires a modified buttons file (for custom engine sound assignments). If my buttons file is used in place of the HSFX buttons, you will not be able to play online as the file validator will notice the "rogue" buttons file and basically tell you that you are fucked....LOL! So it looks like the best I will be able to do currently is offer an "offline only" version of my mod for HSFX.

So is this available for HSFX 6.0?  If so where do I get it or what version of game should I download?

~S Kilroy
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 02, 2012, 08:49:02 PM
Kilroy,

No, I have not officialy released a version of my sound mod for HSFX 6. What you can do though is copy the contents of the UP 3.0 version of my sound mod into the "Files" folder in your HSFX 6 installation. If done correctly, you will have both a "presets" and a "samples" folder within the root level of your "Files" folder (do not copy the entire "9_JTSM_v2.0" folder from the top level).

You will then want to open the ".rc" file also located in the "Files" folder. Use Notepad to open this file. Scroll all the way to the end of the file and insert a "#" character in front of the following lines:

@sfs MOUNT fb_hfxsounds.sfs
@sfs MOUNT fb_hfxsounds01.sfs

So, the lines will look like this:

#@sfs MOUNT fb_hfxsounds.sfs
#@sfs MOUNT fb_hfxsounds01.sfs

Next, using JSGME, you will want to disable "TIGER Flybys" and enable "SOUNDS Default".

Start HSFX 6 and you should be hearing my sound mod in its entirety. One thing I noticed though is that in HSFX 6 my sounds have considerably less volume than they do in UP3 or DBW. I'm not sure exactly why this is but is likely due to the way HSFX 6 is coded.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: OC-Kilroy on October 05, 2012, 09:30:41 PM
Kilroy,

No, I have not officialy released a version of my sound mod for HSFX 6. What you can do though is copy the contents of the UP 3.0 version of my sound mod into the "Files" folder in your HSFX 6 installation. If done correctly, you will have both a "presets" and a "samples" folder within the root level of your "Files" folder (do not copy the entire "9_JTSM_v2.0" folder from the top level).

You will then want to open the ".rc" file also located in the "Files" folder. Use Notepad to open this file. Scroll all the way to the end of the file and insert a "#" character in front of the following lines:

@sfs MOUNT fb_hfxsounds.sfs
@sfs MOUNT fb_hfxsounds01.sfs

So, the lines will look like this:

#@sfs MOUNT fb_hfxsounds.sfs
#@sfs MOUNT fb_hfxsounds01.sfs

Next, using JSGME, you will want to disable "TIGER Flybys" and enable "SOUNDS Default".

Start HSFX 6 and you should be hearing my sound mod in its entirety. One thing I noticed though is that in HSFX 6 my sounds have considerably less volume than they do in UP3 or DBW. I'm not sure exactly why this is but is likely due to the way HSFX 6 is coded.

I appreciate the info Jiver but when I installed this it worked on some of my custom coop missions I have and locked up on a few others.  I have since re-edited the .rc file back to its original state and all is working under the default settings.  Let me know if you get an HSFX 6.0 release as I do like the sounds.

~S
Kilroy
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: rhinofilms on October 18, 2012, 09:29:11 PM
Just tried you mod -- freakin awesome and makes the game so much more immersive.

Thank you for all you work...this is so much cheaper than a shrink.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Katyusha454 on October 20, 2012, 10:52:15 AM
Ahem...

I just installed the DBW version of your mod and the hotfix, and all the engine sounds are 100% default on every aircraft I've tried.  I don't have any other sound mods installed beyond what's already in DBW 1.7.  Any idea what might cause this?

Help please?  I've seen the videos of this mod and I really want to use it myself, but I can't unless somebody can help me sort this out.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 20, 2012, 01:40:13 PM
Blackbird420,

When you downloaded my mod, did you extract it properly into your "jsgmemods" folder? The folder structure should look like this:

IL-2 Sturmovik 1946\jsgmemods\#DBW_Jiver67's Total Soundmod

If you then open the "#DBW_Jiver67's Total Soundmod" folder, you should see two additional folders, "#DBW" and "Documentation".

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Katyusha454 on October 20, 2012, 07:06:31 PM
Blackbird420,

When you downloaded my mod, did you extract it properly into your "jsgmemods" folder? The folder structure should look like this:

IL-2 Sturmovik 1946\jsgmemods\#DBW_Jiver67's Total Soundmod

If you then open the "#DBW_Jiver67's Total Soundmod" folder, you should see two additional folders, "#DBW" and "Documentation".

It is installed correctly in jsgmemods, although when I looked inside the main folder the subfolders were "documentation" and "SAS_DBW".  I'm gonna try renaming the second one to "#DBW" and see if that works.  I'll edit this post when I've tried it.

EDIT: Just tested it, and now the sounds are stock DBW instead of vanilla.  Still no sign of your sounds.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 20, 2012, 07:35:49 PM
blackbird,

My mistake there, you will want to rename the subfolder to "SAS_DBW" as this is correct. Within this folder (SAS_DBW) you should have one file named "dbw_sound_05.sfs". Yes?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Katyusha454 on October 20, 2012, 08:55:16 PM
blackbird,

My mistake there, you will want to rename the subfolder to "SAS_DBW" as this is correct. Within this folder (SAS_DBW) you should have one file named "dbw_sound_05.sfs". Yes?

Yeah, that's what's in there.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 20, 2012, 09:50:24 PM
Ok, so when you enable the mod via JSGME the file "dbw_sound_05.sfs" should be copied into your "SAS_DBW" folder. The next thing you will want to check is to see if the file is being loaded from the .rc file. Open the folder "#DBW" and then open the subfolder "STD". You should have a ".rc" file located here. If so, open the file with Notepad and scroll all the way down to the bottom. Make sure you see the entry "@sfs MOUNT SAS_DBW/dbw_sound_05.sfs" in the list. And make sure that it does not have a "#" preceeding it. If it has a "#" sign then remove the "#". Another thing I would do is enter a "#" in front of the following lines:

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs

and...

@sfs MOUNT SAS_DBW/dbw_sound_01.sfs
@sfs MOUNT SAS_DBW/dbw_sound_02.sfs
@sfs MOUNT SAS_DBW/dbw_sound_03.sfs
@sfs MOUNT SAS_DBW/dbw_sound_04.sfs
@sfs MOUNT SAS_DBW/dbw_sound_06.sfs
@sfs MOUNT SAS_DBW/dbw_sound_07.sfs

Save the file and start the game up. You should be hearing my sounds after doing this. If not, you may have issues with the SAS Mod Activator.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Xara on November 02, 2012, 04:21:53 AM
Hello Jiver67, I have a problem.  :D

F:\Sturmovik 1946\jsgmemods\#DBW_Jiver67's Total Soundmod\documentation
F:\Sturmovik 1946\jsgmemods\#DBW_Jiver67's Total Soundmod\SAS_DBW

And the FIX

F:\Sturmovik 1946\jsgmemods\ #DBW_Jiver's Total Sound Mod - Hotfix 1\ #DBW
F:\Sturmovik 1946\jsgmemods\ #DBW_Jiver's Total Sound Mod - Hotfix 1\ documentation

Than I activate the Files with JSGME.exe….
but there is no difference between activated or not activated…  :-[

Can you help me?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Katyusha454 on November 02, 2012, 02:26:00 PM
Ok, so when you enable the mod via JSGME the file "dbw_sound_05.sfs" should be copied into your "SAS_DBW" folder. ....

All the sound files are in there correctly, and I tried putting a "#" in front of all but dbw_sound_05, but it still doesn't work.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on November 04, 2012, 09:19:58 AM
Well, this sucks!

Are you running any other sound mods in addition to mine?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Katyusha454 on November 04, 2012, 07:26:44 PM
Well, this sucks!

Are you running any other sound mods in addition to mine?

As I said earlier, no other sound mods beyond what's already in DBW.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: AceKline on November 06, 2012, 10:20:17 AM
Hello,

i got the same problem like xara.

Thanks and greetings Ace
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on November 10, 2012, 05:49:03 PM
Blackbird, Xara, & AceKline:

Sorry for the long response time. I have been busy with work, preparing for a certification exam, and other duties.

Anyway, I don't know what is causing the absence of sounds using my mod. I am going to suggest you try the following:

1) Using JSGME, disable my sound mod.

2) Delete my sound mod from your "jsgmemods" folder.

3) Download the UP 3.0 version of my sound mod and install it per the included instructions.

4) Open the "jsgmemods" folder and then open the "#UP_Jiver's Total Sound Mod v2.0" folder.

5) Rename the "#UP#" folder to "#DBW" (do not include the quotes).

6) Enable Jiver's Total Sound Mod v2.0 using JSGME.

7) Start game and test to verify that sounds are working.

I'm hoping this will resolve the missing sound issue your are having. Let me know the outcome.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Xara on November 11, 2012, 08:48:15 AM
YES! Now it is right, but I have change the Subfolder too.

Now I have: #DBW_Jiver's Total Sound Mod v2.0\#DBW - This is running
Not Running: #DBW_Jiver's Total Sound Mod v2.0\#UP

Thank you Jiver67
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: hguderian on November 11, 2012, 09:21:36 AM
Quote
Not Running: #DBW_Jiver's Total Sound Mod v2.0\#UP

It must be #UP#...not #UP

Cheers
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Katyusha454 on November 12, 2012, 10:59:53 PM
Nope, still not working.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on November 13, 2012, 09:14:16 PM
Nope, still not working.

Well, then you must have an issue with your Mod Activator. Don't know what to tell you.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: pencon on January 24, 2013, 01:53:18 AM
Are these sounds pretty much the same as the full monty sounds or a different set altogether ?I've noticed the gun sounds in full monty arent as good as the hsfx sounds ..
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on January 24, 2013, 09:18:39 PM
I have not listened to the sounds in the Full Monty pack but can say for sure that my sound pack is pretty unique. The HSFX guys have included my gun sounds in HSFX 6 (but at a lower volume level than what I use). I'm about to release version 3.0 (previously version 2.1) of my sound mod and I think you will be impressed! It has been fully tested with IL-2 4.11.1 using Mod Activator 4.0. I'm now testing it with HSFX 6 and it is about 90% functional.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: SAS~Gerax on January 24, 2013, 09:28:42 PM
I'm about to release version 3.0 (previously version 2.1) of my sound mod and I think you will be impressed! It has been fully tested with IL-2 4.11.1 using Mod Activator 4.0. I'm now testing it with HSFX 6 and it is about 90% functional.

Ahh!  ;D

Sounds very intereing, looking forward to V3.0 then ... :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Schlageter1 on January 25, 2013, 12:45:17 AM
Hello, SAS & Jiver,

I had a quick question: is your mod v2.0 included in the F*cking Big Pack? Thanks!

Schlageter1
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: SAS~Gerax on January 25, 2013, 02:23:17 AM
F*cking Big Pack? Thanks!

What exactly do you mean?
The only thing named so is
The SAS F#cking Big Default Skinmod (SAS FBDSM)
And, no, there is no Sound included.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: greybeard on January 25, 2013, 09:17:46 AM
Jiver,
I just want to thank you wholeheartedly for this total change of sounds. So far I used Tiger33's one, but yours is much better suited to my expectations and needs. The only additions of wind with the engine off and sound of dive make it for me worthy. Thanks also for the constant help; I have 409 + UP201 with NForce and I have no problems.

Regards,
GB
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Schlageter1 on January 25, 2013, 05:52:27 PM
F*cking Big Pack? Thanks!

What exactly do you mean?
The only thing named so is
The SAS F#cking Big Default Skinmod (SAS FBDSM)
And, no, there is no Sound included.

Thanks, Gerax. "SAS F'nBigSuperPack" is what I meant, listed under DBW Superpack one-stop installations:  http://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532 (http://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532) A lot of "big F'n" and "super" stuff around ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: SAS~Gerax on January 25, 2013, 10:43:43 PM
Oh, I forgot that we have more f*cks than appropriate...  ;D

Yes, Jivers sound mod is a easy to use jsgme option included in DBW.
But to have version 2.0  you need the hotfix linked in the first posts
DBW section of this thread. :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on January 25, 2013, 11:45:57 PM
Jiver,
I just want to thank you wholeheartedly for this total change of sounds. So far I used Tiger33's one, but yours is much better suited to my expectations and needs. The only additions of wind with the engine off and sound of dive make it for me worthy. Thanks also for the constant help; I have 409 + UP201 with NForce and I have no problems.

Regards,
GB

Greybeard,

You are welcome! Glad to hear my sound pack is working well for you in 4.09 with UP 2. Version 3.0 will maintain this same backward compatibility.

Cheers,

Jiver67
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on January 25, 2013, 11:50:06 PM
Oh, I forgot that we have more f*cks than appropriate...  ;D

Yes, Jivers sound mod is a easy to use jsgme option included in DBW.
But to have version 2.0  you need the hotfix linked in the first posts
DBW section of this thread. :)

Hah hah....yes, there are a lot of "f*cks" here at SAS. The jolly good fellow in my avatar photo even has the word on his shirt...LOL!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: SAS~Gerax on January 25, 2013, 11:56:00 PM
Ah yes .. now I see it.
Before it was a little too  ... ahem ... 'round bodied' so I couldn't read it ..   ;D

;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Schlageter1 on January 26, 2013, 03:06:14 AM
Roger that. He's a handsome fellow, isn't he? Thanks a lot for your answers, Gerax and Jiver. I've heard so many good things about this, I can't wait to give it a try! Good flyin' fellows.

Schlageter1
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: greybeard on February 14, 2013, 04:28:34 AM
Jiver,

I've now a "ASUS Xonar D2 Audio Device" sound card. Please, could you suggest the best settings to suit your Total Sound Mod? I'm also using a Plantronics 380 headphones set.

GB

P.S.: I tried to apply your instruction that comes with this mod, but, firstly, I can't find many of its parts on my sound card control panel and secondly, after having set what I could (that's to say GAME mode and GX, but without being able to find how to set "EAX Effects Amount" slider to 0.0 dB), during simulation I hear an excessive amount of environmental sounds, crackling noises in external view on ground and overall a nagging feeling to be overwhelmed by sounds.

P.P.S.: I think I found the culprit - Dolby Digital enabled (it comes by default clicking on "Game" button). When disabled, all went better but still those crackling noises in external views on (or close to) the ground. Then I set "SoundFlags.forceEAX1=1" in conf.ini and this got rid of that, but now player's engine in internal view sounds faint, like a fridge compressor.  :(
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on March 09, 2013, 05:06:15 PM
Greybeard,

I just responded to your post on SimHQ regarding this same issue. Problem may be with the playback frequency you have set in your sound card utility. Please see my response there.

-Jiver67
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Nils1982 on March 16, 2013, 06:28:06 AM
Just want to thank you for the sounds and the good instuctions provided!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on March 16, 2013, 06:04:13 PM
Just want to thank you for the sounds and the good instuctions provided!

Welcome Nils, glad you are enjoying the mod!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: HotelAlpha on April 27, 2013, 05:35:22 PM
This is awesome!  :D

Thanks Jiver, you're a real sound whiz around here at SAS.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: victor639514 on May 05, 2013, 11:39:08 AM
Hello.

Is it possible that this mod works with HSFX 6 and the latest update 6.0.17?

I'm trying, but for some reason, it doesn't work.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Oscarito on May 14, 2013, 12:43:37 AM
Hello Jiver!
I am using your presets and samples in my v4.11.1m+ModAct with very good results. But I would like to increase volume of external sounds, I mean sounds of other planes and guns when you are inside cockpit.
Perhaps not so realistic but much more fun certainly. Do you have an idea about how can I do that?

Thanks! ;)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: tmansteve on May 15, 2013, 01:45:27 PM
Thank you so much Jiver for a fantastic and simple to use mod.  I have been trying for quite a while to get Tigers to work although a great mod was very hard at times.  One question, my mod doesn't say anything about version 2.0, just says #DBW_Jiver67's Total Soundmod is this correct as I've clicked the links for V2.0 and this is all i get?

Cheers

Steve
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: victor639514 on June 20, 2013, 03:09:31 PM
The sound mod is astonishing for HSFX 6.0.17!! :D I love it!

However, my only nitpick is, the flak explosion sound effects aren't that loud as I thought they'd be. ^^;

If there's some tweak to increase their volumes, let me know. :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Wulfy on June 20, 2013, 07:30:33 PM
Hey guys try my addon for Jivers, its pretty nice, even if i do say so myself :P
http://www.sas1946.com/main/index.php/topic,34884.0.html
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on June 20, 2013, 08:40:47 PM
Hello.

Is it possible that this mod works with HSFX 6 and the latest update 6.0.17?

I'm trying, but for some reason, it doesn't work.

Victor, version 2.0 of my sound mod is not fully compatible with HSFX 6. Version 3.0 will be.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on June 20, 2013, 08:45:40 PM
Hello Jiver!
I am using your presets and samples in my v4.11.1m+ModAct with very good results. But I would like to increase volume of external sounds, I mean sounds of other planes and guns when you are inside cockpit.
Perhaps not so realistic but much more fun certainly. Do you have an idea about how can I do that?

Thanks! ;)

Oscorito,

Open the file "conf.ini" located in the root directory of your IL-2 folder and scroll down to the "[sound]" section of the file. Find the line that reads "Attenuation=" and try setting it to a value of 5 or 4. This will allow you to hear the guns and engines of other aircraft at further distance from your plane.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on June 20, 2013, 08:47:55 PM
Thank you so much Jiver for a fantastic and simple to use mod.  I have been trying for quite a while to get Tigers to work although a great mod was very hard at times.  One question, my mod doesn't say anything about version 2.0, just says #DBW_Jiver67's Total Soundmod is this correct as I've clicked the links for V2.0 and this is all i get?

Cheers

Steve

Hi Steve,

Yes, you are using version 2.0 of my mod. I didn't include the version number in the folder name...will do so with the new version 3.0.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on June 20, 2013, 08:50:17 PM
The sound mod is astonishing for HSFX 6.0.17!! :D I love it!

However, my only nitpick is, the flak explosion sound effects aren't that loud as I thought they'd be. ^^;

If there's some tweak to increase their volumes, let me know. :)

Victor,

What you can do is open these samples in a sound editor such as Goldwave or Audacity and increase the volume and/or bass level.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: victor639514 on June 20, 2013, 09:21:53 PM
Thanks for the tip. I tried it, but what REALLY worked was that I opened the presets "explode.zenitka" and "explode.zenitkaI"

When I opened them, I changed:

[spl]
130   To---> [spl]
140

Now I can hear them, crisp and clear. ^^
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Mysticpuma on June 22, 2013, 02:29:13 PM
Any chance of making a 'drag and drop' version of these for Patch 4.12 which now allows custom sounds to be installed in the default directory?

Cheers, MP
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on June 22, 2013, 03:48:40 PM
Any chance of making a 'drag and drop' version of these for Patch 4.12 which now allows custom sounds to be installed in the default directory?

Cheers, MP

Funny that you should ask. I just downloaded the 4.12 patch last night and applied it to a fresh install of IL-2 4.11. With some tweaking I was able to get the current version of my mod (version 3.0) working using the new SAS Mod Activator. There are some issues with the 4.12 buttons file that I can probably fix. To answer your question though, yes, I could post version 3.0 in a "drag and drop" format for folks who are interested. This will work with the bone stock version of 4.12 but there are some missing sounds. To make it 100% I would need to go through the 4.12 buttons file with a fine tooth comb and verify the engine sound sample names match the sound presets for my mod. This will take some time. If you are interested in an "as is" version I can simply post what I have at the moment and you can tweak it yourself. I would prefer to not release what I have until it is 100%, but real life always seems to get in the way!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: santobr on June 22, 2013, 03:54:03 PM
Please, try to make it. :)

santobr.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Semor on June 23, 2013, 06:22:46 AM
Same here. I like to play the "Test Rabbit".  :D

Upload what you have in the works.

Semor
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Blaubaer on July 02, 2013, 06:05:48 AM
Quote
!

Regards
der Blaubär
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: SchwarzeHund on August 18, 2013, 08:15:46 AM
Greetings Jiver...love the sound mod- thanks!  Trying to fly a QMB mission with the Hs-129, Me-210 or Me-410 the loading process halts & I get the following error message:

The instruction at "0x09e60a7b" referenced memory at "0x0000872c". The memory could not be "read".  Click on OK to terminate the program

I'm running DBW 1.71 with your V2(for DBW) & hotfix and have experienced the same problem when I've activated through JGSME and also tried (for whatever reason) putting it in the DBW folder...no problems with other aircraft I've flown so far- but these 3 a/c blow it up.  I've read through all the posts on this thread and didn't see anyone else mention this issue- so maybe it's just me...any assistance would be appreciated.  I REALLY enjoy your MG/cannon sounds and would really like to keep using it...thanks in advance!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: SchwarzeHund on September 01, 2013, 08:32:47 AM
Not sure what exactly happened...went back to a good install point and then re-introduced the JTSM carefully and I don't have the problem with the Hs-129 or Me-210/410 anymore...I'm very glad it's working properly now- as I love the pack: thanks, Jiver!!
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on September 01, 2013, 11:43:29 AM
Schwarzhund,

Sorry I didn't get back to you. Glad to hear you got the issue worked out!

-Jiver

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: too-cool on September 07, 2013, 05:59:38 PM
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: btasm on September 09, 2013, 04:13:35 PM
I have DBW 1.71 and have activated Jiver's Total Sound Mod through JSGME. As other previous post have mentioned, the flak sounds are nearly inaudible. I have read the posts, but don't know how to correct this. Can anyone provide an explanation? Thanks.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: tripletrouble on September 18, 2013, 02:15:21 PM
It is said that this mod works with 4.12 + Modact 5.2 but when I install it the weapon sounds come on, but the engine sounds return to stock and get really quiet.  Any suggestions?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Atoka220 on October 21, 2013, 07:37:24 AM
Great mod! It works on 4.12.1 HSFX7  :D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: gauderio on October 28, 2013, 11:47:03 AM
I want to increase the sound of the engines in the .prs archives. Especially Griffon engine. How should I do?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: md11spotter98 on October 28, 2013, 01:47:53 PM
Awesome! Love it!! :D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 29, 2013, 08:30:28 PM
I want to increase the sound of the engines in the .prs archives. Especially Griffon engine. How should I do?

Open the "presets\sounds" folder within the mod and look for the file "motor.Griffon.prs". Open this file using Notepad and change [spl] to 115 or 120.

For example:

[spl]
120

This should give a noticeable increase to the engine sound level.

-Jiver
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 29, 2013, 08:36:51 PM
It is said that this mod works with 4.12 + Modact 5.2 but when I install it the weapon sounds come on, but the engine sounds return to stock and get really quiet.  Any suggestions?

Many of the engine sounds in 4.12 are using different presets than what I have in version 2.0 of my mod. This will be corrected in version 3.0. Unfortunately I have been out of the modding scene for quite some time due to real life issues but am planning on finishing version 3.0 this winter. It is nearly done but needs some final tweaking to make it compatible with all of the mod packs (which is a very time consuming process!).
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 29, 2013, 08:42:27 PM
I have DBW 1.71 and have activated Jiver's Total Sound Mod through JSGME. As other previous post have mentioned, the flak sounds are nearly inaudible. I have read the posts, but don't know how to correct this. Can anyone provide an explanation? Thanks.

Open the "presets\sounds" folder in my mod and find the files "explode.zenitka" and "explode.zenitkaI". Open each of these files using Notepad and change [spl] to 140 or so.

For example:

[spl]
140

-Jiver
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Jiver67 on October 29, 2013, 08:46:24 PM

I apologize for the very long delay on the new release. I will definitely have version 3.0 completed this winter.

-Jiver
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Atoka220 on November 03, 2013, 03:30:38 PM
Dear Jiver
Can  i have a better air raid siren in v3 please? That vould be great! :D

Regards Atoka220
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: victor639514 on March 12, 2014, 11:47:27 AM
Exactly when is version 3.0 of this great sound mod coming?

I don't mean to rush, but I'm just curious. :)
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0** [4.12]
Post by: Clint Watters on September 15, 2014, 09:38:58 PM
It works for me, on 4.12.2 + SAS Modact 5.3  :P

C.W
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: GeneralPsycho on January 03, 2015, 07:40:00 PM
How were you able to make it work for latest ModAct and 4122 version of the game?
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Uufflakke on January 04, 2015, 06:49:45 AM
I noticed that when this mod (DBW version) is activated the sound of the manually raising/lowering landing gear of the I-16 disappeared.

While it stills works on the US F4F-3.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0**
Post by: Mad026 on January 05, 2015, 02:14:03 AM
I noticed that when this mod (DBW version) is activated the sound of the manually raising/lowering landing gear of the I-16 disappeared.

While it stills works on the US F4F-3.

Experienced the same, but sometimes it comes back... sometimes in a late.. :D
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0** [4.09] [4.10]
Post by: Travelbob on August 28, 2015, 01:11:35 PM
Hi everybody, especially Jiver

I wonder if it is possible to extract only one great sound effect from Jivers sound mod and put it into the my_presets and my-samples folders to play the game in the new CUP-Version and enjoying the outstanding stotter-effect of the engines when the motor is hit.

I tried the following:

I found the motor.pm_82 PRS which I think is responsible for the stotter sound after the engine was hit by bullets. I have put the file into the folder

my_presets/sounds

Into the folder
my_samples
I have put all the files which were mentioned in the PRS file

Just to be sure I left all the files in the
my_presets/acoustic folder as they were put in by Jiver.

Unfortunately it didn't work.
It was a try...

Does anybody might help me?
Thank you
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0** [4.09] [4.10]
Post by: GroteVogel35 on September 22, 2015, 01:50:29 PM
Got this mod working on S.A.S. Modact 6.01. Just put 'sas_sound_04.sfs' in the 'SFS_AUTO' folder and you're good to go.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0** [4.09] [4.10]
Post by: UltimateNoob on November 27, 2015, 08:00:46 PM
Hi guys! I'm new here!
I hope someone still can helps me with this mod, after so many years!
I can't enable it. I'm using vanilla 4.09m with JSGME in Windows 7.
I have JSGME installed in the main game folder ("C:/IL-2 Sturmovik 1946/JSGME.exe") and so the mods folder ("C:/IL-2 Sturmovik 1946/MODS"). Using this "configuration" I can activate many mods (ex. another sound mod that works flawlessly), simple putting the mod folder into "C:/IL-2 Sturmovik 1946/MODS" and activating it via JSGME.

I have downloaded the SAS Button 10.3, that I read it's compatible with 4.09m, and I'm using the "4111_SAS_Offline_Buttons" (I've tried all version but it doesn't works at all). I copy the "buttons" file in " C:/IL-2 Sturmovik 1946/MODS/STD/files/gui/game" folder and activating it, then JSGME creates the directory " C:/IL-2 Sturmovik 1946/Files/gui/game" with the "buttons" file in it.

Then I tried to use the sound mod, downloading the classic mode version, but I can't make it works in any way.
Here's how I tried.

- Unzipping the "#CM_Jiver's Total Sound Mod v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS" and activating it. JSGME creates no folder in main directory, only a "9_JTSM_v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS": it doesn't works.

- Unzipping the "9_JTSM_v2.0" folder in " C:/IL-2 Sturmovik 1946/MODS" and activating it. JSGME creates many files like "1FCB0C56..." in main IL-2 folder, many .wav files in " C:/IL-2 Sturmovik 1946/samples" and a "sounds" folder (full of .prs files) in " C:/IL-2 Sturmovik 1946/presets": it doesn't works.

Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0** [4.09] [4.10]
Post by: western0221 on November 27, 2015, 08:34:42 PM
I have JSGME installed in the main game folder ("C:/IL-2 Sturmovik 1946/JSGME.exe") and so the mods folder ("C:/IL-2 Sturmovik 1946/MODS"). Using this "configuration" I can activate many mods (ex. another sound mod that works flawlessly), simple putting the mod folder into "C:/IL-2 Sturmovik 1946/MODS" and activating it via JSGME.

Why? strange.

About non-JSGME style MODs (no need editing ini or rc files ones),
putting the MOD into MODS folder, it's all and no need more tasks.

putting the MOD into jsgmemods folder (NOT MODS folder) and enabling it in JSGME window.

Who told you it? or Where do you read it?
Each SAS buttons depends on each game versions and NO COMPATIBILITY to other game versions.

For 4.13m SAS button is usable only on 4.13m game.
For 4.12.2m SAS button is usable only on 4.12.2m game.
For 4.11.1m SAS button is usable only on 4.11.1m game.
For 4.10.1m SAS button is usable only on 4.10.1m game.

So, your 4.09m game can manage only for 4.09m SAS button.
4.09m version is here -- http://www.sas1946.com/main/index.php/topic,23404.0.html

- Unzipping the "#CM_Jiver's Total Sound Mod v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS" and activating it. JSGME creates no folder in main directory, only a "9_JTSM_v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS": it doesn't works.

Do you read CM_Install Instructions.txt ?
How to install it is described.
It doesn't show ' Unzipping the "#CM_Jiver's Total Sound Mod v2.0" folder in "C:/IL-2 Sturmovik 1946/MODS" '.
Do as written in CM_Install Instructions.txt from the first.
Title: Re: **Jiver's Total Sound Mod (JTSM) Version 2.0** [4.09] [4.10]
Post by: UltimateNoob on November 27, 2015, 10:21:11 PM

Why? strange.

About non-JSGME style MODs (no need editing ini or rc files ones),
putting the MOD into MODS folder, it's all and no need more tasks.

putting the MOD into jsgmemods folder (NOT MODS folder) and enabling it in JSGME window.

What's the right directory installation for JSGME?

Who told you it? or Where do you read it?
Each SAS buttons depends on each game versions and NO COMPATIBILITY to other game versions.

For 4.13m SAS button is usable only on 4.13m game.
For 4.12.2m SAS button is usable only on 4.12.2m game.
For 4.11.1m SAS button is usable only on 4.11.1m game.
For 4.10.1m SAS button is usable only on 4.10.1m game.

So, your 4.09m game can manage only for 4.09m SAS button.
4.09m version is here -- http://www.sas1946.com/main/index.php/topic,23404.0.html