# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => Campaigns => Topic started by: SAS~Poltava on September 04, 2010, 05:29:31 AM

Title: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on September 04, 2010, 05:29:31 AM
Finally my very first Korea War campaign is ready to download. I've built it because Flakiten has made such a FABULOUS Thunderjet for us all us in the IL2 community to enjoy. (And I've also added his HRS-3 to it, being the first helicopter ever made for Il-2!) This campaign is hereby dedicated to him, with thanks, and admiration. The campaign is called MUD MOVERS:

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-4.jpg)

It is a semi-historical, 10-mission static campaign, set during the second half of 1952. You are USAF Pilot in the 58th Fighter Bomber Wing, 9th FBS, flying the F-84 Thunderjet, an aircraft outclassed as a fighter by the new enemy MiG-15, but a very potent ground attack aircraft. Your unit is based at the K-2 Air Base, later known as Taegu Air Base, in South Korea. Fighter-bomber units like the 9th FBS provided close air support for United Nations ground forces, often flying deep into enemy territory targeting airfields, railways, enemy positions, bridges, vehicles, etc.

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-8.jpg)

It is important that you choose the rank of "Major" (or even above). This means that you automatically will be the flight commander. Not only will it give you the option to alter the armament carried, but even more importantly it means that you can order your flight to break off attacks on ground targets (preferably when the mission is accomplished) and return to base. The importance of this is that limitations in the game engine AI will mean that otherwise your flight members will for the most time linger needlessly over the target and eventually be either shot down or crash into the ground.

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-7.jpg)

Included in this campaign is 19 skins, made by the following skinners: Harpia_Mafra55, Flakiten, Bo_Nidle, Highlander_262, Max-the Hitman, DCS, =US=Grant and vp_media. Thanks guys for your work! Without skinners no campaigns! They can be installed more or less AUTOMATICALLY in the right folders, without any hassle!

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/MM-6B.jpg)

When Flakiten also gave us the Sikorsky HRS-3 I couldn't resist myself, so I've included it in the campaign, strictly AI but nonetheless. So you need the HRS-3 to play it. The rest comes automatically in in Ultrapack or HSFX.

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-6.jpg)

The missions are all variations on the ground attack theme: you will attack enemy emplacements and bunkers, artillery, tanks and truck convoys, bridges and harbours and other strategic locations. You will fly in all types of weather, you will even fly one mission at night, hunting for enemy supply columns and perhaps stumble into a North Korean "Bedcheck Charlie": jets against biplanes...

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-7B.jpg)

At the same time the war rages, so you will be able to see other US jet aircraft in action, not least F-86 Sabre's, who will fly protection missions for you most of the time, to prevent those dangerous MiG-15's from getting to you.

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-5.jpg)

The following people have playtested this campaign, and all gave me constructive criticism and important advice on how to improve this thing: JackS (who also shared his personal experience of flying US combat jets), Bwf, Mercenary Muffin, Scylla, Fishingnut and II_JG11/Rudorffer. Thanks guys!

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-2.jpg)

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-3.jpg)

Also included in the download is a new US background tga, and new US menu music, both more fitting for the Korea War era, but of course completely optional to use!

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-1.jpg)

(http://i163.photobucket.com/albums/t286/Poltava/June%202010/mm-9.jpg)

Thanks for looking!  ;D

Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Howlin on September 04, 2010, 05:35:55 AM
oh thats fecking awesome, well done bud, well done.
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: jt189 on September 04, 2010, 06:23:56 AM
I am going to dl this campaign of yours got a few others of yours and enjoyed them and from what I can see from the pictures this is going to be a good one too. Thanks
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on September 04, 2010, 06:52:44 AM
Thanks for the appreciation, but our real heroes are of course the guys who builds the new aircraft and the new maps, without which none of this would be possible.  :D

Still, it says a lot for the versatility of this wonderful game Oleg made, that it is quite possible to do jet combat in it, as well as biplane dogfights. In fact, jet campaigns are a LOT different to play than, say, 30-ies biplanes campaigns - of course. For me it turned out quite a pleasant surprise, and I'm now looking into the possibility of making another Korea Campaign: a F-80 campaign that takes place during the months BEFORE the MiG-15 made its debut in November 1950, and changed the whole ball game.

BTW: it looks like the new buttons file has toned down the MiG-15 a bit, and the AI dog fights aren't that one-sided anymore.
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: Bwf. on September 04, 2010, 09:46:50 AM
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: NS~mati140 on September 05, 2010, 08:01:43 AM
Hi, I'm using UP 2.01 and I can't load the campaign at all. Intro crashes at 90%, and when I load mission, on 90% too, it shows "3do\...bla,bla,bla...\paratroopers\mono.sim not created" or sth like this and crashes. I'm using the newest buttons and the newest version of Flak's HRS-3. Help.
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on September 05, 2010, 08:19:08 AM
It's map related, AFAIK. The "Mission loading failed: Mesh 3do/humans/paratroopers/russia/mono.sim not created” bla bla bla normally means that you must enable compression in your game to load the map in question. To do that open the config.ini file in your game's main folder using Wordpad. Look for [Render_OpenGl] and under that find "TexCompress=". Set the value to read "TexCompress=2" save the changes and exit. This sets your graphics card's texture compression to S3CT, which should enable the map to run without errors. This should do the trick in most cases, but if this error persists, it might mean that your computer has insufficient video RAM - it can be solved by going from a 512MB to 1GB video card.

I've seen this problem before on Canons Channel map. And KTO is a very big and demanding map as well.
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: NS~mati140 on September 05, 2010, 01:01:23 PM
Well, the point is that I already have TexCompress=2, 1GB graphic card and other missions i play on this map work without any problem.
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on September 05, 2010, 01:34:34 PM
Then I'm clueless. It's built in HSFX, but the maps, objects etc are the same. And, as I understand, this particular error message IS map related.  :o
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on September 06, 2010, 01:15:09 AM
A wild idea: if you have the latest version of Ultrapack it means that you have HSFX too. Use the switcher and turn on HSFX, then try the campaign!
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: farang65 on September 06, 2010, 02:43:06 AM
Hi Poltava,

Great Campaign you always seem to come up with the goods using so many different aircraft   :P

I'll through a couple of surprises your way in a few weeks.

Hopefully you can make a couple of campaigns out of them

Once again nice job  ;D

Cheers Kirby
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on September 06, 2010, 03:26:14 AM
Kirby! Really looking forward to it!  :P
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: tater718 on September 08, 2010, 03:51:19 AM
Poltava,
I have a LOVE/HATE relationship with this campaign. I love all of the juicy targets and blowing stuff all to pieces. Great entertainment! But I can't get enough if it so I always end up crashing. I hate that. I have killed myself eight times and still haven't completed the second mission! That's OK...the fools who run the USAF just keep sending me more planes to crash.
I am having a great time with your new campaign. I hope you make more.
Later,
Tater
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on September 08, 2010, 05:44:11 AM
Well, I learned after a while to call it a day as soon as the "MISSION ACCOMPLISHED" flashed across the screen. Not least because your mates in the flight will evetually do as you do, and keep on pounding the ground it until They Are No More. Go in, fast and straight - slam-bam-thank you mam - and get the hell out. And tell the flight to do the same!  ;D
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on April 28, 2012, 08:15:51 AM
I have updated this campaign to DBW 1.7.

On some missions I added the FAC & RESCAP objects from CY6’s C&C Mod – very appropriate btw for this campaign. Did some small tweaking and correcting on several missions. Plus added one historical mission: escort B-29’s during the legendary raid on Namsi.

(http://i163.photobucket.com/albums/t286/Poltava/Mudmov_2dot0-1.jpg)

Version 2.0 of "Mud Movers" can be downloaded from M4T - see first post!
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: LuseKofte on April 28, 2012, 09:45:48 AM
Nice thank you, this is the only jet aera campaign I have bather to play, since I am more a groundpounder. Much aprishiated
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: LiddleMaus on April 28, 2012, 01:02:56 PM
Thanks Poltava,

Now I can finally put to good use the KTO music files I've compiled.  :D
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: WWHappy on April 28, 2012, 08:22:15 PM
I must be doing something wrong  :'( Can not get the Tjet off the ground. Even tried auto pilot but it will not lift off.Something is porkked cause I can fly .
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: Canadair on December 04, 2012, 03:47:08 AM
I must be doing something wrong  :'( Can not get the Tjet off the ground. Even tried auto pilot but it will not lift off.Something is porkked cause I can fly .
try the armament variants with RATO bottles (rocket assisted take off). take off speed is about 260 km/h IIRC.

Everything perfect in this campaign. One question. Is it normal that Taegu looks like an unprepared runway? can the F-84 operate from unpaved runways? in fact I always need Jato for takeoff
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: steph12 on January 02, 2013, 08:26:34 AM
Thanks a lot mate! Greatly appreciated!!!!! ;D
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on February 27, 2016, 03:12:44 AM
I have now updated this campaign (which BTW is an old favourite of mine) to 4.12 standards, using HSFX 7:

(http://i163.photobucket.com/albums/t286/Poltava/0000_mudmovers_taxi_zpsuwushpem.jpg) (http://s163.photobucket.com/user/Poltava/media/0000_mudmovers_taxi_zpsuwushpem.jpg.html)

This means that you now have taxi-to-takeoff, etc. Which forced me to relocate the whole outfit. The original 9th FBS / 58th FBW was based at Taegu, but the Taegu on the otherwise excellent KTO map is too cramped for the Thunderjet in 4.12, so I've chosen Pohang as the home base instead. Calls for a little of the old suspended disbelief, but I think that's no biggie. And I added a revised version of the legendary raid on Namsi - before it could be very hard on your CPU, but I simply made it smaller, lighter, so now it should run ok on all rigs.

"Mud Movers" might work in CUP as well. I hope so but don't know ATM.
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: Motörhead on March 20, 2017, 08:42:08 AM
Hello pilots!
Now this campaign is available for Asura's DGenPack version 2.0!
2 days of work, and i converted "Mudmovers" to make it compatible with DGenPack. Theres few small improvements, replace of some squads and ground objects, detailed info in readme.
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: edc1 on March 20, 2017, 02:38:10 PM
Hi SAS~Poltava,
Mud Movers will run in BAT Jet, but the following objects
are missing
:-( mission 1) P_5103ONA,M3A1_APC, BA-64.
(missions 2,4,and 6) Russiacarscolumn G.
(mission 3 ) 3-DiamondT_US, Infantry 4-Russian, Infantry 4-US,
(mission 7 ) USACars Column F, 4 Russian Infantry, 4 Us Infantry,
(mission 9)  4 US Infantry, $Russian Infantry, (mission 11) 4-chevralet flatbed-us. missions 5 , 8 and10 no missing objects Not sure if these missing objects will effect the missions outcome or not I also assume these objects will be missing in CUP. Hope this helps those who use BAT . Cheers edc1 (stan) Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"! Post by: SAS~Poltava on March 20, 2017, 03:41:27 PM Oooh, I'm really sorry to hear this, as all these objects are not special mods in any way, but run-of-the-mill standard objects to be found both in both ye olde DBW and HSFX. Those moving ground objects are in most case important for the missions - this is a ground pounder campaign, right? Sorry, there is no easy solution for this, except someone running BAT doing a manual substitute for look-alike objects... Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"! Post by: soulflyer on March 21, 2017, 04:33:00 AM Any chance to get a download for Mud Mover 2.0 for those who still have DBW? Much appreciated! Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"! Post by: SAS~Poltava on March 21, 2017, 06:06:19 AM Aaah, I have a VERY soft spot myself for DBW - I will try and fix that! :) Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"! Post by: bergkamp on March 27, 2017, 08:30:52 AM Hi SAS~Poltava, Mud Movers will run in BAT Jet, but the following objects are missing :-( mission 1) P_5103ONA,M3A1_APC, BA-64. (missions 2,4,and 6) Russiacarscolumn G. (mission 3 ) 3-DiamondT_US, Infantry 4-Russian, Infantry 4-US, (mission 7 ) USACars Column F, 4 Russian Infantry, 4 Us Infantry, (mission 9) 4 US Infantry,$ Russian Infantry,
(mission 11) 4-chevralet flatbed-us.
missions 5 , 8 and10 no missing objects
Not sure if these missing objects will effect the missions outcome or not
I also assume these objects will be missing in CUP.
Hope this helps those who use BAT .
Cheers edc1 (stan)
Oooh, I'm really sorry to hear this, as all these objects are not special mods in any way, but run-of-the-mill standard objects to be found both in both ye olde DBW and HSFX. Those moving ground objects are in most case important for the missions - this is a ground pounder campaign, right?

Sorry, there is no easy solution for this, except someone running BAT doing a manual substitute for look-alike objects...

Hi Poltava.

I hope you don't mind, I have taken you at your word and made your campaign BAT compatible by making the necessary substitutions pointed out by edc1. Anyone interested can find the updated version here:

http://www.mediafire.com/file/oevjcxv4n1in7j4/Thunderjets_v3-for+BAT.rar

Please read the readme as there are some important changes made to the chief.ini and i8n/technics files. Make backups of those files before you make any changes

Cheers,

Bergkamp
Title: Re: New Korean War Thunderjet Campaign: "Mud Movers"!
Post by: SAS~Poltava on March 29, 2017, 12:14:09 AM
Hi Poltava.

I hope you don't mind, I have taken you at your word and made your campaign BAT compatible by making the necessary substitutions pointed out by edc1.

Of course I don't mind. Good of you to do this, for the benefit of all BAT-ers  :)