Special Aircraft Service

Individual Mods and Packs for IL-2 1946 => Skins, Maps, Missions & Campaigns => ETO Maps => Topic started by: Catsy on August 28, 2010, 07:24:09 AM

Title: Map DRK_Circus 2.0
Post by: Catsy on August 28, 2010, 07:24:09 AM
(http://catsy.net/Mods/Images/Image-2-en.png)(http://catsy.net/Mods/Images/Carte_Post.png)

Map Circus 2.0 compatible 4.09 to 4.11.1, UP/DBW and HSFX6

An Expansion of the Normandy map integrating the Britich coast line in front of France whith a scale 1:1, this map is designed in two versions: summer and winter.
The Relief and bases on the French side have been redesigned, each airfield has been modified to organize a parking departure.

This map is also working without the video option 'perfect'.

Version 2 adds new aerodrome as Ford, Westhampnett, Carquebut or Crepon, but also new runway texture on the map winter and many other things ...

Mods Hangar 1 and 2 and Fortification by LAL_R-One are required for the operation of the map (they included in the UP / DBW and HSFX 6):
LAL Hangar 1 et 2 : http://catsy.net/Mods/LAL_HANGAR.rar (http://catsy.net/Mods/LAL_HANGAR.rar)
LAL Fortification : http://catsy.net/Mods/MOD_LAL_Fortification.rar (http://catsy.net/Mods/MOD_LAL_Fortification.rar)

Installation:
View Readme

Version 2.0 : http://catsy.net/Mods/DRK_Circus_Map_2.0.rar (http://catsy.net/Mods/DRK_Circus_Map_2.0.rar)

Creators :
Catsy
I/JG2_Assi

Thanks :
Oleg (Normandy Map)
LAL_R-One (Objects)
GilB57 (Texture)
All members of I/JG2 for Tests
And all the others who have contributed to the development of maps in IL2.
Title: Re: Map DRK_Circus 1.0 Final
Post by: RealDarko on August 28, 2010, 07:31:37 AM
So you added the UK coast to the Oleg Normandy map? Looks cool, thanks for sharing.
Title: Re: Map DRK_Circus 1.0 Final
Post by: 4ent on August 28, 2010, 08:25:24 AM
Great map!Can you imagine famous Boelcke´s campaigns with this map?
Title: Re: Map DRK_Circus 1.0 Final
Post by: WhoDatNotSayin on August 28, 2010, 11:03:49 AM
An excellent map!  8) Thank you, Catsy and I/JG2_Assi.

Having other map mods in my UP install, I had another all.ini file: MODS\MapMods\maps\all.ini - the changes had to be made there too to get it to show in the FMB, but this only took a minute or so to figure out.

I can see this being useful for online coops at some point. Firstly, though it needs Rhubarbs and Circuses for Spits and Typhoons. Any mission builder out there interested?
Title: Re: Map DRK_Circus 1.0 Final
Post by: kapteeni on August 28, 2010, 11:37:57 AM
I was once planning to make a map like this, but CanonUK:s map was jus about to come. Thank you for this map. Downloading it ASAP
EDIT:
Just installed it and it works like charm. This map is a good choice for us who have older machines. Map loads fast and it has enough details. This is the map that should have been here since D1 of Forgotten Battles. Love it! Ialso like the "original" map_ED picturestyle
CanonUK:s map is still more realistic than this, but as said this a must for older PC:s (IMHO)
If there is somehing that is missing, that is farms and stuff for countryside, which now looks a bit empty. Like on def Normandy map. But anyways,great addition. And Top work too!
PS. If you have MODS/Mapmods/maps folder, you can put this map there. And use it's all.ini
kap
Title: Re: Map DRK_Circus 1.0 Final
Post by: Whiskey_Sierra_972 on August 29, 2010, 03:46:12 AM
Hi mate!

Installed and loaded very quick!

Good textures!!

General aspect quite good!!!

You have done a great work!

Just noticed that your radar shared the same load entry of the Channel one!

So if pasted into the static.ini they can generate trouble loading the object list in FMB due double entry!

I can only suggest that if them use the same file of the Canon radar they can be deleted from the addtoini , but if you introduce new file (the loading path point at a dedicated folder) you shold change their name and update the actors static file!

walter
Title: Re: Map DRK_Circus 1.0 Final
Post by: chtalaminga on August 29, 2010, 04:27:41 AM
Hi Walter ...
(just for records, chtalaminga = I/JG2_Assi ... It's me lol!)

I can answer that.

We made a little error with these radars, we should have to change the name and we forgot it.
The reason is that we found these objects from channel one a little easier to destroy and less distance of visibility.
We fixed the destroy level and we have to increase the level of visibility (but doesn't find a way to do it yet).
So, by that way these objects will be differents from the original, that's why we decided to make a new entry in static.ini
Title: Re: Map DRK_Circus 1.0 Final
Post by: Neil Lowe on August 29, 2010, 05:06:55 AM
@chtalaminga  ... Check PM :)

Cheers, Neil :)
Title: Re: Map DRK_Circus 1.0 Final
Post by: Catsy on August 29, 2010, 11:47:02 AM
Good evening,

We have just found an error in our archives.

For the persons who downloaded this map before Sunday, August 29th at 6:40 pm GMT, you have to rename the folder "Airfield" in "Mods\DRK_Objects\3do" to "Buildings".

For the persons who used the UP version, you have to move the folder "Der_Kanal" which is in "Files\3do\Airfield" in the folder "Files\3do\Buildings".

Note: Archives were modified.

Sorry for the inconvenience

Catsy
Title: Re: Map DRK_Circus 1.0 Final
Post by: MR_G on August 29, 2010, 01:31:07 PM
I downloaded it yesterday, and it seems to work just fine.
What will happen if I make these changes?
Title: Re: Map DRK_Circus 1.0 Final
Post by: Catsy on August 29, 2010, 03:47:40 PM
Normally there are radar towers on this map around Ventnor and Friston.
They don't appear because the directory " airfield " is not correctly named.
To make them appear the directory needs to be renamed in "Buildings"

Catsy
Title: Re: Map DRK_Circus 1.0 Final
Post by: MR_G on August 29, 2010, 08:46:23 PM
Thanks.....
Now I understand.
I was adding them manually in the missions that I have been making.
Title: Re: Map DRK_Circus 1.0 Final
Post by: Whiskey_Sierra_972 on August 30, 2010, 08:33:21 AM
Hi Walter ...
(just for records, chtalaminga = I/JG2_Assi ... It's me lol!)

I can answer that.

We made a little error with these radars, we should have to change the name and we forgot it.
The reason is that we found these objects from channel one a little easier to destroy and less distance of visibility.
We fixed the destroy level and we have to increase the level of visibility (but doesn't find a way to do it yet).
So, by that way these objects will be differents from the original, that's why we decided to make a new entry in static.ini

Hi mate!

Just a little suggestion:

About the destroy level it's good your fix and I can't say absolutely nothing!
About the visibility distance I believe that is game engine managed....so there is nothing that we can do!
About the name , your tower load from a dedicated folder so , to allow a complete compatibility and to avoid every double entry conflict , you can rename only the first line like this:

[buildings.house$RadarTower_Receiver_STRONG]

or

[buildings.house$RadarTower_Receiver_DK]

to avoid double entry....

Change the actors static corresponding entry and all we can have both!

I hope to don't bother you!

All the best!

walter

Title: Re: Map DRK_Circus 1.0 Final
Post by: chtalaminga on August 30, 2010, 02:09:50 PM

I hope to don't bother you!

All the best!

Walter

Don't worry Walter, you don't
It's a good idea, I think we can use it for a next update

I want to say thank you all on SAS for your interest about this map.
I hope you will find it amazing and it will give you a lot of happy hours on IL-2 and I hope to see soon some new campaigns and missions, that will be the best award for our work !
Title: Re: Map DRK_Circus 1.0 Final
Post by: RealDarko on August 31, 2010, 03:35:40 AM
Don't know if it is map related, but can't replicate on other maps. I made a mission with Spit Vb, Typhoons and 109F4, Tipphies and 109 work great but Spits got a engine destroyed somewhere over France, nothing hits them, the engine simply stopp working.
Any idea?
Title: Re: Map DRK_Circus 1.0 Final
Post by: chtalaminga on August 31, 2010, 07:29:46 AM
I never had this trouble and we use this map since more than a year in our squadron.
Maybe you can ask to the other users.

Attention, on this map you are flying in real condition, it is permanently necessary to save the fuel especially with a spit, so check your fuel. When you are crossed the French coast from England, you have only more or less than 20 minutes of flight before worrying you to return back home.
If you use the full power, this time is considerably reduced!

If it's not the problem, I can't help you because I never had any trouble with planes on that map !
Title: Re: Map DRK_Circus 1.0 Final
Post by: RealDarko on August 31, 2010, 08:35:22 AM
Maybe fuel is an issue, will make some more trials and will tell you.
Thanks
Title: Re: Map DRK_Circus 1.0 Final
Post by: mik88 on September 23, 2010, 01:05:22 AM
Hi

Forgive my ignorance but I've been out of the loop for almost half a year. Where can I get the mods needed (Hangar 1 and 2 & Fortification LAL_R-One)? I've been looking around but I can't seem to find them and search hasn't helped either.

Thanks in advance and thanks for the map
Title: Re: Map DRK_Circus 1.0 Final
Post by: Uufflakke on September 23, 2010, 08:13:23 AM
Hi

Where can I get the mods needed (Hangar 1 and 2 & Fortification LAL_R-One)?

Thanks in advance and thanks for the map


Hangars:
http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=28958 (http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=28958)

Fortification:
http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=28960 (http://allaircraftsimulations.com/forum/viewtopic.php?f=18&t=28960)
Title: Re: Map DRK_Circus 1.0 Final
Post by: mik88 on September 24, 2010, 01:02:33 AM
Thanks Uufflakke

I'll get them now.
Title: Re: Map DRK_Circus 1.0 Final
Post by: SAS~Poltava on August 02, 2012, 11:32:21 AM
There is a campaign for this map to be found here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1315

Enjoy!
Title: Re: Map DRK_Circus 1.0 Final
Post by: ol' Navy on August 09, 2012, 09:35:46 AM
I couldn't help but notice this was some two years old.  Has it been included in DBW?  I hope, I hope.
Title: Re: Map DRK_Circus 1.0 Final
Post by: lukino on August 09, 2012, 11:35:33 AM
hey, can anybody reupload this map? linx are dead
thx
Title: Re: Map DRK_Circus 1.0 Final
Post by: SAS~Poltava on August 09, 2012, 12:06:59 PM
The link works for me.  :)
Title: Re: Map DRK_Circus 1.0 Final
Post by: Catsy on August 18, 2012, 02:56:12 AM
Hello,

We are going soon publish a new version of this map.

Catsy
Title: Re: Map DRK_Circus 1.0 Final
Post by: Whiskey_Sierra_972 on August 18, 2012, 05:25:47 AM
G R E A T ! ! !
Title: Re: Map DRK_Circus 1.0 Final
Post by: SAS~Poltava on August 18, 2012, 06:04:06 AM
Hello,

We are going soon publish a new version of this map.

Catsy

Great news!
Title: Re: Map DRK_Circus 1.0 Final
Post by: MR_G on August 18, 2012, 10:18:46 AM
I hope some taxiways are added for AI to land in the open field at Tangemere. As it is now, AI can only land on the long concrete runway. On the other landing areas, they disapear at the end.

This map is in my top 10.
.
.
.
Title: Re: Map DRK_Circus 2.0
Post by: Catsy on August 18, 2012, 10:30:04 AM
Update version 2.0, see the first post.
Title: Re: Map DRK_Circus 2.0
Post by: Semor on August 18, 2012, 11:32:02 AM
Thank you!!  :)
Title: Re: Map DRK_Circus 2.0
Post by: bomberkiller on August 18, 2012, 01:43:09 PM
Thank you very much!  ;D

Gerhard
Title: Re: Map DRK_Circus 2.0
Post by: Crazy G on November 15, 2012, 02:46:14 AM
Please, help, download link doesn´t work. Thanks,
Title: Re: Map DRK_Circus 2.0
Post by: Epervier on November 15, 2012, 02:58:02 AM
All link work fine. I just tested!
This is perhaps your browser or your firewall that is causing you problems!
Title: Re: Map DRK_Circus 2.0
Post by: Uzin on November 15, 2012, 02:34:37 PM
Please, help, download link is too busy.
Can anybody upload the map at e.g. Mediafire, please ?
Thanks.
Title: Re: Map DRK_Circus 2.0
Post by: max_thehitman on November 15, 2012, 04:34:51 PM

Hello UZIN, I just finished downloading this map for my little collection and the
links are all working (on this side of the planet).
I also download again the LAL_Hangar and Fortications object-Building mods too.
All working good.

If you still have problems send me a PM. I will zip them up in a package and
send it to you via Mediafire  8)

Cheers
MAX
Title: Re: Map DRK_Circus 2.0
Post by: Uzin on November 16, 2012, 01:10:49 AM

Hello UZIN, I just finished downloading this map for my little collection and the
links are all working (on this side of the planet).
I also download again the LAL_Hangar and Fortications object-Building mods too.
All working good.

If you still have problems send me a PM. I will zip them up in a package and
send it to you via Mediafire  8)

Cheers
MAX

Thank you very much, problem with newest Firefox persists.
Please, read PM.
Title: Re: Map DRK_Circus 2.0
Post by: Crazy G on November 16, 2012, 01:35:10 AM
I´m affraid that in this part of the world the link is not working. Please, could we have it in Mediafire? Thanks,
Title: Re: Map DRK_Circus 2.0
Post by: max_thehitman on November 16, 2012, 07:00:56 PM

Ok friends, I am uploading this for you
It is a big package with 118 MB
.
here you can download the DRK_Circus map  :)

----------Mediafire---> https://www.mediafire.com/?ldss8845kotss48

Cheers
MAX

Title: Re: Map DRK_Circus 2.0
Post by: Crazy G on November 17, 2012, 01:29:12 AM
Thank you very much!!!!
Title: Re: Map DRK_Circus 2.0
Post by: max_thehitman on November 17, 2012, 01:41:16 AM

You are welcome friend.

I have just noticed that we already have this map inside the DBW game! 
I did not notice this before.
It is also in the DBW-1916 game package too.

Oooooh... well, at least I downloaded it for safe keeping for future generations to enjoy this game.
It may be an old game, but people will still be flying in it in the year 2050 !  ;D
Title: Re: Map DRK_Circus 2.0
Post by: Crazy G on December 14, 2012, 11:23:27 PM
Man, can´t you belive? I needed it again and the mediafire´s download link is "invalid or deleted file"..
Title: Re: Map DRK_Circus 2.0
Post by: SAS~Poltava on December 15, 2012, 01:04:51 AM
Time to upload this map to mission4today, I think...
Title: Re: Map DRK_Circus 2.0
Post by: Crazy G on December 15, 2012, 02:53:49 AM
That´s a good idea, Poltava.
Title: Re: Map DRK_Circus 2.0
Post by: Crazy G on December 15, 2012, 03:15:37 AM
Ooops, dumb me ?!? This map is native in UP 3.0RC4!! :-[
Title: Re: Map DRK_Circus 2.0
Post by: Nephris on February 07, 2015, 12:04:28 PM
Hi folks,
I am sorry to dig out this dusty thread...
We are flying since 2 years a DCG campaign throughout the war by a chronologic timeline.
However, now we are at June 44 and I created our DCG campaign on the Circus map.

The Server Commander and aswell the FBDJ doesnt load the Circus map by error msg.

Code: [Select]
IniFile load failed: null
[5:07:29 PM] java.io.FileNotFoundException
[5:07:29 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:07:29 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:07:29 PM] at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[5:07:29 PM] at com.maddox.rts.IniFile.<init>(IniFile.java:65)
[5:07:29 PM] at com.maddox.il2.engine.LandConf.getDefaultMonth(LandConf.java:34)
[5:07:29 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:848)
[5:07:29 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:454)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:349)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:333)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:328)
[5:07:29 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[5:07:29 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[5:07:29 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:172)
[5:07:29 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[5:07:29 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[5:07:29 PM] IniFile load failed: null
[5:07:29 PM] java.io.FileNotFoundException
[5:07:29 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:07:29 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:07:29 PM] at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[5:07:29 PM] at com.maddox.rts.IniFile.<init>(IniFile.java:68)
[5:07:29 PM] at com.maddox.il2.engine.LandConf.getDefaultMonth(LandConf.java:34)
[5:07:29 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:848)
[5:07:29 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:454)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:349)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:333)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:328)
[5:07:29 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[5:07:29 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[5:07:29 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:172)
[5:07:29 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[5:07:29 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[5:07:29 PM] IniFile load failed: null
[5:07:29 PM] java.io.FileNotFoundException
[5:07:29 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:07:29 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:07:29 PM] at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[5:07:29 PM] at com.maddox.rts.IniFile.<init>(IniFile.java:65)
[5:07:29 PM] at com.maddox.il2.engine.LandConf.set(LandConf.java:40)
[5:07:29 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:424)
[5:07:29 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[5:07:29 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:852)
[5:07:29 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:454)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:349)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:333)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:328)
[5:07:29 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[5:07:29 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[5:07:29 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:172)
[5:07:29 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[5:07:29 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[5:07:29 PM] IniFile load failed: null
[5:07:29 PM] java.io.FileNotFoundException
[5:07:29 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[5:07:29 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[5:07:29 PM] at com.maddox.rts.IniFile.loadFile(IniFile.java:112)
[5:07:29 PM] at com.maddox.rts.IniFile.<init>(IniFile.java:68)
[5:07:29 PM] at com.maddox.il2.engine.LandConf.set(LandConf.java:40)
[5:07:29 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:424)
[5:07:29 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[5:07:29 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:852)
[5:07:29 PM] at com.maddox.il2.game.Mission._load(Mission.java:496)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:454)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:349)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:333)
[5:07:29 PM] at com.maddox.il2.game.Mission.load(Mission.java:328)
[5:07:29 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:65)
[5:07:29 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[5:07:29 PM] at com.maddox.il2.game.DServer.loopApp(DServer.java:172)
[5:07:29 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[5:07:29 PM] at com.maddox.il2.game.DServer.main(DServer.java:436)
[5:07:29 PM] Total number of airports for loaded mission: 0
[5:07:29 PM] INTERNAL ERROR: Can't open file 'MAPS/DRK_Circus/loadw.ini'


I also created an easy DF map wit h2 homebases, so the error isnt supposed at DCG.

Neverthtless I am able to load the map as DF on a local machine.
I tested several different mod maps which worked aswell.
I then loaded the Circus additionally via JSGME, didnt work either.
I checked the ini files, the Circus entry is inside.

Any suggestions here?