Special Aircraft Service

the SAS Hangar => The Lounge => Topic started by: WxTech on May 28, 2023, 01:09:17 PM

Title: Would it be worthwhile for earlier than B.A.T. 4.1.2 to support coal/diesel ship smoke?
Post by: WxTech on May 28, 2023, 01:09:17 PM
As the title asks. Has anyone had an issue with an installed ship having its stack smoke defined as either coal or diesel, while your game version only supports the old, original one-effect-fits-all stack smoke?

If this is worthwhile to address, I can easily add the code to make use of these ship stack smokes.
Title: Re: Would it be worthwhile for earlier than B.A.T. 4.1.2 to support coal/diesel ship smoke?
Post by: WxTech on May 28, 2023, 01:19:35 PM
While on the topic. If we have specifically defined coal and diesel fired engine effluvia, what would the old, basic stack smoke effect represent?

And how should the three smokes differ from each other, in terms of color, density and duration/length of trail?

Coal is straightforward, as it's a dark, dense smoke. I suppose diesel is of fairly low opacity and not too long-lived. Our old, former, one-effect-fits-all smoke should fit into this scheme how?

What say you, naval power plant experten?