Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => WIP => Topic started by: Dandolo513 on May 06, 2022, 10:30:42 AM

Title: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 06, 2022, 10:30:42 AM


Hallo Gents,
i am involved on another old request and ideas.

For all data sheet and plane's history here it is the old link.


https://www.sas1946.com/main/index.php/topic,58868.msg648799.html#msg648799

(https://i.postimg.cc/QNF018W0/Lorna-wip-2.png) (https://postimg.cc/23fQffGZ)


(https://i.postimg.cc/BZBR7Qvs/Lorna-WIP.png) (https://postimg.cc/BtthX3Dw)

Best regards

Dandolo513
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: kirk1965 on May 06, 2022, 11:07:28 AM
Great, great and great. :)
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Stefano on May 06, 2022, 12:35:30 PM
NON HO TEMPOOOOOOOOOOOO  ;D
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 06, 2022, 01:30:15 PM
Escusatio non petita...accusatio manifesta
 :D
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 07, 2022, 01:01:17 AM
Japan's ju-88. similar. looking forward to flying her.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Gaston on May 07, 2022, 02:59:49 AM
Japan's ju-88. similar. looking forward to flying her.

Similar... only in shapes ! But It was smaller, and the Ju-88 was faster and more powerful ! Also, the roles were not same.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 07, 2022, 04:04:01 AM
yep; heres its wiki

https://en.wikipedia.org/wiki/Kyushu_Q1W
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: rkalhorn109 on May 07, 2022, 10:46:45 PM
Looking forward to seeing this one!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Yaro59 on May 08, 2022, 12:59:13 AM
 Wiki says it was produced in 153 copies.
It flew operationally (probably over the Pacific) for the last six months of the war.
It is known how an encounter with a fighter could have ended.
I wonder what was its service in the Japanese Air Force.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 08, 2022, 10:56:18 AM
Hallo Yaro59,
as like E14Y or E13A1, it had only defensive armament. Against a fighter, them could only pray on the gunner capabilities ...

The Lorna had also 2 forward firing cannons on the nose or on wing's root , but i am not able to find a picture on the web.

Quote
Kyushu Q1W "Tokai"
The Kyushu Q1W "Tokai" (Lorna) was the only anti-submarine patrol aircraft that was ever put into production by the Japanese. The very first prototype was designed by Nojiri Kozo completed in December 1943 and was followed by eight more prototype and pre-production aircraft. From the beginning, there were no problems but the position and the area of the tail were slightly modified to improve stability when flaps were used. Production started immediately from April 1944 before the type was even officially adopted by the Navy in January 1945. Apart from the first nine, a further 149 "Tokai" were delivered.
Production by year
1943 - 7
1944 - 88
1945 - 58
Total - 153
 
In September 1944 an order was given to replace the Type 92 7.7mm machine gun with one fixed 20mm cannon, with 100 bullets, positioned under the fuselage, near the wing root*. The aircraft equipped with 7.7mm machine gun were designated Q1W Model 11 and those with the 20mm cannon became Q1W1a Model 11ko. The mass production order for the Q1W1a was given in February 1945.
Around that time (February 1945) another order was given to remodel the first and second prototypes to include twin controls and become trainers, designated Q1W1-K, to train pilots for the Yokosuka P1Y "Ginga".  The Q1W1-K was officially adopted in July 1945.
A final variant was an all-wood trainer version designated "Shisei Tokai-kai Renshuki" (Experimental Tokai Remodelled Trainer) that was developed by Kyushu following an order given on April 1945. The prototype was built by "Kurashiki Koku Kako" (Kurashiki is a municipality in Okayama prefecture, Aviation Chemicals) with wooden wings, tail and rear fuselage but the War ended while it was undergoing strength tests.
In the photo below one of the "Tokai" prototypes or pre-production aircraft in overall orange as indicated by the hinomaru with white surround.
 


*Encyclopedia Vol.VIII and Akimoto (All the Regular) agree that "Tokai" had only one 7.7 rear firing machine gun which was replaced by a downward firing 20mm cannon in the Q1W1a version. Nohara in Green Arrow's X-plane mentions a combination of 7.7 mg plus a 20mm cannon for the Q1W1a. "Aireview's" 1972 book mentions too the 7.7mg plus one 20mm combination and curiously mentions that "late production aircraft were equipped with two extra 20mm cannons in the nose" but forgets to mention it again in the a/c's data table on the next page. Francillon mentions one or two 20mm in the nose.
Personally I trust Encyclopedia and Akimoto who are more precise at the position of the cannon and the designation of the particular model. 
Quote

Any help?

Best regards
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Yaro59 on May 08, 2022, 11:38:30 AM
Thanks a lot Dandolo for this information, some important details to explain the development of this design.
             Well  ]thumright[
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 12, 2022, 06:59:20 AM

(https://i.postimg.cc/G3fdLLqq/Lorna-3.png) (https://postimages.org/)

(https://i.postimg.cc/L81d6jns/lorna.png) (https://postimages.org/)

(https://i.postimg.cc/0jB39Nvm/Lorna-2.png) (https://postimages.org/)
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: glibble on May 12, 2022, 07:33:55 AM
Holy shit that was fast! 
Never thought I would see a Tokai flying in IL2, and there she is! :o
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: MADMICK71 on May 12, 2022, 03:06:32 PM

Looks like a DO17 and a JU88 got together behind a hangar and produced this thing!

Looking great.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Stefano on May 12, 2022, 03:26:57 PM

Looks like a DO17 and a JU88 got together behind a hangar and produced this thing!

Looking great.

Do you mean they mated? 😏😁😂🤣
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 13, 2022, 03:52:04 AM
Nice, hoping for a beta to test out
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 14, 2022, 05:52:36 AM
Hallo dsawan,
working on it.

Best regards
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: David Prosser on May 14, 2022, 06:47:56 PM
It looks like I'll have another single mission to do soon.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 19, 2022, 01:38:55 PM
Hallo Gents,
Lorna's Beta

(https://i.postimg.cc/YqVnGLSq/wip2-1.png) (https://postimages.org/)

https://www.mediafire.com/file/c3twn1t168ov8b7/Lorna+beta.rar/file

All suggestions will be welcome.

Best regards
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: kirk1965 on May 19, 2022, 03:30:29 PM
uhuhuhuhuh! :) my toy for the weekend, thank you very much.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: glibble on May 19, 2022, 06:33:15 PM
Thank you very much Sir ]salut[
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Checkyersix on May 19, 2022, 08:49:33 PM
Thank you!!!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: urmel on May 20, 2022, 04:27:17 AM
It looks very good many thanks for your work!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 20, 2022, 08:31:11 AM
Hallo Gents,
i am in front of a wall. I have serious troubles with mapping.
I need support  give a skin to Lorna.
All suggestions will be welcome.

Best regards
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: leperemagloire on May 20, 2022, 10:37:39 AM
In plane,many xxx.DO matérial are none they must be i think GlossDO and relate to skin1o
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 20, 2022, 12:20:56 PM
Thanks, I will try to solve.
Best regards
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Mission_bug on May 21, 2022, 03:46:50 AM

 I have serious troubles with mapping.


Hello Dandolo513, nice model, not something I have seen before. 8)


The model when opened in the Stainless tool gives a few issues but if they are ignored we can try and make
a skin map, however, with the Lorna we only see this part and to get it to show I had to select DarkGrey.tga
texture from the drop down, usually we select the Skin1o but if I do that in this case it only shows a white
area so I had to use the grey texture to create this, no other parts show:

(https://i.postimg.cc/L5BBszMQ/Lorna.jpg) (https://postimg.cc/RJhnsJhw)


If I take a wing part into gmax I have this, obviously you have mapped it but it seems the
faces are facing the wrong way:


(https://i.postimg.cc/zvsZJY8F/Lorna2.jpg) (https://postimg.cc/sG40c8BM)


If I try and add a random texture I do not see anything applied:


(https://i.postimg.cc/nLrJYkR7/Lorna3.jpg) (https://postimg.cc/rDB3qSLF)


If I grab all the polygons and flip I can then see colour on the mesh:


(https://i.postimg.cc/QMH2WMCJ/Lorna4.jpg) (https://postimg.cc/HJ1ZqdQr)


Not sure if that is a reason the stainless program does not see this part like the front fuselage
but it could be that all the other parts need to be flipped, not sure.

In gmax before I export the meshes I use something called x-form that applies faces the right way
around so you see the under and upper surfaces in game the correct way up for shadows and such 
although if you do it with a cloned part you will also need to flip the faces before exporting.


Please check what leperemagloire mentions because in the stainless program it only shows things if
they are structured the correct way usually with naming as it should be.

Likewise if you do not name your parts correctly it can also create issues in the stainless program.

Your aircraft does not load in Sknil either so there could be any of the above wrong that also stops it
loading in that program.


Hope that helps.

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Mission_bug on May 21, 2022, 03:58:33 AM
Hello again, after posting the above I took a look at the hier and by removing those items in blue
I was able to load the full aircraft:

(https://i.postimg.cc/HLN95MVd/Lorna5.jpg) (https://postimg.cc/B8xFfXTV)


With that done I tried again to produce a map, and as you can see it does do it but some parts are
difficult to make out what they are and where they should be:


(https://i.postimg.cc/zGBhjBmB/Lorna6.jpg) (https://postimg.cc/qzPgBpvV)


Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 21, 2022, 04:06:35 AM
Hallo Pete and first of all thanks for replay.
I think I have done a mess with summer's folder and materials.
I have started to work from Ju 88 A4, then i have used KI 102.
So I suppose it needs order on summer folder and related materials. In this field i am a tabula rasa but I will try asap.
I will report my progress..if they will come.
Thanks a lot.
A gratefull beginner
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Mixx on May 22, 2022, 12:55:10 AM
Beautiful model. I love twin-engine aircraft.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 24, 2022, 04:39:19 AM
Hallo,
thanks to all suggestions received, i have found the way to solve skinning issue.It is due to mess on materials and summer folder.

So i have made a first skinning.


(https://i.postimg.cc/wjfB2f9T/painted1.png) (https://postimages.org/)


(https://i.postimg.cc/d10mXSyH/painted2.png) (https://postimages.org/)

Now it is time to realize shadows, collisions and effects.

Best regards

Dandolo513
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 24, 2022, 05:17:23 AM
looks good. id take the skin as is.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: stanislao on May 24, 2022, 06:44:23 AM

 ;D Bello ! even the skin is nice! !    ;)

Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Yaro59 on May 24, 2022, 07:47:20 AM
That's right. It looks good.
Fine tune it to the end and publish it.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: David Prosser on May 25, 2022, 05:48:16 PM
That skin looks good. Thanks for making it. I'll use it for a single mission.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 27, 2022, 04:19:28 AM
hallo David,
it would be nice. Thanks.
Dandolo513
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: KingTiger503 on May 27, 2022, 07:56:25 AM
This Q1W is a Anti-submarine light bomber, it has a Type 3 Model 1 MAD (KMX) Type 3 Ku-6 Model 4 Radar and ESM Antenna equipment....


This will Detect some Enemy Submarines,



Best Regards KT503


Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 29, 2022, 12:15:26 PM
Hallo Gents,
some steps forward on Lorna.

(https://i.postimg.cc/wMj72kDt/q1w1-painted1.png) (https://postimages.org/)

(https://i.postimg.cc/J0HWRDL6/q1w1-painted2.png) (https://postimages.org/)

(https://i.postimg.cc/HnFdM0z1/q1w1-painted3.png) (https://postimages.org/)


Best regards.

Dandolo513
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 29, 2022, 03:41:28 PM
Looks good. got a question. will there be a radar station as well in the final model?
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on May 29, 2022, 03:48:32 PM
Hallo dsawan,
I could be nice.
A radar station I think is related to java and I must ask help . I hope it will be possible to have a radar on Lorna.
Best regards .
Dandolo513.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 29, 2022, 04:00:51 PM
True. I was thinking maybe the radar set from the dh hornet as it has surface search or from the 110 nightfighters. or even the Vulcan bomber radar.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 29, 2022, 04:03:18 PM
Heres the dh hornet radar already in the game
(https://i.postimg.cc/dV4kr4Gc/DH103-03.jpg) (https://postimages.org/)

https://www.sas1946.com/main/index.php/topic,54460.36.html
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on May 29, 2022, 04:06:50 PM
here is the vulcan radaar screen


(https://i.postimg.cc/MTyzbpgf/vulcan.png) (https://postimages.org/)
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: DONAGHY on May 29, 2022, 11:39:15 PM
great plane many thanks to all involed any chance of that skin or  the all green one  lol s don
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 01, 2022, 06:18:02 AM
Hallo Gents,
here it is my first WIP revised by CWatson.
(https://i.postimg.cc/QMTSVtDs/Lorna-wip-1.png) (https://postimages.org/)

It is included a radar screen and a rear gunner. I hope it will be added a gunner cockpit.

(https://i.postimg.cc/gk7vRWN0/Lorna-wip-1-2.png) (https://postimages.org/)

(https://i.postimg.cc/Y2z7h221/Lorna-wip-1-3.png) (https://postimages.org/)

I have edited painting but it is far to be ready. The same for some issue on mesh's edge.

(https://i.postimg.cc/DwVSnyx1/Lorna-wip-1-4.png) (https://postimages.org/)

Please,
 i need your precious help to find all issues, so test this mod and please send to me all issue you will find.

https://www.mediafire.com/file/bf0yc93spvo16dl/Q1W1-Tokai+WIP+May31.5+rev.7z/file

Best regards

Dandolo513

Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: kirk1965 on June 01, 2022, 09:46:11 AM
It flew perfectly on my BAT 4.2.1, and the radar working fine. Grazie mille!!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: urmel on June 01, 2022, 10:37:21 AM
Great plane,thanks a lot!!!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: leforban on June 01, 2022, 01:15:02 PM
 :) :) :) :D :D :D
Excellent....
All works fine for 4.10.1 DBW....
Radar's fun to use in the mist.... :P
Bravo e grazie mille
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: 101tfs on June 01, 2022, 05:09:10 PM
20mm type99 for Q1W
(https://i.postimg.cc/7ZZNhBJX/s.jpg) (https://postimages.org/)
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 01, 2022, 10:24:22 PM
Hallo 101 tfs,
Thanks,  I will modify the plane.
Best regards
Dandolo513.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Yaro59 on June 02, 2022, 04:29:00 AM
Takes off, torpedoes, attacks, is ok ]thumright[
Of course it still needs a few things polished up and a good skin.
https://youtu.be/DtOAMTC5nuk
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 02, 2022, 05:01:16 AM
Hallo Yaro59.
Thanks.
Yes i have to work .
For skins, and what I am watching on video is very nice, I need the support from volunteers.
CWatson have added the gunner cockpit.
I think it needs rotating rear wheel.
Next wip.
Best regards.
Dandolo513
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: DONAGHY on June 02, 2022, 05:10:39 AM
very nice i used to make skins but dont think my old eyes are up to it any more  s to you don
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Bwf. on June 02, 2022, 09:48:57 AM
Just tried this in my VPpack. The game locks up when I go to the QMB Arming screen, the Lorna
is a no-show.
The log file is complaining about "Too many faces", apparently a High Poly mod is required as well?
Here is the important part of the error log:
Code: [Select]
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3114)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3114)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3114)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3114)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
IAC, any help would be appreciated.

Thanks
Bw'

Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 02, 2022, 10:45:35 AM
Hallo Bwf,
LORNA has some mesh very heavy.
It needs a High Poly mod.
Indeed I would like to rebuilt some mesh, like WingLMid, to make them lighter.
Thanks for your advice.
Best regards.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Bwf. on June 02, 2022, 12:01:12 PM
Hallo Bwf,
LORNA has some mesh very heavy.
It needs a High Poly mod.
Indeed I would like to rebuilt some mesh, like WingLMid, to make them lighter.
Thanks for your advice.
Best regards.
Thanks for the reply, I'll have to find an HP mod for now.

Cheers
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Bwf. on June 02, 2022, 12:31:01 PM
SOLVED!
DL'd carsmasters 'DLL-4096-2017year' mod and read thru' that entire thread.
Post #14 from carsmaster:
Quote
Many users have many bad files.
So I posted all the good files I needed.

But if everything works well for you, then use only:
il2_core.dll
il2_coreP4.dll

I used those 2 dll's from his pack in both my 409modact and VPpack installs
and they are now HP compatible, the error log isn't bitching about it anymore.
Looks like it's all good for now.

Thanks for doing the Lorna  ]thumleft[

Cheers
Bw'
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on June 02, 2022, 04:16:26 PM
will the yellow tipped skin be released also? can you post link?
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: genXgamer on June 02, 2022, 08:48:12 PM
Just watched Yaro59's video, showcases this new aircraft really well.
He finally got what was coming to him (a long swim home).

Thanks Dandolo513 for your hard work creating an aircraft from scratch with the help from a few others.
I'm sure you're slowly gaining knowledge and confidence as you go, look forward to seeing what the future brings us.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 02, 2022, 10:33:16 PM
will the yellow tipped skin be released also? can you post link?

Do You mean the one on post  37?

I will ask to Stefano.

Best regards.

Dandolo513
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 02, 2022, 10:36:43 PM


Thanks Dandolo513 for your hard work creating an aircraft from scratch with the help from a few others.
I'm sure you're slowly gaining knowledge and confidence as you go, look forward to seeing what the future brings us.

Thanks for appreciation

Dandolo513
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: dsawan on June 05, 2022, 12:35:22 AM
yes the one on pst 37. thx.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 06, 2022, 12:21:07 PM
Good evening from Italy.
Thanks to 101 tsf for his advice concernig gunpods, now Lorna has them under inner wings

(https://i.postimg.cc/66ZdLbsd/Gunpods-on-Lorna.png) (https://postimages.org/)

101tfs You have been very kind.

CWatson has realized an FM related to Lorna's data.

Fair wind and following seas

Dandolo513

Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: PO_MAK_249RIP on June 07, 2022, 03:33:32 AM
Will there be an updated download with these new additions Dandolo??? Love this little beauty!!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 07, 2022, 02:07:06 PM
Here it is last update.
New FM and gunpods.
https://www.mediafire.com/file/cwh43zwa7khso1n/Q1W1-Tokai_WIP__6_June_2.5_FM_rev.7z/file

I am rebuilding wings to edit issues.

Best regards.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Bwf. on June 07, 2022, 07:37:42 PM
Thanks for the update!
Just tested in my 409 and VPpack installs, everything seems O.K.
Two things to note:
1) If you 'go guns' you need to hit shift+F1 so that the tracers and sights line up.
Also, you only have enough rounds for 5 - 6 short bursts.

2) If you have a 409mod install and want to use the Lorna, you need this weps pack
 to get all the loadouts:
'_Weapons_Japan_Full'.
It's in a thread here at SAS but don't remember where anymore, sorry.

Dandolo513,
Thanks again for doing this aircraft ]thumbsup[ ]thumbsup[

Cheers
Bw'

Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: oldschoolie on June 09, 2022, 09:12:29 AM
Thank you for this interesting aircraft. Great work. Flies well in my 4.10 modded, but gives a CTD in 4.12 modded though it shows up normally in the loading screen. No prob, I'll swap from version to version!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 09, 2022, 09:59:47 AM
Hallo oldschoolie,
Thanks for appreciation.
What the log file reports about CTD?
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: oldschoolie on June 09, 2022, 01:17:04 PM
Hello Dandolo,
Sorry to say I passed my 80th birthday in January and general incompetence means I haven't yet worked out how to use a log file. Apologies!
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 09, 2022, 01:26:40 PM
Hallo.
I am not wise on log but there are some modders who own any secret concerning log file and they could give an help.
Title: Re: Kyushu Q1W1 Tokai (Lorna)
Post by: Dandolo513 on June 24, 2022, 01:02:13 AM
Hallo,
Lorna in now in twins section.

best regards