It's a false positive.
Here's the virus report for the installer: https://www.virustotal.com/gui/file/a8ef19d95c62bc93ee7da67357bbe8c495e2e1c8700bc42a860539cb0a90b548
The file is safe. It's only Microsoft's Defender and one more oddball who get triggered, and false positives unfortunately are quite a common thing for NSIS installers (see https://nsis.sourceforge.io/NSIS_False_Positives)
################################################################################
CHANGELOG (v2.2)
################################################################################
GUI
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 3D windows allow for larger aircraft/ships (Zeppelins, Nimitz carrier...)
- Tracks/Recordings screen reviewed (different switches, "Loop" off by default)
- Training screen resized
- Controls window reviewed
+ New horizontal guidelines
+ New "Save as Default" button, it will override default controls (Users/default.ini).
This allows you to easily apply predefined controls to any existing pilot:
Save Controls > Select Pilot > Load Controls.
New pilots will also get by default the predefined controls.
- New "Icons" screen, available from Setup > Misc Settings. Credits to TD (4.13).
Settings can be changed in the middle of missions.
* DOT: Distance at which the dot becomes visible
* COLOR: Distance at which the icon takes on the army color
* TYPE: Distance at which aircraft type information is displayed.
* NAME: Distance at which Pilot name becomes visible
* ID: Distance at which aircraft ID numbers become visible
* RANGE: Distance at which range information is displayed
* ALT ICON: Distance at which the Alternative Symbol is displayed
* ALT COLOR: Color of the Alternative Symbol
* ALT SYMBOL: The alternative icon, any single character
FULL MISSION BUILDER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Trigger interface re-organized to take advantage of the vertical object window
MISCELLANEUS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- New ScrShot.class that restores tga format
NAVAID:
Navaid is a virtual navigator/navigation help intended for use with planes that did carry sophisticated navigation
instruments like D/F loop antennas and radio compasses, but do not have these in game.
When the player selects a radio beacon, Navaid mod emulates a navigator, who will report to the pilot bearing and
distance to the selected beacon. He will keep updating his report frequently until the player selects a different
beacon, which the navigator will then report on, or selects 'beacon: none' which will deactivate the reports. In
order for the navigator to properly receive radio signals and do his calculations (imagine him actually tuning into
two beacons and then triangulate your position) you need to be no further than 120km from a beacon, and no closer than
2.5km. Also, your altitude must be at least 150m above that of the radio beacon.
Navaid mod adds three objects to game. These need to be placed in mission builder to take effect. Also, the units will
only work when assigned to the same side as the player (Blue, Red, etc).
Navaid(km) outputs metric units, while Navaid(miles) outputs statute miles. Navaid(bearing) omits the distance
to/from a beacon and shows bearing only.
It works with any type of radio beacon, NDB, YG, YE(carrier), and blind landing beacons. Remember that a beacon needs to be assigned to the same side as the player in order to be receivable.
-Balaton
-Bessarabia
-finsgulf
-guadal
-Kiev
-Kurland
-Kursk
-Lviv
-Manchuria
-Murmansk
-Okinawa
-Poland_1939
-Slovakia
-Solomons
-Tarawa
-Old stock Normany 1 - 3
- Drones work only on one specific mother ship, they cannot be interchanged. In the aircraft list, these are sorted and you can identify which airship they belong to.
- The Akron and Macon, as any airship, had limited operation altitudes, the so-called pressure height. It's the maximum barometric altitude above which the airship would start to automatically vent gas and lose it. The Akron-class has a pressure height of around 850m. With a special new FM feature, the airships can't be operated beyond much of that altitude. So when building a mission, stick to 500 - 800 meters for good operations!
- Good operation speeds is between 90 and 120 km/h. 100 km/h is the best middle grounds as cruising speed. The Macon was capable of a top speed of 130 km/h
- The new airships cannot land! The gear parameters necessary for a plane of this size are not supported anymore by the base game, sorry.
- Docking works with the dock/undock key. You must assign that key.
- Docking is easy! All you have to do is to slowly move close, into the vicinity of the the docking trapeze and press the key. The game has a fairly reasonable threshold to "catch" you.
- Due to the highly integrated nature of the airships into EngineMod, and all the prerequisites for all the drones, I won't be making a stand alone for the time being.
credits:
Zeppelin 3d: ZFlyer48
skyhook mesh: mission_bug
Java Master: SAS~Storebror
Disaster Master: SAS~vampire_pilot
credits
meshes: Gio
Hit boxes: SAS~Storebror
mashup: SAS~vampire_pilot
Credits:
3D and everything else not mentioned below: 101tfs
Cockpit shamelessly borrowed from Ju 188 mod, glass fixed by Pete "Mission_bug"
Slot, Weapons, Flight Model: SAS~Storebror
101tfs
SAS~Storebror
Credits
101tfs- All New 3D Importation
Dimon- Original K-102 Mod
Gumpy- Skin Conversion
Mick- Shadow Revisions
Stanislao- Default Skins, Testing
CWatson- Revised Classes
3d import by Dimon, 101tfs
other work by Epervier
Credits:
3D and everything else not mentioned below: 101tfs
Cockpit borrowed with permission from Barnesy's "TGF Upgrades Pack 2021"
Slot, Weapons, Flight Model: CWatson, SAS~Bombsaway, SAS~Storebror
Crédits :
-first to 1Cmaddox for the original meshes and code
-to GJE-52 for the 3d modifications
-Just a few bits to crazyflak for the slot and for a few cheats to get it out
-a big bunch of credit to the creators ((BBury/Gibbage/Monguse) of the UI P-38 pack, since I borrowed quite a few hooks and weapon configurations from them
-Another big piece of credit to Tony Mucaro for the idea and inspiring plastic model.
credits:
Zeppelin 3d: ZFlyer48
plane hook mesh: mission_bug
Java Master: SAS~Storebror
Disaster Master: SAS~vampire_pilot
3d import: 101tfs
slot: Storebror
3d import: 101tfs
slot: Storebror
Ranwers, Macehttps://www.sas1946.com/main/index.php/topic,67011.msg732642.html#msg732642
Original Fury: Original 3d Model, Java Files, FM: Dreamk
3d Fury_P: ZFlyer48
slot, P FM and skin: vampire_pilot
import: Edlor
Java: Edlor, vampire_pilot
cockpit: Edlor, vampire_pilot
Barnesy- Radar pod, revised Canopy, Keel, Rudder and Pylon meshes
Blackstaff- Testing, hook adjustment
Gerd- Original F8F 3D and Mod
JAYPACK44- Default skin
Jack in the Box(?)- Skin internals added to default skin
Gump- Testing, revised cockpit textures, and skin alterations
Redfox- Drop tank
Storebror- Radar realization and implementation from the Me262 HG V
CWatson- Revised slots
3D model - 1C Maddox , Team Daidalos , Red_Fox90(G.50B), Birdman(G.50B), Wolfighter(Pilot)
Cockpit - 1C Maddox , Team Daidalos , Red_Fox90(G.50B)
3D fix - Barnesy , PA_Jeronimo , Birdman (Mod Wheels and Fix engines cowlings)
3D and FM Arrangement - Loku(G.50 Bomber) , western0221
Java programming - 1C Maddox , Team Daidalos, Loku , F-22-Raptor-2006 and western0221
Skin - Agracier(G.50B)
Aircraft data and photos - Jjuurraa and mcmmielli
Importing into IL-2, skins and slot by Lone Wolfhttps://www.sas1946.com/main/index.php/topic,63110.0.html
Base model by Loku and Ranwers with,
1C for code
Epervier for start pack
TT - cockpit
Rudi_Jaeger -based skin
import: Dimon
java: Beo and CWatson
3D: Claymore,Stefan,Stock
Classfiles: Stefan
Skin: Emil
BAT hacking: vampire_pilot
notes and unfixed issues:
- Wingfold is not animated but after spawning on a carrier, you have to "unfold" the wings.. It was the best trade-off solution at this point.
- the spawn pattern is overlapping noses and tails. It looks a bit silly but was the best I could do at this point.
- Take off works! The aircraft is at the low speed limit for catapults so it may feel like a "bug", but AI and player can take off safely with every loadout.
- due to some pull to one side, AI can't take off without catapult. Graf Zeppelin has cats so it should be fine.
- Do not pull up hard after takeoff, the aircraft likes a very neutral initial acceleration once it goes over the ramp.
- AI can't take off from carriers without catapult due to strong pull to one side
- AI can't take off on land due to strong pull to one side
- after landing, the AI can sometimes drift to one side and fall off the deck.
- damage box is fuselage only.
Source: Tainan Pack
merge: vampire_pilot
Credits :
- Dreamk, Birdman
Credits:
1C/TD Maddox
Charlie Chap HSFX 7
SAS~Epervier
Barnesey
by IES Team
- 88mm towed (from cadnav)
- Sd.Kfz.15 (Horch 901) by Butthe4d
- Csaba.39M by Butthe4d
- Mercedes L3000 by Butthe4d
Sd.Kfz.6 : stock game
88mm towed by a Sd.Kfz.6 !
+ Front and rear parts of the towed 88
Desert/Summer/Winter/Damaged
Static objects added :
- 88 shells
Various DIY : Epervier
Credits Fiat-666 Fuel Truck :
Gio963tto - initial Fiat-626
Dimon - modifications pour en faire un Fiat-666 tanker
stanislao - textures
IES Tean & Epervier - remorque et autres bricolages
Credits: Schleswig-Holstein modelling and class files: Asheshouse.
Pre-dreadnought model: Silent Hunter 5
Import, additional re-modelling and skin: Erafitti
Credits: Ectoflyer.
Zflyer48, Dreamk, dona
put together by Sausageman and CWatson
based on Tu-16 by BT~wasted
3d model: western0221
2d texture: western0221 , max_theHitman
slot: western0221
1 – The “Apparition” Trigger allows to activate an object (in its global meaning, i.e. a group of 1 to 4 planes, a static object, a ship, an artillery gun, a group of moving vehicles etc. )
2 – The “Start-Up“ Trigger allows to activate an object (in its global meaning) already included in the mission, provided it is mobile (able to roll, navigate or fly). In the case of the “Rockets” objects (V1, V2 etc.), this trigger allows to fire them.
3 – The “Apparition Related to Altitude” Trigger uses the same principle as the “Apparition” Trigger, along with the possibility to insert an altitude variation (positive or negative) compared to the Trigger-activating plane altitude.
4 – The “Message” Trigger allows to display on-screen messages during flight, without associating it to other actions.
Firefly MKI / Firefly MKIlate / Firefly FRI / Firefly NF2 / Firefly NF1
Credits:
Dimon Vertex - Original High-Poly Mod
SAS_Epervier - lighweight conversion, Java Code, Fixes...
Birdman - 3-D Fix
CWatson - Adaption, Cockpitview Fix, Wing Folding Fix, Droptank Fixes...
Mission Bug - 3-D Consultant, Fixes
SAS_Storebror - P-47 Jugs Reloaded Pack (90 gal Tank parts)
Barnesey - Hurricane Mk.IIB/Trop (45 gal Tank parts)
Barnesey - APS-4 Radar Pod
Sas_Storebror, Ranwers - Barracuda Radar Pit
Vasya/Aviaskins - entirely new FM
SAS_Griffon - Beta Testing, Help, Guidance
101tfs - 3D importation
Gumpy - Skin corrections
CWatson - Slot and flightmode
101tfs - 3D importation
slot, java, FM: vampire_pilot
static: vampire_pilot
Credits:
Original 3d model creators - [Not disclosed]
Basic importation - Dimon Vertex
Original Java code and FM creators - [Not disclosed]
reduce poly, LODs and Shadows - IES & Epervier
Fixes Java code - IES & Epervier
Skins - Stanislao - Cafs
Credits:
3d model import: 101tfs
Quick slot: crazyflak
Engine flame/smoke hooks adjusted by crazyflak
HVAR & HVAR pylons adjusted by crazyflak to match photos.
Hydraulics code: F22-raptor & storebror
Gear damage code: Wolfigther
by Zflyer48
FS 2004 model by Dennis Simanaitis
Importing into IL-2 1946 by Lone Wolf
Skin by Lone Wolf
3d hook corrections, cockpit update on instruments and graphics by vampire pilot
loadout java code by SAS~Storebror, vampire_pilot
FM by vampire_pilot
Credits :
- 3d model, import, skin, FM, coding : - Turelio & Zimbower [Daidalos Team (4.11)]
- new cockpit by [Daidalos Team (4.13)]
- conversion 4.09 & SSP : Epervier
- fixes by WxTech (Jan 2, 2020)
Zflyer48
Mission_bug
credits:
vudu_1, E27-RAPTOR, SAS~Storebror
NATO_Western_Combat
- western combat role jet aircraft, bombers and fighters and multirole
Eastern_Block_Combat
- eastern block combat role jet aircraft, bombers and fighters and multirole
Prop_Singles_Trainers_COIN
- mixed bag of trainers, COIN and multirole single engine prop aircraft
Prop_Heavies_NATO
- western multi engine combat prop aircraft
Prop_Heavies_E-BLOC
- multi engine combat prop aircraft of the eastern block
NATO_Transport_Recon
- western made transports and recons, jets and props mixed.
Eastern_Block_Transport_Recon
- I think you get it by now ;)
Tankers
- planes that can perform refuel
Helicopters
- player helicopters
Helos_AI_Buddies
- AI-only helicopters
Seaplanes
Experimental_Racing
- Oddballs, racers and airshow planes
Old_Hangar
- old Frankenplane slots that have been superseded by newer models
The B-36 "Peacemaker" is a strategic bomber built by Convair (Consolidated and Vultee) and operated by the USAF from 1949 to 1959. The B-36 is the largest mass-produced piston-engined aircraft ever built. It had the longest wingspan of any combat aircraft ever built, at 230 ft (70.1 m). The B-36 was the first bomber capable of delivering any of the nuclear weapons in the U.S. arsenal from inside its four bomb bays without aircraft modifications. With a range of 10,000 mi (16,000 km) and a maximum payload of 87,200 lb (39,600 kg), the B-36 was capable of intercontinental flight without refueling. Initially built with six R-4360-41 Wasp Major 3.500hp engines in pusher configuration, it soon became apparent that additional jet power would significantly increase performance. This led to the mounting of four J47 jet engines in double pods outside the main engines from the D version onwards. Earlier B series aircraft were soon retrofitted. The F version introduced a souped-up version of the Wasp Major, R-4360-53 with 3.800hp. Retrofit and change of equipment became an almost yearly routine throughout the ten-year service life of the B-36. While at first, it sported sixteen 20mm guns in eight turrets (some retractable), this now outdated defensive armament was removed in 1954/55 with Project Featherweight, leaving only a radar-controlled tail turret. Its greatest achievement however was, never to be used in combat. A job well done.
This Mod contains:
6 Bomber versions
Convair B-36B Peacemaker, 1948
Convair B-36D Peacemaker, 1951
Convair B-36F Peacemaker, 1951
Convair B-36F-III Peacemaker, 1955
Convair B-36D-III Peacemaker, 1955
Convair B-36H-III Peacemaker, 1955
3 Recon versions
Convair RB-36F, 1951
Convair RB-36F-III, 1955
Convair RB-36H-III, 1955
Mod Credits:
3d: gio963tto
java and animations: SAS~Storebror
FM: vampire_pilot, SAS~Storebror
cockpit: BisonM, vampire_pilot, SAS~Storebror
loadouts: DreamK, vampire_pilot
skins: vampire_pilot
mace - ordnance 3D, classes, loadouts, fm and many others improvements
Ranwers - 3d plane & pit
- 1C: Maddox Games: IL-2
Mirage III pack:
- Tango: Original 3d of IAI-Dagger
- Ranwers: Original 3d of Mirage III, Cockpit and conversion of Dagger into IAI Kfir C2
- Edlor: 3d modifications in IAI Nesher/Dagger
- mm: Skins
- Max: Skins
- Dreamk: Weapons
- Western: Weapons
- Benitomuso: FM debug tools
- Vega: fm and Java
- SAS~S3 - nose gears for F4
- Ton - Suphook for L-139N
Mirage 2000:
- SAS~vampire_pilot: skin as default:
- snd-73: Slot and classes
- Bison_M: a little bit of 3D plane (hier.him)
credits:
MoWVse with elements made by erafitti
Wow, another unexpected suprise! One quastioen though; I'm on 4.1.3, do I need to install this 4.2? Anyway thanks for amother improvement on updating at least.
Just have a question : as there is a new way to group class files... does the installer delete the previous and pre-existing #DOF, #TGA, #WAW and #JTW folders before installing the new content ???
I get this Windows Defender message every time I try to DL, just thought I ought to make you aware as I do feel a little uncomfortable with it
Thank you for another update!
I've installed only Red Core. How it will be possible in the future, after 4.2 installation, to add the Blue edge module?
Thanks in advance
...game doesn't register the right joystick on a gamepad.
Quote...game doesn't register the right joystick on a gamepad.
Hello Jobbo_Fett,
You "fly" with Microsoft Xbox-Controller (Gamepad)?
Can't imagine this is a widespread issue but installing this patch wiped out my config files, and game doesn't register the right joystick on a gamepad.
Tobias,
was ist passiert? Egal was passiert ist - da ist doch bestimmt etwas zu retten.
Denke an den guten alten Bundeswehrtipp:
Erst 'mal eine Nacht darüber schlafen!
Für immer Freundschaft,
Gerhard :(
the download stops at 2.0 GB and restarts
2 Years of modding lostUnless the game was installed to a TRIM-enabled SSD, use this: https://www.heise.de/download/product/freeundelete-21345
...with no drama
I noticed that changes would also be made to my BATMODS folder,
QuoteI noticed that changes would also be made to my BATMODS folder,
Additions of new content and updates.
BAT can't touch your personal BATMODS stuff. We don't know what you have in there after all, so we can't meddle with it to begin with.
hi Gerhard,
My OS is window 10 Professional and I've tried downloading Flashpoint Part 2 on Edge, Chrome, and Firefox all with the same result - unable to download past 2.0GB. I also tried to download JDownloader as suggested by vampire_pilot, on different browsers and after working around Windows Defender, I get a File Corrupt message.
lyteyr
unable to download past 2.0GB...because you're using an anonymous proxy.
QuoteI noticed that changes would also be made to my BATMODS folder,
Additions of new content and updates.
BAT can't touch your personal BATMODS stuff. We don't know what you have in there after all, so we can't meddle with it to begin with.
Please be gracious, so they don't decide to stop.
...bought 2010 for 5 € could turn into such a huge project!
I was very low of space I had to remove some folders
right done!
Hi Mike,The power of google!
What is an anonymous proxy and how do i work around it?
I wish I had that in my modded 4.13.4. I copied new dll files from BAT - but it didn't do anything.
Sorry for my...
Checking File BAT-v4.2_01.zip
BAT-v4.2_01.zip is okay!
Checking File BAT-v4.2_02.zip
BAT-v4.2_02.zip is okay!
Disabling all active JSGME Options...
Execute: "C:\Windows\system32\cmd.exe" /C "set __COMPAT_LAYER=RUNASINVOKER && start "" "D:\IL-2 1946 BAT\JSGME.exe" /da /x"
Disabling all active JSGME Options finished.
Removing Folder #DOF3
Removing Folder #TGA3
Removing Folder #WAW3
Removing Folder #JTW3
Installing File BAT-v4.2_01.zip
Extracting contents of H:\IL-2 Sturmovik 1946\Großmods\BAT\BAT 4.0\BAT-v4.2_01.zip to D:\IL-2 1946 BAT
Extracting 49011 files and directories
.
.
.
.
Extract : BAT00\
Extract : BAT00\XUPMOT21.SFS
Extract : BAT00\XUPMOT22.SFS
Extract : BAT00\XUPMOT23.SFS
Extract : BAT00\XUPMOT24.SFS
Extract : BAT01B\
Extract : BAT01B\DOF3DO01.SFS
Extract : BAT01B\DOF3DO07.SFS
Extract : BAT01B\DOF3DO08.SFS
Extract : BAT01B\DOF3DO09.SFS
Extract : BAT01B\DOFCOD01.SFS
Extract : BATDOCS\
Extract : BATDOCS\.~lock.BAT 4.1.2 credits.pdf#
Extract : BATDOCS\B36 Mod Manual.pdf
Error: Error while removing a file (Zugriff verweigert
).
*****************************************************
*** Error During Extraction of BAT-v4.2_01.zip !!!
*** Error Message: Error while removing a file (Zugriff verweigert
).
*****************************************************
Installing File BAT-v4.2_02.zip
Extracting contents of H:\IL-2 Sturmovik 1946\Großmods\BAT\BAT 4.0\BAT-v4.2_02.zip to D:\IL-2 1946 BAT
Extracting 32 files and directories
Extract : BAT02B\
Extract : BAT02B\TGA3DO12.SFS
Extract : BAT02B\TGA3DO13.SFS
Extract : BAT02B\TGA3DO14.SFS
Extract : BAT02B\TGA3DO15.SFS
Extract : BAT02B\TGA3DO16.SFS
Extract : BAT02B\TGA3DO17.SFS
Extract : BAT02B\TGA3DO18.SFS
Extract : BAT02B\TGACOD01.SFS
Extract : BAT03B\
Extract : BAT03B\WAW3DO29.SFS
Extract : BAT03B\WAW3DO30.SFS
Extract : BAT03B\WAW3DO31.SFS
Extract : BAT03B\WAW3DO32.SFS
Extract : BAT03B\WAW3DO33.SFS
Extract : BAT03B\WAW3DO34.SFS
Extract : BAT03B\WAW3DO35.SFS
Extract : BAT03B\WAW3DO36.SFS
Extract : BAT03B\WAW3DO37.SFS
Extract : BAT03B\WAW3DO38.SFS
Extract : BAT03B\WAW3DO39.SFS
Extract : BAT03B\WAW3DO40.SFS
Extract : BAT03B\WAW3DO41.SFS
Extract : BAT03B\WAWCOD01.SFS
Extract : BAT04B\
Extract : BAT04B\JTW3DO24.SFS
Extract : BAT04B\JTW3DO25.SFS
Extract : BAT04B\JTW3DO26.SFS
Extract : BAT04B\JTW3DO27.SFS
Extract : BAT04B\JTW3DO28.SFS
Extract : BAT04B\JTW3DO29.SFS
Extract : BAT04B\JTWCOD01.SFS
BAT-v4.2_02.zip installed successfully.
Errors occured, aborting installation!
Creating Installer Logfile
Hallo Printe,
schalte für die Installation Deinen Virenscann aus!
Dieser oder die Windoof Firewall hat sich wahrscheinlich eingemischt.
Würde mich freuen Dich einmal wieder online zu treffen, Du Piemel. :D
Grüße von der au Hur bk ;)
In english:
Hello Printe,
switch off your virus scan for the installation!
This or windows firewall probably got involved.
I would be happy to meet you online again...
. (https://i.ibb.co/WGWRgXT/Haegar-Hau-weg-den-Humpen-cheerst.png)
Well done lads.
Can I make a suggestion?
With the arrival of the FO-2 (P-38T), is there a chance of adding a navalized P-51 Mustang?
I think only one test bed p-51 was ever "navalized" so it wouldn't make much sense to do work on that model seeing as how only one was made and it never progressed any further. I guess for a "what if" plane it might be cool but I could think of a lot of more interesting planes Id love to see done first.
Well done lads.
Can I make a suggestion?
With the arrival of the FO-2 (P-38T), is there a chance of adding a navalized P-51 Mustang?
Search ETF-51.
Your link leads nowhere. Filefront has been dead for at least twelve years!
no tech help here!
I could not see this in any Fw190 I opened. Which one are you looking at?
Question I have an old problem with the MI-24 Hind.
German KM Armed TrawlerNot Confirmed !
The trawler shoots at its own comrades.
THE FIRST MEDIAFIRE link is not working anymoreTHE 3 LINKS in the first post work very well!
Hi, I noticed the mirage2000-5 by ranwers is not in 4.2 but in 4.1.3. With two new skins i could tell the difference. It works in 4.1.3 and not in 4.2. Was there an erro in which the old one was put in my mistake. Also, ranwers revised one has a dark skin by default and the old one has a light gray hellenic skin. Anyone else notice? Maybe update in next patch
did you the two downloads in one folder?
If you dezipped the two downloads in different folders it will never run cause the Installer can't find the second part!
Good luck and best regards,
]cheers[
Gerhard
I cannot install the Flash Point packageAnd... ? ? ?
*****************************************************
*** Error During Extraction of BAT-v4.2_01.zip !!!
*** Error Message: Error while removing a file (A hozzáférés megtagadva.
).
*****************************************************
I cannot install the Flash Point packageAnd... ? ? ?
*****************************************************
*** Error During Extraction of BAT-v4.2_01.zip !!!
*** Error Message: Error while removing a file (A hozzáférés megtagadva.
).
*****************************************************
In this case I roll up my sleeves... I soften my fingers... and I download the guilty archive again...
That's easy...
What else do you want us to say?
It is already done (BAT-v4.2_01.zip), no changeThis archive can be opened to see (only see) its contents.
just wondering but is there a downloadable torrent version of this update?
thanks!
-Al