Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => WIP => Topic started by: SAS~vampire_pilot on June 25, 2021, 08:40:47 AM

Title: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: SAS~vampire_pilot on June 25, 2021, 08:40:47 AM
New meshes by "Mr Yellow Wings" ZFlyer!

(https://i.postimg.cc/PrRZq288/wip1.png)

mission_bug provided new meshes to create a plausible version of the F9C based on an I-15

(https://i.postimg.cc/SK0M6RdS/wip2.png)

(https://i.postimg.cc/g0v6Nptv/wip3.png)


It comes with the UP3 "autodocking" code, to dock in flight for the player.
I "Americanized" the cockpit instruments.

(https://i.postimg.cc/15mhzKZP/wip4.png)

Currently working on hooks and damage behavior and some 3d fine tuning.


Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~Bombsaway on June 25, 2021, 09:30:53 AM
Wow! That's so cool! I look forward to trying it.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: asheshouse on June 25, 2021, 10:37:39 AM
Nice!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: whistler on June 25, 2021, 10:43:01 AM
Funtastic!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: kirk1965 on June 25, 2021, 11:50:10 AM
UAAAAUUUUU!!!!!! Fixeee!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Griffon_301 on June 25, 2021, 12:14:33 PM
wohoooooooowwwww now that looks nice!
reminds me of this age old flightsim that played in an alternate reality with large airships and aircraft, flying from them...
and no I do not mean the Microsoft one, but it was done by Rowan IIRC, the team that did Mig Alley, Dawn Patrol IIRC and some others....

edit: found it, it was called "Air Power - Battle in the Skies"
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Zflyer48 on June 25, 2021, 09:40:35 PM
And there will be real Sparrow Hawks to fly around.

Of course with "Yellow Wings"

(https://i.postimg.cc/134JX2xn/Test1.jpg)
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Yaro59 on June 26, 2021, 03:04:49 AM
     A very interesting initiative, Vampir
 Good luck with this work and in general
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Mission_bug on June 26, 2021, 03:47:31 AM
Superb work guys, looking good. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: urmel on June 26, 2021, 07:47:41 AM
Looking very good.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Type83Fighter on July 03, 2021, 09:09:02 PM
Super cool and interesting. These should make for fun "what-if" missions.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 08, 2021, 02:06:07 AM
a little bit of a progress report:

The flag is flying. (only if you use any US faction of course, otherwise it will show "rogue")

(https://i.postimg.cc/63hncHrF/screen.png)

ZFlyer48 was doing some mapping and I started to put paint on. Nowhere near done, but it begins to look the part.
There are still a few kinks to iron out.

an interesting thing I discovered while working on the hier.him:

The preview in QMB is not able to handle a "plane" of that size. It has a limit how far it can zoom out.  The FMB however is fully dynamic and it is possible to make a full preview in the FMB object window.

(https://i.postimg.cc/76phg0cj/2021-07-07-13-19-35.jpg)

The QMB preview will stay "baby-blue blank" though, nothing will be visible.
That's maybe something for some interested java people to investigate some day....
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: cbradbury on July 08, 2021, 02:45:19 AM
Looking really good, Andy.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 09, 2021, 09:08:01 AM
Size matters

USS Akron class: 785 ft

(https://i.postimg.cc/PJGHt4D6/size1.png)

USS Ranger: 769 ft

(https://i.postimg.cc/4yzgn9bX/size3.png)
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 10, 2021, 01:55:10 AM
Captain on deck!

(https://i.postimg.cc/wx03xZ2t/crew1.png)

I recruited them from an aircraft carrier....
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Mission_bug on July 10, 2021, 12:53:10 PM
Coming along nicely, great work. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: dona on July 10, 2021, 03:26:12 PM
Great work!!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Dreamk on July 11, 2021, 12:03:23 AM
I love airships  :D :) ;D :P
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 12, 2021, 03:47:06 AM

(https://i.postimg.cc/BQ6PJCZ2/size2.png)

Grumman F2F-2  "Barrel Cat"

The F2F had been successfully introduced with the USN in 1935 and while being overall larger and heavier than the tiny Sparrowhawk, it only had a 10% larger footprint in storage from the onset. It looked promising enough for the Navy to order a study to reduce weight and maybe cut some span. The result was the F2F-2. Grumman shaved off additional strengthening from the carrier borne fighter type, as the strain on the airframe during operations from the airships was negligible in comparison. This more than compensated for the addition of the Skyhook and a the upper wings could be shortened just enough to fit the hangar without too much rework on the airships. Nine examples were eventually built.

During the major refit works in early 1936, first the Macon, then the Akron (immediately after her return from her Olympic visit to Berlin in August) received hangar modifications to accommodate up to four F2F-2 "Barrel Cat" fighters to replace the aging F9C.

* before you google, this is a work of fiction....
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: asheshouse on July 12, 2021, 04:31:18 AM
Very nice development. Looking forward to it.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 12, 2021, 07:08:52 AM
Progressing with the paintjob...

I have sketched and painted and discarded the ribbing four times by now but I think five is the charm and is going to stay:

(https://i.postimg.cc/2SCy859W/paint-2.png)

I am also a lot more satisfied with the water reclaimers now.

Details added:
new 3-bladed props and oil coolers as they were on the Macon.
ground crew holding rails to cabin and lower stabilizer added, but that's too small to see anyway

(https://i.postimg.cc/YS1WDPPN/paint.png)

Thanks to Storebror's help, it now also features several .50cal defense positions.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: propnut27 on July 13, 2021, 04:11:10 PM
This is a most welcome project. The "Flying Carriers" have always fascinated me. My whole hearted thanks to all involved.

Gil
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: dona on July 13, 2021, 05:29:17 PM
Very, very nice indeed!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Fresco23 on July 13, 2021, 05:59:07 PM
Wow! This is one of my all time favorite military tech!

Fresco
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 14, 2021, 05:06:41 AM
I am now faced with a bit of a dilemma and a decision to make.

Theoretically, the airship can be made to "land" and "take-off" on invisible gear.
But as we found out in the process of building it, IL-2 has limits as to how far from plane 0/0/0 these gear hooks can be.  A meagre 10 meters max. The size of this airship is beyond everything, so in order to get workable gear hooks, you have to move the plane center artificially outside the main hull, much much lower.

Now, that in itself has consequences.
#1 the plane center is the virtual point in space any AI plane attacks and lines up their shots with. A Center outside the hull effectively forces the AI to shoot past the target all the time.  (there's the other thing of stupid AI colliding Kamikaze style all teh time but oh well...)
 
#2, and the one I find even more annoying personally, is that a small black dot is almost constantly visible at that center, unless you are 1000m distance or closer.  To have this suspended fragment floating in the air is something I find distracting, particularly since you look there constantly with all the docking approaches and so on.


The only workable solution to remove it (that we know of so far) would be to move the center back into the hull but therefore rendering landings and take-offs impossible.

Now for me that would not be  a great loss. I can live with air-starts only. In most cases, the airship will be an AI-controlled base ship anyway I guess?
Take off would work like in a  STOL aircraft anyway, there is no lighter than air mechanics in IL-2.

At the moment I lean towards air-start only, in order to get rid of the stupid dot artifact.


Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Mission_bug on July 14, 2021, 05:53:19 AM
First of all Andy before going any further is can we actually fly the airship or will it just be the fighter or can it be both depending on how the mission is set up?

Anyway, that aside what about a mooring tower, could something like that be made to work, in the same way we are able to take off and land from a carrier deck, could something raised above sea level be given such a function?

The height would hopefully mean you can leave the airship centres and such as is, the difficulty would be trying to make a docking system for the airship itself as well as the aircraft it carries so the next issue is can that docking procedure normally used only for aircraft in flight be used with a stationary tower?


Failing that I would go for air start even though I particularly dislike that in missions but in this instance it would be acceptable and if you actually take one of the fighters then the mission might have started in the air anyway due to the nature of what we have here, same as with the I-16 and its TB-3.

The game only allows certain things to be done anyway due to its age and for what it was originally intended to do so it is not really a issue because you would need to mess up so much to gain very little.

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 14, 2021, 07:31:49 AM
Think of it as "just another Zeppelin, like the ones we have" ...

First of all Andy before going any further is can we actually fly the airship or will it just be the fighter or can it be both depending on how the mission is set up?

It will be flyable, I have adapted the Zeppelin P cockpit.
But flying it is not the most exciting experience. It lumbers along lazily for long periods of time along quite straight lines....
No bombs to drop, just a flare maybe? Making it flyable is possible because it's easy to do, not because it's particularly exciting.
A nocturnal raid on London with a Zeppelin P is something entirely different (but also not for everyone)

For the longest time you could not take off or land those Zeps either. I only edited their gears to make that possible one or two updates ago.

Quote
Anyway, that aside what about a mooring tower, could something like that be made to work, in the same way we are able to take off and land from a carrier deck, could something raised above sea level be given such a function?

Collisions is the issue. An invisible elevated deck will not solve that. You have collisions with a carrier too.
The problem is the Il-2 game itself. You'd need to place gear clips some 35 + meters below the 0 plane to be low enough to make the plane "sit" without ground collision or collision with any sort of deck or whatever.  That is possible to write in the msh but they do not work anymore. That's the problem.

The game only allows < 10 meters. That does not work out. Not enough ground clearance possible (unless the whole 0 plane is moved below the fuselage with the negative effect of the rendering dot)

Quote
if you actually take one of the fighters then the mission might have started in the air anyway due to the nature of what we have here, same as with the I-16 and its TB-3.

Flying the fighters from its belly is the exciting thing to do indeed. The scenario then is that the airship is in the area of operations, you spawn, undock, do your thing and head back home.

Think of it just like with an aircraft carrier. You don't want to drive a CV from Hawaii to Midway in game (I guess...).
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 14, 2021, 08:58:05 AM
meanwhile, the Consolidated N2Y Skyhook trainer and the new supersized airship hangar.


(https://i.postimg.cc/dtbxdZ6t/n2Y1.png)
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 16, 2021, 10:23:36 AM
Big is good.
But Bigger is better.

Please let me introduce the ZRCV-1, USS Long Island. A true flying aircraft carrier.

This is not a mere science fiction idea but was an actual Bureau of Aeronautics design project, led by C. P. Burgess in 1937, featuring a great many lessons learned from the earlier designs. A few famous renditions exist, showing off the berths along the keel, equipped with the brand new Northrop BT.

It is 897ft / 273,5m long with a volume of 9.5 mio ft3 / 270.000 m3, that's 135% the Hindenburg volume.

(https://i.postimg.cc/3NH3NpRd/longisland.png)


(http://zrsthemovie.com/wp-content/uploads/2016/10/ZRCV-game.jpg)

ZFlyer provided the base meshes, a few others were borrowed from the shelves....
Storebror provided most valuable help with code to enable the docking of a full flight of 4 planes to another plane, something that hasn't been done before. The game (currently) only allows docked spawning of one Flight of 4 aircraft. You can't dock planes of two different flights, even when both flights only consist of  one or two planes.
You, as player can approach and dock to any of the 8 berths, there just can't spawn more than one flight of 4 in a docked position at a time.
Well, certain carrier decks have in-game limits too....
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 17, 2021, 08:01:15 AM
After some back and forth I am now satisfied with the external engine gondolas for ZRCV

(https://i.postimg.cc/4xTRV9pG/engine.png)


Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Greyhound87 on July 17, 2021, 06:31:57 PM
 
That is so cool. Can't wait to fly it.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Mission_bug on July 18, 2021, 02:36:44 AM
This looks more impressive each time I see it. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: stiv_069 on July 18, 2021, 04:49:21 AM
Супер!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 18, 2021, 04:50:08 AM
We are getting closer to becoming operational.
I asked Mike about the docking code and after he had his morning coffee he made a suggestion and here we are.

(https://i.postimg.cc/QtwTCL0x/longisland2.png)

(https://i.postimg.cc/k4BS7MNp/gemisch2.png)

Still, one or two bigger questions remain but when I think back where I started with this, the Frankenized blown up Zeppelin meshes (https://www.sas1946.com/main/index.php/topic,65748.msg730321.html#msg730321) for fun, I can safely say, I never had envisioned what's running here now.

Thanks to everyone who answered (and is still answering) my questions when I had them.
Mission_Bug, ZFlyer, Storebror

Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: cbradbury on July 18, 2021, 05:05:15 AM
Looking great, Andy. One question: is it going to be possible for the aircraft to reconnect to the airship?
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 18, 2021, 05:08:05 AM
Player can, sure.

AI can't.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: cbradbury on July 18, 2021, 07:14:28 AM
Cool.
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Fresco23 on July 19, 2021, 05:36:44 AM
This just looks better and better!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: DarkBlueBoy on July 19, 2021, 06:57:42 AM
What an awesome project!
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: Spider16 on July 19, 2021, 09:56:43 AM
(https://i.postimg.cc/mgGtQpW1/sparrowhawk.jpg) (https://postimages.org/)

A sample of "Anchor Towers" for airships. And thanks for new perspectives on IL2


Cheers

Carlos
Title: Re: WIP - US NAVY carrier ZRS-4/5
Post by: SAS~vampire_pilot on July 25, 2021, 11:34:09 AM
A couple more drones done.

I am waiting for a new 3d for the F9C Sparrowhawk so I have time to equip the ZRCV:

The "Unicorn Squadron"  VZB-1 with a BT-Z (1938)

The color scheme is green tail ID (preliminary) for ZRCV-1  and a backward pointing wing chevron (established 1932)

(https://i.postimg.cc/Ghf1MFVK/unic.png)

in 1941 and early 42 the lighter-than-air-force receives updates:

(https://i.postimg.cc/m2C0Sv3L/unic2.png)

(https://i.postimg.cc/rpF3MzBs/unic3.png)

I think this lineup will provide for a few interesting action settings?
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: Ace on July 25, 2021, 11:37:03 AM
very cool
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: Yaro59 on July 26, 2021, 01:29:44 AM
It looks nice and interesting
if we manage to implement this project at B.A.T
it should provide a lot of excitement.

Good luck Vampire
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: SAS~vampire_pilot on July 27, 2021, 12:07:21 PM
(http://zrsthemovie.com/wp-content/uploads/2016/10/Pop-Mech-fixed-Copy-1024x414.jpg)


(https://i.postimg.cc/mZSPzTqH/Image3.png)

Done.

Thanks to Storebror, the code magician
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: Mission_bug on July 27, 2021, 01:52:22 PM
Truly excellent, it would have been a amazing experience to take to the skies in it. 8)


Take care and be safe.


Wishing you all the very best, Pete. ;D
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: dona on July 27, 2021, 02:39:41 PM
Looking really cool!!
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: SAS~vampire_pilot on July 29, 2021, 04:45:22 AM
Macon, also, finished.


(https://sanctuaries.noaa.gov/shipwrecks/macon/macon-inflight-hr.jpg)

(https://i.postimg.cc/PxWZDQnz/macon1.png)

I think I put the final strokes on the skins.


Here's what I consider the best painting of the Macon:

(https://live.staticflickr.com/1322/5133984784_13a9b55dab_k.jpg) (https://flic.kr/p/8PF1P3)Dirigible painting (https://flic.kr/p/8PF1P3) by Jeremy Keith (https://www.flickr.com/photos/adactio/), auf Flickr

Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: SAS~vampire_pilot on July 30, 2021, 03:56:30 AM
ZRS types like Macon only have one docking hook. That's easy to manage and basically a player oriented feature.
Although you can of course set time delayed fights to spawn and undock in a sequence to simulate the Macon dropping their 4 Fighters in a sequence. This can be done by time delay or by a trigger apparition!

ZRCV types are a bit more advanced.

(https://i.postimg.cc/CxZCsh5v/drop.png)

Here you can see a player-controlled squadron undocking.

Mike rewrote the code because actions like that weren't available until now.  Nobody had thought about so many hooks yet.

The undocking from a ship is player dependent and multiplayer capable. All AI will undock once the last player undocks themselves from that ship. Then the AI will continue with a 2.5 second interval, one by one.  This is shown in the above picture  and i think it's looking nicely spaced. So far AI hasn't run into each other.

On a full AI controlled ship with drones, undocking will follow a different order but also with the same spacing of 2.5 seconds to avoid AI crashing into each other. The Full AI flight undocking can be triggered by the same waypoint conditions we already know from the TB-3/I-16

On an AI ship with AI-only flights, you can make individual flights undock at different times (as in: not necessarily all flights undock at the same point in time), since you can build the waypoints for each flight to influence the drop-trigger

Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: Yaro59 on July 30, 2021, 11:16:07 AM
Well, it remains to thank you for your hard work and congratulations on completing a great project.
 
  But it's going to be beautiful.
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: Fresco23 on July 30, 2021, 03:12:24 PM
This is going to be awesome...... 
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: SAS~vampire_pilot on August 05, 2021, 01:02:55 AM
Final touch ups, while the F9C remains under construction.

I have been trying and succeeding in equipping the airships with a beacon, of the same kind as an aircraft carrier.  I think it has never been done with a plane type before?

But in the end it was fairly easy, assigning the corrects types to both the carrier Zeppelins and to the drone planes. Now you will be able to home in on a Zeppelin by acoustic beacon:

(https://i.postimg.cc/zDHH5MGP/beacons.png)

Improved communication and radio guidance was actually implemented and tested with the Macon in 1934 and proved to be a great feature since it enlarged operating radius of the scout planes beyond the horizon.

thanks to Storebror for giving the essential hint about implementing the receivers.
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: Fresco23 on August 05, 2021, 03:43:06 PM
Thats an awesome feature! Can't wait to test these in action!
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: SAS~vampire_pilot on August 26, 2021, 07:40:18 AM
A few impressions of ZFlyer48's brand new Curtiss F9C-2 Sparrowhawk

standard configuration:
(https://i.postimg.cc/gj7FdXP4/F9C4.png)

There will be several configurations available in the same slot, controllable by loadout selection.

Without landing gear and additional fuel tank:
(https://i.postimg.cc/1XXhL0bf/F9C3.png)

With carrier landing hook mounted:
(https://i.postimg.cc/63Yxjbjk/F9C2.png)

With carrier hook and without the Skyhook - basically a true carrier fighter configuration:
(https://i.postimg.cc/NMgwxv48/F9C1.png)





Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: Mission_bug on August 26, 2021, 09:20:30 AM
Excellent, great to see this era getting another another new aircraft. 8)


Take care and be safe.

Wishing you all the very best, Pete. ;D
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: dona on August 26, 2021, 10:28:05 AM
It just gets better and better ;D ;D ;D
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: zaxxxx2 on September 29, 2021, 01:59:15 AM
Can we get non BAT version, for custom modded installations .
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: bomberkiller on September 29, 2021, 02:07:21 AM
Hello zax,

What exactly do you want to do?

Which mod do you want to integrate into which game?

With best regards,

Gerhard  :)

Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: zaxxxx2 on September 29, 2021, 02:18:18 AM
My custom modded 4.12 game,

I have all latest core mods,weapons,etc... + my favourite planes. - Total size is ~ 25 GB.

Something like 'The US NAVY Lighter-Than-Air-Force' from latest BAT...
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: zaxxxx2 on September 29, 2021, 02:23:12 AM
The big scout carriers, like USS Akron and USS Macon

drones (one or more)
- Northrop BT-1Z
- Grumman F3F-Z
- Grumman F4F-3Z
- Douglas SBD-3Z
- Grumman FM-2Z
...
+ all other dependencies (mods) needed for funcionality...

Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: Griffon_301 on September 29, 2021, 02:47:31 AM
Read the release thread to BAT 4.2!....your request won't happen any time soon....
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: zaxxxx2 on September 29, 2021, 02:54:52 AM
Ok, thx..
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: bomberkiller on September 29, 2021, 03:23:15 AM
Quote
My custom modded 4.12 game...

Quote
Can we get non BAT version, for custom modded installations


Hi zaxxxx2,

in other words:

A "backward modification" is very difficult because in the newer B.A.T. version the additional "files" should be known too.

Such an idea is doomed to fail!

I would like to advise you to try B.A.T., install and test it.

You'll be amazed!

I am not giving up my old v.4.10.1 & #DBW either, but I would never get the very complicated (almost impossible) idea of adding any B.A.T items to my #DBW.

Yes, B.A.T. is based on the old 4.12, but is much more comprehensive and has too many new features (including the files already mentioned)!

Perhaps you will find someone here who also shares your ideas (most likely that will never happen).

Best regards and good luck with your project,

 ]cheers[

Gerhard
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV [bat]
Post by: zaxxxx2 on September 29, 2021, 04:01:37 AM
I have BAT, I use it, and it’s a fantastic compilation
but due large size i have few custom modded 4.12 games which can fit on USB 32-64 Gb
and I can use it anywhere...
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: Griffon_301 on September 29, 2021, 04:27:02 AM
as I understand, the whole lighter than air stuff is so deeply integrated into engine mod, which is a prerequisite for BAT anyhow, that a singular lighter than air mod is virtually impossible at the moment without getting much of the BAT internals too..this in turn might not work on other, non BAT installs which use different engine mods  (or no engine mods at all) under the hood....
Title: Re: WIP - US NAVY carrier ZRS-4/5 + ZRCV
Post by: Gaston on October 05, 2021, 11:29:48 PM
The useful thing would just to have this mod available in non-Hi-Rez, as the skins of the airships are extremely heavy (just the corrected tga/tgb files would be enough).