Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Other Mods => Effects => Topic started by: DESPEREAUX on February 20, 2021, 09:58:06 AM

Title: New BigShip Smoke&Fire v3.2 [BAT]
Post by: DESPEREAUX on February 20, 2021, 09:58:06 AM
Hi! :)

New effect of fire for ships' guns.

You will forgive the many updates, but even one effect takes time to bring it to a beautiful state.

Download:

v3.2
http://www.mediafire.com/file/s3f4x41ls7z52we/!!!_BigShip_Gun_Smoke&Fire+v3.2.7z/file

v3.1
http://www.mediafire.com/file/ch6hp5i6dsn6pe1/!!!_New_BigShip_Smoke&Fire+v3.1.7z/file

Installation:

1. Unpack the contents of the archive into the BAT root.

2. Enable the mod in the mod manager.

Enjoy! ;)

(https://i.postimg.cc/gjfJt8h3/2-1.gif) (https://postimages.org/)
(https://i.postimg.cc/NMLbDWm9/1.jpg) (https://postimages.org/)
Title: Re: New BigShip Smoke&Fire [BAT]
Post by: SAS~tsisqua on February 20, 2021, 11:45:36 AM
Thank you, Sir!!!

Just had a little look at the kamikaze track, and that's what I remember the USS North Carolina's guns looking like when I was a kid and saw them firing for real, at a recreation in SC. I'll look some more later at "In-Game" effects.

You are THE Smoke And Fire Guy!

Bird
Title: Re: New BigShip Smoke&Fire [BAT]
Post by: Knochenlutscher on February 20, 2021, 01:42:06 PM
Cool thing, time to get rid of clouds over waves here.
Thanks a lot

Best wishes
Tobias
Title: Re: New BigShip Smoke&Fire [BAT]
Post by: DESPEREAUX on February 20, 2021, 02:10:24 PM
Have a nice flight :)
Title: Re: New BigShip Smoke&Fire [BAT]
Post by: Greyhound87 on February 20, 2021, 09:23:24 PM

Excellant work Despereaux,

Just tested it on the FMB. Really impressed with the new effects. Keep up the good work.

 Thank you  :)
Title: Re: New BigShip Smoke&Fire [BAT]
Post by: Tore on February 20, 2021, 09:46:36 PM
Thank you sir, I will give this a shot!  :)

Tore
Title: Re: New BigShip Smoke&Fire [BAT]
Post by: DESPEREAUX on February 21, 2021, 02:52:53 AM
This is not the final version, you still need to experiment.
Title: Re: New BigShip Smoke&Fire
Post by: urmel on February 21, 2021, 06:12:07 AM
It looks very good in my BAT-WAW3,many thanks for your Work.
Title: Re: New BigShip Smoke&Fire v2.0 [BAT]
Post by: baggo on February 21, 2021, 09:39:44 AM
great mod despereaux, many many thanks,kev
Title: Re: New BigShip Smoke&Fire v2.0 [BAT]
Post by: DESPEREAUX on February 21, 2021, 09:59:37 AM
You are welcome :)
Title: Re: New BigShip Smoke&Fire v2.1 [BAT]
Post by: Hans-Joachim Marseille on February 22, 2021, 11:15:02 AM
No doubt this is another masterpiece of yours. Keep 'em coming. Thx so much.  :)
Title: Re: New BigShip Smoke&Fire v2.1 [BAT]
Post by: DESPEREAUX on February 22, 2021, 11:56:59 AM
Thank.  The masterpiece is strongly said :) It's good that you are satisfied :)
Title: Re: New BigShip Smoke&Fire v2.1
Post by: duffys tavern on February 23, 2021, 06:26:04 AM
Looks great. One question, do I need to install all of these or just the latest, 2.1? Appears to be a swell addition.
Title: Re: New BigShip Smoke&Fire v2.1
Post by: DESPEREAUX on February 23, 2021, 06:40:50 AM
Looks great. One question, do I need to install all of these or just the latest, 2.1? Appears to be a swell addition.
Hey! Try the new weapon effect, updated today. I think you will like it :)
Only 2.1. download again, just updated again, made the fire brighter.
screenshot is out of date)
Title: Re: New BigShip Smoke&Fire v2.1 [BAT]
Post by: erafitti on February 23, 2021, 11:04:38 AM
Paladin with New BigShip Smoke&Fire v2.1 effects.

(https://i.postimg.cc/GmdRn79B/paladin-ship2.jpg)

https://www.sas1946.com/main/index.php/topic,64904.msg720161.html#msg720161 (https://www.sas1946.com/main/index.php/topic,64904.msg720161.html#msg720161)

Un saludo.
Title: Re: New BigShip Smoke&Fire v2.1 [BAT]
Post by: DESPEREAUX on February 23, 2021, 01:45:56 PM
Clear. We'll have to redo the effect. Thank you for writing about this. :)
Title: Re: New BigShip Smoke&Fire v2.1 [BAT]
Post by: DESPEREAUX on February 23, 2021, 03:39:19 PM
Check out this option.
http://www.mediafire.com/file/ewxj5i77lqru5m9/!!!_New_BigShip_Smoke&Fire+v3.0.7z/file
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: erafitti on February 23, 2021, 04:30:16 PM
Smoke&Fire v3.0.

(https://i.postimg.cc/VvK9gsG9/paladin-ship3-0.jpg)

Un saludo.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: DESPEREAUX on February 23, 2021, 05:21:56 PM
You see, freeze frame is one thing, and motion is another thing. Does it look good in motion?  You also need to take into account the fact that the effect should be visible at some distance.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: WxTech on February 23, 2021, 11:09:05 PM
So I take it there are some non-ship vehicles/weapons which use the BigShip effects. I guess this makes sense for suitably large-bore guns on them. I wonder what is the smallest bore gun assigned the the ship's 150mm fire and smoke effects. I suppose one could do a text string search in the decompiled classes, to see which guns invoke them...

Here is the result for 4.12.2, showing which weapon classes use which Bigship effects:

Code: [Select]
com\maddox\il2\objects\weapons\Cannon0120_1905.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\Cannon0305_1907.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire350mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire350mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonB13.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonB_1_P.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire250mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire250mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonJA_127_3rdY.java
Line 26:         gunproperties.fire = "Effects/BigShip/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonMarkVII_356mm.java
Line 26:         gunproperties.fire = "Effects/BigShip/GunFire350mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire350mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonMarkVI_254mm.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire250mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire250mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonMkIII_114mm.java
Line 25:         gunproperties.fire = "Effects/Bigship/GunFire150mm/Fire.eff";
Line 27:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonMortar_600mm.java
Line 26:         gunproperties.fire = "Effects/BigShip/GunFire250mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire250mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonQFMkI_134mm.java
Line 25:         gunproperties.fire = "Effects/Bigship/GunFire150mm/Fire.eff";
Line 27:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonSK_C28.java
Line 26:         gunproperties.fire = "Effects/BigShip/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonSK_C33.java
Line 26:         gunproperties.fire = "Effects/BigShip/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonSK_C34.java
Line 26:         gunproperties.fire = "Effects/BigShip/GunFire350mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire350mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonSK_C35.java
Line 26:         gunproperties.fire = "Effects/BigShip/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonUS_5_25Mk10.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonUS_5_38Mk12.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire150mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire150mm/Burst.eff";

com\maddox\il2\objects\weapons\CannonUS_8_55Mk9.java
Line 26:         gunproperties.fire = "Effects/Bigship/GunFire250mm/Fire.eff";
Line 28:         gunproperties.smoke = "Effects/BigShip/GunFire250mm/Burst.eff";
Title: Re: New BigShip Smoke&Fire v3.0
Post by: erafitti on February 24, 2021, 12:08:37 AM
You see, freeze frame is one thing, and motion is another thing. Does it look good in motion?

Yes, it looks right.

You also need to take into account the fact that the effect should be visible at some distance.

At a great distance it can even be seen (view image). Paladin Length-hull 6,89m (2 pixel in image)

(https://i.postimg.cc/6pwd4m9L/distancia.jpg)

Un saludo.



Title: Re: New BigShip Smoke&Fire v3.0
Post by: erafitti on February 24, 2021, 12:10:28 AM
So I take it there are some non-ship vehicles/weapons which use the BigShip effects.

I particularly assigned the 150mm naval gun to simulate Paladin's 155mm gun because it allows greater ranges and the effects seem better to me.

Un saludo.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: Greyhound87 on February 24, 2021, 02:04:21 AM

Is it possible to make the flashes from the guns bigger for night?
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: WxTech on February 24, 2021, 02:34:14 AM

Is it possible to make the flashes from the guns bigger for night?

It would require to add code somewhere which considers the Sun's angular elevation. When below some threshold angle (say, -6 degrees, or -0.1 radians as the code uses), the effect for fire would switch to another new effect (say, FireNight.eff) created for this purpose. This effect could have its fire texture made larger, or brighter, or more numerous (textures that overlap get collectively brighter.)

Moreover, the classes already assign values for the illumination of the surroundings, lasting typically around 1/10 second. The two values control intensity and range. For nighttime firing, one or both of these values could be increased, along with the use of a more prominent fire effect outlined above.

I don't know if this code could be added to the individual weapon classes. I suspect more strongly that it would have to reside elsewhere. The scheme would likely be similar to the way aircraft gunfire muzzle flash effects are implemented, where there is a separation between effect folders named GunFire and GunFireDay.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: DESPEREAUX on February 24, 2021, 04:06:14 AM
So I take it there are some non-ship vehicles/weapons which use the BigShip effects. I guess this makes sense for suitably large-bore guns on them. I wonder what is the smallest bore gun assigned the the ship's 150mm fire and smoke effects. I suppose one could do a text string search in the decompiled classes, to see which guns invoke them...
Thanks for this. After erafitti sent a screenshot, I realized that the ship's cannons share the same effect with ground vehicles. So I decided to just compromise on the size of the effect.
Title: Re: New BigShip Smoke&Fire v3.0
Post by: DESPEREAUX on February 24, 2021, 04:08:36 AM

At a great distance it can even be seen (view image). Paladin Length-hull 6,89m (2 pixel in image)


Are you satisfied with the kind of effect you see now?
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: DESPEREAUX on February 24, 2021, 04:10:14 AM

Is it possible to make the flashes from the guns bigger for night?
If the effect is clearly visible during the day, then in theory it should be even better visible at night.
Title: Re: New BigShip Smoke&Fire v3.0
Post by: erafitti on February 24, 2021, 04:18:39 AM

At a great distance it can even be seen (view image). Paladin Length-hull 6,89m (2 pixel in image)


Are you satisfied with the kind of effect you see now?


It seems quite realistic to me.

Un saludo.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: whistler on February 24, 2021, 05:00:38 AM
Thanks for this. After erafitti sent a screenshot, I realized that the ship's cannons share the same effect with ground vehicles. So I decided to just compromise on the size of the effect.

That's the problem when modding effects in already modded games: a change can impact anything. Tricky business!
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: DESPEREAUX on February 24, 2021, 05:08:17 AM
Quote
That's the problem when modding effects in already modded games: a change can impact anything. Tricky business!

I will know now :) Thank.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: DESPEREAUX on February 24, 2021, 05:10:40 AM
Quote
It seems quite realistic to me.
That's good. If you write anything.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: erafitti on February 24, 2021, 05:12:01 AM
Night.

(https://i.postimg.cc/2SfYf4CK/paladin-night.jpg)

Un saludo.
Title: Re: New BigShip Smoke&Fire v3.0 [BAT]
Post by: DESPEREAUX on February 24, 2021, 08:10:50 AM
Quote
Night.
Seems to be OK :) Thanks!
Title: Re: New BigShip Smoke&Fire v3.1 [BAT]
Post by: hello on February 25, 2021, 02:53:23 AM
Thanks for these great improvements, but... could somebody perhaps upload a simple mission to test/see these new effects?
That would be very nice. I am rather clumsy with the full mission builder.
Thank you very much in advance and very best regards!

Title: Re: New BigShip Smoke&Fire v3.1 [BAT]
Post by: DESPEREAUX on February 25, 2021, 05:05:09 AM
Thanks for these great improvements, but... could somebody perhaps upload a simple mission to test/see these new effects?
That would be very nice. I am rather clumsy with the full mission builder.
Thank you very much in advance and very best regards!
You can watch it with the video. I do like this. You can turn on the mod to look, then turn it off to look.
http://www.mediafire.com/file/snwl2kbg2pttiae/records.7z/file
Title: Re: New BigShip Smoke&Fire v3.1 [BAT]
Post by: hello on February 25, 2021, 12:24:20 PM
Thank you, it looks VERY GOOD! Absolutely convincing and absolutely worth installing: thanks for your mod.
Best regards
Title: Re: New BigShip Smoke&Fire v3.1 [BAT]
Post by: DESPEREAUX on February 25, 2021, 02:19:36 PM
This is good :) thanks